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My New Minetest Series

Hey everyone, started a new singleplayer series. Come and check it out, I'm adding new mods every episode. :D

Suggest some mods if you want to see them!


Minetest Singleplayer - 1 - Startup


Minetest Singleplayer - 2 - Scarce Is Stalking Me :(
by jordan4ibanez
Wed Jan 17, 2018 21:33
 
Forum: General Discussion
Topic: My New Minetest Series
Replies: 0
Views: 26

Re: [Mod] Bone-Based Animation [playeranim]

I hate to revive a dead thread, but this doesn't work correctly in latest, the player is visually halfway into the ground. :(
by jordan4ibanez
Sun Nov 26, 2017 10:54
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 58
Views: 10451

Re: TrainwreckTony's Topophobia Survival Server

Also, why not use a cron job for crash restarts?
by jordan4ibanez
Mon Nov 20, 2017 03:05
 
Forum: Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 57
Views: 6441

Re: TrainwreckTony's Topophobia Survival Server

Yo TrainwreckTony, if I make you a gem tool mod, ie pick, axe, sword, hoe, etc, would you put it on the server?
by jordan4ibanez
Mon Nov 20, 2017 01:27
 
Forum: Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 57
Views: 6441

Re: TrainwreckTony's Topophobia Survival Server

We crashed the server by right clicking a boat
by jordan4ibanez
Sun Nov 19, 2017 21:04
 
Forum: Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 57
Views: 6441

Re: TrainwreckTony's Topophobia Survival Server

Tony I tried to throw an egg on my live stream and it crashed
by jordan4ibanez
Sat Nov 18, 2017 08:45
 
Forum: Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 57
Views: 6441

How To Use Image As Link

Here is a small video on how to do it

Image
by jordan4ibanez
Thu Nov 16, 2017 20:01
 
Forum: General Discussion
Topic: How To Use Image As Link
Replies: 1
Views: 146

How To Properly Place Image In Forum Post

Here is a small video on how to do it

Image
by jordan4ibanez
Thu Nov 16, 2017 19:53
 
Forum: General Discussion
Topic: How To Properly Place Image In Forum Post
Replies: 0
Views: 91

[Mod] Mechanics Change [mechanics_change]

Mechanics Change This mod changes the mechanics of the game to be more physical. Changes: ⋅ Carrying items ⋅ Digging a node makes you carry it ⋅ Throwing items ⋅ Items float ⋅ Placing items ⋅ Items don't despawn ⋅ No more itemsta...
by jordan4ibanez
Thu Nov 16, 2017 19:43
 
Forum: WIP Mods
Topic: [Mod] Mechanics Change [mechanics_change]
Replies: 1
Views: 239

[mod] Nice Grass [nicegrass]

Nice Grass Makes Minetest's grass look nicer. Changes every dirt_with_X to the new style. Before: https://forum.minetest.net/download/file.php?mode=view&id=12913&sid=8c91ec779aef7c98d5ff0171cd1662fd After: https://forum.minetest.net/download/file.php?mode=view&id=12914&sid=8c91ec779...
by jordan4ibanez
Wed Nov 15, 2017 07:31
 
Forum: WIP Mods
Topic: [mod] Nice Grass [nicegrass]
Replies: 2
Views: 257

Re: [ClientMod] Death Camera [death_camera]

sofar wrote:Anyone who has issues with the "license" (quotes intentional) can just remove it, and replace it with an actual OSS license.

Look at that, common sense
by jordan4ibanez
Wed Sep 20, 2017 05:53
 
Forum: Client-side modding
Topic: [ClientMod] Death Camera [death_camera]
Replies: 13
Views: 562

Re: [ClientMod] Death Camera [death_camera]

v-rob wrote:It's the F-word plus the people using Minetest in schools that makes it a problem.

A very big argument in which WFTPL failed: viewtopic.php?f=54&t=18254. This is why I suggest you change it.

No
by jordan4ibanez
Mon Sep 18, 2017 06:18
 
Forum: Client-side modding
Topic: [ClientMod] Death Camera [death_camera]
Replies: 13
Views: 562

Re: [ClientMod] Death Camera [death_camera]

v-rob wrote:Nice idea. I have a few potential ideas for this one...

You might want to change your license, or else you will get a page or two's worth of people arguing. Just saying.

You know, that's kind of weird, github recognizes it as a real License haha
by jordan4ibanez
Mon Sep 18, 2017 02:56
 
Forum: Client-side modding
Topic: [ClientMod] Death Camera [death_camera]
Replies: 13
Views: 562

[ClientMod] Death Camera [death_camera]

This is a small mod which takes a screenshot when you die.

Github: https://github.com/jordan4ibanez/death_camera

Download: https://github.com/jordan4ibanez/death_ ... master.zip

License: wtfpl
by jordan4ibanez
Mon Sep 18, 2017 01:21
 
Forum: Client-side modding
Topic: [ClientMod] Death Camera [death_camera]
Replies: 13
Views: 562

[ClientMod] Chat Position [pos]

This is a small mod which essentially takes over your chat to display your position.

Github: https://github.com/jordan4ibanez/pos

Download: https://github.com/jordan4ibanez/pos/archive/master.zip

License: wtfpl
by jordan4ibanez
Mon Sep 18, 2017 01:05
 
Forum: Client-side modding
Topic: [ClientMod] Chat Position [pos]
Replies: 10
Views: 537

Re: Client-side modding section

Client side hud would be fantastic
by jordan4ibanez
Mon Sep 18, 2017 00:30
 
Forum: Client-side modding
Topic: Discussion about client-side modding
Replies: 49
Views: 2922

[ClientMod] Advance Minimap Settings

This allows you to control the minimap with a gui. https://forum.minetest.net/download/file.php?id=12211 Github: https://github.com/jordan4ibanez/advanced_minimap_settings/tree/master Download: https://github.com/jordan4ibanez/advanced_minimap_settings/archive/master.zip A video: https://youtu.be/Zd...
by jordan4ibanez
Sun Sep 17, 2017 08:06
 
Forum: Client-side modding
Topic: [ClientMod] Advance Minimap Settings
Replies: 5
Views: 412

[Mod] Drops [1.0]

This is a complete update of my old Item Drops mod of pilzadam's Item Drop mod. This mod drops items on dig with an item magnet to collect them. Changes: ⋅ Uses moveto instead of literally moving items ⋅ Can drop throw items and will not collect instantly ⋅ Items use yo...
by jordan4ibanez
Sat Sep 16, 2017 06:37
 
Forum: WIP Mods
Topic: [Mod] Drops [1.0]
Replies: 3
Views: 322

The new feature

I see that the hand and tools now move around when you look around, what is this new feature called?
by jordan4ibanez
Sat Sep 02, 2017 21:58
 
Forum: General Discussion
Topic: The new feature
Replies: 2
Views: 179

Re: [mod] 3D Hand [newhand]

Melkor wrote:This is really great! please correct me if im wrong, but with this now we can (?) make independent animations for each tool, weapons or items on hand, like eating or using a map? even sincronize a crack animation on every punch in a block?

Thank you. I believe that's correct. I'll try this weekend
by jordan4ibanez
Tue Jan 24, 2017 06:10
 
Forum: WIP Mods
Topic: [mod] 3D Hand [newhand]
Replies: 36
Views: 2338

Re: [mod] 3D Hand [newhand]

Now compatible with Tenplus1's simple skins mod https://youtu.be/92DX6WJh_iY
by jordan4ibanez
Sun Jan 22, 2017 22:22
 
Forum: WIP Mods
Topic: [mod] 3D Hand [newhand]
Replies: 36
Views: 2338

Re: [mod] 3D Hand

Well I'm not sure what the issue is with that as I can't duplicate it!

Node placement prediction is fixed.

The mod is now ready to be used in modpacks and servers. https://youtu.be/PMHLoq7sABc

Image
by jordan4ibanez
Sun Jan 22, 2017 21:27
 
Forum: WIP Mods
Topic: [mod] 3D Hand [newhand]
Replies: 36
Views: 2338

Re: Remove Torches, I'm Serious

This is a bad idea
by jordan4ibanez
Wed Jan 18, 2017 06:26
 
Forum: Feature Discussion
Topic: Remove Torches, I'm Serious
Replies: 31
Views: 2603

Re: [MOD] A Overhall to Darkage [Medieval]

That cobble texture is nostalgic. Looks like Ovo's Rustic Pack's textures
by jordan4ibanez
Wed Jan 18, 2017 06:19
 
Forum: WIP Mods
Topic: [MOD] A Overhall to Darkage [Medieval]
Replies: 7
Views: 684

Re: [mod] 3D Hand

Hey Jordan.... So... I went and tried out "the hand" <- http://www.bmoviecentral.com/bmc/reviews/131-the-crawling-hand-1963-87-minutes.html <edit put wrong link up> but, I did so without thinking to try it out on a fresh / throw away world in case of any kinks and..., after I unchecked it...
by jordan4ibanez
Tue Jan 17, 2017 19:12
 
Forum: WIP Mods
Topic: [mod] 3D Hand [newhand]
Replies: 36
Views: 2338
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