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Re: [Game] Tutorial [2.5.0]

Version 2.5.0 released! Changelog: ⋅ Add loudspeaker blocks, rightclick them to toggle music (note: you can always toggle music in inventory menu) ⋅ Add proper arrow sign wield images ⋅ Make torches and ladders attached ⋅ Set world start time to 12'o clock
by Wuzzy
Thu Nov 15, 2018 02:47
 
Forum: Game Releases
Topic: [Game] Tutorial [2.5.0]
Replies: 238
Views: 54300

Re: WTFPL to be banned from Content DB soon

I was speaking from the licensee perspective, not the licensor perspective. The waiver is irrelevant for the licensee.

And yes, you're right. IANAL.
by Wuzzy
Wed Nov 14, 2018 17:35
 
Forum: Modding Discussion
Topic: WTFPL to be banned from Content DB soon
Replies: 7
Views: 224

Re: WTFPL to be banned from Content DB soon

No matter if WTFPL is banned from Content DB or not, let me be perfectly clear here: If you are using MIT or WTFPL'ed software, you should be perfectly safe, legally spoken. With either license, you are free to use, re-use, remix, modify, share, share the modifications, copy, sell, sublicense the so...
by Wuzzy
Wed Nov 14, 2018 12:47
 
Forum: Modding Discussion
Topic: WTFPL to be banned from Content DB soon
Replies: 7
Views: 224

WTFPL to be banned from Content DB soon

The developers are currently pushing very hard to ban WTFPL from the Content DB:

https://github.com/minetest/contentdb/issues/107
by Wuzzy
Mon Nov 12, 2018 12:10
 
Forum: Modding Discussion
Topic: WTFPL to be banned from Content DB soon
Replies: 7
Views: 224

Re: Why you should not use LGPLv2.1 (or the MIT License)

I also think the license choice of MT is acceptable. I am not here to dispute it.

However, keep in mind all those dirty bad Android forks full of bloatware and advertisements, most of which are clearly not caring about the license.
by Wuzzy
Fri Nov 09, 2018 11:25
 
Forum: General Discussion
Topic: Why you should not use LGPLv2.1 (or the MIT License)
Replies: 14
Views: 457

Re: Why you should not use LGPLv2.1 (or the MIT License)

So basically this discussion just boils down to the old question: Copyleft: yes or no? My main argument AGAINST copyleft licenses is that they create the utterly pointless problem of “license incompabilities”. Most copyleft licenses are only compatible with a small set of licenses. That's an inheren...
by Wuzzy
Thu Nov 08, 2018 19:21
 
Forum: General Discussion
Topic: Why you should not use LGPLv2.1 (or the MIT License)
Replies: 14
Views: 457

Re: Can we change death formspec?

What, the death screen is client-side? No, just no, this does not make any sense. It's way too easy to screw this one up then. It should be 100% server-side, just like every other formspec. I also have no idea how a game could customize the death screen like that. I agree with the feature request. C...
by Wuzzy
Thu Nov 08, 2018 13:10
 
Forum: General Discussion
Topic: Can we change death formspec?
Replies: 12
Views: 460

Re: How to pick a license (in under 5 minutes time!)

Thanks for the post, I hope it will help future readers. I mostly agree with the post, but some things I have to complain about. I believe some things are not as newbie-friendly as you think. My biggest problem is that you did poor in justifying stuff. You're just saying what to do. While I understa...
by Wuzzy
Thu Nov 08, 2018 13:02
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 26
Views: 734

Re: [Game] Minetest Game [minetest_game] - Contributors need

@totya: I did a brief look at the source code and it looks like the time_speed is not affecting growth speed directly . However, sunlight is still important. @DELTA_FORCE: The correct name of this game is “Minetest Game”, not “minetest_game”. But I agree, neither name is beautiful. ;-) Basically, I ...
by Wuzzy
Sun Nov 04, 2018 17:11
 
Forum: Game Releases
Topic: [Game] Minetest Game [minetest_game] - Contributors needed!
Replies: 72
Views: 12419

Re: Proposal: Content DB should only accept FOSS

It's their right to claim their interpretation of what "open source" means (and fair for the "standard" they set). I disagree with that interpretation and believe it isn't an honest interpretation, nor a fair interpretation. Dude! This is http://www.opensource.org, homepage of t...
by Wuzzy
Sun Nov 04, 2018 12:02
 
Forum: General Discussion
Topic: Proposal: Content DB should only accept FOSS
Replies: 62
Views: 2636

Re: Commercial Hacked Client

Well, you can always kick and ban players that you know are cheating.
by Wuzzy
Fri Nov 02, 2018 17:21
 
Forum: General Discussion
Topic: Commercial Hacked Client
Replies: 5
Views: 501

Re: [Game] MineClone 2 [0.42.1]

I'm seeing some of my texture (Some have been modified) But what I'm not seeing is my credit. It's a long time since I last touched the textures, so I can't remember that stuff, sorry. Please tell me exactly which files/textures you request to be credited, then I will fix this ASAP. @zm78: Thanks f...
by Wuzzy
Tue Oct 30, 2018 12:30
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.42.1]
Replies: 1284
Views: 114991

Re: [Game] Inside The Box [insidethebox]

I just copied lsqlite3.so to the working directory of Minetest, but that didn't help either: 2018-10-29 12:42:15: ERROR[Main]: ModError: Failed to load and run script from ~/.minetest/games/Inside The Box/mods/db/init.lua: 2018-10-29 12:42:15: ERROR[Main]: error loading module 'lsqlite3' from file '...
by Wuzzy
Mon Oct 29, 2018 11:47
 
Forum: Game Releases
Topic: [Game] Inside The Box [insidethebox]
Replies: 17
Views: 827

Re: [Game] Inside The Box [insidethebox]

Do I need a special version of lsqlite3? Because that alone doesn't work: 2018-10-29 01:12:28: ERROR[Main]: ModError: Failed to load and run script from ~/.minetest/games/Inside The Box/mods/db/init.lua: 2018-10-29 01:12:28: ERROR[Main]: ~/.minetest/games/Inside The Box/mods/db/init.lua:60: module '...
by Wuzzy
Mon Oct 29, 2018 00:14
 
Forum: Game Releases
Topic: [Game] Inside The Box [insidethebox]
Replies: 17
Views: 827

Re: [Mod] Raycasted Explosions API/library [explosions]

This sure sounds amazing! I have no idea how it would work for reals, but I should write a review when I have tested it. From the first look, this looks like someone has done solid work, since the thread is actually readable and there is a solid API documentation on release day. This alone makes thi...
by Wuzzy
Sun Oct 28, 2018 16:12
 
Forum: WIP Mods
Topic: [Mod] Raycasted Explosions API/library [explosions]
Replies: 29
Views: 1547

Sorry that I'm the one that ruins it, but …

Aaaaand it crashed: 2018-10-28 14:45:36: ERROR[Main]: ModError: Failed to load and run script from ~/.minetest/games/Inside The Box/mods/db/init.lua: 2018-10-28 14:45:36: ERROR[Main]: ~/.minetest/games/Inside The Box/mods/db/init.lua:59: attempt to index local 'insecure_env' (a nil value) 2018-10-28...
by Wuzzy
Sun Oct 28, 2018 13:56
 
Forum: Game Releases
Topic: [Game] Inside The Box [insidethebox]
Replies: 17
Views: 827

Re: [Game] MineClone 2 [0.42.1]

Well … Let's say that mobs generally still suck and need a lot of work. I don't want to think about this at the moment. Maybe later. No idea when. I will only say one thing about polar bears: Well, it's not only about atmosphere but also difficulty. I agree that religiously cloning Minecraft is not ...
by Wuzzy
Tue Oct 23, 2018 21:38
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.42.1]
Replies: 1284
Views: 114991

Re: [Server] Inside The Box [Puzzles]

What about giving the “zoom” privilege for all? Surely there's no harm in that. :-) I want to self-categorize by players instead. Crowd source the categories people choose and use that. About categories: Meh. There aren't really that many boxes to need complex categories. Crowd-sourcing categories c...
by Wuzzy
Tue Oct 23, 2018 21:34
 
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 390
Views: 21204

Re: [Mods] MineClone2-enabled mods

My general notes and recommendations about MCL2 mods: ⋅ Remember that MCL2 is very different from MTG architecture-wise, so don't make to many assumptions ⋅ Remember the groups in MCL2 are different, too ⋅ You can try to be compatible with both MCL2 and MTG at the same ...
by Wuzzy
Tue Oct 23, 2018 16:38
 
Forum: Modding Discussion
Topic: [Mods] MineClone2-enabled mods
Replies: 16
Views: 853

Re: [Mods] MineClone2-enabled mods

((…) I don't know whether Minetest 5 is supported by MC2 officially yet) Minetest 5.0.0 does not exist (yet), thus making it bleeding edge. Please say “5.0.0 -dev ” to refer to the unfinished version. My official MineClone 2 policy regarding bleeding edge is: I do not support it. I will only aim to...
by Wuzzy
Tue Oct 23, 2018 15:58
 
Forum: Modding Discussion
Topic: [Mods] MineClone2-enabled mods
Replies: 16
Views: 853

Re: [Game] MineClone 2 [0.42.1]

Is there an option to disable some of the mods that are included in this(mineclone 2) subgame? No. Not without editing MineClone 2 itself, that is. For example, I want to disable water that flows from random holes in the mountains, because sometimes it creates massive floods. These are called “spri...
by Wuzzy
Tue Oct 23, 2018 15:30
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.42.1]
Replies: 1284
Views: 114991

Version 0.42.1 released!

Version 0.42.1 released! Changelog: ⋅ Fix when opening the trading menu (via rightclick) of a villager of type “cleric” if playing in a world not generated by the v6 map generator Thanks to zm78 for reporting this critical bug! Note if you have clerics walking around from before this updat...
by Wuzzy
Tue Oct 23, 2018 15:13
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.42.1]
Replies: 1284
Views: 114991

Re: Post your screenshots!

More MineClone 2 and valleys mapgen:

Image
Image
by Wuzzy
Mon Oct 22, 2018 15:44
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8133
Views: 874772

Re: Post your screenshots!

Image
Image
Image
by Wuzzy
Mon Oct 22, 2018 09:39
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8133
Views: 874772

Re: Post your screenshots!

Image
Image
by Wuzzy
Sat Oct 20, 2018 22:31
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8133
Views: 874772
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