Search found 4776 matches
- Wed Apr 17, 2024 11:15
- Forum: Modding Discussion
- Topic: How to get the "sneak key was pressed" event?
- Replies: 2
- Views: 85
How to get the "sneak key was pressed" event?
Is it possible to grab when the Sneak key was pressed? It seems in Minetest it is currently not possible to grab when the sneak key was pressed for a moment. My current strategy is to check player:get_player_controls().sneak in minetest.register_on_globalstep, at every step. However, this only works...
- Tue Apr 16, 2024 20:59
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91090
Re: [Game] Repixture [3.14.0]
Simplicity is one of the key aspects of this game; I don't intend to increase the complexity by much but my plan is to offset that with content. This is basically the "Battle for Wesnoth"-type of game design. :-) The game already had a major biome update a while ago but I can see why it ca...
- Tue Apr 16, 2024 17:16
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91090
Version 3.14.0 released!
Repixture 3.14.0 released! Nicknamed "The Interface Update". This Update overhauls all things related to the interface like the inventory menu and other menus. The crafting, armor, achievements and creative inventory pages were updated. The Player Manual was also updated accordingly. RP_n...
- Tue Apr 16, 2024 08:48
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91090
Re: [Game] Repixture [3.13.1]
I do not offer any support for non-stable versions for any of my Minetest projects; git-pulling is always a risk. You probably caught me right during the grand mobs rework which changed a lot of things. With proper releases, I can give compability promises. I believe the release frequency will be hi...
- Mon Apr 15, 2024 15:44
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064360
- Mon Apr 15, 2024 14:28
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91090
Re: [Game] Repixture [3.13.1]
Hello. The error message shows you are using an old Repixture version. There is no longer a mod called "mobs" (=Mobs Redo) in Repixture. It has been replaced by rp_mobs, the new Repixture mobs mod. Consider a re-install of the latest version. The "mobs" directory should not exist...
- Mon Apr 15, 2024 07:06
- Forum: Mod Releases
- Topic: [Mod] Hunger with HUD bar [1.1.4] [hbhunger]
- Replies: 117
- Views: 48692
Version 1.1.4!
Version 1.1.4 released!
Changelog:
- Fix issue causing awards mod to no longer recognize eating achievements
- Make eating sound mono
- Make mod title and description translatable (MT 5.9.0-dev)
Changelog:
- Fix issue causing awards mod to no longer recognize eating achievements
- Make eating sound mono
- Make mod title and description translatable (MT 5.9.0-dev)
- Sun Apr 14, 2024 08:43
- Forum: Mod Releases
- Topic: [Mod] Orienteering [1.7] [orienteering]
- Replies: 70
- Views: 26033
Re: [Mod] Orienteering [1.7] [orienteering]
Version 1.7 is here!
- Added French translation
- Made mod title and description translatable (for upcoming Minetest version)
- Tue Apr 09, 2024 07:49
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91090
Version 3.13.1 released!
Here comes a bugfix/maintenance release: Version 3.13.1 is here. Changelog: Fix crash when feeding animal Fix possible color mismatch when stacking painted slabs Fix player not get the door when the top piece was dug in Creative Door now replaces replacable blocks like grass when placing (instead of...
- Sun Apr 07, 2024 18:25
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91090
Version 3.13.0 released!
Version 3.13.0 released! The Mobs Update! RP_Mobs_Rework_release.jpg After a long, long work, I am very happy to announce the release of version 3.13.0. Nicknamed “The Mobs Update”! This update completely reworks the mobs system. This is a very technical update, and the mobs mostly behave like in t...
- Fri Apr 05, 2024 21:21
- Forum: Game Discussion
- Topic: rp_mobs: The new Repixture Mobs API (feedback wanted)
- Replies: 3
- Views: 478
- Fri Apr 05, 2024 09:44
- Forum: Game Discussion
- Topic: rp_mobs: The new Repixture Mobs API (feedback wanted)
- Replies: 3
- Views: 478
Re: rp_mobs: The new Repixture Mobs API (feedback wanted)
Well, in terms of video footage, not much too see yet. The API currently is focused more on the technical aspects like the whole task system thing. This is very abstract and the physics primitives are … well … primitive. The animals move like in the version before (Mobs Redo style), so it isn't smoo...
- Fri Apr 05, 2024 08:11
- Forum: WIP Mods
- Topic: [Mod] Boulder Dig [boulder_dig]
- Replies: 3
- Views: 141
Re: [Mod] Boulder Dig [boulder_dig]
I've played too many hours of Rocks'n'Diamonds already, so I know the genre all too well. But now it's in 3D? :D (BTW: Strong recommend for everyone for likes Boulder-Dash-style games.) But to be honest, a 3D adaptation of the genre needs to do some things radically different to become good. In 2D, ...
- Mon Apr 01, 2024 14:03
- Forum: Game Releases
- Topic: [Game] Repixture [3.14.0]
- Replies: 234
- Views: 91090
Re: [Game] Repixture [3.12.1]
Time for another progress report! Mobs Rework The Mobs Rework has seen significant progress in the last weeks. Here are the latest features: All the existing mobs are now reimplemented Mine turtle can explode again Improved wool growing behavior Re-implement death drop proability tables Finished re-...
- Mon Apr 01, 2024 13:28
- Forum: Game Discussion
- Topic: rp_mobs: The new Repixture Mobs API (feedback wanted)
- Replies: 3
- Views: 478
rp_mobs: The new Repixture Mobs API (feedback wanted)
In the last weeks, I've worked my ass off by completely redoing the whole mobs system behind Repixture. It's still not released but I've made significant progress. It can be seen here . Repixture used to be based on an ancient Mobs Redo fork but this is now gone in the developer version. I've create...
- Fri Mar 29, 2024 20:51
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 17
- Views: 3363
Re: New Feature Hype Thread
There's now a function that allows you to get the *real* collision or selection or nodeboxes of nodes, as they are in the world, including rotation an all that:
https://github.com/minetest/minetest/pull/13964
This will simplify a lot of things on the Lua side.
https://github.com/minetest/minetest/pull/13964
This will simplify a lot of things on the Lua side.
- Fri Mar 29, 2024 19:28
- Forum: Feature Discussion
- Topic: Minetest Code is inefficient (according to the White House)
- Replies: 23
- Views: 1181
Re: Minetest Code is inefficient (according to the White House)
Dream on. We all know this is not going to happen. You just don't "migrate" a gigantic codebase such as Minetest to Rust overnight. In reality this isn't a "migration" but a complete rewrite. I think if this step is *seriously* being made, it would easily be the most catastrophic...
- Mon Mar 25, 2024 19:48
- Forum: WIP Mods
- Topic: [mod] New Pathfinder [wip][pathfinder]
- Replies: 83
- Views: 17546
Re: [mod] New Pathfinder [wip][pathfinder]
I second that.
- Sun Mar 24, 2024 21:25
- Forum: Mod Releases
- Topic: [Mod] Find Biome [1.2.0] [findbiome]
- Replies: 23
- Views: 6491
Re: [Mod] Find Biome [1.2.0] [findbiome]
I've just released version 1.2.0. This update adds a new public function called "findbiome.list_biomes()" that allows you to get all biomes from Lua code. Kindly contributed by Skivling. @SaKeL: Yeah, this is tricky to figure out how to do it right, and tbh I don't really care enough right...
- Thu Mar 21, 2024 23:39
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 17
- Views: 3363
- Thu Mar 21, 2024 21:09
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064360
Re: Post your screenshots!
New skin for the baby boars in Repixture:
- Tue Mar 19, 2024 15:20
- Forum: Problems
- Topic: STOP!! Automatically registering them!
- Replies: 24
- Views: 880
Re: STOP!! Automatically registering them!
I have no idea what you're talking about.
- Tue Mar 19, 2024 09:51
- Forum: Game Discussion
- Topic: Help Me By Sharing Your Experiences Playing Exile
- Replies: 10
- Views: 2252
Re: Help Me By Sharing Your Experiences Playing Exile
I don't think Exile hasn't changed my view on the world except for a very particular thing that this game is proof that quality games for Minetest are indeed possible. :D 1) What was your view on environmental subjects before playing Exile? We need nature, but nature does not need us. 2) Any game-pl...
- Tue Mar 19, 2024 09:00
- Forum: Mod Releases
- Topic: [Mod] Perlin Explorer [1.0.3] [perlin_explorer]
- Replies: 8
- Views: 1474
Re: [Mod] Perlin Explorer [1.0.3] [perlin_explorer]
I believe this is just an oddity (or maybe even bug?) of the Minetest terrain generator. I believe this happens because you generated this part in a snowy biome. I don't think there is anything I can do about it directly except ugly hacks (which I WILL NOT do). Talk to the engine developers to learn...
- Tue Mar 19, 2024 08:51
- Forum: WIP Mods
- Topic: [Mod] Rail Corridors + Treasures [0.14.4] [tsm_railcorridors]
- Replies: 54
- Views: 16371
Re: [Mod] Rail Corridors + Treasures [0.14.4] [tsm_railcorridors]
It's true. I never actually played Minecraft; all my knowledge about that game I used for MineClone 2 comes from videos and the Minecraft Wiki (which has been an invaluable resource for development, it was very detailed. Without the Minecraft Wiki, MineClone 2 would not exist). But of course this no...