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Re: [CHEAT] Xray [xray]

I looked at the code again and I see, that this CSM only works in the singleplayer, because: if serverinfo.address == "" and timer > 0.3 then So the code says, if theres no serveradress(singleplayer) then the oredetection runs elseif serverinfo.address ~= "" then But if there is...
by jordan4ibanez
Wed Oct 04, 2017 06:47
 
Forum: Client-side modding
Topic: [CHEAT] Xray [xray]
Replies: 11
Views: 506

[CHEAT] Xray [xray]

This overrides the chat to display the closest node, essentially a text radar for ores. https://forum.minetest.net/download/file.php?mode=view&id=12292&sid=4a84b310683b6917b716aa90200c09cf Github: https://github.com/jordan4ibanez/xray Download: https://github.com/jordan4ibanez/xray/archive/m...
by jordan4ibanez
Thu Sep 21, 2017 00:18
 
Forum: Client-side modding
Topic: [CHEAT] Xray [xray]
Replies: 11
Views: 506

Re: [ClientMod] Death Camera [death_camera]

sofar wrote:Anyone who has issues with the "license" (quotes intentional) can just remove it, and replace it with an actual OSS license.

Look at that, common sense
by jordan4ibanez
Wed Sep 20, 2017 05:53
 
Forum: Client-side modding
Topic: [ClientMod] Death Camera [death_camera]
Replies: 13
Views: 358

Re: [ClientMod] Death Camera [death_camera]

v-rob wrote:It's the F-word plus the people using Minetest in schools that makes it a problem.

A very big argument in which WFTPL failed: viewtopic.php?f=54&t=18254. This is why I suggest you change it.

No
by jordan4ibanez
Mon Sep 18, 2017 06:18
 
Forum: Client-side modding
Topic: [ClientMod] Death Camera [death_camera]
Replies: 13
Views: 358

Re: [ClientMod] Death Camera [death_camera]

v-rob wrote:Nice idea. I have a few potential ideas for this one...

You might want to change your license, or else you will get a page or two's worth of people arguing. Just saying.

You know, that's kind of weird, github recognizes it as a real License haha
by jordan4ibanez
Mon Sep 18, 2017 02:56
 
Forum: Client-side modding
Topic: [ClientMod] Death Camera [death_camera]
Replies: 13
Views: 358

[ClientMod] Death Camera [death_camera]

This is a small mod which takes a screenshot when you die.

Github: https://github.com/jordan4ibanez/death_camera

Download: https://github.com/jordan4ibanez/death_ ... master.zip

License: wtfpl
by jordan4ibanez
Mon Sep 18, 2017 01:21
 
Forum: Client-side modding
Topic: [ClientMod] Death Camera [death_camera]
Replies: 13
Views: 358

[ClientMod] Chat Position [pos]

This is a small mod which essentially takes over your chat to display your position.

Github: https://github.com/jordan4ibanez/pos

Download: https://github.com/jordan4ibanez/pos/archive/master.zip

License: wtfpl
by jordan4ibanez
Mon Sep 18, 2017 01:05
 
Forum: Client-side modding
Topic: [ClientMod] Chat Position [pos]
Replies: 10
Views: 360

Re: Client-side modding section

Client side hud would be fantastic
by jordan4ibanez
Mon Sep 18, 2017 00:30
 
Forum: Client-side modding
Topic: Client-side modding section
Replies: 48
Views: 2194

[ClientMod] Advance Minimap Settings

This allows you to control the minimap with a gui. https://forum.minetest.net/download/file.php?id=12211 Github: https://github.com/jordan4ibanez/advanced_minimap_settings/tree/master Download: https://github.com/jordan4ibanez/advanced_minimap_settings/archive/master.zip A video: https://youtu.be/Zd...
by jordan4ibanez
Sun Sep 17, 2017 08:06
 
Forum: Client-side modding
Topic: [ClientMod] Advance Minimap Settings
Replies: 5
Views: 235

[Mod] Drops [1.0]

This is a complete update of my old Item Drops mod of pilzadam's Item Drop mod. This mod drops items on dig with an item magnet to collect them. Changes: ⋅ Uses moveto instead of literally moving items ⋅ Can drop throw items and will not collect instantly ⋅ Items use yo...
by jordan4ibanez
Sat Sep 16, 2017 06:37
 
Forum: WIP Mods
Topic: [Mod] Drops [1.0]
Replies: 3
Views: 249

The new feature

I see that the hand and tools now move around when you look around, what is this new feature called?
by jordan4ibanez
Sat Sep 02, 2017 21:58
 
Forum: General Discussion
Topic: The new feature
Replies: 2
Views: 152

Re: [mod] 3D Hand [newhand]

Melkor wrote:This is really great! please correct me if im wrong, but with this now we can (?) make independent animations for each tool, weapons or items on hand, like eating or using a map? even sincronize a crack animation on every punch in a block?

Thank you. I believe that's correct. I'll try this weekend
by jordan4ibanez
Tue Jan 24, 2017 06:10
 
Forum: WIP Mods
Topic: [mod] 3D Hand [newhand]
Replies: 33
Views: 1737

Re: [mod] 3D Hand [newhand]

Now compatible with Tenplus1's simple skins mod https://youtu.be/92DX6WJh_iY
by jordan4ibanez
Sun Jan 22, 2017 22:22
 
Forum: WIP Mods
Topic: [mod] 3D Hand [newhand]
Replies: 33
Views: 1737

Re: [mod] 3D Hand

Well I'm not sure what the issue is with that as I can't duplicate it!

Node placement prediction is fixed.

The mod is now ready to be used in modpacks and servers. https://youtu.be/PMHLoq7sABc

Image
by jordan4ibanez
Sun Jan 22, 2017 21:27
 
Forum: WIP Mods
Topic: [mod] 3D Hand [newhand]
Replies: 33
Views: 1737

Re: Remove Torches, I'm Serious

This is a bad idea
by jordan4ibanez
Wed Jan 18, 2017 06:26
 
Forum: Feature Discussion
Topic: Remove Torches, I'm Serious
Replies: 31
Views: 2363

Re: [MOD] A Overhall to Darkage [Medieval]

That cobble texture is nostalgic. Looks like Ovo's Rustic Pack's textures
by jordan4ibanez
Wed Jan 18, 2017 06:19
 
Forum: WIP Mods
Topic: [MOD] A Overhall to Darkage [Medieval]
Replies: 7
Views: 568

Re: [mod] 3D Hand

Hey Jordan.... So... I went and tried out "the hand" <- http://www.bmoviecentral.com/bmc/reviews/131-the-crawling-hand-1963-87-minutes.html <edit put wrong link up> but, I did so without thinking to try it out on a fresh / throw away world in case of any kinks and..., after I unchecked it...
by jordan4ibanez
Tue Jan 17, 2017 19:12
 
Forum: WIP Mods
Topic: [mod] 3D Hand [newhand]
Replies: 33
Views: 1737

Re: [broken mod] 3D Hand

FreeLikeGNU wrote:pr sent, hope this helps

Thanks for the fix, it now works correctly! https://youtu.be/JQ5-NkIWIGQ
by jordan4ibanez
Tue Jan 17, 2017 06:16
 
Forum: WIP Mods
Topic: [mod] 3D Hand [newhand]
Replies: 33
Views: 1737

Re: [API]Open AI [open_ai]

New blood and drops. Blood customizable thanks to t0ny2.
Image
by jordan4ibanez
Mon Jan 16, 2017 00:10
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 4079

[mod] 3D Hand [newhand]

A 3D hand mod. Fixed by FreeLikeGNU

https://github.com/jordan4ibanez/newhand

License: CC0

Image
by jordan4ibanez
Sun Jan 15, 2017 23:45
 
Forum: WIP Mods
Topic: [mod] 3D Hand [newhand]
Replies: 33
Views: 1737

Re: [API]Open AI [open_ai]

The Library is now stored in it's own folder. Everything is called locally inside of the mob and can be accessed by other mods.
https://github.com/jordan4ibanez/open_ai/tree/master/ai
by jordan4ibanez
Tue Jan 10, 2017 18:01
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 4079

Re: [API]Open AI [open_ai]

I turned the functions in the lua entity registration into a usable library for other mods to utilize. Not much to utilize for possible, but it's there. The library is also injected into the lua entities of the mobs when registered as well for performance. https://github.com/jordan4ibanez/open_ai/bl...
by jordan4ibanez
Sat Jan 07, 2017 05:46
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 4079

Re: [API]Open AI [open_ai]

Could Open AI be used for NPCs too? Yes Or is it more suited to animals? Whatever you want, you have access to on rightclick and punching To be specific, is this suited to use a library for an NPC mod, or would it need to be modified first? You could probably inject one through the api. ..or, would...
by jordan4ibanez
Sat Jan 07, 2017 05:44
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 4079

Re: [API]Open AI [open_ai]

Maybe you could combine the tool into one. Left click growth, right click shrink :) If you make core featurates first such as Drop items, attacking or avoiding, flying i can convert some mobs to this api to help you. Dropping items is in there, I'll have to start coding the attack function tomorrow...
by jordan4ibanez
Mon Jan 02, 2017 21:34
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 4079
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