Search found 45 matches

by cypher-neo
Sun Mar 22, 2015 18:10
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11113
Views: 2064255

Re: Post your screenshots!

I've been working on building a castle. It's nowhere near complete yet, but I've done a lot of work on the two guard towers and the drawbridges. The moat needs to be extended so it's an actual moat, but it's a start. https://forum.minetest.net/download/file.php?mode=view&id=2285 Here's a detail ...
by cypher-neo
Sun Apr 13, 2014 23:05
Forum: WIP Mods
Topic: [MOD] Super Mario World [MOD]
Replies: 5
Views: 3002

[MOD] Super Mario World [MOD]

This mod adds a retro gaming feel to Minetest. This adds 3 new blocks, 6 new drops, and 1 new tool (all based on Mario)! Mario interacted with all these blocks using his bare hands, so to keep the tradition in Minetest all these blocks are "oddly_breakable_by_hand" Here's a few images! The...
by cypher-neo
Wed Mar 26, 2014 16:06
Forum: Mod Releases
Topic: [Mod] Overgeneration mapgen [0.1.2] [overgen]
Replies: 5
Views: 3787

I like it!!
by cypher-neo
Wed Mar 26, 2014 00:08
Forum: WIP Mods
Topic: [MOD] Melting - A Lavacooling Expansion [MOD]
Replies: 5
Views: 3037

LuxAtheris wrote:What a nice mod.
I really like it
Thanks!
by cypher-neo
Wed Mar 26, 2014 00:08
Forum: WIP Mods
Topic: [MOD] Melting - A Lavacooling Expansion [MOD]
Replies: 5
Views: 3037

Another new feature!! I thought it would be cool (or rather hot - pun intended) to be able to make a brick out of moltenrock. The recipe for molten_brick is the same as for obsidian_brick, just using moltenrock instead of obsidian. Molten Brick will not revert into lava (like moltenrock does), becau...
by cypher-neo
Sun Mar 23, 2014 22:49
Forum: WIP Mods
Topic: (Request) LittleBlocks Mod
Replies: 6
Views: 3340

LittleBlocks is a mod that allows you to polish up your creativity and optimize your redstone systems. Indeed, the size of blocks placed in a little blocks is divided by eight compared to its original size, so you can place 512 blocks instead of one. Is this even possible in Minetest? That would be...
by cypher-neo
Fri Mar 21, 2014 02:22
Forum: WIP Mods
Topic: [MOD] Melting - A Lavacooling Expansion [MOD]
Replies: 5
Views: 3037

[MOD] Melting - A Lavacooling Expansion [MOD]

Edited: 03/26/14 This is a rebuild of an idea I had a long time ago when lavacooling first came out. In the original lavacooling mod, lava could cool to molten rock and obsidian. Lavacooling is now part of the default minetest game (as of, at least, 0.4.9). There is no need to rewrite the book on la...
by cypher-neo
Sun Mar 02, 2014 21:29
Forum: WIP Mods
Topic: Question about changing inventory size...
Replies: 5
Views: 1763

Just so that others can do it too, I'll explain what I discovered. In the minetest /builtin folder, there is a file called item.lua. I'm not sure where this file is located on Windows, but on Linux it's in /usr/share/minetest/builtin (which is a write-protected location, so you'll have to sudo in o...
by cypher-neo
Thu Feb 27, 2014 16:04
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 572486

Quick question. I made a modpack a while ago, but it no longer works with the current game. After doing some investigation on the problem, I realized that modpacks need to have a modpack.txt in the folder somewhere (based on https://forum.minetest.net/viewtopic.php?id=6450 ) I've tried downloading s...
by cypher-neo
Thu Feb 20, 2014 06:28
Forum: WIP Mods
Topic: Some mods will not install with error message
Replies: 4
Views: 1096

Same issue as above.

When minetest loads, I click on the Mod tab, and click on the "Online Mod Repository"
Program immediately crashes!

Code: Select all

terminate called after throwing an instance of 'LuaError'
  what():  C++ exception
Aborted
I'm using Crunchbang Debian
by cypher-neo
Mon Jul 01, 2013 23:56
Forum: Mod Releases
Topic: [Mod] Player Classes [0.1.3] [classes]
Replies: 43
Views: 18035

I THINK you can set the max HPs of players on the fly using ObjectRef:set_properties just like you can update the visual (mesh, textures). I haven't tried it though. Maybe also makes_footstep_sound (for stealthy elves)? I was wrong about the HP thing. I just found a place in the C++ source code tha...
by cypher-neo
Mon Jul 01, 2013 18:07
Forum: Texture Packs
Topic: [Textures] Crazy Mine Set [Making still]
Replies: 4
Views: 5522

Added ION Cannon. Working on it Craft. Heres I hope it will do in the next update. Firing Mode Mode Description EU per Shot Damage per Shot Beam Travel Distance Block Penetration Distance Mining Normal beam, average power 1250 (160 shots) 3.5 hearts 30 blocks 6 stone 24 dirt Low-Focus Very short-ra...
by cypher-neo
Wed Jun 26, 2013 15:33
Forum: WIP Mods
Topic: [Game] Random... Plus Lots of Other Things
Replies: 8
Views: 2481

New version uploaded! https://anonfiles.com/file/c481940b2d7d8c80b432df24d7cc8f35 On this version I tweaked the random pick times to make them a little less ridiculous. Pick times still vary wildly, but it won't cramp your mouse finger so much now. Also tweaked Erosion a bit. Stone has an equal chan...
by cypher-neo
Sun Jun 23, 2013 00:33
Forum: WIP Mods
Topic: [Game] Random... Plus Lots of Other Things
Replies: 8
Views: 2481

Mito551 wrote:the most important part is

Code: Select all

minetest.register_node(":default:rail" ...
you have to add : before the redefinition of the node.
Oh... I see!
by cypher-neo
Wed Jun 19, 2013 21:18
Forum: WIP Mods
Topic: [Game] Random... Plus Lots of Other Things
Replies: 8
Views: 2481

Sound awesome! But anonfiles.com, really? It's not like we need to share this game secretly.. I have issues with Dropbox (my dropbox is basically empty, but although I can upload to Dropbox, they won't let me or anyone else download the file because I somehow maxed out my yearly allotment of bandwi...
by cypher-neo
Wed Jun 19, 2013 17:24
Forum: WIP Mods
Topic: The Coolness of Being Random
Replies: 10
Views: 2312

cypher-neo wrote:
tinoesroho wrote:I would, though, like to play it.
I'll zip you up a copy and post it, with complete directions.
Anyone who wants to play this game... the game was released at http://forum.minetest.net/viewtopic.php ... 609#p95609
by cypher-neo
Wed Jun 19, 2013 17:22
Forum: WIP Mods
Topic: [Game] Random... Plus Lots of Other Things
Replies: 8
Views: 2481

[Game] Random... Plus Lots of Other Things

I suppose I should request this to be moved to games, so I am requesting... This is a game. This is not a mod. There are several mods inside the game that I haven't gotten around to renaming so they look like other released mods, but I will warn you... don't overwrite any mods in your mods folder w...
by cypher-neo
Mon Jun 17, 2013 00:27
Forum: WIP Mods
Topic: The Coolness of Being Random
Replies: 10
Views: 2312

tinoesroho wrote:I would, though, like to play it.
I'll zip you up a copy and post it, with complete directions.
by cypher-neo
Sat Jun 15, 2013 22:26
Forum: WIP Mods
Topic: The Coolness of Being Random
Replies: 10
Views: 2312

What about something real random: $ hd /dev/random 00000000 b5 1c 78 0c ce a9 bb 53 a0 e6 51 be 9e d1 b2 ce |..x....S..Q.....| 00000010 0e 11 87 74 9c 22 92 24 5b 2d 68 14 03 c9 af 13 |...t.".$[-h.....| 00000020 96 42 85 30 5f e8 ba 37 31 10 f5 19 f3 23 f8 90 |.B.0_..71....#..| 00000030 38 c0 ...
by cypher-neo
Sat Jun 15, 2013 15:04
Forum: WIP Mods
Topic: The Coolness of Being Random
Replies: 10
Views: 2312

The Coolness of Being Random

On this one RPG game I play with friends, my friends nicknamed me "The Lord of Chaos", because when I sense that I'm losing I become completely random, making illogical moves just for fun and to watch my friends pull their hair out when their well-thought-out plans suddenly derail. I kind ...
by cypher-neo
Fri Jun 14, 2013 01:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11113
Views: 2064255

Working in a new world right now... I'm going to build as many things as possible, taking as long as possible, because I need to test the stability of my mod over a long period of time. The mod I'm working on causes water erosion in Minetest... So when exposed to water, stone has a chance of disinte...
by cypher-neo
Fri May 31, 2013 16:45
Forum: WIP Mods
Topic: Make spawn coordinates always the same?
Replies: 5
Views: 1675

Yeah. I think there's a static_spawn setting in minetest.conf you can set- see minetest.conf.example. The alternative is this thread's tweak to /builtin/chatcommands.lua . Take your pick- and remember to open lua files with Wordpad! I found a static_spawn.lua in /usr/share/minetest/builtin but ther...
by cypher-neo
Fri May 31, 2013 00:54
Forum: WIP Mods
Topic: Make spawn coordinates always the same?
Replies: 5
Views: 1675

Make spawn coordinates always the same?

Here's the issue: Everytime i play, I eventually get the Update Listener: Invalid Value bug. The only way to play then is to close and reopen the game and teleport back to the map. I like 0, 0, 0 because it's easy to remember. The problem is: whenever I start a new game, I spawn into the new map ran...
by cypher-neo
Thu May 30, 2013 17:40
Forum: General Discussion
Topic: Beautiful MINETEST
Replies: 23
Views: 5436

just for remind, a minecraft mo i really like to play : http://www.minecraftforum.net/topic/279262-128x-256x-512x-768x-1024x-132-extreme-photo-realism/#entry4091204 !!!Warning:!!! For Higher resolution textures you need to allocate more Ram to MC. You have to allocate at least 2GB for 256x Textures...
by cypher-neo
Wed May 29, 2013 02:31
Forum: WIP Mods
Topic: How to determine the pick being used?
Replies: 15
Views: 3108

minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, is_ground_content = true, groups = {cracky=3, stone=1}, drop = "", after_dig_node = function(pos, oldnode, oldmetadata, digger) local inv = digger:get_inventory() ...