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Re: Is The Minetest Community TOO SMALL ?

No. The pleasantness of this community is down to the game not being very popular, not mainstream and being rather 'cult'. It would be much worse if we were near the popularity of MC. We are also already barely able to cope with the number of issues and pull requests, more important is more core dev...
by paramat
Sat Jun 09, 2018 22:50
 
Forum: General Discussion
Topic: Is The Minetest Community TOO SMALL ?
Replies: 15
Views: 601

Re: What is this Permafrost stuff anyway?

It's the new 'frozen soil' surface material for tundra lowland. It can be converted into soil for farming. Someone mentioned it should be cooked to convert it, possibly a good idea. The green nodes are surface moss, i may need to tune the noise distribution of that, it's not ideal. If you research a...
by paramat
Sat Jun 09, 2018 22:32
 
Forum: General Discussion
Topic: What is this Permafrost stuff anyway?
Replies: 8
Views: 447

Re: [POLL]New poll ! What is hacking/cheating ?

3 days is nothing, they may only visit the forum every few days. KGM needs 2 weeks ban i feel.
by paramat
Sat Jun 09, 2018 22:17
 
Forum: General Discussion
Topic: [POLL]New poll ! What is hacking/cheating ?
Replies: 47
Views: 1361

Re: How do you think about "Forbidden license" paragraph?

This is not a democracy, luckily, the majority may vote for something that is wrong. Polls are unrepresentative anyway.
by paramat
Sat Jun 09, 2018 21:47
 
Forum: General Discussion
Topic: How do you think about "Forbidden license" paragraph?
Replies: 3
Views: 277

Re: [POLL]New poll ! What is hacking/cheating ?

> A Bot is a programm that assists you playing a game by simulatin inputs, In short: It's a "firend" who helps you playing pressing the right keys in right situations. IT DOES NOT CHANGE GAME PHYSICS OR GRAPHICS! (e.g. disable redscreen, make you fly, make you move fast through wate are th...
by paramat
Sat Jun 09, 2018 21:39
 
Forum: General Discussion
Topic: [POLL]New poll ! What is hacking/cheating ?
Replies: 47
Views: 1361

Re: [Mod] vacuum [git] [vacuum]

Not yet, i can see how it works and in some ways it is better than my approach and i can learn from it.
by paramat
Sun Jun 03, 2018 22:56
 
Forum: WIP Mods
Topic: [Mod] vacuum [git] [0.1] [vacuum]
Replies: 6
Views: 422

Re: [Game] Minetest Game [minetest_game] - Contributors need

> Well, paramat is basically the director of MTG No :) just more active than other devs, and we have a new and active dev Ezhh (Shara) who is excellent and good with playability issues, most of the recent improvements have originated with her, even if i coded them. I really couldn't 'direct' MTG any...
by paramat
Sun Jun 03, 2018 22:55
 
Forum: Game Releases
Topic: [Game] Minetest Game [minetest_game] - Contributors needed!
Replies: 64
Views: 9674

Re: Proposal: Content DB should only accept FOSS

> So it's just decided like that? No rationale, no justification and what the community has to say doesn't matter at all? That's not nice! Well ... being in line with forum policy is obvious and makes a lot of sense, that is the rationale and justification. It's not as if we are going against the co...
by paramat
Sun Jun 03, 2018 22:41
 
Forum: General Discussion
Topic: Proposal: Content DB should only accept FOSS
Replies: 23
Views: 929

Re: Minetest 0.4.17 (Bugfix release)

For those many of you who have had servers being attacked by world-copying bot players that travel across as much terrain as possible, greatly increasing your world database size, 0.4.17 makes any previously generated world outside 'mapgen_limit' function normally, so you can now reduce the limit as...
by paramat
Sun Jun 03, 2018 22:23
 
Forum: News
Topic: Minetest 0.4.17.1 (Bugfix release)
Replies: 48
Views: 2678

Re: [Mod] vacuum [git] [vacuum]

Nice, i did something similar in my moonrealm mod https://github.com/paramat/moonrealm
by paramat
Sat Jun 02, 2018 18:44
 
Forum: WIP Mods
Topic: [Mod] vacuum [git] [0.1] [vacuum]
Replies: 6
Views: 422

Re: Stratum experiment

It would be done a little like this https://github.com/minetest/minetest_game/pull/2109 but with tuned values.
by paramat
Sat Jun 02, 2018 18:37
 
Forum: Modding Discussion
Topic: Stratum experiment
Replies: 11
Views: 409

Re: What is hacking/cheating ?

> What exactly is hacking/cheating ? It's the server admin or moderators that decide, what KGM did could obviously be possibly interpreted as cheating so they could have asked first if it would be allowed. Personally i would have temp-banned KGM from the forum when they first threatened to publish a...
by paramat
Sat Jun 02, 2018 18:15
 
Forum: General Discussion
Topic: [POLL]New poll ! What is hacking/cheating ?
Replies: 47
Views: 1361

Re: Stratum experiment

Does this use the new 'stratum' ore type i added to the Ores API?
by paramat
Thu May 24, 2018 02:09
 
Forum: Modding Discussion
Topic: Stratum experiment
Replies: 11
Views: 409

Re: How long does it take for mushrooms to grow?

I added the mushrooms with farming using spores, but later the other MTG devs decided to change it to an ABM type spread. Unfortunately ABMs are intensive.
by paramat
Thu May 24, 2018 02:06
 
Forum: Feature Discussion
Topic: How long does it take for mushrooms to grow?
Replies: 4
Views: 445

Re: How to remove biomes?

Use a mod that depends on 'default'.
Then in the init.lua file use 'minetest.unregister_biome(name)'
See https://github.com/minetest/minetest/blob/d5d248ccbd90701db6ee633ad1057d8dd290b2ba/doc/lua_api.txt#L821
by paramat
Sun May 13, 2018 00:40
 
Forum: Problems
Topic: How to remove biomes?
Replies: 3
Views: 151

Re: [Tool] for accurate tuning of biomes

Wow very impressive.
by paramat
Sun May 13, 2018 00:33
 
Forum: Minetest-related projects
Topic: [Tool] for accurate tuning of biomes
Replies: 5
Views: 366

Re: Disable infinity water sources.

Add 'liquid_renewable = false,' to the flowing node too? That is what MTGame does.
by paramat
Sun May 13, 2018 00:30
 
Forum: Problems
Topic: Disable infinity water sources.
Replies: 3
Views: 222

Re: Dealing with lag

> i am a mod heavy server

It's most likely mods causing this. For example do you have moretrees, technic, mesecons, darkage? There are many mods that are very intensive or and/not well coded.
by paramat
Sun May 13, 2018 00:22
 
Forum: Problems
Topic: Dealing with lag
Replies: 6
Views: 322

Re: Photobucket (preserving the past)

Best just use the forum's own image hosting feature.
by paramat
Sat May 05, 2018 00:15
 
Forum: General Discussion
Topic: Photobucket (preserving the past)
Replies: 10
Views: 411

Re: [Mod] Homtcommands

Just to clarify this point: > But the thing you specifically mentioned is absolutely fine with the license it is released under. > Dirk, my spill mod was NOT included in that TPS repo, but in another, where the readme specifically states the mod "is not to be distributed outside Cat5TV/tps_spil...
by paramat
Sat May 05, 2018 00:10
 
Forum: WIP Mods
Topic: [Mod] Homtcommands
Replies: 19
Views: 705

Re: unable to enter world - animated node causes crash?

Don't use the 'liquid' drawtype for this if you want a solid block that does not flow.
If you do want a flowing liquid you need more in your definition, see the lava node in MTGame as an example to edit.
by paramat
Fri May 04, 2018 00:50
 
Forum: Problems
Topic: [SOLVED]unable to enter world - animated node causes crash?
Replies: 4
Views: 266

Re: Post your mapgen questions here (modding or engine)

Yes changing 'water_level' doesn't have the expected result. We considered making all biomes relative to 'water_level' but it caused too much complexity and too many problems. You *could* use a mod that clears all biome, ore and decoration registrations and re-registers them with altered y-limits to...
by paramat
Fri May 04, 2018 00:36
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 475
Views: 21959

Re: Stability of each mapgen

For mgv5: Terrain surface shape is identical or as close as it can be. The eased 3D noise new mgv5 uses may create a slightly different shape to the original 3D noise implementation. The 3D noise tunnels are identical in shape. Old mgv5 only had these tunnels and had random water and lava sources ad...
by paramat
Fri May 04, 2018 00:28
 
Forum: News
Topic: Stability of each mapgen
Replies: 8
Views: 1215

Re: How long does it take for mushrooms to grow?

Light level 3 is very dark, so best use a completely dark location.
by paramat
Fri May 04, 2018 00:16
 
Forum: Feature Discussion
Topic: How long does it take for mushrooms to grow?
Replies: 4
Views: 445

Re: Stability of each mapgen

Updated to clarify that only 3 mapgens are officially stable.
by paramat
Mon Apr 16, 2018 19:20
 
Forum: News
Topic: Stability of each mapgen
Replies: 8
Views: 1215
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