Search found 3994 matches

by Wuzzy
Wed Sep 30, 2020 15:55
Forum: Old Games
Topic: [Game] BlockColor
Replies: 148
Views: 20453

Re: [Game] BlockColor

Why was the first post erased, and (almost) all traces of this game wiped out? WTF????
by Wuzzy
Wed Sep 30, 2020 15:45
Forum: WIP Games
Topic: [Game] MineClone 2 [0.67.2]
Replies: 1999
Views: 312664

Re: [Game] MineClone 2 [0.67.2]

There are some nice goodies in these commits indeed. I decided to include everything into the official repository. Thanks indeed. So this means the following major changes have been included: - Travelling in the Nether leads to futher distance in the Overworld (8× as much) - If a location in the Net...
by Wuzzy
Tue Sep 29, 2020 11:35
Forum: General Discussion
Topic: Getting tired of it
Replies: 21
Views: 623

Re: Getting tired of it

I believe a major reason is that all or most core devs are forced to work at some job to survive, so only a fraction of their time remains for Minetest. The second reason is that the core dev team is very small. But to be honest, I also have a strong feeling there's a general lack of enthusiasm to t...
by Wuzzy
Tue Sep 29, 2020 10:41
Forum: General Discussion
Topic: How many core devs played/play Minecraft?
Replies: 7
Views: 404

Re: How many core devs played/play Minecraft?

I'm not a core dev, but this is probably still of interest, since I create MineClone 2. ;-) SHOCKING: I also never played Minecraft. Pretty ironic, huh? But I argue that I still have a pretty good knowledge of Minecraft's gameplay (at least up to a certain version). Why? Because the Minecraft Wiki p...
by Wuzzy
Mon Sep 28, 2020 20:58
Forum: WIP Games
Topic: [Game] MineClone 2 [0.67.2]
Replies: 1999
Views: 312664

REPOSITORY MOVED!

Hello, everyone. Someone reminded me today that I still have a long-forgotten Git repository on repo.or.cz. So I uploaded all branches on this repository today without any problems. I have updated the download and repository links in the 1st post. It was a matter of maybe 5 minutes, and it was compl...
by Wuzzy
Sun Sep 27, 2020 22:56
Forum: WIP Games
Topic: [Game] MineClone 2 [0.67.2]
Replies: 1999
Views: 312664

Re: [Game] MineClone 2 [0.67.2]

Yes, Mesehub, the website on which MCL2 is hosted, is down. This is a big problem for development right now. The bugtracker is also down. I have contacted texmex, the host of Mesehub. I have not heard back from them yet.

You can always download MCL2 from the ContentDB, however.
by Wuzzy
Sun Sep 27, 2020 18:25
Forum: General Discussion
Topic: Warning: clever spammer is copying posts from Reddit
Replies: 6
Views: 342

Re: Warning: clever spammer is copying posts from Reddit

I just come here to appreciate the (evil) genius behind this strategy. :D I have not seen anybody doing this spamming strategy before. But it's so obvious now, I'm almost shocked this was not tried before. xD Anyway, yes, you can report spam. Click on the exclamation mark icon. I usually select “off...
by Wuzzy
Sun Sep 27, 2020 18:12
Forum: General Discussion
Topic: What game should be perfect for a kid?
Replies: 8
Views: 180

Re: What game should be perfect for a kid?

Personally, my favourite game, although not really educational, is Inside The Box . This is a puzzle/thinking game in which you solve puzzles in cubic rooms by walking around and interacting with switches, triggers, pressure plates, doors, trampolines and many other puzzle elements that you need to ...
by Wuzzy
Sun Sep 27, 2020 17:51
Forum: General Discussion
Topic: Proposal: migrate from IRC to Element
Replies: 17
Views: 437

Re: Proposal: migrate from IRC to Element

I am neutral. If the commonity by large part decides to move to Matrix, I would probably follow. If not, then not. I have heard of Matrix before, but I just never got around to try it. This is just my laziness, but I have nothing against Matrix. I think the features you praise aren't that important ...
by Wuzzy
Sun Sep 27, 2020 14:40
Forum: Modding Discussion
Topic: Default inventory formspec amount of slots per row
Replies: 4
Views: 78

Re: Default inventory formspec amount of slots per row

The correct answer is that you cannot change the default inventory formspec, as it is pointless to do so anyway. It's hardcoded. What you want to do is to just overwrite the inventory formspec according to your needs. Nor is it possible to specify a default “width” for inventories. Inventories norma...
by Wuzzy
Sun Sep 27, 2020 14:22
Forum: Mod Releases
Topic: [Mod] HUD bars [2.3.2] [hudbars]
Replies: 224
Views: 55814

Re: [Mod] HUD bars [2.3.2] [hudbars]

What's your operating system?

BTW, I have heard many reports of people for which the HUD Bars are broken in some way. I have long given up in finding the source of the problem. I'm afraid I cannot help you. :-(
by Wuzzy
Tue Sep 15, 2020 14:14
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 197
Views: 74249

Re: [MOD] Ethereal NG [1.27] [ethereal]

Cool. I noticed that leaves have started to z-fight (5.3.0) when u stack 2 leaves above each other. I suspect this is because visual_size/visual_scale is too large.
by Wuzzy
Tue Sep 15, 2020 13:15
Forum: WIP Mods
Topic: [Mod] Template to Easily Make Fancy Voxelized Models [voxelmodel]
Replies: 9
Views: 296

Re: [Mod] Template to Easily Make Fancy Voxelized Models [voxelmodel]

This is a very interesting idea!
I wonder how strong the impact on performance is, tho. How many faces?
by Wuzzy
Tue Sep 15, 2020 08:56
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 197
Views: 74249

Re: [MOD] Ethereal NG [1.27] [ethereal]

I updated the German translation for you: # textdomain:ethereal Agar Powder=Agarpulver Baited Fishing Rod=Angel mit Köder Bamboo=Bambus Bamboo Block=Bambusblock Bamboo Floor=Bambusboden Bamboo Leaves=Bambusblätter Bamboo Slab=Bambusplatte Bamboo Sprout=Bambussprosse Bamboo stair=Bambustreppe Banana=...
by Wuzzy
Mon Sep 14, 2020 17:10
Forum: Mod Releases
Topic: [Mod] Currency and Economy [git][currency]
Replies: 8
Views: 3319

Re: [Mod] Currency and Economy [git][currency]

German translation had many typos and/or grammar fails, so here's an updated version: # textdomain: currency # A.C.M. <undertakers_help@yahoo.com>, 2018 ### barter.lua ### Barter Table=Handelstisch Cancel=Abbruch Confirm=Bestätigen Start=Start ### shop.lua ### Exchange=Tauschen ### craftitems.lua ##...
by Wuzzy
Mon Sep 14, 2020 14:33
Forum: WIP Mods
Topic: [Mod] Research N' Duplication [rnd]
Replies: 5
Views: 514

Re: [Mod] Research N' Duplication [rnd]

One issue that annoys me about many mods like this one is that they write the itemstring (like "default:glass") in the GUI instead of the proper name (like "Glass").
by Wuzzy
Sat Sep 12, 2020 18:49
Forum: Feature Discussion
Topic: hotbar, health, breath, crosshair shouldn't be built in
Replies: 9
Views: 367

Re: hotbar, health, breath, crosshair shouldn't be built in

All these HUD elements are already disabable on a per-player basis, so this thread is pointless. If you are suggesting to disable them by default, then you suggest to break all existing games and mods that assume the existence of these HUD elements. Your suggestion is thus not backwards-compatible. ...
by Wuzzy
Sat Sep 12, 2020 10:59
Forum: Servers
Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Replies: 93
Views: 4039

Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)

Git gud. (Also, you make it sound like as if I was trying to get private info from you. I was not, as can be easily verified in chatlog. I don't stalk people. Just to be super clear about that one. Also, it's technically impossible to extract private info from another player if all u got is an item....
by Wuzzy
Fri Sep 11, 2020 06:10
Forum: Servers
Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Replies: 93
Views: 4039

Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)

For those who don't want to view the video: - Rightclick bed on daytime to sit down - Rightclick bed on nighttime to sleep - Sneak-rightclick bed to set respawn point - The respawn point is where you will appear after your death (but in my tests, this doesn't work reliably) - You can set and unset h...
by Wuzzy
Fri Sep 11, 2020 06:01
Forum: Servers
Topic: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)
Replies: 93
Views: 4039

Re: [Server] JT2 @test@ (Snowfall + Athletics + Mobs Lite + Axon)

Also keep in mind that there is a minimum and maximum range for respawning in a bed.
What does this mean?

The respawn logic for beds does not make any sense for me. When I die, sometimes I respawn in bed, but sometimes at Spawn. There seems to be no logic behind it.
by Wuzzy
Fri Sep 11, 2020 05:54
Forum: WIP Mods
Topic: [Mod] Extended Tooltips [1.0.0] [tt]
Replies: 2
Views: 138

Re: [Mod] Extended Tooltips [1.0.0] [tt]

Fixed!
by Wuzzy
Thu Sep 10, 2020 18:27
Forum: General Discussion
Topic: Where do I find this?
Replies: 2
Views: 181

Re: Where do I find this?

xdecor.

Itemstring = doors:slide_door
by Wuzzy
Thu Sep 10, 2020 15:59
Forum: Feature Discussion
Topic: Change the way default sounds are handled
Replies: 16
Views: 399

Re: Change the way default sounds are handled

The problem with node sounds currently is (minor) dependency hell. If you want to add a node, you MUST hard-depend on the game, or some special sound mod. This is annoying, and makes it complicated to make generic nodes. What I suggest: - Allow games to specify a default node sound - Allow games to ...
by Wuzzy
Thu Sep 10, 2020 14:41
Forum: Game Releases
Topic: [Game] Repixture [1.3.4]
Replies: 111
Views: 15019

Version 1.3.4 released!

Version 1.3.4 released!

Changelog:
  • Fix flint and steel failing to light up wall torches
by Wuzzy
Thu Sep 10, 2020 14:16
Forum: WIP Mods
Topic: [Mod] Extended Tooltips: Base [1.0.0] [tt_base]
Replies: 2
Views: 127

[Mod] Extended Tooltips: Base [1.0.0] [tt_base]

Basic item tooltip extensions! https://content.minetest.net/thumbnails/2/uNfFcui7vL.png This mod is for the Extended Tooltips [tt] mod to extend item tooltips with the following basic info: Tool digging times Weapon stats Food stats Node damage Node light level Node info: climbable, slippery, bounc...