Search found 3309 matches

by paramat
Mon Oct 19, 2020 21:57
Forum: Feature Discussion
Topic: [Idea] Realistic mapgen
Replies: 9
Views: 220

Re: [Idea] Realistic mapgen

That is not a mod, it is a pull request for a new C++ mapgen for MT (like V7, Valleys, Carpathian etc.).
The name 'Watershed' is just the same name as my very old Lua mapgen mod.
by paramat
Mon Oct 19, 2020 21:33
Forum: Problems
Topic: game is dark
Replies: 4
Views: 181

Re: game is dark

See the linked topic, especially my post https://forum.minetest.net/viewtopic.php?p=364743#p364743 MT may seem darker in 5.0.0 onwards because we changed and improved the light curve. However, you can now customise the light curve in settings (alpha, beta, gamma, boost, boost_centre). Try increasing...
by paramat
Mon Oct 19, 2020 21:17
Forum: Texture Packs
Topic: Texture request:lighter shadows
Replies: 1
Views: 116

Re: Texture request:lighter shadows

Textures cannot fix this. Customise the light curve in settings (alpha, beta, gamma, boost, boost_centre).
by paramat
Mon Oct 19, 2020 21:14
Forum: Modding Discussion
Topic: add custom settings to the main menu?
Replies: 5
Views: 253

Re: add custom settings to the main menu?

AiTechEye you can already add custom game or mod settings to the 'All Settings' menu by using a 'settingtypes.txt' file. Minetest Game does this.
by paramat
Mon Oct 19, 2020 21:09
Forum: Feature Discussion
Topic: [Idea] Realistic mapgen
Replies: 9
Views: 220

Re: [Idea] Realistic mapgen

by paramat
Mon Oct 19, 2020 21:05
Forum: General Discussion
Topic: Failures of Core Dev and the Needs of Content Creators
Replies: 55
Views: 1600

Re: Failures of Core Dev and the Needs of Content Creators

It is disappointing to see you write stuff like this, i think it is beneath you to do this and does not seem in character, you are usually fairly reasonable.

90% of your post is nonsense.
by paramat
Mon Oct 05, 2020 18:37
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 728
Views: 76340

Re: Post your mapgen questions here (modding or engine)

What are those anyways? Like an actual temperature? So can I say: “here is my ice biome registration, please place it where the temperature is -10 degrees”, or just a unitless value? The heat and humidity noise values are in abstract units, central value (noise offset) 50, typical variation (noise ...
by paramat
Mon Oct 05, 2020 18:15
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 76
Views: 10677

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)

sparky, i agree with Gael de Sailly's answer.
by paramat
Mon Sep 28, 2020 23:23
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 728
Views: 76340

Re: Post your mapgen questions here (modding or engine)

ShadMOrdre, Ah ok, it is 'possible' by using point-polled perlin noise instead of bulk-calculated perlin noise, but then you end up with much lower performance. Using point-polled perlin noise in Lua mapgen is unthinkable in my opinion, as Lua mapgen already has big performance and server lag proble...
by paramat
Mon Sep 28, 2020 22:40
Forum: Game Discussion
Topic: Building a new game!
Replies: 13
Views: 307

Re: Building a new game!

The development guidelines for Minetest Game are only for Minetest Game, you should ignore those when making new games, they are irrelevant for other games. We actually really want people to make new games that are very different to Minetest Game, we have been asking for this for many years. The fac...
by paramat
Mon Sep 28, 2020 22:24
Forum: General Discussion
Topic: Proposal: make Matrix official as much as IRC
Replies: 76
Views: 1670

Re: Proposal: migrate from IRC to Element

Celeron55 recently wrote on IRC that migrating from IRC is 'unthinkable', so the decision has been made. Many players are understandably likely to prefer other more trendy platforms, but can already use Discord or Matrix and bridge to IRC. Devs still seem to prefer IRC. For devs there is no point mi...
by paramat
Mon Sep 28, 2020 21:14
Forum: Problems
Topic: Adjusting mgv7 parameters causes blank biomes
Replies: 2
Views: 144

Re: Adjusting mgv7 parameters causes blank biomes

Are you using Minetest Game or another game?
What optional mods are you using?
If you post the custom parameters you used i will look at them. I do not yet understand why blank biomes would happen.
by paramat
Tue Sep 15, 2020 20:48
Forum: General Discussion
Topic: How many core devs played/play Minecraft?
Replies: 8
Views: 557

Re: How many core devs played/play Minecraft?

I never played MC but was addicted to watching multiplayer adventure map gameplay videos by Yogscast, Guude, Vintage Beef, BdoubleO etc.
I considered buying MC but first checked what alternatives there were, especially free ones. MT got my choice due to easy modding and a huge world height.
by paramat
Tue Sep 15, 2020 20:34
Forum: General Discussion
Topic: How can the minetest community be made bigger?
Replies: 25
Views: 972

Re: How can the minetest community be made bigger?

Kool, > We already have an amazing Community but it's not very big I would love to make it bigger The forum has 15173 members, that is big enough. Being 'very big' is unimportant and would very probably make it a less pleasant community. Those used to the Minecraft community often tell us how nice o...
by paramat
Tue Sep 15, 2020 20:01
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 728
Views: 76340

Re: Post your mapgen questions here (modding or engine)

T6C, > In the wiki, it says that carpathian maps feature "vast plains," and, "complex, realistic mountain ranges." No vast plains. No "ranges" of mountains. Is my problem that I'm just very, very unlucky with my seeds? No, heh, the wiki description is partly wrong and does not match how you would de...
by paramat
Tue Sep 15, 2020 19:56
Forum: Feature Discussion
Topic: Change the way default sounds are handled
Replies: 16
Views: 470

Re: Change the way default sounds are handled

ACrazyNewfie, > Currently, a lot of mods rely on the default mod to give them sounds through functions like default.node_sound_defaults. I suggest this functionality be removed from the default mod and added to the core engine That is unacceptable, the way MT works is that content is provided by gam...
by paramat
Tue Sep 15, 2020 18:47
Forum: WIP Games
Topic: [Game] Driftgame
Replies: 1
Views: 187

[Game] Driftgame

https://forum.minetest.net/download/file.php?mode=view&id=22737&sid=abf4983c211e569c871f273e6c6ed3bf https://forum.minetest.net/download/file.php?mode=view&id=22738 Browse code at https://github.com/paramat/driftgame Download link https://github.com/paramat/driftgame/archive/master.zip Licenses of ...
by paramat
Sat Aug 29, 2020 21:39
Forum: General Discussion
Topic: The future of Minetest
Replies: 19
Views: 904

Re: The future of Minetest

Every time I update the Minetest Engine, games and mods broke, and I have to face a big pile of random Lua script crashes. I'm not sure why this is happening, but I suspect it's because the lack of (proper) tests and consistent API. Even the Minetest Game is keep crashing after the latest MTE upgra...
by paramat
Sat Aug 29, 2020 21:05
Forum: WIP Games
Topic: [Game] Void – A Game That Contains Nothing
Replies: 6
Views: 432

Re: [Game] Void – A Game That Contains Nothing

This is interesting. I am surprised how minimal this is, i did not realise MT could function with so little game code.
by paramat
Sat Aug 29, 2020 20:37
Forum: Game Releases
Topic: [Game] 'minipeli', a game minimal requirements example
Replies: 16
Views: 2298

Re: [Game] 'minipeli', a game minimal requirements example

Minipeli 0.2.6 released. First post updated with new README text. Commit message of latest commit: 'Add screenshot and description. 'gui' mod: Use own textures, remove 9-slice formspec prepend option, remove custom hotbar textures code. Add simple 'creative_mode' mod with no creative inventory' fire...
by paramat
Fri Aug 21, 2020 20:40
Forum: News
Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
Replies: 44
Views: 3498

Re: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted

Sokomine, You seem to be expecting that a mod you write should work in most or all games, which makes no sense. Different games are often completely different universes, with different ways of doing things. There should be no expectation that what works in one universe should work in another. You se...
by paramat
Wed Aug 19, 2020 22:07
Forum: General Discussion
Topic: question about floating land on the ocean/water??
Replies: 3
Views: 199

Re: question about floating land on the ocean/water??

Well actually ... you might be experiencing a bug, i cannot tell unless you post a screenshot here and let me know the mapgen used.
by paramat
Wed Aug 19, 2020 01:24
Forum: General Discussion
Topic: question about floating land on the ocean/water??
Replies: 3
Views: 199

Re: question about floating land on the ocean/water??

> i see land portions floating on top of the water but no ground rearing down to a bottom. Hi, i am the MT mapgen developer. This has nothing to do with mods, this is an expected result of some of the MT Engine's mapgens, not a bug. Some of the mapgens occasionally create floating terrain, this can ...
by paramat
Sat Aug 15, 2020 21:53
Forum: General Discussion
Topic: So I have questions and concerns about the license this game is under
Replies: 9
Views: 359

Re: So I have questions and concerns about the license this game is under

So presumably, you could use a license that allows modification and redistribution, but also requires attribution, such that it is clear if a mod is derived from your own work. The vast majority of modders will respect the license and attribute if the mod is derived from someone else's work, in whic...
by paramat
Sat Aug 15, 2020 21:27
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9719
Views: 1259457

Re: Post your screenshots!

Just an ordinary ...crop field Ahh good to see a MT crop circle. I was thinking about crop circles (or perhaps 'crop squares') in MT recently: tools to create one by walking through a field, and a mod to mysteriously automatically create geometric shapes in crops. Years ago my 'trail' mod could fla...