Search found 3311 matches

by paramat
Tue Aug 10, 2021 18:50
Forum: Mod Releases
Topic: [Mod] Car that drifts and skids [driftcar]
Replies: 7
Views: 3913

Re: [Mod] Car that drifts and skids [driftcar]

Teen_Miner, In case you missed the relevant text (you should read it) in the first post of the 'driftgame' game thread ... The improved 'driftcar' mod contained in 'driftgame' will probably work with most games as a standalone mod. It is up to you or others to fork driftcar (driftgame version) or dr...
by paramat
Fri Nov 13, 2020 14:25
Forum: Problems
Topic: Reverse Weeping Angel Syndrom
Replies: 2
Views: 1205

Re: Reverse Weeping Angel Syndrom

https://github.com/minetest/minetest/blob/ad58ece18062d4c545432b45d71ce6dbe841746b/minetest.conf.example#L1377 It is serverside configuration. Keep in mind the potentially problematic increase in server load by increasing these distances excessively. # From how far clients know about objects, state...
by paramat
Fri Nov 13, 2020 14:16
Forum: General Discussion
Topic: [Meta] Forum Layout Proposal and Discussion
Replies: 10
Views: 2025

Re: [Meta] Forum Layout Proposal and Discussion

push content publishing fully onto ContentDB This would be impractical and an unnecessary restriction in my opinion. Often creators of content have content they want to share, but they consider it not at a suitable standard for ContentDB, or unsuitable for ContentDB for some reason (examples, proof...
by paramat
Tue Nov 03, 2020 14:56
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 149297

Re: Post your mapgen questions here (modding or engine)

Another 2D noise is not a significant performance impact. I think part of the reason i chose PRNG is because it creates a 'patchy' blend between biomes, whereas a 2D noise would create a hard unblended border that undulates, both have nice characteristics. it is possible to tune the PRNG in a PR to ...
by paramat
Tue Nov 03, 2020 14:10
Forum: General Discussion
Topic: Tracking MT development progress
Replies: 5
Views: 1403

Re: Tracking MT development progress

I think this will be disappointing, just a friendly warning =) In the 5 years i have been core dev, with either many active core devs or few, the number of open issues and PRs has fluctuated but has generally slowly risen. I consider this somewhat inevitable due to being non-commercial open source s...
by paramat
Tue Nov 03, 2020 13:42
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 149297

Re: Post your mapgen questions here (modding or engine)

afflatus, > Is it possible to tune the vertical blend? I'm finding it looks messy. What I want is for the contours between biomes to go up and down a bit, with occasional bleed to the other side. Not possible, apart from specifying the vertical size of the blend. A smooth undulation and occasional b...
by paramat
Tue Nov 03, 2020 13:29
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 149297

Re: Post your mapgen questions here (modding or engine)

AiTechEye, > im trying to add a biome with deep oceans, atleast -50, can i do that through register_biome or only register_on_generated? if you want to make oceans deeper, you can only do that by altering the mapgen's parameters and noise parameters. Terrain shape (and therefore seabed depth) is ind...
by paramat
Tue Nov 03, 2020 13:18
Forum: Modding Discussion
Topic: register decoration not work!!!Help please
Replies: 6
Views: 1242

Re: register decoration not work!!!Help please

I think Nathan.S is correct that the problem is the stated biome names. Also make sure the mod depends on default. A fill ratio of 10 is actually valid and is used to trigger a more efficient method for complete coverage. From lua_api.txt: fill_ratio = 0.02, -- The value determines 'decorations per ...
by paramat
Mon Oct 19, 2020 21:57
Forum: Feature Discussion
Topic: [Idea] Realistic mapgen
Replies: 9
Views: 2569

Re: [Idea] Realistic mapgen

That is not a mod, it is a pull request for a new C++ mapgen for MT (like V7, Valleys, Carpathian etc.).
The name 'Watershed' is just the same name as my very old Lua mapgen mod.
by paramat
Mon Oct 19, 2020 21:33
Forum: Problems
Topic: game is dark
Replies: 3
Views: 1361

Re: game is dark

See the linked topic, especially my post https://forum.minetest.net/viewtopic.php?p=364743#p364743 MT may seem darker in 5.0.0 onwards because we changed and improved the light curve. However, you can now customise the light curve in settings (alpha, beta, gamma, boost, boost_centre). Try increasing...
by paramat
Mon Oct 19, 2020 21:17
Forum: Texture Packs
Topic: Texture request:lighter shadows
Replies: 1
Views: 1243

Re: Texture request:lighter shadows

Textures cannot fix this. Customise the light curve in settings (alpha, beta, gamma, boost, boost_centre).
by paramat
Mon Oct 19, 2020 21:14
Forum: Modding Discussion
Topic: add custom settings to the main menu?
Replies: 5
Views: 1250

Re: add custom settings to the main menu?

AiTechEye you can already add custom game or mod settings to the 'All Settings' menu by using a 'settingtypes.txt' file. Minetest Game does this.
by paramat
Mon Oct 19, 2020 21:09
Forum: Feature Discussion
Topic: [Idea] Realistic mapgen
Replies: 9
Views: 2569

Re: [Idea] Realistic mapgen

by paramat
Mon Oct 19, 2020 21:05
Forum: General Discussion
Topic: Failures of Core Dev and the Needs of Content Creators
Replies: 73
Views: 11974

Re: Failures of Core Dev and the Needs of Content Creators

It is disappointing to see you write stuff like this, i think it is beneath you to do this and does not seem in character, you are usually fairly reasonable.

90% of your post is nonsense.
by paramat
Mon Oct 05, 2020 18:37
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 149297

Re: Post your mapgen questions here (modding or engine)

What are those anyways? Like an actual temperature? So can I say: “here is my ice biome registration, please place it where the temperature is -10 degrees”, or just a unitless value? The heat and humidity noise values are in abstract units, central value (noise offset) 50, typical variation (noise ...
by paramat
Mon Oct 05, 2020 18:15
Forum: WIP Mods
Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
Replies: 80
Views: 20606

Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)

sparky, i agree with Gael de Sailly's answer.
by paramat
Mon Sep 28, 2020 23:23
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 149297

Re: Post your mapgen questions here (modding or engine)

ShadMOrdre, Ah ok, it is 'possible' by using point-polled perlin noise instead of bulk-calculated perlin noise, but then you end up with much lower performance. Using point-polled perlin noise in Lua mapgen is unthinkable in my opinion, as Lua mapgen already has big performance and server lag proble...
by paramat
Mon Sep 28, 2020 22:40
Forum: Game Discussion
Topic: Building a new game!
Replies: 13
Views: 3012

Re: Building a new game!

The development guidelines for Minetest Game are only for Minetest Game, you should ignore those when making new games, they are irrelevant for other games. We actually really want people to make new games that are very different to Minetest Game, we have been asking for this for many years. The fac...
by paramat
Mon Sep 28, 2020 22:24
Forum: General Discussion
Topic: Proposal: make Matrix official as much as IRC
Replies: 84
Views: 13299

Re: Proposal: migrate from IRC to Element

Celeron55 recently wrote on IRC that migrating from IRC is 'unthinkable', so the decision has been made. Many players are understandably likely to prefer other more trendy platforms, but can already use Discord or Matrix and bridge to IRC. Devs still seem to prefer IRC. For devs there is no point mi...
by paramat
Tue Sep 15, 2020 20:48
Forum: General Discussion
Topic: How many core devs played/play Minecraft?
Replies: 8
Views: 2007

Re: How many core devs played/play Minecraft?

I never played MC but was addicted to watching multiplayer adventure map gameplay videos by Yogscast, Guude, Vintage Beef, BdoubleO etc.
I considered buying MC but first checked what alternatives there were, especially free ones. MT got my choice due to easy modding and a huge world height.
by paramat
Tue Sep 15, 2020 20:34
Forum: General Discussion
Topic: How can the minetest community be made bigger?
Replies: 24
Views: 3774

Re: How can the minetest community be made bigger?

Kool, > We already have an amazing Community but it's not very big I would love to make it bigger The forum has 15173 members, that is big enough. Being 'very big' is unimportant and would very probably make it a less pleasant community. Those used to the Minecraft community often tell us how nice o...
by paramat
Tue Sep 15, 2020 20:01
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 149297

Re: Post your mapgen questions here (modding or engine)

T6C, > In the wiki, it says that carpathian maps feature "vast plains," and, "complex, realistic mountain ranges." No vast plains. No "ranges" of mountains. Is my problem that I'm just very, very unlucky with my seeds? No, heh, the wiki description is partly wrong and d...
by paramat
Tue Sep 15, 2020 19:56
Forum: Feature Discussion
Topic: Change the way default sounds are handled
Replies: 16
Views: 3107

Re: Change the way default sounds are handled

ACrazyNewfie, > Currently, a lot of mods rely on the default mod to give them sounds through functions like default.node_sound_defaults. I suggest this functionality be removed from the default mod and added to the core engine That is unacceptable, the way MT works is that content is provided by gam...
by paramat
Tue Sep 15, 2020 18:47
Forum: Game Releases
Topic: [Game] Driftgame
Replies: 4
Views: 3610

[Game] Driftgame

https://forum.minetest.net/download/file.php?mode=view&id=22737&sid=abf4983c211e569c871f273e6c6ed3bf https://forum.minetest.net/download/file.php?mode=view&id=22738 Browse code at https://github.com/paramat/driftgame Download link https://github.com/paramat/driftgame/archive/master.zip ...