Search found 45 matches

by mike
Sun Oct 26, 2014 08:37
Forum: Feature Discussion
Topic: Unique Client ID
Replies: 9
Views: 981

Re: Unique Client ID

if you have to decide between no security at all or s-b-o you will have to choose s-b-o instead of nothing.
this is always better than doing nothing.
by mike
Sat Oct 25, 2014 22:07
Forum: Feature Discussion
Topic: Unique Client ID
Replies: 9
Views: 981

Re: Unique Client ID

its possible to retrieve the physical mac address over the windows api. i think there is sth. in *nix too. anyway there are many UUIDs or drive serial numbers around just in case... another way would be the usage of the hostname and the username. this cant be changed very fast. and if its not much d...
by mike
Sat Oct 25, 2014 21:39
Forum: Feature Discussion
Topic: First-Join-Needs-Time Protection
Replies: 4
Views: 547

Re: First-Join-Needs-Time Protection

that could be a nice idea.
in combination with a movement check that the player needs to move around or chat.
regulars could get quickinteract griefers have to wait.

good idea calinou!
by mike
Sat Oct 25, 2014 18:18
Forum: Feature Discussion
Topic: Unique Client ID
Replies: 9
Views: 981

Re: Unique Client ID

if its designed to be not easily deactivated, than its not that easy for most griefers!
by mike
Sat Oct 25, 2014 17:33
Forum: Feature Discussion
Topic: Unique Client ID
Replies: 9
Views: 981

Re: Unique Client ID

dont consider this solution as secure, but better than just ip bans.
by mike
Sat Oct 25, 2014 16:29
Forum: Feature Discussion
Topic: E-Mail activation of Clients - much coding effort :-(
Replies: 4
Views: 489

Re: E-Mail activation of Clients - much coding effort :-(

is this mod available for public?
by mike
Sat Oct 25, 2014 16:28
Forum: Feature Discussion
Topic: First-Join-Needs-Time Protection
Replies: 4
Views: 547

First-Join-Needs-Time Protection

The main problem of griefers is, that they join often and with different nicknames. A hard trick with some cryptographic implementation effort could be used to interchange time for a first time connect. this trick is described below. but there is one much simpler trick: the server knows if its a new...
by mike
Sat Oct 25, 2014 16:14
Forum: Feature Discussion
Topic: E-Mail activation of Clients - much coding effort :-(
Replies: 4
Views: 489

E-Mail activation of Clients - much coding effort :-(

Also the Unique ID is some kind of method to prevent griefers, there should be another method: E-Mail verification. To be able to connect to a server or to get a special priv you should have to provide you e-mail address (as in ircservices). The easiest way to realize this is as follow: if you have ...
by mike
Sat Oct 25, 2014 15:59
Forum: Feature Discussion
Topic: Unique Client ID
Replies: 9
Views: 981

Unique Client ID

As Griefers are getting better and better it should be considered about adding a unique ID to a client. The ID should be unique per computer and not per client, so that deleting a file is not enough. Lamers have to change the source or manipulate during runtime to circumvent this. The Unique ID coul...
by mike
Sun Oct 12, 2014 18:13
Forum: General Discussion
Topic: Un-explore the world ?
Replies: 31
Views: 9665

Re: Un-explore the world ?

which is the "original" script?
many solutions are posted here, but all are hard to use.
i havent taken time to try out this because i have to take much time because i dont want to notice db damage after some weeks.
by mike
Sun Oct 12, 2014 17:04
Forum: General Discussion
Topic: Un-explore the world ?
Replies: 31
Views: 9665

Re: Un-explore the world ?

i wrote the coords to you via pm.

for some world it could be nice to reset underground someday to uncripple the mines.
by mike
Sun Oct 12, 2014 16:37
Forum: Modding Discussion
Topic: Mod Idea: Prod MOD
Replies: 1
Views: 404

Mod Idea: Prod MOD

Hi,

there should be a prod mod, so that you can push players down into lava, holes and canyons!
by mike
Sun Oct 12, 2014 16:18
Forum: General Discussion
Topic: Un-explore the world ?
Replies: 31
Views: 9665

Re: Un-explore the world ?

iam not sure if i can test ist. currently i have many worlds in my world. every world has special coordinates like (e.g.): one 0,0,0 2nd -10000,0,0 3th -20000,0,0 4th -10000,0,-10000 5th 10000,0,0 i have to preserve all of these worlds and for all of these worlds i need to set an area. so i have to ...
by mike
Sat Oct 11, 2014 23:12
Forum: General Discussion
Topic: Un-explore the world ?
Replies: 31
Views: 9665

Re: Un-explore the world ?

it would be nice if there would be a special preserve node. if you place such a node in an area and set the max distance of protection it would work so you can go to your important "world" inside your world and set this node (admin only). then the script knows what to protection and its vi...
by mike
Sat Oct 11, 2014 21:18
Forum: General Discussion
Topic: Un-explore the world ?
Replies: 31
Views: 9665

Re: Un-explore the world ?

how does it work?
can you set some areas which should be preserved?
by mike
Sun Oct 05, 2014 17:13
Forum: Servers
Topic: [0.4.10] D-L-K Networks GameServer HQ World for 2 years!
Replies: 28
Views: 5431

Re: [0.4.10] D-L-K Networks GameServer HQ World for 2 years!

Actually the Server is near to "Griefer Safe" and offers High-Quality Buildings. New Players have to qualify in the the Freebuild World. Also new players need to introduce themself and have to obey the "arrowed" rules before they are allowed to start qualifying in the Freebuild W...
by mike
Sat Sep 13, 2014 17:58
Forum: Servers
Topic: [0.4.10] D-L-K Networks GameServer HQ World for 2 years!
Replies: 28
Views: 5431

Re: [0.4.10] D-L-K Networks GameServer HQ World for 2 years!

we need good experienced players who like to build for eternity!
by mike
Fri Sep 05, 2014 20:18
Forum: Servers
Topic: [0.4.10] D-L-K Networks GameServer HQ World for 2 years!
Replies: 28
Views: 5431

Re: [0.4.10] D-L-K Networks GameServer HQ World for 2 years!

some very old are at the server page.
i have to update them.
by mike
Thu Sep 04, 2014 19:41
Forum: Servers
Topic: [0.4.10] D-L-K Networks GameServer HQ World for 2 years!
Replies: 28
Views: 5431

Re: [0.4.10] D-L-K Networks GameServer HQ World for 2 years!

-- new start - old world --
by mike
Thu Sep 04, 2014 15:37
Forum: General Discussion
Topic: deleting pos lines in sqlite map db
Replies: 10
Views: 1681

Re: deleting pos lines in sqlite map db

That looks good.
So if i calculate like this for one node, then maximum 16 nodes in all directions will be deleted?

Next i have to think how to write a script which deletes all except "active" played map.
I cant delete e.g. block 123456 until inf. I hate unnormalized databases ;-)
by mike
Wed Sep 03, 2014 20:11
Forum: General Discussion
Topic: deleting pos lines in sqlite map db
Replies: 10
Views: 1681

Re: deleting pos lines in sqlite map db

is there any code for generating the coords except the one from db spec page?
by mike
Wed Sep 03, 2014 18:59
Forum: General Discussion
Topic: deleting pos lines in sqlite map db
Replies: 10
Views: 1681

Re: deleting pos lines in sqlite map db

so i dont have to care if i have to delete a set or just random picks?
by mike
Sun Aug 31, 2014 19:19
Forum: Old Mods
Topic: [Mod] Node ownership [node_ownership]
Replies: 84
Views: 32680

Re: [Mod] Node ownership [node_ownership]

i dont think so. since api/defaultmods changed this mod is unsupported since 0.4.4+.
by mike
Sun Aug 31, 2014 17:12
Forum: General Discussion
Topic: deleting pos lines in sqlite map db
Replies: 10
Views: 1681

Re: deleting pos lines in sqlite map db

If this is that easy wouldnt it be a function for worldedit or an script?
by mike
Sun Aug 31, 2014 17:08
Forum: Feature Discussion
Topic: reserved slots
Replies: 7
Views: 1207

Re: reserved slots

Thanks! That was very quick and good!