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[Solved] How to use gen notify to get decoration positions?

EDIT: Nevermind just worked it out.
by paramat
Sat Feb 24, 2018 18:33
 
Forum: Modding Discussion
Topic: [Solved] How to use gen notify to get decoration positions?
Replies: 0
Views: 29

Re: [Question] Altering player physic via items

Maybe
Code: Select all
user:set_physics_override({speed = 2, jump = 2, gravity = 0.5})

?
Do post the whole error message.
by paramat
Fri Feb 23, 2018 14:23
 
Forum: Modding Discussion
Topic: [Question] Altering player physic via items
Replies: 8
Views: 126

Re: [mod] Fractal World Generation [fractal_worlds]

Good to see you back again.
by paramat
Fri Feb 23, 2018 14:17
 
Forum: WIP Mods
Topic: [mod] Fractal World Generation [fractal_worlds]
Replies: 39
Views: 2574

Re: Is there a way to know if lava is next?

> Is there a mathematical formula which determines where lava is?

Lava instead of water is determined by a 3D noise, which would help a little, but whether a cave is flooded is determined by a pseudorandom chance which is much more difficult to calculate.
by paramat
Fri Feb 23, 2018 14:15
 
Forum: General Discussion
Topic: Is there a way to know if lava is next?
Replies: 6
Views: 390

Re: Is there a way to know if lava is next?

What you found was a 'cavern' which is different to the smaller 'large caves' that sometimes contain lava. Lava is intentionally not in caverns to avoid massive lava floods that also affect game performance. You can write a mod that searches for lava around you, otherwise just keep exploring, it's e...
by paramat
Thu Feb 15, 2018 09:36
 
Forum: General Discussion
Topic: Is there a way to know if lava is next?
Replies: 6
Views: 390

Re: is there a way to shrink

Compiling is easy on Linux, instructions are in the README of the engine repository at Github.
by paramat
Thu Feb 15, 2018 09:23
 
Forum: Modding Discussion
Topic: is there a way to shrink
Replies: 20
Views: 421

Re: Minecore: An Engine

A perfect example of this phenomenon in action is issue #5017 [...] I gave valid justification for the ability to efficiently search nodes in a given radius, inclusive of the center node. In the case of spawning bones, for example, it is necessary to find the nearest air node at the death position ...
by paramat
Thu Feb 15, 2018 09:06
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 68
Views: 3331

Re: How can I know if there is lava on my server ?

Every mapgen has lava, seed has no effect on the total amount of lava, just changes the distribution.
If digging straight down it is luck how soon you find lava.
In mgv6 lava starts at y = -32, in all other mapgens it starts at y = -256.
by paramat
Fri Feb 09, 2018 02:49
 
Forum: General Discussion
Topic: [Solved]How can I know if there is lava on my server ?
Replies: 5
Views: 292

Re: Minecore: An Engine

If I was going to implement them, why would I implement VAEs or dimensions in Minecore rather than in Minetest proper? Because we don't see how it can be done in MTE currently, also we want to keep all doors open. VAEs have been in the MT dev wiki TODO for years, we're very keen to add that, with t...
by paramat
Fri Feb 09, 2018 02:43
 
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 68
Views: 3331

Re: is there a way to shrink

Everything you need to enlarge or shrink the player (including custom camera height, step height, collisionbox etc.) has been added to MT 0.5 dev version so will be in MT 0.5 stable.
by paramat
Fri Feb 09, 2018 02:05
 
Forum: Modding Discussion
Topic: is there a way to shrink
Replies: 20
Views: 421

Re: Request for donations for my development work

Thanks so much for the donations. I feel i should state my appreciation more in this thread but i feel bad about bumping it too often as it may seem like self-interest. I must apologise for the poor state of my Patreon page, it doesn't seem to come naturally to me to blog there often, and i tend to ...
by paramat
Fri Feb 09, 2018 01:44
 
Forum: General Discussion
Topic: Request for donations for my development work
Replies: 50
Views: 6445

Re: Absolute minimum game

Minimum mapgen aliases to support all mapgens are explained here https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L242
by paramat
Tue Jan 23, 2018 08:00
 
Forum: General Discussion
Topic: Absolute minimum game
Replies: 7
Views: 305

Re: [Mod] Temperature and Humidity HUD [0.2] [tempidity]

It won't be backported to 0.4.17 as it's not a bugfix.
by paramat
Tue Jan 23, 2018 07:58
 
Forum: WIP Mods
Topic: [Mod] Temperature and Humidity HUD [0.2] [tempidity]
Replies: 18
Views: 2935

Re: [Mod] Nether [nether]

There is lava in this nether but not lava seas as in MC, it flows from scattered single lava nodes, give it time and the lava will spread into large floods.
by paramat
Tue Jan 23, 2018 07:48
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 279
Views: 102259

Re: Request for donations for my development work

I have passed 600 commits total in MTGame and MTEngine, currently at 635. https://github.com/minetest/minetest/commits?author=paramat https://github.com/minetest/minetest_game/commits?author=paramat Highest contributor in MTGame by a factor of 2. In terms of total commits to MTGame and MTEngine i ha...
by paramat
Tue Jan 23, 2018 07:38
 
Forum: General Discussion
Topic: Request for donations for my development work
Replies: 50
Views: 6445

Re: Absolute minimum game

I was thinking of an endless universe of one type of block, with the player starting out in a say 10x10x10 space, in the middle of that infinite expanse of blocks. No sky, no clouds, no vegetation. No fantastic generated landscape. Nothing except one type of block that the player can mine. Possible...
by paramat
Tue Jan 23, 2018 07:00
 
Forum: General Discussion
Topic: Absolute minimum game
Replies: 7
Views: 305

Re: [Game] Minetest_c55 [WIP][Suspended]

Fireflies were added in this commit https://github.com/minetest/minetest/commit/8129d16dd3f7e5575c444b4792e667a1e3df98e2#diff-722710b5ecd9db42e7dd785dd517e186 Texture is https://github.com/minetest/minetest/blob/stable-0.3/data/firefly.png Behaviour seems to be: Gravity applied is low, 3 nodes per s...
by paramat
Sat Jan 20, 2018 12:50
 
Forum: WIP Subgames
Topic: [Game] Minetest_c55 [WIP][Suspended]
Replies: 29
Views: 1235

Re: [Mod] Temperature and Humidity HUD [0.2] [tempidity]

I just added these APIs to MT 0.5.0dev: * `minetest.get_heat(pos)` * Returns the heat at the position, or `nil` on failure. * `minetest.get_humidity(pos)` * Returns the humidity at the position, or `nil` on failure. * `minetest.get_biome_data(pos)` * Returns a table containing: * `biome` the biome i...
by paramat
Sat Jan 20, 2018 12:27
 
Forum: WIP Mods
Topic: [Mod] Temperature and Humidity HUD [0.2] [tempidity]
Replies: 18
Views: 2935

Re: Can't craft a bed

Someone is writing code to have all colours of beds in MTGame, including white, so you won't have to search for roses to make a bed. Hopefully in MTGame 0.5.0.
by paramat
Sat Jan 20, 2018 12:22
 
Forum: General Discussion
Topic: Can't craft a bed
Replies: 6
Views: 203

Re: [Mod] Universal geometry realm [0.4.4] [flexrealm]

No, the MT engine is coded to have only one direction of gravity and one player orientation.
by paramat
Sat Jan 20, 2018 12:19
 
Forum: Mod Releases
Topic: [Mod] Universal geometry realm [0.4.4] [flexrealm]
Replies: 70
Views: 19458

Re: [Game] Minetest_c55 [WIP][Suspended]

Yes use 'select horiz by yawpitch' in 'set_sprite()'. See https://github.com/minetest/minetest/blob/d45e5da8ca808e552123bcd94e76b0b435a6ea79/doc/lua_api.txt#L3650 * `set_sprite(p, num_frames, framelength, select_horiz_by_yawpitch)` * Select sprite from spritesheet with optional animation and Dungeon...
by paramat
Sat Jan 20, 2018 12:07
 
Forum: WIP Subgames
Topic: [Game] Minetest_c55 [WIP][Suspended]
Replies: 29
Views: 1235

Re: [Mod] Universal geometry realm [0.4.4] [flexrealm]

The 'Spheretest' experiment was done only by shaders as an illusion https://www.youtube.com/watch?v=ztAg643gJBA My mod actually creates these different structures by placing nodes in programmed ways. By the way, the cube planet is broken indeed, lava only, hopefully i'll get around to fixing it soon.
by paramat
Wed Jan 17, 2018 09:52
 
Forum: Mod Releases
Topic: [Mod] Universal geometry realm [0.4.4] [flexrealm]
Replies: 70
Views: 19458

Re: Custome Sounds for Minetest Game! MC Sounds to MT

Are you complying with the license of MC sounds?
by paramat
Wed Jan 17, 2018 09:22
 
Forum: Texture Packs
Topic: Custome Sounds for Minetest Game! MC Sounds to MT
Replies: 22
Views: 686
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