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Re: [Mod] Snow, rain, clouds (with sound) [snowdrift]

New version 0.6.2 is at Github. This adds the ability to spawn multiple raindrops per light-tested position. Each raindrop at a position is given a random spawning height. This enables reducing the number of light-tests while maintaining the visual density of raindrops. This seems to work best with ...
by paramat
Wed Aug 15, 2018 22:26
 
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
Replies: 118
Views: 30363

Re: Post your mapgen questions here (modding or engine)

The mapgen chosen can't control what mods are enabled, however yes you can use that code inside a mod to only run the mod code in certain mapgens.
by paramat
Tue Aug 14, 2018 16:30
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 500
Views: 26672

Re: Looking for Opportunities to Contribute

Hi, good to see your interest. If you'd like to chat about Minetest development on IRC join the #minetest-dev channel on the Freenode network (webchat is blocked there you need a proper IRC client), the MT core devs can be found on this channel. There is also a general MT channel (for modding, game ...
by paramat
Tue Aug 14, 2018 16:24
 
Forum: General Discussion
Topic: Looking for Opportunities to Contribute
Replies: 5
Views: 171

Re: Spreading Crops LBM

Yes use an ABM.
by paramat
Tue Aug 14, 2018 15:57
 
Forum: Modding Discussion
Topic: Spreading Crops LBM
Replies: 3
Views: 100

Re: [Mod] Snow, rain, clouds (with sound) [snowdrift]

I tried using the Lua voxel manipulator to bulk-read the light values of the area above the player, instead of individual uses of 'get node light', however the LVM turned out to be a little slower for a typical 128-192 light samples.
by paramat
Tue Aug 14, 2018 15:45
 
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
Replies: 118
Views: 30363

Re: [Mod] Snow, rain, clouds (with sound) [snowdrift]

Neither, i have read them and considered but am currently not interested in doing any of those. I recommend forking the mod and seeing what you can do. While i am very interested in what improvements people make to this mod (please link me to your code) note that i almost never merge pull requests t...
by paramat
Tue Aug 14, 2018 15:40
 
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
Replies: 118
Views: 30363

Re: [Mod] Snow, rain, clouds (with sound) [snowdrift]

Updated to fix a few things and improve: Tune parameters. Remove broken PRECOFF and replace with a fixed noise threshold. Improve comments. Use clouds bool in set_sky() to remove clouds from overcast sky. There was a bug in the previous version which caused constant precipitation, now fixed. Now it ...
by paramat
Wed Aug 08, 2018 20:31
 
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
Replies: 118
Views: 30363

Re: Post your screenshots!

Image

A simple Lua mapgen that generates roads and tunnels.
by paramat
Mon Aug 06, 2018 22:07
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7910
Views: 805774

Re: Post your mapgen questions here (modding or engine)

StarNinjas, amadin was not addressing you. amadin. do you mean how sometimes you would find lava caves in deep water in mgv6? Mgv6 hasn't been changed so i assume you want the same in mgv7 and the more recent mapgens? In MT 5.0.0 i have added 2 new parameters to all non-mgv6 mapgens: # Y of upper li...
by paramat
Mon Aug 06, 2018 22:02
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 500
Views: 26672

Re: [Mod] ships spawning at mapgen time [ships_on_mapgen]

Good to finally see this done.
by paramat
Mon Aug 06, 2018 00:30
 
Forum: WIP Mods
Topic: [Mod] ships spawning at mapgen time [ships_on_mapgen]
Replies: 9
Views: 426

[Mod] Car that drifts and skids [driftcar]

https://forum.minetest.net/download/file.php?mode=view&id=16058&sid=624b2dca9c269f5a0c2621ffd8842dab ^ Smoke particles come from each wheel when skidding. Download https://github.com/paramat/driftcar/archive/master.zip Browse code https://github.com/paramat/driftcar driftcar by paramat For ...
by paramat
Mon Aug 06, 2018 00:24
 
Forum: WIP Mods
Topic: [Mod] Car that drifts and skids [driftcar]
Replies: 0
Views: 141

Re: [Mod] Snow, rain, clouds (with sound) [0.6.0] [snowdrift

Hmm maybe the server is sending too many particle creation requests to the clients? By default it's 192 every 0.5s per-player.
See if reducing the parameter DROPPOS to a very low number helps.

SAMIAMNOT no not yet, i have thought about it though to add snow to player builds.
by paramat
Sun Aug 05, 2018 00:50
 
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
Replies: 118
Views: 30363

Re: Lua OOM errors

DrFrankenstone as far as i know Duane's garbage collection code is a personal hack that was used before i updated my advice in https://forum.minetest.net/viewtopic.php?f=18&t=16043 and before i posted the latest LVM example in https://forum.minetest.net/viewtopic.php?f=18&t=19836 If you code...
by paramat
Sun Aug 05, 2018 00:34
 
Forum: Modding Discussion
Topic: Lua OOM errors
Replies: 11
Views: 748

Re: Post your mapgen questions here (modding or engine)

Hi StarNinjas. Indeed i did direct you here in a PM but only for 'specific questions'. You already have a suitable 'help needed' topic here https://forum.minetest.net/viewtopic.php?f=47&t=19871 If you want to make a mapgen mod then you have to learn how to code it, it's unlikely anyone will want...
by paramat
Sun Aug 05, 2018 00:03
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 500
Views: 26672

Re: Post your videos!

^ Good stuff.
by paramat
Mon Jul 30, 2018 09:46
 
Forum: General Discussion
Topic: Post your videos!
Replies: 749
Views: 63190

Re: [Mod] Small airship vehicle [airboat]

Updated the textures, still very simple templates but no longer quite so boring. New screenshot in first post. SaKeL, I considered placing the player on the top of the envelope on detach. But depending on where the airboat is that could place the player inside solid nodes. So seems best to detach in...
by paramat
Mon Jul 30, 2018 09:26
 
Forum: WIP Mods
Topic: [Mod] Small airship vehicle [airboat]
Replies: 15
Views: 905

Re: [Mod] Snow, rain, clouds (with sound) [0.6.0] [snowdrift

Too intensive for the clients? FPS too low? How do you know it is too intensive for the server, what happened? There are parameters in the init.lua to reduce the amount of particles spawned (which also reduces server load). Reduce FLAKPOS, DROPPOS, they are set quite high by default. But certainly t...
by paramat
Sat Jul 28, 2018 04:30
 
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
Replies: 118
Views: 30363

Re: [Mod] Small airship vehicle [airboat]

SaKeL thanks will attend to those points if possible.
by paramat
Sat Jul 28, 2018 04:23
 
Forum: WIP Mods
Topic: [Mod] Small airship vehicle [airboat]
Replies: 15
Views: 905

Re: A server moderator crashed my client.

Do you mean the message was a normal 'server shutting down' message?
by paramat
Sat Jul 28, 2018 04:18
 
Forum: Problems
Topic: A server moderator crashed my client.
Replies: 18
Views: 641

Re: New license policy: Treat free and non-free differently

> Non-free things should never be mixed with free things. We're not hiding the license to delude people into thinking they are identical. If the licenses are visible things won't be equal. > We should not give people the impression that we treat proprietary things as equally valid as free things. I ...
by paramat
Sat Jul 28, 2018 04:03
 
Forum: General Discussion
Topic: New license policy: Treat free and non-free differently
Replies: 9
Views: 428

Re: [Mod/ Mapgen] Multiple Map Layer Generator [multi_map]

I love the stacked icon you made for this.
by paramat
Sat Jul 28, 2018 03:32
 
Forum: WIP Mods
Topic: [Mod/ Mapgen] Multiple Map Layer Generator [multi_map]
Replies: 13
Views: 642

Re: [Mod] Snow, rain, clouds (with sound) [0.6.0] [snowdrift

Version 0.6.0 released. Inspired by the ideas of others who have worked on this, i have removed the weird behaviour of precipitation stopping when the player is undercover. I have made each particle check being under open sky (light == 15) to spawn, and collision detection is on. Now particles don't...
by paramat
Tue Jul 24, 2018 18:32
 
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [snowdrift]
Replies: 118
Views: 30363

Re: How do you think about "Forbidden license" paragraph?

In another topic KGM wrote: > the topic was locked before the poll could reach enough votes to stand representative for the opinion of all forum users. A poll will never be representative of all MT users, or even all forum users, as most can't be bothered to vote in polls. We have 11960 forum member...
by paramat
Mon Jul 23, 2018 05:23
 
Forum: General Discussion
Topic: How do you think about "Forbidden license" paragraph?
Replies: 73
Views: 2380

Re: How to check if a chunk is generated

> This check triggers the generation too. It shouldn't, only 'emerge_area' does that. > Is it possible to re-trigger the mapgen stuff (ores, decoration, caves) on already generated chunks Only ores and decorations, they can be added withn the lua voxel manipulator, see https://github.com/minetest/mi...
by paramat
Mon Jul 23, 2018 05:08
 
Forum: Modding Discussion
Topic: How to check if a chunk is generated
Replies: 9
Views: 314

CSMods should not be allowed on the forum until MT 5.0.0

Releasing 0.4.16 stable with client-provided CSM but without server CSM controls was of course a big mistake that has caused a lot of controversy and disruption. Server CSM restrictions will be present in MT 5.0.0, but until then we obviously should not be encouraging CSM or allowing CSMods on the f...
by paramat
Sat Jul 21, 2018 23:47
 
Forum: Client-side modding
Topic: CSMods should not be allowed on the forum until MT 5.0.0
Replies: 7
Views: 501
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