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Re: The ominous TSS branch and the interlocking system

The ominous TSS branch and the interlocking system Hello people, I post this to clean the confusion over terms like "tss branch" and "interlocking system": About half a year ago, I started reimplementing large parts of some internal logic of advtrains. The version control system...
by pheonixfire
Thu Dec 20, 2018 07:33
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

is it only occurring after having just placed track?

pheonixfire
by pheonixfire
Mon Oct 22, 2018 10:33
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

Just to rule it out, do you need to go through any points/track switches before you
reach the slope track?

pheonixfire
by pheonixfire
Sun Oct 21, 2018 08:55
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

I will make this garret steam locomotive : https://images.duckduckgo.com/iu/?u=https%3A%2F%2Ftse3.mm.bing.net%2Fth%3Fid%3DOIP.SheG5SeH9FiJTtlfromZXAHaFj%26pid%3D15.1&f=1 Hi mbb, just out of curiosity how are you going with building the garratt steam locomotive? additionally could you upload the...
by pheonixfire
Fri Oct 19, 2018 06:08
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hi,

Could someone explain how to use the unloading track, there isn't any mention of it
in the manual that I could find

Best Regards
pheonixfire
by pheonixfire
Wed Apr 11, 2018 12:57
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

Cage have you tried getting a more recent copy of the s7?
I haven't had any problem getting off from passenger or driver side

mbb just out of curiosity how are you going with the Garratt?

Best Regards
pheonixfire
by pheonixfire
Thu Apr 05, 2018 10:26
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [macOS/OS X] Neoascetic's nightly builds and others

Hi,

Is there any chance of getting a build of the 0.4 stable branch,
whenever I try connecting to servers with 0.5 unstable build the servers
give me a protocol version mismatch error

Best Regards
pheonixfire
by pheonixfire
Fri Mar 30, 2018 04:42
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 98113

Re: [Mod] Advanced Trains [advtrains] [1.13]

I got a copy since you reuploaded the init file and it works again

Best Regards
pheonixfire
by pheonixfire
Fri Mar 23, 2018 12:58
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hi Mainote Cont,

I tried to use the s7 but it gives me the following error:
init.lua:7: unexpected symbol near '<'

I've tried comparing it to a known working train but couldn't spot any ( not that
I'm all that familiar of what is going on in the code)

best regards
pheonixfire
by pheonixfire
Fri Mar 23, 2018 09:19
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

https://forum.minetest.net/download/file.php?mode=view&id=14429&sid=ccd1c1307405d8a6b74c2996ba69573f That looks fantastic, I'm looking forward to having the opportunity to try it out at some point (hopefully) pheonixfire you can test the beta version of the train on my server : gamerbude-bb...
by pheonixfire
Wed Mar 21, 2018 01:12
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hi Orwell,

just wondering if rusty track was on your list of things to add to the mod?

best regards
pheonixfire
by pheonixfire
Wed Mar 21, 2018 00:21
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

mbb wrote:Image

That looks fantastic, I'm looking forward to having the opportunity to try it out at some point (hopefully)

pheonixfire
by pheonixfire
Sat Mar 17, 2018 12:15
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

Fantastic, I couldn't workout how to get it to be in the
centre of the block, it always ended up off to one side

pheonixfire
by pheonixfire
Fri Mar 16, 2018 22:48
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

mbb wrote:
pheonixfire wrote:Hi mbb,
this is what I've got so far, any suggest on how to proceed from here and how to make
the texture would be appreciated

pheonixfire

pleas send it to me i an fi it


Thanks, not sure which file you wanted so I've put everything in the attached zip file

any help is appreciated
pheonixfire
by pheonixfire
Mon Mar 05, 2018 00:29
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hi mbb,
this is what I've got so far, any suggest on how to proceed from here and how to make
the texture would be appreciated

pheonixfire
by pheonixfire
Sun Mar 04, 2018 09:46
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hi mbb, earlier in the thread you posted a tender locomotive, where about's can I get a copy of the files to give it a try, I couldn't find it on your github(there is a chance I missed it) Also if your looking for a challenge for your next train a garratt steam locomotive maybe be of interest pheon...
by pheonixfire
Mon Feb 26, 2018 01:22
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Server] VanessaE's Survival Server [0.4.16]

Hi Vanessa,

I accidently mined the central mine rope, I have replaced it with the exception of
the public mine lobby since it wuldn't let the rope through

regards
pheonixfire
by pheonixfire
Sun Feb 25, 2018 06:13
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 628
Views: 81862

Re: [Server] VanessaE's Survival Server [0.4.16]

Hi Vanessa,

I would like to change my skin to the following
http://www.minecraftskins.com/skin/1602697/cyborg/

Also would it be at all possible to add the advanced trains mod?

best regards
pheonixfire
by pheonixfire
Fri Feb 23, 2018 06:11
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 628
Views: 81862

Re: [Mod] Advanced Trains [advtrains] [1.13]

Hi mbb, earlier in the thread you posted a tender locomotive, where about's can I get a copy of the files to give it a try, I couldn't find it on your github(there is a chance I missed it) Also if your looking for a challenge for your next train a garratt steam locomotive maybe be of interest pheoni...
by pheonixfire
Wed Feb 21, 2018 03:33
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.0]
Replies: 1296
Views: 174086

Re: [Mod] villages built up by villagers [working_villages]

I tried that but it didn't work, ended up doing a reinstall and that seems to fixed it
so I must of broken it when copying the mod somehow

thanks for the help though
pheonixfire
by pheonixfire
Mon Feb 05, 2018 01:22
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 45
Views: 7848

Re: [Mod] villages built up by villagers [working_villages]

Hi, I'm trying to run your mod but i get the following error ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'working_villages' in callback luaentity_Step(): ...games/minetest_game/mods/working_villages/pathfinder.lua:51: attempt to index a nil value 2018-02-04 17:0...
by pheonixfire
Sun Feb 04, 2018 06:16
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 45
Views: 7848

Re: [Mod] Mars Survive 9 [marssurvive]

Hi,
I've worked out you need to put unstable air in the generator to get air, but how do we
get unstable air?

Any chance of guide with pictures showing every step?

Any help is appreciated
pheonixfire
by pheonixfire
Mon Nov 13, 2017 02:07
 
Forum: Mod Releases
Topic: [Mod] Mars Survive 9 [marssurvive]
Replies: 112
Views: 22732

Re: [Server] VanessaE's Survival Server [0.4.13]

Hi Vanessa, is the community centre supposed to be a post office or
was it just a convenient place people put their mailboxes?

If it was just a convenient place, I've built a building across from the exchange
that I haven't decided what use for yet that could be used as a post office

pheonixfire
by pheonixfire
Mon Jan 04, 2016 11:15
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 628
Views: 81862

Re: [Server] VanessaE's Survival Server [git]

some metals and a mining drill which I've since rebuilt.

thanks
pheonixfire
by pheonixfire
Mon Oct 05, 2015 10:59
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 628
Views: 81862

Re: [Server] VanessaE's Survival Server [git]

bugger, thanks anyway

pheonixfire
by pheonixfire
Mon Oct 05, 2015 05:07
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 628
Views: 81862
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