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Re: Test Fortress [tf]

Delayed because of real life. I'm very sorry. But it will be released within this week, this is a promise. Stay tuned.
by Ragnar
Thu Oct 30, 2014 19:59
 
Forum: WIP Mods
Topic: Test Fortress [tf]
Replies: 11
Views: 1773

Re: Test Fortress [tf]

First release with a battle arena, blocks and some commands coming within a day.
by Ragnar
Wed Oct 29, 2014 07:04
 
Forum: WIP Mods
Topic: Test Fortress [tf]
Replies: 11
Views: 1773

Re: Test Fortress [tf]

First I will try to make everything by myself, but if I can't do something, I will use and credit a mod.
by Ragnar
Sun Oct 26, 2014 18:37
 
Forum: WIP Mods
Topic: Test Fortress [tf]
Replies: 11
Views: 1773

Re: Test Fortress [tf]

Topic changed completely
by Ragnar
Sun Oct 26, 2014 09:21
 
Forum: WIP Mods
Topic: Test Fortress [tf]
Replies: 11
Views: 1773

Re: Multiplayer Online Battle Arena [moba]

No screenshots yet, but i promise you, it's worth the wait.
by Ragnar
Thu Oct 23, 2014 16:09
 
Forum: WIP Mods
Topic: Test Fortress [tf]
Replies: 11
Views: 1773

Test Fortress [tf]

This is Test Fortress - A gamemode, where two teams battle each other by using all means necessary. Players can use a wide arsenal of weapons and entities. This mod will try to grasp as much as possible out of Team Fortress Classic and Team Fortress 2 as possible, while still having some minetest in...
by Ragnar
Thu Oct 23, 2014 14:21
 
Forum: WIP Mods
Topic: Test Fortress [tf]
Replies: 11
Views: 1773

Re: Changing max. player health

I think it's possible to change the HP to be over the max (20) directly (i think player.hp )
by Ragnar
Fri Jul 11, 2014 06:59
 
Forum: Feature Discussion
Topic: [DONE] Changing max. player health
Replies: 9
Views: 1673

Re: Wishes for Minetest 0.4.11 (or 0.5)

TenPlus1 wrote:I would really love for this to be possible in the next version:

https://forum.minetest.net/viewtopic.php?f=5&t=9568&hilit=alpha

If by that you mean having more control over the alpha channel (making the alpha channel a custom number) then i totally agree with you..
by Ragnar
Thu Jul 10, 2014 07:46
 
Forum: Feature Discussion
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 341
Views: 41632

Re: Wishes for Minetest 0.4.11 (or 0.5)

But that doesnt mean that we cant wish for stuffzs
by Ragnar
Wed Jul 09, 2014 09:38
 
Forum: Feature Discussion
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 341
Views: 41632

Wishes for Minetest 0.4.11 (or 0.5)

People, write here the stuff you would love to see in the version after 0.4.10.

My wish is a parameter for the player model transparency. =)
by Ragnar
Wed Jul 09, 2014 08:58
 
Forum: Feature Discussion
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 341
Views: 41632

Re: [Mod] Creatures [1.1.3 beta] [creatures]

BlockMen wrote:Hello everyone,

this mod adds 2 hostile and 1 friendly mob to Minetest, so far zombies, ghosts and sheeps.


Sheep*
by Ragnar
Tue Jul 08, 2014 11:06
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 284
Views: 162414

Re: PythonServ Reloaded [WIP]

I'm thinking about making a log-in mod where the player will first have to register on the servers website and then log in to the server with the same details.

EDIT: Then they could change their skin from their user CP as well.
by Ragnar
Tue Jul 08, 2014 08:11
 
Forum: Servers
Topic: PythonServ Reloaded [WIP]
Replies: 2
Views: 387

PythonServ Reloaded [WIP]

I'm thinking about relaunching PythonServ and need Your opinions. But this time I won't do it alone. I will have a small team behind me to help me on this quest. For the first couple of weeks (maybe months), the server will be hosted on a minimal VPS server. If the server gets better traffic and/or ...
by Ragnar
Tue Jul 08, 2014 07:35
 
Forum: Servers
Topic: PythonServ Reloaded [WIP]
Replies: 2
Views: 387

Reviving this project, just because i'm bored and ready for a challenge :P
by Ragnar
Tue Apr 08, 2014 06:50
 
Forum: Minetest-related projects
Topic: Minetest Roulette
Replies: 6
Views: 3031

Ok, how does this topic have 4.8K posts? O.o
by Ragnar
Mon Feb 10, 2014 13:41
 
Forum: Servers
Topic: Redcrab's server
Replies: 5023
Views: 608513

ok :P
by Ragnar
Mon Feb 10, 2014 12:39
 
Forum: Servers
Topic: Looking for a host
Replies: 9
Views: 1047

*Bump-butta-bump-bump-bump-BUMP*
by Ragnar
Mon Feb 10, 2014 12:19
 
Forum: Servers
Topic: Looking for a host
Replies: 9
Views: 1047

Nice :D
by Ragnar
Wed Feb 05, 2014 11:55
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3609
Views: 318757

I'm making a small mod for currency and foods too... So if i would add those there too, then 128MB would do it?
And how much Bandwidth would i need? And what OS: Ubuntu, Debian or CentOS (What takes less resources)?
by Ragnar
Sun Feb 02, 2014 11:16
 
Forum: Servers
Topic: Looking for a host
Replies: 9
Views: 1047

Well, BuyVM does look pretty cheap... :D
Thanks for that...
Now another question comes up: How much ram will the server need to let 10 players play without the server lagging?
by Ragnar
Sun Feb 02, 2014 10:05
 
Forum: Servers
Topic: Looking for a host
Replies: 9
Views: 1047

Good job =)
by Ragnar
Sat Feb 01, 2014 11:31
 
Forum: Mod Releases
Topic: [Mod] White list [whitelist]
Replies: 18
Views: 5289

Any suggestions?
by Ragnar
Sat Feb 01, 2014 11:28
 
Forum: Servers
Topic: Looking for a host
Replies: 9
Views: 1047

Looking for a host

So I'm looking for a free/cheap server host.
Does anybody know any hosts like that?
I would just want to host a MT server there with some mods. :)
by Ragnar
Sat Feb 01, 2014 09:23
 
Forum: Servers
Topic: Looking for a host
Replies: 9
Views: 1047

mod has been retired, because i don't have time to improve it anymore. need to work on Wrath of Xeprione. The code is now public property, same for the textures.
by Ragnar
Thu Oct 10, 2013 08:24
 
Forum: Mod Releases
Topic: [Mod] Terror [terror]
Replies: 21
Views: 7300

screenies!
by Ragnar
Mon Oct 07, 2013 10:13
 
Forum: Partly official engine development
Topic: controlling irrlichts magfilter setting?
Replies: 3
Views: 1555
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