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Re: [question] how can i set a surface that generates up in

Ok, if using ores, use 'stratum' ore (without the optional noises), it's designed to create mapchunk-filling slabs of nodes and is far less intensive than using other ore types.
by paramat
Wed May 22, 2019 17:34
 
Forum: Modding Discussion
Topic: [question] how can i set a surface that generates up in air
Replies: 7
Views: 249

Re: Cubic Worlds

I have a mod that creates a cube world, but it didn't change gravity, that would be a big job in the engine.
by paramat
Wed May 22, 2019 17:29
 
Forum: Feature Discussion
Topic: Cubic Worlds
Replies: 8
Views: 352

Re: Not finding diamonds down to -550

Yes, in MTG 5.0.0 all ores are roughly twice as deep, and iron is now below tin and copper.
by paramat
Wed May 22, 2019 17:27
 
Forum: Problems
Topic: Not finding diamonds down to -550
Replies: 5
Views: 179

Re: Lua documentation on Minetest Developer Wiki is wrong

> I think that there should also be an automatic lua_api.txt to HTML converter [...]

Already done http://minetest.gitlab.io/minetest/
by paramat
Wed May 22, 2019 17:25
 
Forum: Modding Discussion
Topic: Lua documentation on Minetest Developer Wiki is wrong
Replies: 14
Views: 448

Re: Sprinting should be in minetest_game!!

Key 'E' already does this, and it's clientside too as it should be, one problem is that it sets speed to 'fast' speed, which is 20 n/s by default, too fast. Ideally, flying should be at the set 'fast' speed, and sprinting uses uses a new physics setting 'sprint_speed'. Anyway, to do this well needs ...
by paramat
Thu May 16, 2019 22:15
 
Forum: Feature Discussion
Topic: Sprinting should be in minetest_game!!
Replies: 16
Views: 551

Re: Truly infinite worlds (poll)

'Truly infinite' is also impossible =)
by paramat
Thu May 16, 2019 21:59
 
Forum: Feature Discussion
Topic: Truly infinite worlds (poll)
Replies: 60
Views: 3659

Re: Lua documentation on Minetest Developer Wiki is wrong

I agree that we need to make it clearer that the wiki is very often out of date, that lua_api.txt should always be checked and trusted, and link to the new auto-updated hosted version of lua_api.txt.
by paramat
Thu May 16, 2019 21:54
 
Forum: Modding Discussion
Topic: Lua documentation on Minetest Developer Wiki is wrong
Replies: 14
Views: 448

Re: almost infinite map

'almost infinite' is a nonsense phrase =)
by paramat
Thu May 16, 2019 21:50
 
Forum: Feature Discussion
Topic: almost infinite map
Replies: 21
Views: 568

Re: Recent forum and wiki downtime 2019-05-01...2019-05-03

celeron55 intends to backup more often from now on.

Also, i think it's best only celeron55 stores backups, no offence to those who offered.
by paramat
Thu May 16, 2019 21:37
 
Forum: News
Topic: Recent forum and wiki downtime 2019-05-01...2019-05-03
Replies: 32
Views: 2195

Re: WTFPL to be banned from Content DB soon (or not?)

rubenwardy, it's not just me, see sofar's comments in the issue.
by paramat
Thu May 16, 2019 21:10
 
Forum: Modding Discussion
Topic: WTFPL to be banned from Content DB soon (or not?)
Replies: 13
Views: 660

Re: register_biomes and lua mapgen

Kilarin wrote:will the built in minetest.register_biome work along with a lua mapgen?

No. When using the lua voxel manipulator (LVM) in a lua mapgen, only the registered ores and decorations can be generated in the LVM.
There's a feature request for generating the registered biomes in a LVM.
by paramat
Thu May 16, 2019 20:59
 
Forum: Modding Discussion
Topic: register_biomes and lua mapgen
Replies: 5
Views: 214

Re: [question] how can i set a surface that generates up in

Mapgen v7 has an option for floating islands at y = 1280. Add this line to your .conf and start a new mapgen v7 world: mgv7_spflags = mountains,ridges,floatlands,caverns Fly around at y = 1280 to find the floatlands and lakes. You can set the altitude of the floatlands using these 2 settings in .con...
by paramat
Thu May 16, 2019 20:48
 
Forum: Modding Discussion
Topic: [question] how can i set a surface that generates up in air
Replies: 7
Views: 249

Re: Skin under block / walking inside a block!!!

The game in your 'games' folder should be 'Minetest Game' 5.0.1.
Some MT 0.4.x mods cause this problem and need to be updated to the MT 5.0.0 version.
by paramat
Thu May 16, 2019 20:33
 
Forum: Problems
Topic: Skin under block / walking inside a block!!!
Replies: 5
Views: 283

Re: Risks of non-default CSM settings in 5.0+

Yes that's a good and correct summary by DS-minetest.
by paramat
Thu May 16, 2019 20:14
 
Forum: Client-side modding
Topic: Risks of non-default CSM settings in 5.0+
Replies: 3
Views: 199

Re: Post your mapgen questions here (modding or engine)

> Is there a way to generate 1 node in every spot of the world(even replacing air) Yes, use the 'singlenode' mapgen with a mod that sets the singlenode mapgen alias to your desired node, see https://github.com/minetest/minetest/blob/0b492f82f77eb121d0c9af66ddf5e86f3ebbc876/doc/lua_api.txt#L353
by paramat
Sun Mar 10, 2019 08:54
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 554
Views: 42179

Re: mods checked with upgrade server from 0.4.x to 5.x

> You can't tell me, that you cant program something in the server engine, that blocks mobile clients with ads & hacks. We can because it's true, a hacked client can fake it's identity. > Open Source isn't a problem. That isn't an argument. Open Source is why, that's the reason. > It's funny too...
by paramat
Sun Mar 10, 2019 08:48
 
Forum: Problems
Topic: mods checked with upgrade server from 0.4.x to 5.x
Replies: 27
Views: 980

Re: Mods compatible with Minetest 5.0.0

There is no list because almost all mods work with 5.0.0 so it's pointless to list them.
5.0.0 generally did not break mods, it only broke old/new client/server compatibility.
by paramat
Sun Mar 10, 2019 08:39
 
Forum: Modding Discussion
Topic: Mods compatible with Minetest 5.0.0
Replies: 6
Views: 228

Re: mods with 5.x - support - post it here!

Please don't list mods compatible with 5.0.0 because almost all of them are, 5.0.0 generally did not break mods.

Thread should be locked.
by paramat
Sun Mar 10, 2019 08:37
 
Forum: General Discussion
Topic: mods with 5.x - support - post it here!
Replies: 25
Views: 993

Re: [Mod] Mapgen framework/example [0.2.0] [noise23]

I have a few lua mapgen mods like this that are 'proof of concept' or are mapgen code examples, so don't have proper spawning code and spawn you in mid-air or inside ground.
The mod thread *should* mention this already (maybe it doesn't).
by paramat
Sun Mar 10, 2019 08:26
 
Forum: Mod Releases
Topic: [Mod] Mapgen framework/example [0.2.0] [noise23]
Replies: 23
Views: 7135

Re: Minetest 5.0.0

Importantly for servers, CSM restrictions have been added, see https://github.com/minetest/minetest/blob/ae1caba6aaa6f0a13e70f195f371fd4e7a378491/minetest.conf.example#L1467 and https://github.com/minetest/minetest/blob/ae1caba6aaa6f0a13e70f195f371fd4e7a378491/minetest.conf.example#L1480 A server ca...
by paramat
Tue Mar 05, 2019 04:11
 
Forum: News
Topic: Minetest 5.0.0
Replies: 95
Views: 8055

Re: Minetest 5.0.0

To see a list of breaking changes that might affect your mods, see the 'Breaking changes and deprecations' section in the changelog https://dev.minetest.net/Changelog#0.4.16_.E2.86.92_5.0.0
by paramat
Tue Mar 05, 2019 03:45
 
Forum: News
Topic: Minetest 5.0.0
Replies: 95
Views: 8055

Re: Does the current Minetest seem too easy?

> It does not make MTG more challenging, Well, it does. > dispatch ores to different biomes. That's planned. > One should be very cynical and consider that new players are more important than old game makers, No, and they're not more important. > Too bad the new issue is dead since a year and nothin...
by paramat
Mon Mar 04, 2019 22:03
 
Forum: General Discussion
Topic: Does the current Minetest seem too easy?
Replies: 28
Views: 1506

Re: Header For MTG

If you mean MC 'looks good', MT can look good in a different way. Nice new font but i don't think that header suits MTG somehow, being hi-resolution. Personally, i'm tired of grass-on-dirt graphics, which is very much a MC copy. Where did you get the texture from, is it from a high-res MT texture pa...
by paramat
Mon Mar 04, 2019 21:46
 
Forum: Feature Discussion
Topic: Header For MTG
Replies: 10
Views: 668

Re: Age recomendation for Minetest

TillCoyote > I think restriction to play any game based on age is very ageistic, which is the same as racism. Erm, so a parental-advisory indication of extreme content that is almost certainly going to severely disturb a young child, is as bad as prejudice against someone due to their race? Do you k...
by paramat
Mon Mar 04, 2019 21:38
 
Forum: General Discussion
Topic: Age recomendation for Minetest
Replies: 18
Views: 750

Re: Should MT have a regular release schedule?

No, because flexibility and releasing 'at the right time' is always best, and 'set dates' are always missed anyway, as you can see from the release of 5.0.0. What we can do is make an effort to reduce the interval. An average of roughly 6 months seems good, as it used to be. > Personally, I just &qu...
by paramat
Sat Mar 02, 2019 02:05
 
Forum: General Discussion
Topic: Should MT have a regular release schedule?
Replies: 10
Views: 499
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