Search found 594 matches
- Fri May 26, 2017 01:57
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4174
- Views: 634623
Re: Xanadu Server
Should I assume my old character no longer exists then? It doesn't seem to recognize my log in information, and classifies me as a new player, preventing access. If I understand things correctly that would mean I either do not remember my information right, or my character was deleted.
- Wed Jul 06, 2016 21:41
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 420
- Views: 161259
Re: [MOD] Ethereal NG [1.20]
Nice to see this thing still kicking. Thanks, TenPlus1
- Mon Sep 14, 2015 23:57
- Forum: Feature Discussion
- Topic: Wishes for Minetest 0.4.11 (or 0.5)
- Replies: 342
- Views: 67414
Re: Wishes for Minetest 0.4.11 (or 0.5)
I'm not sure if it's possible, but texturing the buttons in things like creative inventory, and chat would be nice.
- Sat Aug 22, 2015 01:20
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 351
- Views: 142117
Re: [Mod] Ethereal [1.07] [ethereal]
Y'know, I don't even understand some of the code in this mod. Shows how far it's come. Thank you, TenPlus1, for keeping this mod going. If you'd like to tell me what version number you think it is, I would gladly change the topic title.
- Thu Mar 05, 2015 04:08
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
Is it at all possible to change the max player hp?
- Tue Mar 03, 2015 12:31
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
How would one go about removing a hud during gameplay?
EDIT: Never mind, it took me awhile, but I figured it out.
EDIT: Never mind, it took me awhile, but I figured it out.
- Fri Nov 07, 2014 20:00
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 351
- Views: 142117
Re:
good mod i like it! i think it has one problem. it has to many biomes. is it possible for you to make it so you can change how many biomes you have while configuring mods? i thought that would make the mod nicer and better for user like me who are almost clueless when it comes to modding. that just...
- Sat Sep 27, 2014 01:33
- Forum: Mod Releases
- Topic: [Mod] Shared chests with bag support [chesttools]
- Replies: 18
- Views: 8961
Re: [Mod] Shared chests with bag support [chesttools]
Bravo. I love chest mods, and this is up with 0gb.us' chest mod in my book.
- Fri Aug 22, 2014 20:52
- Forum: General Discussion
- Topic: hi!!!!!!!!!
- Replies: 17
- Views: 2915
Re: hi!!!!!!!!!
Yes I can.
- Fri Aug 22, 2014 19:02
- Forum: General Discussion
- Topic: hi!!!!!!!!!
- Replies: 17
- Views: 2915
Re: hi!!!!!!!!!
Hi! I'm human!
- Tue Aug 19, 2014 01:22
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
I am very new to entities, and I would like to know this: How are setacceleration, setvelocity, etc used? I've tried to call them, but I can't figure out how.
- Thu Jul 24, 2014 02:47
- Forum: General Discussion
- Topic: [Bonus] Source code tweaks
- Replies: 18
- Views: 5366
Re: [Bonus] Source code tweaks
Over the shoulder minetest gameplay.hoodedice wrote:Hmm, there is also a third player camera offset in the lua api. You can use set_eye_offset to do that (https://github.com/minetest/minetest/bl ... .txt#L1908)
Here is something I did while playing around with it:
- Tue Jul 08, 2014 15:40
- Forum: WIP Mods
- Topic: Spawn "we" and "mts" files
- Replies: 4
- Views: 1713
Re: Spawn "we" and "mts" files
By the way if I remember correctly your fill ratio is going to spawn a lot of houses. I would suggest something like 0.05.
- Mon Jul 07, 2014 19:34
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
I apologize it seems I did not specify. I want a normal world with hills and the like, and I want a contained area to be flattened.Krock wrote:viewtopic.php?p=145653#p145653Chinchow wrote:flat area
- Mon Jul 07, 2014 15:10
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 571220
Re: Post your modding questions here
There is probably a very simple answer to this, but how would one create a flat area of certain dimensions. For example: Say you have a hill, but you want something to generate there via a mod. However when you generate your structure there are nodes from the hill inside. Therefore a flat area needs...
- Sat Jul 05, 2014 00:33
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2054819
Re: Post your screenshots!
Just showing a new tp I'm working on.
- Sat Jun 28, 2014 08:54
- Forum: Mod Releases
- Topic: [mod] Underground Realms [0.8] [caverealms]
- Replies: 156
- Views: 72385
Re: [mod] Underground Realms [0.2.7] [caverealms]
This is a really nice mod! Keep it up.
- Tue Jun 10, 2014 14:24
- Forum: Old Mods
- Topic: [Mod] The Orichalcum mod.[0.0.3][Orichalcum]
- Replies: 49
- Views: 20670
Re: [Mod] The Orichalcum mod.[0.0.3][Orichalcum]
It was a planned feature, but at the time I was not well versed in programming. I gave up on it then, but I might return to it.TenPlus1 wrote:Nice mod :) am curious about the corrupt weapons and ore, will this become a new feature ?
- Tue Jun 10, 2014 03:40
- Forum: Old Mods
- Topic: [Mod] The Orichalcum mod.[0.0.3][Orichalcum]
- Replies: 49
- Views: 20670
Re: [Mod] The Orichalcum mod.[0.0.3][Orichalcum]
I have updated the mod to work now. Enjoy!
Note: WOOT! It may seem a little strange, but I'm ecstatic that my mod made it to old mods. It just feels like an achievement.
Note: WOOT! It may seem a little strange, but I'm ecstatic that my mod made it to old mods. It just feels like an achievement.
- Tue Jun 10, 2014 02:59
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 351
- Views: 142117
Re: [0.0.9]Ethereal[ethereal]
TenPlus1 I wanted to congratulate you on what you've done with the ethereal mod. When I created it I had few visions for it, and planned to keep it small. You have taken it, and turned it into something more. I know I'm not often on, and I wanted to thank you for taking this mod where I never could....
- Mon Apr 07, 2014 19:10
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 351
- Views: 142117
- Mon Apr 07, 2014 02:53
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 351
- Views: 142117
- Tue Mar 25, 2014 23:29
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 351
- Views: 142117
Two things: One, you may put the mod on github as I could never figure it out I am pleased it is being done. Second, as far as food changes go I'm fine, but request that you don't change onion spawn rate very much as it was meant to be a food that is weak but plentiful. Sorry ChinChow, will return ...
- Tue Mar 25, 2014 00:13
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 351
- Views: 142117
- Sat Mar 15, 2014 17:48
- Forum: Mod Releases
- Topic: [Mod] Ethereal [1.16] [ethereal]
- Replies: 351
- Views: 142117