+1
Sounds cool and brings live to the minetest worlds. :-)
Search found 11 matches
- Sat Sep 13, 2014 17:24
- Forum: Feature Discussion
- Topic: New weather system proposition
- Replies: 39
- Views: 7887
- Mon Jul 07, 2014 17:14
- Forum: News
- Topic: Minetest 0.4.10
- Replies: 104
- Views: 39535
Re: Minetest 0.4.10
Thanks for your hard work guys! :-D
But I have a question to one of the major points in the changelog:
Removed finite liquid and weather (proller)
What does that exactly mean?
Thanks.
But I have a question to one of the major points in the changelog:
Removed finite liquid and weather (proller)
What does that exactly mean?
Thanks.
- Sun Jun 22, 2014 14:45
- Forum: Feature Discussion
- Topic: New sound type for climbable nodes like ladders
- Replies: 6
- Views: 1860
Re: New sound type for climbable nodes like ladders
+1
Improves the immersion into the game world and makes it more plausible. :D
Improves the immersion into the game world and makes it more plausible. :D
- Sat Jan 04, 2014 15:27
- Forum: Feature Discussion
- Topic: Using meshes/models for nodes, ...
- Replies: 2
- Views: 1012
Using meshes/models for nodes, ...
So I was wondering if there is a way to use models other than for players. Is it possible to use them for nodes/crafts/items at the moment? The reason for it is that sometimes it easier to use a mesh for certain objects than producing the model for them procedurally. Of course someone has to be care...
- Fri Sep 27, 2013 06:53
- Forum: Feature Discussion
- Topic: Just some improvements
- Replies: 11
- Views: 2314
Animations: I think that is nice idea! It enables the player to express themself in a visual way instead of just plain text. The question is: How do you implement it? You have to modify the character.x (keyframing animation) and the actual code to play them whenever wanted. The problem here is chara...
- Sun Sep 01, 2013 23:09
- Forum: Feature Discussion
- Topic: Mobs OR NOT!
- Replies: 33
- Views: 7893
If someone wants mobs or not is very much dependent on the gameplay. For builders (creative mode) it is anoying to have to deal with walking mobs. And hostile enemies suck even more. In MC you have a creative mode where mobs are not hostile but walk around and hinder you while building. For every RP...
- Thu Jul 11, 2013 16:38
- Forum: Feature Discussion
- Topic: Mobs OR NOT!
- Replies: 33
- Views: 7893
- Thu Jul 11, 2013 16:36
- Forum: Feature Discussion
- Topic: A suggestion that bronze tools be removed
- Replies: 28
- Views: 7649
- Sun Jun 30, 2013 21:42
- Forum: Feature Discussion
- Topic: Volumetric coloring of fog, based on sun / moon & horizon color
- Replies: 71
- Views: 17464
- Sun Apr 07, 2013 15:01
- Forum: Feature Discussion
- Topic: Ghosts
- Replies: 43
- Views: 13246
What's about this idea: Players who are ghosts can see some kind of ghost structures which normal player can't see. Like old temples, ruins or fortress. Maybe someone can find ghost artefacts with a very, very small probability. These ghosts artefacts could be swords, armors and so on which have nor...
- Thu Oct 11, 2012 15:20
- Forum: General Discussion
- Topic: [Request] Fork Minetest and Apply Patches
- Replies: 60
- Views: 10239
Concerning the name I would recommend to use a name for the engine and a name for each game. AFAIK the engine and Minetest game are seperated into two repos already, so it would make sense, right? I have no concrete idea for the name but maybe this words could be used to create it: Source, Resource,...