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[IDEA] Seed Input

A very good idea for minetest is the posibility of put the seed that do you want and create the world with the seed you have inputed.

Is anyone going to create it?
If yes, please tell in this post.

PD: Seed: 1 create a very rare world, try it.
by OdnetninI
Sun Nov 25, 2012 10:35
 
Forum: Partly official engine development
Topic: [IDEA] Seed Input
Replies: 1
Views: 1020

TO the core lf minetest, this is a very big advance
by OdnetninI
Sun Nov 25, 2012 08:36
 
Forum: Feature Discussion
Topic: 3D meshes for players and creatures [Models are now upstream!]
Replies: 215
Views: 53344

you need detonate with a torch in the hand
by OdnetninI
Sat Nov 24, 2012 22:59
 
Forum: Old Mods
Topic: [Mod] TNT [tnt]
Replies: 148
Views: 59779

Yes now it works, Thanks. We have a new default skin, which has been added to the GIT. Credits go to Jordach for making it. The texture is licensed as CC BY-SA 3.0 with specific permission for MineTest only. See the original here: http://www.planetminecraft.com/skin/greed-plaid-shirt/ http://i50.tin...
by OdnetninI
Thu Nov 15, 2012 23:01
 
Forum: Feature Discussion
Topic: 3D meshes for players and creatures [Models are now upstream!]
Replies: 215
Views: 53344

all is correct. I don't know why it is making error. I'm goin to wait to improved version of these to make another test. Good Luck.
by OdnetninI
Thu Nov 15, 2012 20:04
 
Forum: Feature Discussion
Topic: 3D meshes for players and creatures [Models are now upstream!]
Replies: 215
Views: 53344

I only see this: http://img716.imageshack.us/img716/3788/pantallazodel2012111517.png That's because no skin is included in GIT for this model yet. I'm testing with the MC skin, which is not license compatible. Like I said, if someone knows a free MineCraft skin that looks good I will include that (...
by OdnetninI
Thu Nov 15, 2012 19:29
 
Forum: Feature Discussion
Topic: 3D meshes for players and creatures [Models are now upstream!]
Replies: 215
Views: 53344

I only see this:
Image
by OdnetninI
Thu Nov 15, 2012 16:43
 
Forum: Feature Discussion
Topic: 3D meshes for players and creatures [Models are now upstream!]
Replies: 215
Views: 53344

Seeds

It would be good to make a new textbox to introduce a seed to make the same map that other player.
by OdnetninI
Thu Nov 15, 2012 15:02
 
Forum: Feature Discussion
Topic: Seeds
Replies: 1
Views: 456

You can add a fuction in inventory plus to change the skin of the player in game. See every player with their own texture.
by OdnetninI
Thu Nov 15, 2012 14:59
 
Forum: Feature Discussion
Topic: 3D meshes for players and creatures [Models are now upstream!]
Replies: 215
Views: 53344

ok, I'm goint to change it, today. Thanks for advise
by OdnetninI
Mon Nov 12, 2012 17:24
 
Forum: Mod Releases
Topic: [Mod] Brilliant Blocks [1.1] [brillantblocks]
Replies: 14
Views: 6751

How?
by OdnetninI
Mon Nov 12, 2012 14:08
 
Forum: Mod Releases
Topic: [Mod] Brilliant Blocks [1.1] [brillantblocks]
Replies: 14
Views: 6751

don't make them, but imagine other thing thant we can add
by OdnetninI
Sun Nov 11, 2012 17:00
 
Forum: WIP Mods
Topic: [Game] Minetest_Game [OdnetninI Fork]
Replies: 8
Views: 1209

Now it is all resolved.
Ok youn can, I'm trying to get better minetest_game.
You can make diamons, but with a very few thing, make with less code and graphics resource. And introduce it at default
Later, we can introduce more things.
:)
by OdnetninI
Sun Nov 11, 2012 16:41
 
Forum: WIP Mods
Topic: [Game] Minetest_Game [OdnetninI Fork]
Replies: 8
Views: 1209

No, I haven't seen it. I doesn't know that this mod exists. I only edit init.lua of default. And I'm trying to add more, this is only the beginning. But i haven't copy anything. All i wrote is modification of original code, not copy of yours.
by OdnetninI
Sun Nov 11, 2012 16:03
 
Forum: WIP Mods
Topic: [Game] Minetest_Game [OdnetninI Fork]
Replies: 8
Views: 1209

1, mmmm
2, i haven't only change mese texture, a have change mese for stone_with_ore, when you pick, you get ore lump, and then when you cook ore lamp, you get ore ingot
by OdnetninI
Sun Nov 11, 2012 14:40
 
Forum: WIP Mods
Topic: [Game] Minetest_Game [OdnetninI Fork]
Replies: 8
Views: 1209

[Game] Minetest_Game [OdnetninI Fork]

Git HUB: https://github.com/OdnetninI/minetest_game

I am making edits to original minetest_game lastest git.

Now:
  • Cooking tree, you got Coal
  • Changed all mese to Ore

TODO:
  • Create all ore tools
  • More Things
by OdnetninI
Sun Nov 11, 2012 13:51
 
Forum: WIP Mods
Topic: [Game] Minetest_Game [OdnetninI Fork]
Replies: 8
Views: 1209

SOrry CaKeSs, they are sakura trees
by OdnetninI
Sun Nov 11, 2012 08:21
 
Forum: Partly official engine development
Topic: Japaneses Trees[V 1.0]
Replies: 14
Views: 5271

There are Up and Down pistons how another node. Here you have crafting recipes in Lua Code: UP: minetest.register_craft({ output = "mesecons_pistons:piston_up_normal", recipe = { {"mesecons_pistons:piston_normal"}, } }) minetest.register_craft({ output = "mesecons_pistons:piston_up_sticky", recipe =...
by OdnetninI
Sun Nov 11, 2012 01:30
 
Forum: WIP Mods
Topic: Up/down Piston
Replies: 5
Views: 1200

6 Levels of Distance

You only have, normal viewing and full, but now you can have 6: - Normal - Very Near (perfect for older computers) - Big - Bigger - Very Big* - Biggest* *NOTE: only it's appreciable in hight places https://github.com/OdnetninI/minetest/commit/af25a5b00170e2cab1ca4eeabf040863f06c7ad7 NOTE: Sorry for ...
by OdnetninI
Sun Nov 11, 2012 01:21
 
Forum: Partly official engine development
Topic: 6 Levels of Distance
Replies: 2
Views: 1000

No more Black Screens during Loading screen

are you bored of unlimited black loading screens? do you want this? http://img689.imageshack.us/img689/4905/nomoreblackscreens.png It is very simple: https://github.com/OdnetninI/minetest/commit/7c4fffd41ef5a4e27cc457b4b9e19e0fb9f70926 And Comments to make more readable: https://github.com/OdnetninI...
by OdnetninI
Sat Nov 10, 2012 23:50
 
Forum: Partly official engine development
Topic: No more Black Screens during Loading screen
Replies: 6
Views: 1883

I think in the engine it is better, it could be faster. C++ is faster than lua. We need speed.
by OdnetninI
Sat Nov 10, 2012 20:17
 
Forum: Partly official engine development
Topic: [IDEA] Collected Items
Replies: 2
Views: 679

[IDEA] Collected Items

English: I was seing, with Adam mobs mod. When many of mobs death at the day, they left many objects. Day to Day, the map is slowler. This made me think. Can we edit engine to make that near similar object joins together at the same graphic? It can save a lot of memory. What do you think? Spanish: H...
by OdnetninI
Sat Nov 10, 2012 19:50
 
Forum: Partly official engine development
Topic: [IDEA] Collected Items
Replies: 2
Views: 679

they are very good, but it would be better if you make tools
by OdnetninI
Thu Nov 08, 2012 14:48
 
Forum: Mod Releases
Topic: [Mod] Birthstones [birthstones]
Replies: 28
Views: 13475

yeah, but i want to learn how internal game works, and i get this with engine.
by OdnetninI
Thu Nov 01, 2012 17:09
 
Forum: Partly official engine development
Topic: Japaneses Trees[V 1.0]
Replies: 14
Views: 5271

Japaneses Trees[V 1.0]

If you want this type of trees continue reading: http://img255.imageshack.us/img255/1966/screenshot3168469927.png I added to the engine, Japanese Trees. How to Compile: https://github.com/celeron55/minetest/blob/stable-0.4/README.txt First Open src/subgame.cpp For this: std::string getGameName(const...
by OdnetninI
Thu Nov 01, 2012 17:03
 
Forum: Partly official engine development
Topic: Japaneses Trees[V 1.0]
Replies: 14
Views: 5271
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