Search found 4773 matches

by Wuzzy
Tue Apr 16, 2024 08:48
Forum: Game Releases
Topic: [Game] Repixture [3.13.1]
Replies: 231
Views: 89844

Re: [Game] Repixture [3.13.1]

I do not offer any support for non-stable versions for any of my Minetest projects; git-pulling is always a risk. You probably caught me right during the grand mobs rework which changed a lot of things. With proper releases, I can give compability promises. I believe the release frequency will be hi...
by Wuzzy
Mon Apr 15, 2024 15:44
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11111
Views: 2061862

Re: Post your screenshots!

rpcraft.jpg
rpcraft.jpg (73.36 KiB) Viewed 137 times
by Wuzzy
Mon Apr 15, 2024 14:28
Forum: Game Releases
Topic: [Game] Repixture [3.13.1]
Replies: 231
Views: 89844

Re: [Game] Repixture [3.13.1]

Hello. The error message shows you are using an old Repixture version. There is no longer a mod called "mobs" (=Mobs Redo) in Repixture. It has been replaced by rp_mobs, the new Repixture mobs mod. Consider a re-install of the latest version. The "mobs" directory should not exist...
by Wuzzy
Mon Apr 15, 2024 07:06
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [1.1.4] [hbhunger]
Replies: 117
Views: 48632

Version 1.1.4!

Version 1.1.4 released!

Changelog:
- Fix issue causing awards mod to no longer recognize eating achievements
- Make eating sound mono
- Make mod title and description translatable (MT 5.9.0-dev)
by Wuzzy
Sun Apr 14, 2024 08:43
Forum: Mod Releases
Topic: [Mod] Orienteering [1.7] [orienteering]
Replies: 70
Views: 25905

Re: [Mod] Orienteering [1.7] [orienteering]

Version 1.7 is here!
  • Added French translation
  • Made mod title and description translatable (for upcoming Minetest version)
by Wuzzy
Tue Apr 09, 2024 07:49
Forum: Game Releases
Topic: [Game] Repixture [3.13.1]
Replies: 231
Views: 89844

Version 3.13.1 released!

Here comes a bugfix/maintenance release: Version 3.13.1 is here. Changelog: Fix crash when feeding animal Fix possible color mismatch when stacking painted slabs Fix player not get the door when the top piece was dug in Creative Door now replaces replacable blocks like grass when placing (instead of...
by Wuzzy
Sun Apr 07, 2024 18:25
Forum: Game Releases
Topic: [Game] Repixture [3.13.1]
Replies: 231
Views: 89844

Version 3.13.0 released!

Version 3.13.0 released! The Mobs Update! RP_Mobs_Rework_release.jpg After a long, long work, I am very happy to announce the release of version 3.13.0. Nicknamed “The Mobs Update”! This update completely reworks the mobs system. This is a very technical update, and the mobs mostly behave like in t...
by Wuzzy
Fri Apr 05, 2024 09:44
Forum: Game Discussion
Topic: rp_mobs: The new Repixture Mobs API (feedback wanted)
Replies: 3
Views: 474

Re: rp_mobs: The new Repixture Mobs API (feedback wanted)

Well, in terms of video footage, not much too see yet. The API currently is focused more on the technical aspects like the whole task system thing. This is very abstract and the physics primitives are … well … primitive. The animals move like in the version before (Mobs Redo style), so it isn't smoo...
by Wuzzy
Fri Apr 05, 2024 08:11
Forum: WIP Mods
Topic: [Mod] Boulder Dig [boulder_dig]
Replies: 3
Views: 139

Re: [Mod] Boulder Dig [boulder_dig]

I've played too many hours of Rocks'n'Diamonds already, so I know the genre all too well. But now it's in 3D? :D (BTW: Strong recommend for everyone for likes Boulder-Dash-style games.) But to be honest, a 3D adaptation of the genre needs to do some things radically different to become good. In 2D, ...
by Wuzzy
Mon Apr 01, 2024 14:03
Forum: Game Releases
Topic: [Game] Repixture [3.13.1]
Replies: 231
Views: 89844

Re: [Game] Repixture [3.12.1]

Time for another progress report! Mobs Rework The Mobs Rework has seen significant progress in the last weeks. Here are the latest features: All the existing mobs are now reimplemented Mine turtle can explode again Improved wool growing behavior Re-implement death drop proability tables Finished re-...
by Wuzzy
Mon Apr 01, 2024 13:28
Forum: Game Discussion
Topic: rp_mobs: The new Repixture Mobs API (feedback wanted)
Replies: 3
Views: 474

rp_mobs: The new Repixture Mobs API (feedback wanted)

In the last weeks, I've worked my ass off by completely redoing the whole mobs system behind Repixture. It's still not released but I've made significant progress. It can be seen here . Repixture used to be based on an ancient Mobs Redo fork but this is now gone in the developer version. I've create...
by Wuzzy
Fri Mar 29, 2024 20:51
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 17
Views: 3356

Re: New Feature Hype Thread

There's now a function that allows you to get the *real* collision or selection or nodeboxes of nodes, as they are in the world, including rotation an all that:

https://github.com/minetest/minetest/pull/13964

This will simplify a lot of things on the Lua side.
by Wuzzy
Fri Mar 29, 2024 19:28
Forum: Feature Discussion
Topic: Minetest Code is inefficient (according to the White House)
Replies: 23
Views: 1165

Re: Minetest Code is inefficient (according to the White House)

Dream on. We all know this is not going to happen. You just don't "migrate" a gigantic codebase such as Minetest to Rust overnight. In reality this isn't a "migration" but a complete rewrite. I think if this step is *seriously* being made, it would easily be the most catastrophic...
by Wuzzy
Mon Mar 25, 2024 19:48
Forum: WIP Mods
Topic: [mod] New Pathfinder [wip][pathfinder]
Replies: 83
Views: 17498

Re: [mod] New Pathfinder [wip][pathfinder]

I second that.
by Wuzzy
Sun Mar 24, 2024 21:25
Forum: Mod Releases
Topic: [Mod] Find Biome [1.2.0] [findbiome]
Replies: 23
Views: 6481

Re: [Mod] Find Biome [1.2.0] [findbiome]

I've just released version 1.2.0. This update adds a new public function called "findbiome.list_biomes()" that allows you to get all biomes from Lua code. Kindly contributed by Skivling. @SaKeL: Yeah, this is tricky to figure out how to do it right, and tbh I don't really care enough right...
by Wuzzy
Thu Mar 21, 2024 23:39
Forum: Feature Discussion
Topic: New Feature Hype Thread
Replies: 17
Views: 3356

Re: New Feature Hype Thread

L-system trees can now be placed as decorations:

https://github.com/minetest/minetest/pull/14355
by Wuzzy
Thu Mar 21, 2024 21:09
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11111
Views: 2061862

Re: Post your screenshots!

New skin for the baby boars in Repixture:
repixture_baby_boars.jpg
repixture_baby_boars.jpg (33.12 KiB) Viewed 899 times
by Wuzzy
Tue Mar 19, 2024 15:20
Forum: Problems
Topic: STOP!! Automatically registering them!
Replies: 24
Views: 871

Re: STOP!! Automatically registering them!

I have no idea what you're talking about.
by Wuzzy
Tue Mar 19, 2024 09:51
Forum: Game Discussion
Topic: Help Me By Sharing Your Experiences Playing Exile
Replies: 10
Views: 2249

Re: Help Me By Sharing Your Experiences Playing Exile

I don't think Exile hasn't changed my view on the world except for a very particular thing that this game is proof that quality games for Minetest are indeed possible. :D 1) What was your view on environmental subjects before playing Exile? We need nature, but nature does not need us. 2) Any game-pl...
by Wuzzy
Tue Mar 19, 2024 09:00
Forum: Mod Releases
Topic: [Mod] Perlin Explorer [1.0.3] [perlin_explorer]
Replies: 8
Views: 1471

Re: [Mod] Perlin Explorer [1.0.3] [perlin_explorer]

I believe this is just an oddity (or maybe even bug?) of the Minetest terrain generator. I believe this happens because you generated this part in a snowy biome. I don't think there is anything I can do about it directly except ugly hacks (which I WILL NOT do). Talk to the engine developers to learn...
by Wuzzy
Tue Mar 19, 2024 08:51
Forum: WIP Mods
Topic: [Mod] Rail Corridors + Treasures [0.14.4] [tsm_railcorridors]
Replies: 54
Views: 16362

Re: [Mod] Rail Corridors + Treasures [0.14.4] [tsm_railcorridors]

It's true. I never actually played Minecraft; all my knowledge about that game I used for MineClone 2 comes from videos and the Minecraft Wiki (which has been an invaluable resource for development, it was very detailed. Without the Minecraft Wiki, MineClone 2 would not exist). But of course this no...
by Wuzzy
Sat Mar 16, 2024 11:29
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3008
Views: 831038

Re: [Game] MineClone2 [0.86]

Lol, no, I did not return to MCL2 development. I was just calling attention to the Forgejo hard fork, that's all.

My current project is Repixture.
by Wuzzy
Wed Mar 13, 2024 08:42
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3008
Views: 831038

Re: [Game] MineClone2 [0.86]

Hello! Since MineClone 2 is hosted on git.minetest.land, a Gitea instance, this news is relevant for you: There has been a fork of Gitea a while ago, called Forgejo because there was a corporate takeover of Gitea. Gitea is now essentially an "open core" project. Gitea itself is still free ...
by Wuzzy
Tue Mar 12, 2024 22:39
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11111
Views: 2061862

Re: Post your screenshots!

Skulls in Lazarr! (kindly contributed by rudzik8 on codeberg.org)
lazarr_skulls.jpg
lazarr_skulls.jpg (61.7 KiB) Viewed 440 times