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Re: Obsidian Glass Rendering Error ?

Dropping the 0 is lazy and annoying to see, so you will be teased about it.
by paramat
Sat Jun 23, 2018 20:24
 
Forum: General Discussion
Topic: Obsidian Glass Rendering Error ?
Replies: 7
Views: 212

Re: Confusion : MT Wiki says different things on Item Meta

The documentation in the repo, like lua_api.txt, is the official documentation, the wiki is not official documentation and the core devs don't have time to keep it up to date.
by paramat
Sat Jun 23, 2018 20:04
 
Forum: Modding Discussion
Topic: Confusion : MT Wiki says different things on Item Meta
Replies: 13
Views: 296

Re: Disable generating of Big Oceans.

Indeed removing the 'ocean' biomes does not remove oceans, that's not how the biomes work. Lowering 'water_level' causes many problems like huge beaches and corals/kelp in air. The correct way to reduce the area of water is to instead raise the terrain by altering the parameters and noise parameters...
by paramat
Sat Jun 23, 2018 20:00
 
Forum: Modding Discussion
Topic: Disable generating of Big Oceans.
Replies: 11
Views: 256

Re: Small Finite World for AI developement

Srifqi is correct here, but it needs to be set to 63 otherwise no mapchunks generate. The result will be a world of 80^3 nodes, you can't have a world smaller than that.
by paramat
Sat Jun 23, 2018 19:53
 
Forum: General Discussion
Topic: Small Finite World for AI developement
Replies: 11
Views: 257

Re: Post your mapgen questions here (modding or engine)

I could be wrong, but an emerged area seems different to an active area. 'Emerge area' can be applied to huge volumes and they are generated, if ABMs were run in the whole volume MT wouldn't cope.
by paramat
Sat Jun 23, 2018 19:44
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 481
Views: 22216

Re: Post your mapgen questions here (modding or engine)

'emerge_area' doesn't run ABMs, ABMs only run within 48 nodes of any player (radius controlled by 'active block range' setting). I'm no expert on forceloading but i expect it makes the server load a block and keep it loaded, if the block is not generated it probably does not generate it, as you expe...
by paramat
Sat Jun 23, 2018 19:38
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 481
Views: 22216

Re: Minetest 0.5.0 is on the road

Note we have now changed to the 'major.minor.patch' version scheme so the next MT will be 5.0.0. Current MT is 5.0.0-dev.
by paramat
Sat Jun 23, 2018 19:33
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 160
Views: 42165

Re: Truly infinite worlds (poll)

I voted 'difficult to say' because both of 'actually infinite' and 'practically infinite' are both impossible. if something is 'practically infinite' it is infinite :) Realistically, considering the work required, the way MT is and problems caused by larger co-ordinates, the only change with a reaso...
by paramat
Sat Jun 23, 2018 19:29
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 34
Views: 516

Re: Is The Minetest Community TOO SMALL ?

No. The pleasantness of this community is down to the game not being very popular, not mainstream and being rather 'cult'. It would be much worse if we were near the popularity of MC. We are also already barely able to cope with the number of issues and pull requests, more important is more core dev...
by paramat
Sat Jun 09, 2018 22:50
 
Forum: General Discussion
Topic: Is The Minetest Community TOO SMALL ?
Replies: 16
Views: 640

Re: What is this Permafrost stuff anyway?

It's the new 'frozen soil' surface material for tundra lowland. It can be converted into soil for farming. Someone mentioned it should be cooked to convert it, possibly a good idea. The green nodes are surface moss, i may need to tune the noise distribution of that, it's not ideal. If you research a...
by paramat
Sat Jun 09, 2018 22:32
 
Forum: General Discussion
Topic: What is this Permafrost stuff anyway?
Replies: 8
Views: 458

Re: [POLL]New poll ! What is hacking/cheating ?

3 days is nothing, they may only visit the forum every few days. KGM needs 2 weeks ban i feel.
by paramat
Sat Jun 09, 2018 22:17
 
Forum: General Discussion
Topic: [POLL]New poll ! What is hacking/cheating ?
Replies: 47
Views: 1382

Re: How do you think about "Forbidden license" paragraph?

This is not a democracy, luckily, the majority may vote for something that is wrong. Polls are unrepresentative anyway.
by paramat
Sat Jun 09, 2018 21:47
 
Forum: General Discussion
Topic: How do you think about "Forbidden license" paragraph?
Replies: 3
Views: 286

Re: [POLL]New poll ! What is hacking/cheating ?

> A Bot is a programm that assists you playing a game by simulatin inputs, In short: It's a "firend" who helps you playing pressing the right keys in right situations. IT DOES NOT CHANGE GAME PHYSICS OR GRAPHICS! (e.g. disable redscreen, make you fly, make you move fast through wate are th...
by paramat
Sat Jun 09, 2018 21:39
 
Forum: General Discussion
Topic: [POLL]New poll ! What is hacking/cheating ?
Replies: 47
Views: 1382

Re: [Mod] vacuum [git] [vacuum]

Not yet, i can see how it works and in some ways it is better than my approach and i can learn from it.
by paramat
Sun Jun 03, 2018 22:56
 
Forum: WIP Mods
Topic: [Mod] vacuum [git] [0.1] [vacuum]
Replies: 6
Views: 438

Re: [Game] Minetest Game [minetest_game] - Contributors need

> Well, paramat is basically the director of MTG No :) just more active than other devs, and we have a new and active dev Ezhh (Shara) who is excellent and good with playability issues, most of the recent improvements have originated with her, even if i coded them. I really couldn't 'direct' MTG any...
by paramat
Sun Jun 03, 2018 22:55
 
Forum: Game Releases
Topic: [Game] Minetest Game [minetest_game] - Contributors needed!
Replies: 64
Views: 9720

Re: Proposal: Content DB should only accept FOSS

> So it's just decided like that? No rationale, no justification and what the community has to say doesn't matter at all? That's not nice! Well ... being in line with forum policy is obvious and makes a lot of sense, that is the rationale and justification. It's not as if we are going against the co...
by paramat
Sun Jun 03, 2018 22:41
 
Forum: General Discussion
Topic: Proposal: Content DB should only accept FOSS
Replies: 23
Views: 951

Re: Minetest 0.4.17 (Bugfix release)

For those many of you who have had servers being attacked by world-copying bot players that travel across as much terrain as possible, greatly increasing your world database size, 0.4.17 makes any previously generated world outside 'mapgen_limit' function normally, so you can now reduce the limit as...
by paramat
Sun Jun 03, 2018 22:23
 
Forum: News
Topic: Minetest 0.4.17.1 (Bugfix release)
Replies: 48
Views: 2915

Re: [Mod] vacuum [git] [vacuum]

Nice, i did something similar in my moonrealm mod https://github.com/paramat/moonrealm
by paramat
Sat Jun 02, 2018 18:44
 
Forum: WIP Mods
Topic: [Mod] vacuum [git] [0.1] [vacuum]
Replies: 6
Views: 438

Re: Stratum experiment

It would be done a little like this https://github.com/minetest/minetest_game/pull/2109 but with tuned values.
by paramat
Sat Jun 02, 2018 18:37
 
Forum: Modding Discussion
Topic: Stratum experiment
Replies: 11
Views: 410

Re: What is hacking/cheating ?

> What exactly is hacking/cheating ? It's the server admin or moderators that decide, what KGM did could obviously be possibly interpreted as cheating so they could have asked first if it would be allowed. Personally i would have temp-banned KGM from the forum when they first threatened to publish a...
by paramat
Sat Jun 02, 2018 18:15
 
Forum: General Discussion
Topic: [POLL]New poll ! What is hacking/cheating ?
Replies: 47
Views: 1382

Re: Stratum experiment

Does this use the new 'stratum' ore type i added to the Ores API?
by paramat
Thu May 24, 2018 02:09
 
Forum: Modding Discussion
Topic: Stratum experiment
Replies: 11
Views: 410

Re: How long does it take for mushrooms to grow?

I added the mushrooms with farming using spores, but later the other MTG devs decided to change it to an ABM type spread. Unfortunately ABMs are intensive.
by paramat
Thu May 24, 2018 02:06
 
Forum: Feature Discussion
Topic: How long does it take for mushrooms to grow?
Replies: 4
Views: 451

Re: How to remove biomes?

Use a mod that depends on 'default'.
Then in the init.lua file use 'minetest.unregister_biome(name)'
See https://github.com/minetest/minetest/blob/d5d248ccbd90701db6ee633ad1057d8dd290b2ba/doc/lua_api.txt#L821
by paramat
Sun May 13, 2018 00:40
 
Forum: Problems
Topic: How to remove biomes?
Replies: 3
Views: 152

Re: [Tool] for accurate tuning of biomes

Wow very impressive.
by paramat
Sun May 13, 2018 00:33
 
Forum: Minetest-related projects
Topic: [Tool] for accurate tuning of biomes
Replies: 5
Views: 371

Re: Disable infinity water sources.

Add 'liquid_renewable = false,' to the flowing node too? That is what MTGame does.
by paramat
Sun May 13, 2018 00:30
 
Forum: Problems
Topic: Disable infinity water sources.
Replies: 3
Views: 223
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