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Re: Xanadu Server

Should I assume my old character no longer exists then? It doesn't seem to recognize my log in information, and classifies me as a new player, preventing access. If I understand things correctly that would mean I either do not remember my information right, or my character was deleted.
by Chinchow
Fri May 26, 2017 01:57
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3618
Views: 322574

Re: [MOD] Ethereal NG [1.20]

Nice to see this thing still kicking. Thanks, TenPlus1
by Chinchow
Wed Jul 06, 2016 21:41
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 140
Views: 55626

Re: Wishes for Minetest 0.4.11 (or 0.5)

I'm not sure if it's possible, but texturing the buttons in things like creative inventory, and chat would be nice.
by Chinchow
Mon Sep 14, 2015 23:57
 
Forum: Feature Discussion
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 341
Views: 41835

Re: [Mod] Ethereal [1.07] [ethereal]

Y'know, I don't even understand some of the code in this mod. Shows how far it's come. Thank you, TenPlus1, for keeping this mod going. If you'd like to tell me what version number you think it is, I would gladly change the topic title.
by Chinchow
Sat Aug 22, 2015 01:20
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 99053

Re: Post your modding questions here

Is it at all possible to change the max player hp?
by Chinchow
Thu Mar 05, 2015 04:08
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 328147

Re: Post your modding questions here

How would one go about removing a hud during gameplay?
EDIT: Never mind, it took me awhile, but I figured it out.
by Chinchow
Tue Mar 03, 2015 12:31
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 328147

Re:

good mod i like it! i think it has one problem. it has to many biomes. is it possible for you to make it so you can change how many biomes you have while configuring mods? i thought that would make the mod nicer and better for user like me who are almost clueless when it comes to modding. that just...
by Chinchow
Fri Nov 07, 2014 20:00
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 99053

Re: [Mod] Shared chests with bag support [chesttools]

Bravo. I love chest mods, and this is up with 0gb.us' chest mod in my book.
by Chinchow
Sat Sep 27, 2014 01:33
 
Forum: Mod Releases
Topic: [Mod] Shared chests with bag support [chesttools]
Replies: 12
Views: 3945

Re: hi!!!!!!!!!

Yes I can.
Image
by Chinchow
Fri Aug 22, 2014 20:52
 
Forum: General Discussion
Topic: hi!!!!!!!!!
Replies: 17
Views: 1540

Re: hi!!!!!!!!!

Hi! I'm human!
by Chinchow
Fri Aug 22, 2014 19:02
 
Forum: General Discussion
Topic: hi!!!!!!!!!
Replies: 17
Views: 1540

Re: Post your modding questions here

I am very new to entities, and I would like to know this: How are setacceleration, setvelocity, etc used? I've tried to call them, but I can't figure out how.
by Chinchow
Tue Aug 19, 2014 01:22
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 328147

Re: [Bonus] Source code tweaks

Hmm, there is also a third player camera offset in the lua api. You can use set_eye_offset to do that (https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1908) Here is something I did while playing around with it: http://i.imgur.com/gmQEPd2.png Over the shoulder minetest gameplay.
by Chinchow
Thu Jul 24, 2014 02:47
 
Forum: General Discussion
Topic: [Bonus] Source code tweaks
Replies: 18
Views: 3579

Re: Spawn "we" and "mts" files

By the way if I remember correctly your fill ratio is going to spawn a lot of houses. I would suggest something like 0.05.
by Chinchow
Tue Jul 08, 2014 15:40
 
Forum: WIP Mods
Topic: Spawn "we" and "mts" files
Replies: 4
Views: 937

Re: Post your modding questions here

Krock wrote:
Chinchow wrote:flat area

viewtopic.php?p=145653#p145653

I apologize it seems I did not specify. I want a normal world with hills and the like, and I want a contained area to be flattened.
by Chinchow
Mon Jul 07, 2014 19:34
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 328147

Re: Post your modding questions here

There is probably a very simple answer to this, but how would one create a flat area of certain dimensions. For example: Say you have a hill, but you want something to generate there via a mod. However when you generate your structure there are nodes from the hill inside. Therefore a flat area needs...
by Chinchow
Mon Jul 07, 2014 15:10
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 328147

Re: Post your screenshots!

Just showing a new tp I'm working on.
Image
by Chinchow
Sat Jul 05, 2014 00:33
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9151
Views: 1069605

Re: [mod] Underground Realms [0.2.7] [caverealms]

This is a really nice mod! Keep it up.
by Chinchow
Sat Jun 28, 2014 08:54
 
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 156
Views: 45414

Re: [Mod] The Orichalcum mod.[0.0.3][Orichalcum]

TenPlus1 wrote:Nice mod :) am curious about the corrupt weapons and ore, will this become a new feature ?

It was a planned feature, but at the time I was not well versed in programming. I gave up on it then, but I might return to it.
by Chinchow
Tue Jun 10, 2014 14:24
 
Forum: Old Mods
Topic: [Mod] The Orichalcum mod.[0.0.3][Orichalcum]
Replies: 49
Views: 15551

Re: [Mod] The Orichalcum mod.[0.0.3][Orichalcum]

I have updated the mod to work now. Enjoy!
Note: WOOT! It may seem a little strange, but I'm ecstatic that my mod made it to old mods. It just feels like an achievement.
by Chinchow
Tue Jun 10, 2014 03:40
 
Forum: Old Mods
Topic: [Mod] The Orichalcum mod.[0.0.3][Orichalcum]
Replies: 49
Views: 15551

Re: [0.0.9]Ethereal[ethereal]

TenPlus1 I wanted to congratulate you on what you've done with the ethereal mod. When I created it I had few visions for it, and planned to keep it small. You have taken it, and turned it into something more. I know I'm not often on, and I wanted to thank you for taking this mod where I never could....
by Chinchow
Tue Jun 10, 2014 02:59
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 99053

4aiman wrote:Jordach's right.
Also, if it's stated not clear enough @ github.com, then how should I state that?
I don't want to be or look like a thief :)

You might declare me Master Amazing God O' Mod, but that's not trying hard enough.
by Chinchow
Mon Apr 07, 2014 19:10
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 99053

Well as far as github goes if TenPlus1 gives a thumbs up I'm fine with letting
4aiman uploading to github.
by Chinchow
Mon Apr 07, 2014 02:53
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 99053

Two things: One, you may put the mod on github as I could never figure it out I am pleased it is being done. Second, as far as food changes go I'm fine, but request that you don't change onion spawn rate very much as it was meant to be a food that is weak but plentiful. Sorry ChinChow, will return ...
by Chinchow
Tue Mar 25, 2014 23:29
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 99053

Two things:
One, you may put the mod on github as I could never figure it out I am pleased it is being done.
Second, as far as food changes go I'm fine, but request that you don't change onion spawn rate very much as it was meant to be a food that is weak but plentiful.
by Chinchow
Tue Mar 25, 2014 00:13
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 99053

Aww I liked rail and railtwo. They added personality to sandstone deserts.
by Chinchow
Sat Mar 15, 2014 17:48
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 344
Views: 99053
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