A very good idea for minetest is the posibility of put the seed that do you want and create the world with the seed you have inputed.
Is anyone going to create it?
If yes, please tell in this post.
PD: Seed: 1 create a very rare world, try it.
Search found 38 matches
- Sun Nov 25, 2012 10:35
- Forum: Partly official engine development
- Topic: [IDEA] Seed Input
- Replies: 1
- Views: 1651
- Sun Nov 25, 2012 08:36
- Forum: Feature Discussion
- Topic: 3D meshes for players and creatures [Models are now upstream!]
- Replies: 215
- Views: 70582
- Sat Nov 24, 2012 22:59
- Forum: Old Mods
- Topic: [Mod] TNT [tnt]
- Replies: 151
- Views: 89392
- Thu Nov 15, 2012 23:01
- Forum: Feature Discussion
- Topic: 3D meshes for players and creatures [Models are now upstream!]
- Replies: 215
- Views: 70582
Yes now it works, Thanks. We have a new default skin, which has been added to the GIT. Credits go to Jordach for making it. The texture is licensed as CC BY-SA 3.0 with specific permission for MineTest only. See the original here: http://www.planetminecraft.com/skin/greed-plaid-shirt/ http://i50.tin...
- Thu Nov 15, 2012 20:04
- Forum: Feature Discussion
- Topic: 3D meshes for players and creatures [Models are now upstream!]
- Replies: 215
- Views: 70582
- Thu Nov 15, 2012 19:29
- Forum: Feature Discussion
- Topic: 3D meshes for players and creatures [Models are now upstream!]
- Replies: 215
- Views: 70582
I only see this: http://img716.imageshack.us/img716/3788/pantallazodel2012111517.png That's because no skin is included in GIT for this model yet. I'm testing with the MC skin, which is not license compatible. Like I said, if someone knows a free MineCraft skin that looks good I will include that (...
- Thu Nov 15, 2012 16:43
- Forum: Feature Discussion
- Topic: 3D meshes for players and creatures [Models are now upstream!]
- Replies: 215
- Views: 70582
- Thu Nov 15, 2012 15:02
- Forum: Feature Discussion
- Topic: Seeds
- Replies: 1
- Views: 871
Seeds
It would be good to make a new textbox to introduce a seed to make the same map that other player.
- Thu Nov 15, 2012 14:59
- Forum: Feature Discussion
- Topic: 3D meshes for players and creatures [Models are now upstream!]
- Replies: 215
- Views: 70582
- Mon Nov 12, 2012 17:24
- Forum: Mod Releases
- Topic: [Mod] Brilliant Blocks [1.1] [brillantblocks]
- Replies: 14
- Views: 8900
- Mon Nov 12, 2012 14:08
- Forum: Mod Releases
- Topic: [Mod] Brilliant Blocks [1.1] [brillantblocks]
- Replies: 14
- Views: 8900
- Sun Nov 11, 2012 17:00
- Forum: WIP Mods
- Topic: [Game] Minetest_Game [OdnetninI Fork]
- Replies: 8
- Views: 2412
- Sun Nov 11, 2012 16:41
- Forum: WIP Mods
- Topic: [Game] Minetest_Game [OdnetninI Fork]
- Replies: 8
- Views: 2412
- Sun Nov 11, 2012 16:03
- Forum: WIP Mods
- Topic: [Game] Minetest_Game [OdnetninI Fork]
- Replies: 8
- Views: 2412
- Sun Nov 11, 2012 14:40
- Forum: WIP Mods
- Topic: [Game] Minetest_Game [OdnetninI Fork]
- Replies: 8
- Views: 2412
- Sun Nov 11, 2012 13:51
- Forum: WIP Mods
- Topic: [Game] Minetest_Game [OdnetninI Fork]
- Replies: 8
- Views: 2412
[Game] Minetest_Game [OdnetninI Fork]
Git HUB: https://github.com/OdnetninI/minetest_game
I am making edits to original minetest_game lastest git.
Now:
I am making edits to original minetest_game lastest git.
Now:
- Cooking tree, you got Coal
- Changed all mese to Ore
- Create all ore tools
- More Things
- Sun Nov 11, 2012 08:21
- Forum: Partly official engine development
- Topic: Japaneses Trees[V 1.0]
- Replies: 14
- Views: 6881
- Sun Nov 11, 2012 01:30
- Forum: WIP Mods
- Topic: Up/down Piston
- Replies: 5
- Views: 2034
- Sun Nov 11, 2012 01:21
- Forum: Partly official engine development
- Topic: 6 Levels of Distance
- Replies: 2
- Views: 1456
6 Levels of Distance
You only have, normal viewing and full, but now you can have 6: - Normal - Very Near (perfect for older computers) - Big - Bigger - Very Big* - Biggest* *NOTE: only it's appreciable in hight places https://github.com/OdnetninI/minetest/commit/af25a5b00170e2cab1ca4eeabf040863f06c7ad7 NOTE: Sorry for ...
- Sat Nov 10, 2012 23:50
- Forum: Partly official engine development
- Topic: No more Black Screens during Loading screen
- Replies: 6
- Views: 2558
No more Black Screens during Loading screen
are you bored of unlimited black loading screens? do you want this? http://img689.imageshack.us/img689/4905/nomoreblackscreens.png It is very simple: https://github.com/OdnetninI/minetest/commit/7c4fffd41ef5a4e27cc457b4b9e19e0fb9f70926 And Comments to make more readable: https://github.com/OdnetninI...
- Sat Nov 10, 2012 20:17
- Forum: Partly official engine development
- Topic: [IDEA] Collected Items
- Replies: 2
- Views: 1185
- Sat Nov 10, 2012 19:50
- Forum: Partly official engine development
- Topic: [IDEA] Collected Items
- Replies: 2
- Views: 1185
[IDEA] Collected Items
English: I was seing, with Adam mobs mod. When many of mobs death at the day, they left many objects. Day to Day, the map is slowler. This made me think. Can we edit engine to make that near similar object joins together at the same graphic? It can save a lot of memory. What do you think? Spanish: H...
- Thu Nov 08, 2012 14:48
- Forum: Mod Releases
- Topic: [Mod] Birthstones [birthstones]
- Replies: 29
- Views: 18084
- Thu Nov 01, 2012 17:09
- Forum: Partly official engine development
- Topic: Japaneses Trees[V 1.0]
- Replies: 14
- Views: 6881
- Thu Nov 01, 2012 17:03
- Forum: Partly official engine development
- Topic: Japaneses Trees[V 1.0]
- Replies: 14
- Views: 6881
Japaneses Trees[V 1.0]
If you want this type of trees continue reading: http://img255.imageshack.us/img255/1966/screenshot3168469927.png I added to the engine, Japanese Trees. How to Compile: https://github.com/celeron55/minetest/blob/stable-0.4/README.txt First Open src/subgame.cpp For this: std::string getGameName(const...