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Re: Big biomes?

Yes. In minetest.conf add: mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 The (1000, 1000, 1000) means the largest biomes are roughly 1000 nodes across, so increase these numbers, make sure all 3 numbers are the sa...
by paramat
Fri Jul 21, 2017 02:52
 
Forum: General Discussion
Topic: Big biomes?
Replies: 1
Views: 38

Re: Minetest 0.5 is on the road

A new feature 'settable player collision box' has been merged in MT 0.4.16dev and this is a breaking change that can be considered part of 0.5.0 breakage, old clients will not be usable with new servers (and the other way around).
by paramat
Fri Jul 21, 2017 02:36
 
Forum: News
Topic: Minetest 0.5 is on the road
Replies: 39
Views: 2386

Re: FREE DIAMONDS

This mod was made to make a point during a discussion in IRC.
by paramat
Mon Jul 17, 2017 10:20
 
Forum: Client-side modding
Topic: FREE DIAMONDS
Replies: 4
Views: 133

Re: FREE DIAMONDS

DS-minetest wrote:I don't think there are the functions minetest.register_node and minetest.register_craft

I hope there aren't, otherwise all players will just write CSM mods to craft anything they want from stone.
by paramat
Mon Jul 17, 2017 10:19
 
Forum: Client-side modding
Topic: FREE DIAMONDS
Replies: 4
Views: 133

Re: Post your screenshots!

paramat, that post on the fractal forums that you posted, which prameters are required for the terrain in the first screenshot? That's fractal type 9 '3D "Mandelbrot/Mandelbar" mandelbrot set', but with a smaller 'scale' so that it is 1000-2000 nodes across. In .conf: mgfractal_fractal = ...
by paramat
Wed Jul 12, 2017 10:13
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 5968
Views: 573453

Re: Post your mapgen questions here (modding or engine)

Ok it's hardcoded, if desert stone or sandstone is placed as the stone in a biome then those will be the dungeon material, otherwise it defaults to cobble.
Maybe i can make it automatically use the biome stone node, i'll consider.
by paramat
Wed Jul 12, 2017 10:00
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 335
Views: 7623

Re: Revert send_chat_message?

Nope. I actually hate how HOMETOWN doesn't let me change the chat for everyone anymore :( Careful, this is possibly an admission you are a troublemaker who disrespects servers, such people are not welcome in the Minetest community, so please change your ways. It's interesting that some of those adm...
by paramat
Wed Jul 12, 2017 09:56
 
Forum: Client-side modding
Topic: Revert send_chat_message?
Replies: 3
Views: 116

Re: Hide post counts on forum

This won't help at all, excessive posters will continue, and you also lose the sense of who has contributed a lot.
The best solution is to remove offtopic, which has already been half-done (and i hope will be completed).
by paramat
Wed Jul 12, 2017 09:52
 
Forum: Feature Discussion
Topic: Hide post counts on forum
Replies: 12
Views: 219

Re: Post your screenshots!

Good screenshots wes and good to see experimentation with the parameters. Thanks for posting on fractalforums, i posted about the mapgen here a year ago http://www.fractalforums.com/multi-platform/fractal-world-generator-in-minetest-(minecraft-like-open-source-game-engine)/ although there were no re...
by paramat
Tue Jul 11, 2017 03:01
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 5968
Views: 573453

Re: [mod] Fractal World Generation [fractal_worlds]

Yeah looking at Mator's code i realised i could add the mandelbox to mgfractal, and i intend to do so.
by paramat
Tue Jul 11, 2017 02:49
 
Forum: WIP Mods
Topic: [mod] Fractal World Generation [fractal_worlds]
Replies: 32
Views: 1320

Re: Sneak news and a temporary option for old move code

https://forum.minetest.net/download/file.php?mode=view&id=11240&sid=715d202df7e88b7f34ef78a5e69ae641 1248, confirmed your 'new sneak jump' works in default MT. By removing nodes found that the structure above has the same effect if you sneak-jump while pressed against the centre.
by paramat
Tue Jul 11, 2017 02:41
 
Forum: News
Topic: Sneak news and a temporary option for old move code
Replies: 15
Views: 1274

Re: [Modpack] Duane's World [duane_world]

Excellent!
by paramat
Sun Jul 09, 2017 18:04
 
Forum: WIP Mods
Topic: [Modpack] Duane's World [duane_world]
Replies: 15
Views: 418

Re: Text is cut-off in mapen noise settings.

Yes this should be fixed, maybe i will do it myself.
The last parameter is 'lacunarity'.
It's best to post issues here https://github.com/minetest/minetest/issues
by paramat
Sun Jul 09, 2017 18:02
 
Forum: Bugs and Problems
Topic: Text is cut-off in mapen noise settings.
Replies: 1
Views: 85

Re: Post your screenshots!

Amazing screenshots wes, so good to see some attenton for my fractal mapgen. There's a lack of experimentation with the parameters, an infinite amount of shapes can occur by altering 'slice_w', and 'julia_x/y/z' for the julia set fractals. You can make more distant chunks generate by raising 'max_bl...
by paramat
Sun Jul 09, 2017 17:40
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 5968
Views: 573453

Re: Suggestions for MineTest 0.5.0,and beyond.

I posted this elsewhere but is relevant here:

I've noticed people are making suggestions for 0.5, it's too late, we already have a huge amount of work to do for 0.5, and a serious lack of active devs, anything not already planned is not likely to happen.
Your suggestions should be for 0.5.1.
by paramat
Sun Jul 09, 2017 17:32
 
Forum: Feature Discussion
Topic: Suggestions for MineTest past the 0.5 updates and beyond.
Replies: 25
Views: 847

Re: Minetest 0.5 is on the road

I've noticed people are making suggestions for 0.5, it's too late, we already have a huge amount of work to do for 0.5, and a serious lack of active devs, anything not already planned is not likely to happen.
Your suggestions should be for 0.5.1.
by paramat
Sun Jul 09, 2017 17:30
 
Forum: News
Topic: Minetest 0.5 is on the road
Replies: 39
Views: 2386

Re: Should we add the PB&J pup back

No.
by paramat
Sun Jul 09, 2017 17:25
 
Forum: Feature Discussion
Topic: Should we add the PB&J pup back
Replies: 12
Views: 250

Re: [ClientMod] Who [who]

Ok my mistake.
by paramat
Sun Jul 09, 2017 16:52
 
Forum: Client-side modding
Topic: [ClientMod] Who [who]
Replies: 9
Views: 363

Re: [ClientMod] Who [who]

Could this be disruptive to a server that chooses player tags to be hidden?
by paramat
Sun Jul 09, 2017 16:36
 
Forum: Client-side modding
Topic: [ClientMod] Who [who]
Replies: 9
Views: 363

Re: [ClientMod] Inspect nodes! [inspect] [1.0]

Luckily this is harmless. For what is in your hand it shows the tool and wear, or the node and stack number. For punched nodes it shows nodename and param1, param2 so no more than F5 shows.
by paramat
Sun Jul 09, 2017 16:31
 
Forum: Client-side modding
Topic: [ClientMod] Inspect nodes! [inspect] [1.0]
Replies: 11
Views: 752

Re: Is there a way to sort forum members by number of posts?

Ranking by number of posts clearly shows a mix of long-term, highly quality devs or contributors, plus a few who post a huge amount of unnecessary, pointless, low quality posts at a high rate. These are: MineYoshi azekill_DIABLO ABJ BBmine Even worse, if you look at the date of joining, they joined ...
by paramat
Thu Jul 06, 2017 09:15
 
Forum: General Discussion
Topic: Is there a way to sort forum members by number of posts?
Replies: 13
Views: 355

Re: I don't leave Minetest, but...

I created a world with some mods like plantlife and some others. With this mods you still can play, but if you have mobs and if you punch them and nothing happens, or if you place a torch on a wall and it takes 5 seconds until the torch is rotated from horizontal to diagonal, or the mapgen is so sl...
by paramat
Thu Jul 06, 2017 08:49
 
Forum: General Discussion
Topic: I don't leave Minetest, but...
Replies: 63
Views: 1375

Re: Post your mapgen questions here (modding or engine)

xeranas, that bug may even happen if river water is set to air in the biome registration:
node_river_water = "air",
if mapgen thinks that 'air' is river water that can possibly have strange effects.
by paramat
Wed Jul 05, 2017 13:45
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 335
Views: 7623

Re: Post your mapgen questions here (modding or engine)

mg_flags = caves,nodungeons,light,decorations
by paramat
Wed Jul 05, 2017 13:40
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 335
Views: 7623
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