Search found 16 matches
- Fri Jul 08, 2016 15:39
- Forum: WIP Games
- Topic: [Game] Station 17
- Replies: 14
- Views: 5543
Re: [Game] Station 17
Oh shoot. I haven't been checking my github. I will look into as soon as possible. Thanks for the pull request.
- Sun Jul 03, 2016 02:08
- Forum: Modding Discussion
- Topic: Help with metadata and on_receive_fields
- Replies: 2
- Views: 540
Re: Help with metadata and on_receive_fields
Yup, that was it. Thanks sooo much :)
- Sat Jul 02, 2016 15:57
- Forum: Modding Discussion
- Topic: Help with metadata and on_receive_fields
- Replies: 2
- Views: 540
Help with metadata and on_receive_fields
I am trying to save metadata to an ItemStack after the player presses the "Add" Button. For some reason I keep getting an empty string from get_metadata(). Has anyone run into this before? I am stuck, help :) on_receive_fields = function(pos, formname, fields, sender) local meta = minetest...
- Thu Jun 30, 2016 02:04
- Forum: WIP Games
- Topic: [Game] Station 17
- Replies: 14
- Views: 5543
Re: [Game] Station 17
I'm interested in helping. I was thinking the atmos system could be some kind of modified LINDA, with the the hardest part probably being understanding LINDA itself. There are some things that would be impractical with current minetest though, like spacewind, and there are some other issues that co...
- Wed Jun 29, 2016 15:55
- Forum: WIP Games
- Topic: [Game] Station 17
- Replies: 14
- Views: 5543
Re: [Game] Station 17
Hey Byakuren,
I haven't really thought much about the atmos system, so I am happy to see you are. I figured it would be one of the more challenging features.
If you want you can create a new mod folder and start playing around with things. I think any progress on this would be useful.
I haven't really thought much about the atmos system, so I am happy to see you are. I figured it would be one of the more challenging features.
If you want you can create a new mod folder and start playing around with things. I think any progress on this would be useful.
- Tue Jun 28, 2016 01:42
- Forum: Modding Discussion
- Topic: Putting Items onto Tables
- Replies: 2
- Views: 451
Re: Putting Items onto Tables
Thanks Hybrid Dog
- Tue Jun 28, 2016 01:41
- Forum: WIP Games
- Topic: [Game] Station 17
- Replies: 14
- Views: 5543
Re: [Game] Station 17
* Do you have any ideas as to how you want the mods folder structured? I.e. nameing, where to put various things, and the like. No, this is my first mod and my first subgame. As of right now I am stuffing everything into the spacestation mod. I figure after the project matures I can sort the stuff ...
- Mon Jun 27, 2016 00:29
- Forum: General Discussion
- Topic: Space Station 13 Clone
- Replies: 10
- Views: 2419
Re: Space Station 13 Clone
I got some basic stuff working....
viewtopic.php?f=50&t=15022
viewtopic.php?f=50&t=15022
- Mon Jun 27, 2016 00:27
- Forum: WIP Games
- Topic: [Game] Station 17
- Replies: 14
- Views: 5543
[Game] Station 17
Station 17 is meant to be like Space Station 13.
https://github.com/hansonry/station17
Really early in development, but I wanted to get something out there.
https://github.com/hansonry/station17
Really early in development, but I wanted to get something out there.
- Fri Jun 24, 2016 17:29
- Forum: Modding Discussion
- Topic: Putting Items onto Tables
- Replies: 2
- Views: 451
Putting Items onto Tables
I am looking though the documentation for some information on dropping items. I would like the player to be able to drop the item at the point his/her vision intersects a node. It's a more precise placement like putting a mug of coffee down or putting away a wrench. Can someone point me in the right...
- Thu Jun 23, 2016 14:04
- Forum: General Discussion
- Topic: Space Station 13 Clone
- Replies: 10
- Views: 2419
Re: Space Station 13 Clone
Thanks twoelk, That is some excellent source material. I am currently looking for space blocks, station bocks, and furniture.
- Thu Jun 23, 2016 12:50
- Forum: General Discussion
- Topic: Space Station 13 Clone
- Replies: 10
- Views: 2419
Re: Space Station 13 Clone
Thanks Byakuren, that is useful info.
- Wed Jun 22, 2016 16:09
- Forum: General Discussion
- Topic: Space Station 13 Clone
- Replies: 10
- Views: 2419
Re: Space Station 13 Clone
I don't know how soon I will add mobs, but I will probably use what is already out there. I have heard mobs have issues, but I don't want to re-invent the wheel unless I have toDo you plan on making your own mobs mod, or use an existing one, like simple mobs or mobs redo.
- Wed Jun 22, 2016 15:05
- Forum: General Discussion
- Topic: Space Station 13 Clone
- Replies: 10
- Views: 2419
Space Station 13 Clone
Hey, I have been thinking about making a clone of Space Station 13 using minetest. I am an experienced programmer, but I am wondering how difficult it would be to implement some of the features Dose the API have hooks? Would it be faster/better to implement it in the engine itself? Can I query block...
- Thu Feb 19, 2015 18:53
- Forum: Old Games
- Topic: [Game] Carbone [carbone] – minetest_game, improved
- Replies: 216
- Views: 101877
Re: [Game] Carbone [carbone] – minetest_game, improved
Just found this. This is pretty nice, hats off to the devs!
Couple of things though. Mobs are kicking my butt even though I have an iron sword and armor. I'm afraid to explore caves because of this. I put the armor in the left slots. Is this correct? Also, rats, rats everywhere.
Thanks!
Couple of things though. Mobs are kicking my butt even though I have an iron sword and armor. I'm afraid to explore caves because of this. I put the armor in the left slots. Is this correct? Also, rats, rats everywhere.
Thanks!
- Sun Oct 21, 2012 00:05
- Forum: General Discussion
- Topic: Dwarf Fortress like mod or fork?
- Replies: 1
- Views: 1012
Dwarf Fortress like mod or fork?
Dose anyone know if one has been started? If so I wouldn't mind spending some time helping out.