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- Mon Apr 15, 2024 15:44
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11110
- Views: 2060924
- Mon Apr 15, 2024 14:28
- Forum: Game Releases
- Topic: [Game] Repixture [3.13.1]
- Replies: 230
- Views: 89765
Re: [Game] Repixture [3.13.1]
Hello. The error message shows you are using an old Repixture version. There is no longer a mod called "mobs" (=Mobs Redo) in Repixture. It has been replaced by rp_mobs, the new Repixture mobs mod. Consider a re-install of the latest version. The "mobs" directory should not exist...
- Mon Apr 15, 2024 07:06
- Forum: Mod Releases
- Topic: [Mod] Hunger with HUD bar [1.1.4] [hbhunger]
- Replies: 117
- Views: 48239
Version 1.1.4!
Version 1.1.4 released!
Changelog:
- Fix issue causing awards mod to no longer recognize eating achievements
- Make eating sound mono
- Make mod title and description translatable (MT 5.9.0-dev)
Changelog:
- Fix issue causing awards mod to no longer recognize eating achievements
- Make eating sound mono
- Make mod title and description translatable (MT 5.9.0-dev)
- Sun Apr 14, 2024 08:43
- Forum: Mod Releases
- Topic: [Mod] Orienteering [1.7] [orienteering]
- Replies: 70
- Views: 25886
Re: [Mod] Orienteering [1.7] [orienteering]
Version 1.7 is here!
- Added French translation
- Made mod title and description translatable (for upcoming Minetest version)
- Tue Apr 09, 2024 07:49
- Forum: Game Releases
- Topic: [Game] Repixture [3.13.1]
- Replies: 230
- Views: 89765
Version 3.13.1 released!
Here comes a bugfix/maintenance release: Version 3.13.1 is here. Changelog: Fix crash when feeding animal Fix possible color mismatch when stacking painted slabs Fix player not get the door when the top piece was dug in Creative Door now replaces replacable blocks like grass when placing (instead of...
- Sun Apr 07, 2024 18:25
- Forum: Game Releases
- Topic: [Game] Repixture [3.13.1]
- Replies: 230
- Views: 89765
Version 3.13.0 released!
Version 3.13.0 released! The Mobs Update! RP_Mobs_Rework_release.jpg After a long, long work, I am very happy to announce the release of version 3.13.0. Nicknamed “The Mobs Update”! This update completely reworks the mobs system. This is a very technical update, and the mobs mostly behave like in t...
- Fri Apr 05, 2024 21:21
- Forum: Game Discussion
- Topic: rp_mobs: The new Repixture Mobs API (feedback wanted)
- Replies: 3
- Views: 468
- Fri Apr 05, 2024 09:44
- Forum: Game Discussion
- Topic: rp_mobs: The new Repixture Mobs API (feedback wanted)
- Replies: 3
- Views: 468
Re: rp_mobs: The new Repixture Mobs API (feedback wanted)
Well, in terms of video footage, not much too see yet. The API currently is focused more on the technical aspects like the whole task system thing. This is very abstract and the physics primitives are … well … primitive. The animals move like in the version before (Mobs Redo style), so it isn't smoo...
- Fri Apr 05, 2024 08:11
- Forum: WIP Mods
- Topic: [Mod] Boulder Dig [boulder_dig]
- Replies: 3
- Views: 135
Re: [Mod] Boulder Dig [boulder_dig]
I've played too many hours of Rocks'n'Diamonds already, so I know the genre all too well. But now it's in 3D? :D (BTW: Strong recommend for everyone for likes Boulder-Dash-style games.) But to be honest, a 3D adaptation of the genre needs to do some things radically different to become good. In 2D, ...
- Mon Apr 01, 2024 14:03
- Forum: Game Releases
- Topic: [Game] Repixture [3.13.1]
- Replies: 230
- Views: 89765
Re: [Game] Repixture [3.12.1]
Time for another progress report! Mobs Rework The Mobs Rework has seen significant progress in the last weeks. Here are the latest features: All the existing mobs are now reimplemented Mine turtle can explode again Improved wool growing behavior Re-implement death drop proability tables Finished re-...
- Mon Apr 01, 2024 13:28
- Forum: Game Discussion
- Topic: rp_mobs: The new Repixture Mobs API (feedback wanted)
- Replies: 3
- Views: 468
rp_mobs: The new Repixture Mobs API (feedback wanted)
In the last weeks, I've worked my ass off by completely redoing the whole mobs system behind Repixture. It's still not released but I've made significant progress. It can be seen here . Repixture used to be based on an ancient Mobs Redo fork but this is now gone in the developer version. I've create...
- Fri Mar 29, 2024 20:51
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 17
- Views: 3355
Re: New Feature Hype Thread
There's now a function that allows you to get the *real* collision or selection or nodeboxes of nodes, as they are in the world, including rotation an all that:
https://github.com/minetest/minetest/pull/13964
This will simplify a lot of things on the Lua side.
https://github.com/minetest/minetest/pull/13964
This will simplify a lot of things on the Lua side.
- Fri Mar 29, 2024 19:28
- Forum: Feature Discussion
- Topic: Minetest Code is inefficient (according to the White House)
- Replies: 23
- Views: 1159
Re: Minetest Code is inefficient (according to the White House)
Dream on. We all know this is not going to happen. You just don't "migrate" a gigantic codebase such as Minetest to Rust overnight. In reality this isn't a "migration" but a complete rewrite. I think if this step is *seriously* being made, it would easily be the most catastrophic...
- Mon Mar 25, 2024 19:48
- Forum: WIP Mods
- Topic: [mod] New Pathfinder [wip][pathfinder]
- Replies: 83
- Views: 17492
Re: [mod] New Pathfinder [wip][pathfinder]
I second that.
- Sun Mar 24, 2024 21:25
- Forum: Mod Releases
- Topic: [Mod] Find Biome [1.2.0] [findbiome]
- Replies: 23
- Views: 6475
Re: [Mod] Find Biome [1.2.0] [findbiome]
I've just released version 1.2.0. This update adds a new public function called "findbiome.list_biomes()" that allows you to get all biomes from Lua code. Kindly contributed by Skivling. @SaKeL: Yeah, this is tricky to figure out how to do it right, and tbh I don't really care enough right...
- Thu Mar 21, 2024 23:39
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 17
- Views: 3355
- Thu Mar 21, 2024 21:09
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11110
- Views: 2060924
Re: Post your screenshots!
New skin for the baby boars in Repixture:
- Tue Mar 19, 2024 15:20
- Forum: Problems
- Topic: STOP!! Automatically registering them!
- Replies: 24
- Views: 870
Re: STOP!! Automatically registering them!
I have no idea what you're talking about.
- Tue Mar 19, 2024 09:51
- Forum: Game Discussion
- Topic: Help Me By Sharing Your Experiences Playing Exile
- Replies: 10
- Views: 2245
Re: Help Me By Sharing Your Experiences Playing Exile
I don't think Exile hasn't changed my view on the world except for a very particular thing that this game is proof that quality games for Minetest are indeed possible. :D 1) What was your view on environmental subjects before playing Exile? We need nature, but nature does not need us. 2) Any game-pl...
- Tue Mar 19, 2024 09:00
- Forum: Mod Releases
- Topic: [Mod] Perlin Explorer [1.0.3] [perlin_explorer]
- Replies: 8
- Views: 1471
Re: [Mod] Perlin Explorer [1.0.3] [perlin_explorer]
I believe this is just an oddity (or maybe even bug?) of the Minetest terrain generator. I believe this happens because you generated this part in a snowy biome. I don't think there is anything I can do about it directly except ugly hacks (which I WILL NOT do). Talk to the engine developers to learn...
- Tue Mar 19, 2024 08:51
- Forum: WIP Mods
- Topic: [Mod] Rail Corridors + Treasures [0.14.4] [tsm_railcorridors]
- Replies: 54
- Views: 16360
Re: [Mod] Rail Corridors + Treasures [0.14.4] [tsm_railcorridors]
It's true. I never actually played Minecraft; all my knowledge about that game I used for MineClone 2 comes from videos and the Minecraft Wiki (which has been an invaluable resource for development, it was very detailed. Without the Minecraft Wiki, MineClone 2 would not exist). But of course this no...
- Sat Mar 16, 2024 11:29
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3003
- Views: 830648
Re: [Game] MineClone2 [0.86]
Lol, no, I did not return to MCL2 development. I was just calling attention to the Forgejo hard fork, that's all.
My current project is Repixture.
My current project is Repixture.
- Wed Mar 13, 2024 08:42
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3003
- Views: 830648
Re: [Game] MineClone2 [0.86]
Hello! Since MineClone 2 is hosted on git.minetest.land, a Gitea instance, this news is relevant for you: There has been a fork of Gitea a while ago, called Forgejo because there was a corporate takeover of Gitea. Gitea is now essentially an "open core" project. Gitea itself is still free ...
- Tue Mar 12, 2024 22:39
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11110
- Views: 2060924
Re: Post your screenshots!
Skulls in Lazarr! (kindly contributed by rudzik8 on codeberg.org)
- Mon Mar 11, 2024 21:53
- Forum: Game Releases
- Topic: [Game] Repixture [3.13.1]
- Replies: 230
- Views: 89765
Re: [Game] Repixture [3.12.1]
The work on the mobs rework continues! The latest features I've implemented are: Minimal death animation Mobs now avoid water ponds and thistles and also run away when inside them Mobs rise when in water The basic code for all mobs has been finally be reimplemented Various bugs fixed (that I made du...