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Re: Homepage minetest.net sucks at showcasing games

Some good and valid points but ... Compare this abomination [...] minetest.net is an EPIC FAIL because: ⋅ No apparent quality control, looks like everything is just “whatever the core devs like” ⋅ It features Minetest Game, which is crap Ridiculous insults will cause resentment. ...
by paramat
Fri Sep 20, 2019 20:37
 
Forum: General Discussion
Topic: Homepage minetest.net sucks at showcasing games
Replies: 11
Views: 317

Re: [Solved] Noise params for approx. 1 node thin lines

Good to know. Feel free to ask if you need help with tuning the parameters.
by paramat
Fri Sep 20, 2019 20:06
 
Forum: Modding Discussion
Topic: [Solved] Noise params for approx. 1 node thin lines
Replies: 9
Views: 225

Re: Noise params for approx. 1 node thin lines

Interesting challenge, this is the best i can come up with, better than i thought possible. The lines are usually roughly 1-2 nodes wide. https://forum.minetest.net/download/file.php?mode=view&id=19999&sid=cfa799a72ecb917a2819f2fa10e95ad6 Try this code as a mod, depending on 'default' and 'f...
by paramat
Tue Sep 17, 2019 02:00
 
Forum: Modding Discussion
Topic: [Solved] Noise params for approx. 1 node thin lines
Replies: 9
Views: 225

Re: Noise params for approx. 1 node thin lines

If the spacing between lines is large, such as 500 nodes, then it will be impossible to keep the lines width to 1-2 nodes, it will inevitably swell wider sometimes.
There will always be some loops.
Sorry to be slow on this, i hope to report back with a suggestion.
by paramat
Tue Sep 17, 2019 01:01
 
Forum: Modding Discussion
Topic: [Solved] Noise params for approx. 1 node thin lines
Replies: 9
Views: 225

Re: Noise params for approx. 1 node thin lines

Will think on this, how big a spacing between the lines?
Are the lines straight or curved?
by paramat
Thu Sep 12, 2019 00:46
 
Forum: Modding Discussion
Topic: [Solved] Noise params for approx. 1 node thin lines
Replies: 9
Views: 225

Re: Post your mapgen questions here (modding or engine)

> Now what is the recommended way to generate ores in decorations nonetheless?

There isn't one because it's not possible anymore =) The order change caused improvements that outweigh the rare usage you desire.
https://github.com/minetest/minetest/pull/7656
by paramat
Thu Sep 12, 2019 00:32
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 618
Views: 50410

Re: Are we not worried that Minetest is depending on MS now?

> the de-facto lead core developer (Paramat) I am not, and have never thought of myself that way. If anyone is, celeron55 is. > does not even care if Minetest is available in languages other than his own: The impression you give, of a lingual supremecist, is very different from what i wrote: "P...
by paramat
Sat Sep 07, 2019 00:33
 
Forum: General Discussion
Topic: Are we not worried that Minetest is depending on MS now?
Replies: 55
Views: 1355

Re: MineTest vs MineCraft: What is Status?

Jessss, your posts are unpleasant nonsense. > These developers think they can work at a slow pace "just like the commercial developers". Actually we work much slower than commercial developers =) > Paramat is the defacto leader of minetest game, Well meh ... i was very active and have many...
by paramat
Sat Sep 07, 2019 00:06
 
Forum: Feature Discussion
Topic: MineTest vs MineCraft: What is Status?
Replies: 18
Views: 1070

Re: List of useless items in Minetest Game

Well ... decoration is enough justification, so i can't see the point of this thread. Many of the nodes are 'useless' too. Many of the 'uses' are added by mods. Providing a world with varied resources is a good idea. Those resources don't need a use in MTG, otherwise it would be a rather dull world ...
by paramat
Fri Sep 06, 2019 23:27
 
Forum: Game Discussion
Topic: List of useless items in Minetest Game
Replies: 7
Views: 200

Re: [Core Developers] Minetest's migration from GitHub

Am i willing? In the future: Yes, but only if necessary in a purely practical way. Currently: No, because there have not been any very bad purely practical changes yet. By 'purely practical' i mean: I disagree with migration being influenced by idealogical, political, philosophical aspects, includin...
by paramat
Fri Sep 06, 2019 23:06
 
Forum: General Discussion
Topic: [Core Developers] Minetest's migration from GitHub
Replies: 16
Views: 481

Re: Post your mapgen questions here (modding or engine)

Biome heat and humidity are both abstract values. With the default heat and humidity noise parameters, both heat and humidity have average values of 50, and vary from -37.5 to 137.5, although the extreme values are very rare. https://forum.minetest.net/download/file.php?id=8066 Horizontal - Heat Ver...
by paramat
Fri Aug 30, 2019 17:47
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 618
Views: 50410

Re: [Mod] Moon realm [0.11.0] [moonrealm]

Feel free to use the rover code and textures for your own game, under terms of the licenses.
by paramat
Fri Aug 30, 2019 17:31
 
Forum: Mod Releases
Topic: [Mod] Moon realm [0.11.0] [moonrealm]
Replies: 240
Views: 60886

Important legal info about Minetest Game TNT mod sounds

We recently noticed that the sounds in the Minetest game TNT mod did not have any credits or license information. Tracing the sources of the sounds we discovered that 2 of the sounds came from a proprietary source (which i will not disclose, and i think is best not disclosed here) so cannot be used....
by paramat
Sun Aug 25, 2019 22:02
 
Forum: News
Topic: Important legal info about Minetest Game TNT mod sounds
Replies: 10
Views: 507

Re: Craft the Web - a game made at CERN, Switzerland

Lews Therin wrote:When will it be playable?

See first post.
by paramat
Sun Aug 25, 2019 21:47
 
Forum: News
Topic: Craft the Web - a game made at CERN, Switzerland
Replies: 21
Views: 2702

Re: Post your mapgen questions here (modding or engine)

Here's the point noise code i used in an earlier version of Meru https://github.com/paramat/meru/blob/56dd643d38f48bd5125a998583064df66d98198c/init.lua#L96 Maybe try '+ 150' '+ 50' to see if that works (with default mgv6 parameters)? Note that is old code so uses the old noise parameters (SEEDDIFF, ...
by paramat
Sun Aug 25, 2019 17:11
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 618
Views: 50410

Re: [ModPack] Cool Trees [cool_trees] (v3.1)

> Oh, really quickly, if the spawn is in a region of birch and bamboo, it's very often in the trunk of a birch. I don't know if there's anything you can do about that, but its common enough that I've put a sign up in the computer lab of what to do if you spawn and get the HUD but totally black scree...
by paramat
Fri Aug 23, 2019 00:47
 
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.7)
Replies: 42
Views: 2250

Re: Post your mapgen questions here (modding or engine)

Mgv6 'biome' noise has a sneaky offset built into it, x is offset by 0.6 * spread, z by 0.2 * spread: https://github.com/minetest/minetest/blob/ba8fb774c1abe77c404b578929c6d2b657bf1436/src/mapgen/mapgen_v6.cpp#L661 For the default noise parameters this means 150 node offset for x, 50 node offset for...
by paramat
Fri Aug 23, 2019 00:24
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 618
Views: 50410

Re: Ores are waste of HDD

> The idea is: Do not generate any ores until they can be seen. In my opinion this is a horrible idea, as a solution to a non-problem. Worlds should obviously have an interesting structure and it is simplest and optimal by far to generate them that way from the start, we just have to accept this fin...
by paramat
Sat Aug 17, 2019 23:51
 
Forum: Feature Discussion
Topic: Ores are waste of HDD
Replies: 28
Views: 830

Re: Super Duper Graphics Pack

Ultra fancy realistic graphics are a mistake for cube-voxel games like MC and MT, they don't look right in a simplified abstract world of cubes. The fancier they get the worse it looks. MT's bumpmapping, normalmap, and parallax occlusion shaders look really ugly to me, i don't think they're justifie...
by paramat
Sat Aug 17, 2019 23:24
 
Forum: Feature Discussion
Topic: Super Duper Graphics Pack
Replies: 46
Views: 4533

Re: [Game] Lavaland -- A flat lava mapgen

That looks fine.
You can simply use 'vm:calc_lighting()', no need to enter the minpos and maxpos, in fact it's better not to because if those are left out the correct volume is always used by default.
by paramat
Sat Aug 17, 2019 23:14
 
Forum: WIP Games
Topic: [Game] Lavaland -- A flat lava mapgen
Replies: 20
Views: 757

Re: How do I to make decorations on a stratum?

Biome API decorations cannot be placed inside a volume of nodes.

Biome API ores are placed in order of registration, so check you are registering the stratum ore first.
by paramat
Tue Aug 13, 2019 18:07
 
Forum: Modding Discussion
Topic: How do I place the corals.mts schematic?
Replies: 2
Views: 112

Re: Post your mapgen questions here (modding or engine)

Don't use ABMs for mapgen, ABMs are very intensive, avoid if at all possible. There's an API called 'minetest.generate_ores()' that will generate registered ores in the Lua voxelmanip, you should use that for performance. There's similar API for placing registered decorations into a LVM. See https:/...
by paramat
Tue Aug 13, 2019 17:58
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 618
Views: 50410

Re: [Game] Lavaland -- A flat lava mapgen

> I didn't do that - yet - because it doesn't seem to make a difference to the visuals of the landscape. In the issue i wrote that it probably won't make a visual difference, however the light levels of nodes will be wrong, which will cause problems for you later. > You'd commented about lava being ...
by paramat
Tue Aug 13, 2019 17:41
 
Forum: WIP Games
Topic: [Game] Lavaland -- A flat lava mapgen
Replies: 20
Views: 757

Re: Music, Much needed music

> If someone (like me) were to compose some music would there be a possibility of it getting added. I do not want to take the time to compose a few songs if they don't have a chance of being added, There's no way to know if it might be added until it can be listened to. So it's better to submit alre...
by paramat
Sun Aug 11, 2019 17:40
 
Forum: Feature Discussion
Topic: Music, Much needed music
Replies: 11
Views: 513
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