Search found 55 matches

by Comp52
Thu Dec 20, 2012 14:17
Forum: Old Mods
Topic: [Mod]More uses for dirt[git][usesdirt]
Replies: 20
Views: 9732

Looks like the mod I started but never finished! +100 for making it work well!
by Comp52
Wed Dec 19, 2012 21:09
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 65401

LorenzoVulcan wrote:Beta testing started with the application of this mod in the ItaliaUnix server.Check it out!

IP:198.27.77.213
Port:30000
Server is down.
by Comp52
Wed Dec 19, 2012 20:19
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 65401

You can install mods to ~/.minetest/mods/minetest. If that folder doesn't exist, create it. OH! when you said root folder, I thought you meant the folder that contains all the source code for the game. NVM, I can access that folder. EDIT: It IS the root folder, NOT the mods folder, that needs acces...
by Comp52
Sun Dec 16, 2012 22:45
Forum: Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 19561

*bump* is the server up now?
by Comp52
Sat Dec 15, 2012 14:35
Forum: WIP Mods
Topic: .
Replies: 22
Views: 3018

+1, but I do have some suggestions for the next release. First, make a fireworks launcher, able to be activated by mesecons. That's a major thing for me, because I love mesecons, and with a launcher, you could set off a fireworks show! Maybe make a "chest launcher" where you can place in s...
by Comp52
Fri Dec 14, 2012 21:34
Forum: Servers
Topic: Minetest Quick Build Challenge [VanessaE's Server]
Replies: 55
Views: 7992

ok, I don't have skype, so if I wish to participate, can I just post here?

Also, can we dig downward?
by Comp52
Fri Dec 14, 2012 21:30
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 65401

Crap...guess I'll have to get my admin to let me in.
by Comp52
Fri Dec 14, 2012 21:25
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 65401

Is there a way to use this(or at least part of this) as a mod without having to place it in the root directory? I'm not an admin on the computer I use. You must place it in the minetest root directory,the folder that contans bin,doc,games ecc...I think you don't need to be an administrator to copy ...
by Comp52
Fri Dec 14, 2012 14:15
Forum: Servers
Topic: [0.4.3] Clan Grief Wars [Down]
Replies: 145
Views: 19561

Is this server up yet???
by Comp52
Thu Dec 13, 2012 14:55
Forum: Servers
Topic: [0.4.3] PlanetMinetest Epic City Server [Creative] [24/7]
Replies: 7
Views: 2173

I can't connect to the server, it just keeps going and going and going...
by Comp52
Wed Dec 12, 2012 14:01
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 65401

Is there a way to use this(or at least part of this) as a mod without having to place it in the root directory? I'm not an admin on the computer I use.
by Comp52
Tue Dec 11, 2012 21:13
Forum: General Discussion
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 17114

A few Questions:

First, are we allowed to enter into more than one competition

Second, are we allowed to enter the same thing into more than one competition(e.g. into the creative traps, and the build anything)
by Comp52
Tue Dec 11, 2012 21:09
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 7715

RAPHAEL wrote:Don't know if it's been mentioned but it would be nice if sticky pistons moved other sticky pistons in similar fashion to how minecrap does it (useful for making flush hidden doors).

Random example:
https://www.youtube.com/watch?v=IggjFa2r7sk

+1000, this REALLY needs implemented.
by Comp52
Tue Dec 11, 2012 16:21
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 45299

I get an error from line 53: on_rightclick, or something like that. Do I need the latest version? i'm using 4.3
by Comp52
Tue Dec 11, 2012 14:21
Forum: WIP Mods
Topic: [POLL] What do you think about mesecons?
Replies: 53
Views: 7715

I voted in all the polls. BTW, just putting in my 2 cents, but I think a better programming system for microcontrollers should be created. Maybe something a bit easier to understand, but then again, I'm used to Java and C++, so...yeah.
by Comp52
Tue Dec 11, 2012 14:15
Forum: WIP Mods
Topic: [Mod] 3D Animated NPC [1.5]
Replies: 94
Views: 33265

sweet. Now I'm going to make Herobrine. Or endermen, since the whole thing about them staring at you if you're close could be endermen-esque.
by Comp52
Thu Dec 06, 2012 19:57
Forum: WIP Mods
Topic: [MOD] light meter 0.0.2
Replies: 6
Views: 3293

+1
by Comp52
Wed Dec 05, 2012 14:39
Forum: Mod Releases
Topic: [Mod] Flooring [flooring]
Replies: 13
Views: 5406

good idea! Maybe also include wood flooring, and possibly expand it to wall decor(e.g. wood paneling).

+1!
by Comp52
Mon Dec 03, 2012 22:02
Forum: WIP Mods
Topic: .
Replies: 16
Views: 4730

Just an idea...instead of using a furnace to power the quarry, maybe use energy from technic mod(or mesecons) to run the quarry?
by Comp52
Fri Nov 23, 2012 22:17
Forum: WIP Mods
Topic: Minetest Server Essentials 0.60-Alpha
Replies: 24
Views: 6659

can you plz put this into a zip? I can't download off of a git, nor do I want to try. thx.
by Comp52
Thu Nov 22, 2012 20:41
Forum: Problems
Topic: unallowed characters in username
Replies: 1
Views: 551

unallowed characters in username

This isn't so much of a bug as it is a complaint.I can't put any single quotes, double quotes, periods, etc. into my name! It's really annoying. Any work-arounds or something?
by Comp52
Thu Nov 22, 2012 20:04
Forum: Old Mods
Topic: [Mod] Computers [0.2.2] [computer]
Replies: 128
Views: 41682

is that...E.T.?
by Comp52
Wed Nov 21, 2012 01:14
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1556
Views: 527274

What is an Injector for? I can't seem to find a use for it.
by Comp52
Tue Nov 20, 2012 15:44
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 691
Views: 240929

yes, I'm really looking forward to someone making the pipes transport water and maybe items(water first, tho)
by Comp52
Wed Nov 14, 2012 14:22
Forum: WIP Mods
Topic: [Mod]Concrete[concrete]
Replies: 19
Views: 5904

Nice! This reminds me of my *cough*awesome*cough*dirttest mod.