Search found 921 matches

by Dragonop
Mon Feb 15, 2021 20:51
Forum: WIP Mods
Topic: [Mod] Minor Redefinitions [redef]
Replies: 21
Views: 2022

Re: [Mod] Minor Redefinitions [redef]

Linuxdirk wrote:
Fri Feb 12, 2021 13:19
LMD wrote:
Fri Feb 12, 2021 12:10
Won't you consider making pull requests to MTG?
In the readme I link the relevant issues. Also: MTG is not being developed anymore (bugfixes only).
I believe it's worth it to try anyways, this mod is more about "fixing" rather than "adding"
by Dragonop
Thu Feb 04, 2021 18:02
Forum: WIP Mods
Topic: [Mod] Minor Redefinitions [redef]
Replies: 21
Views: 2022

Re: [Mod] Minor Redefinitions [redef]

I absolutely love this mod. I wish these were included by default...
by Dragonop
Thu Feb 04, 2021 05:09
Forum: WIP Mods
Topic: [Mod] Wilhelmines Animal World [animalworld]
Replies: 31
Views: 2353

Re: [Mod] Wilhelmines Animal World [animalworld]

Lovely, the models are really well animated and textured, they are very nice! The AI is not particularly smart but that's on mobs_redo. Really enjoyed it, keep it up!
by Dragonop
Sun Jan 24, 2021 21:51
Forum: WIP Mods
Topic: [mod] Wormball minigame [wormball][arena_lib minigame][beta]
Replies: 10
Views: 554

Re: [mod] Wormball minigame [wormball][arena_lib minigame][alpha]

I've enjoyed playing around with this in singleplayer! Very fun, I'm eager to see more polish and time put into it
The models are really cute!
by Dragonop
Sun Jan 24, 2021 21:50
Forum: Servers
Topic: [Server 5.3.0] [minigames] A.E.S.
Replies: 55
Views: 4456

Re: [Server 5.3.0] [minigames] A.E.S.

Ok, I have a new, alpha, minigame for you! viewtopic.php?f=9&t=26055&p=388564#p388564 multiplayer snake! First of all, thanks for the effort and the time. However, we saw the video and we don't think it's ready. For instance, the game is very slow-paced, and the fact that the player is comp...
by Dragonop
Fri Jan 15, 2021 23:37
Forum: Mod Releases
Topic: [mod] Obsidian Swords [tools_obsidian]
Replies: 6
Views: 2978

Re: [mod] Obsidian Swords [tools_obsidian]

Obsidian Swords now features Obsidian Tools!
(Honoring its modname, at last)

Image
Enjoy!
by Dragonop
Thu Jan 14, 2021 00:06
Forum: Partly official engine development
Topic: View terrain at any distance
Replies: 11
Views: 759

Re: View terrain at any distance

Part of the problem with the farmesh is that it only previews generated terrain. If your map has a gigantic city or a huge crater from TNT blasts, the farmesh would only show what the map originally looked like. For small-scale buildings and suchlike, this isn't a problem, but largely modified maps...
by Dragonop
Sun Jan 10, 2021 16:47
Forum: General Discussion
Topic: ۞ THE SAMMY AWARDS 2019 ۞
Replies: 80
Views: 5481

Re: ۞ THE SAMMY AWARDS 2019 ۞

Thank you for answering, I am very happyI know that you're 17 but when I was 17 I already had a job, I didn't watch that kind of stuff. Maybe instead of getting set off by (fictional!) little girls pranking others and laughing at it you should do something more productive. You are politicizing a du...
by Dragonop
Sun Jan 03, 2021 02:28
Forum: Problems
Topic: Connection timed out
Replies: 8
Views: 2073

Re: Connection timed out

Gael de Sailly wrote:
Sat Jan 02, 2021 22:28
Dragonop wrote:
Tue Dec 29, 2020 03:24
I'm surprised you got such an outdated version (from where?)
Because this post is outdated too (2 yo)
Whoops, my bad! The bumping misled me.
by Dragonop
Thu Dec 31, 2020 04:20
Forum: WIP Mods
Topic: [Mod] Books Redux [books_rx]
Replies: 9
Views: 1115

Re: [Mod] Books Redux [books_rx]

Hello... I try to use Books Redux on minetest-server but I get this error-message: 2020-12-31 03:59:50: ERROR[Main]: ModError: Failed to load and run script from /var/games/minetest-server/.minetest/worlds/minetest4educators/worldmods/cipher/init.lua: 2020-12-31 03:59:50: ERROR[Main]: Mod security:...
by Dragonop
Tue Dec 29, 2020 03:33
Forum: Mod Releases
Topic: [abandoned Mod] Cursor [cursor]
Replies: 5
Views: 766

Re: [Mod] Cursor [cursor]

Moved to 'Mod Releases'!

Nice mod btw, would like to see it expanded into some sort of CAD capable tool.
by Dragonop
Tue Dec 29, 2020 03:24
Forum: Problems
Topic: Connection timed out
Replies: 8
Views: 2073

Re: Connection timed out

Hello guys,I m trying to play this game with my girlfriend, I got the 0.4.17.1 on windows and she got the 5.0.0 version on mac , i tried the port forwarding on my IP address and 30000 port thingy but still she cant connect with an error showing (connection timed out)!! can you please help us,we've ...
by Dragonop
Tue Dec 29, 2020 03:19
Forum: WIP Mods
Topic: [Mod] Online Craftguide [online_craftguide]
Replies: 3
Views: 453

Re: [Mod] Online Craftguide [online_craftguide]

Lovely, I wish more people/servers used this...
by Dragonop
Tue Dec 29, 2020 03:14
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 60
Views: 7961

Re: New main menu design - feedback requested

Most of these main menu ideas look great!

I would like to see "Menu packs" that work like texture packs, but alter the main menu look, so I could use all of them... This is a legit feature request, btw
by Dragonop
Tue Dec 29, 2020 03:13
Forum: General Discussion
Topic: Minetest radical graphical rework
Replies: 55
Views: 4950

Re: Minetest radical graphical rework

I really like all your suggestions Zughy! You could start by releasing a modified build with these changes, and see if it gets adopted, I would use your main menu for sure.

I also like runs' first suggestion!

Clean look, minimalistic, fully featured, that's what a main menu should be like.
by Dragonop
Sun Dec 27, 2020 16:37
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 1264

Re: Alter outdated requirements for mod posts

Why would anyone ever install a mod by hand anymore? we have a content manager for a reason. It's literally one click to install and automatically updates. It's also pretty much guaranteed to be safe too. The content manager takes a few seconds to load. Mod safety is never a concern imo, never had ...
by Dragonop
Sat Dec 26, 2020 19:17
Forum: Servers
Topic: [Server] Xanadu
Replies: 3897
Views: 434835

Re: Season Greetings...

TenPlus1 wrote:
Thu Dec 24, 2020 13:53
Merry Christmas to everyone on Xanadu and Minetest :P
Merry Christmas! :D
by Dragonop
Sat Dec 26, 2020 19:13
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 1264

Re: Alter outdated requirements for mod posts

What's the problem with linking the Git provider's "master" zip file? 1. It requires people to rename the folder (as it doesn't work with the hyphen) 2. It makes people use an inferior method of installation I disagree. 1. Mod naming hasn't been an issue for a long time, as most mods prop...
by Dragonop
Wed Dec 23, 2020 21:47
Forum: Mod Releases
Topic: [Mod] Light Tool [0.4] [light_tool]
Replies: 41
Views: 4787

Re: [Mod] Light Tool [0.4] [light_tool]

doxygen_spammer wrote:
Wed Dec 23, 2020 21:36
For now, there is a version at https://github.com/doxygen-spammer/ligh ... -tool-2000 for testing. It also contains a list of crafting recipes.
Love your mod
Note that this is Extex’s mod, I’m just expanding it. :)
Haha true, still, love the original, and your expansion of it
by Dragonop
Wed Dec 23, 2020 19:58
Forum: WIP Mods
Topic: [Mod] Extended Tooltips: Base [1.0.0] [tt_base]
Replies: 4
Views: 363

Re: [Mod] Extended Tooltips: Base [1.0.0] [tt_base]

Great mod, I really like it!
A shame it hasn't been more widely adopted, I believe something like this should be included by default
by Dragonop
Wed Dec 23, 2020 17:23
Forum: Mod Releases
Topic: [Mod] ClayCrafter [1.1][claycrafter]
Replies: 8
Views: 2401

Re: [Mod] ClayCrafter [1.1][claycrafter]

Update 1.1 - Added moreblocks compatibility:
  • The claycrafter now accepts moreblocks:dirt_compressed
  • claycrafter:compressed_dirt is not registered is moreblocks is installed
  • Aliases for both compressed dirts to avoid unknown nodes
by Dragonop
Wed Dec 23, 2020 17:06
Forum: Mod Releases
Topic: [Mod] Light Tool [0.4] [light_tool]
Replies: 41
Views: 4787

Re: [Mod] Light Tool [0.4] [light_tool]

Here are the textures with blue handles. Do they look more modern now? I actually like the blue handles. ... More horrible pixmaps: these are some craft items for the different flashlights. It’s a bronce disk, which is coated with tin by putting it in a furnace, and then it is a tin reflector. For ...
by Dragonop
Fri Dec 18, 2020 21:13
Forum: General Discussion
Topic: Minetest is not and likely never will be a game engine
Replies: 48
Views: 2340

Re: Minetest is not and likely never will be a game engine

They key part to understanding player criticism is that is to not be taken literally.
by Dragonop
Fri Dec 18, 2020 20:10
Forum: WIP Games
Topic: [Game] Minetest Game: Mushroom Fork
Replies: 6
Views: 652

Re: [Game] Minetest Game: Mushroom Fork

That looks really cool! I started out trying to do a similar thing with the mushrooms, but ended up giving up on trying to make it make sense and went with piling them instead. It makes sense to build large prepared food like that, but you can't really combine nine mushrooms into a cubic mushroom, ...
by Dragonop
Thu Dec 17, 2020 15:34
Forum: Mod Releases
Topic: [Mod] Light Tool [0.4] [light_tool]
Replies: 41
Views: 4787

Re: [Mod] Light Tool [0.4] [light_tool]

Really nice mod! really cool for exploring caves, mostly now they are as dark as ever