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Re: 0.4.16 feature freeze, please help by testing

lag01 wrote:Sneak feature seem really disabled, no way to climb two blocks as much as i tried.

See https://forum.minetest.net/viewtopic.php?f=18&t=17397 there are 2 ways to reactivate the old sneak behaviour.
by paramat
Sat May 27, 2017 22:44
 
Forum: News
Topic: 0.4.16 feature freeze, please help by testing
Replies: 21
Views: 546

Re: 0.4.16 feature freeze, please help by testing

> when I went to switch back to the last server i was using, the map locked up and I was not able to use due to a DB change of somesorts. WOW. Yes expected, there was a map format increase recently which means once you use a world in a server on a recent verison of MT you cannot then use that world ...
by paramat
Sat May 27, 2017 21:29
 
Forum: News
Topic: 0.4.16 feature freeze, please help by testing
Replies: 21
Views: 546

0.4.16 feature freeze, please help by testing

We entered feature freeze on 21st May, release is due on 4th June but that depends on any bugs that need fixing. We need your help now to test the latest versions of MTEngine and MTGame. The quality of the 0.4.16 release depends on this. It would be helpful if you try out and test the new features w...
by paramat
Fri May 26, 2017 16:45
 
Forum: News
Topic: 0.4.16 feature freeze, please help by testing
Replies: 21
Views: 546

Re: Request for donations for my development work

500 commits, and only a few weeks of money left :)
Thanks so much to those who donated, there are some very generous people out there.
by paramat
Thu May 25, 2017 21:24
 
Forum: General Discussion
Topic: Request for donations for my development work
Replies: 43
Views: 3903

Re: [Mod] Snow, rain, clouds (with sound) [0.5.1] [snowdrift

> Does every non-mg6 will match automaticly these parametrers? Yes, if you have not altered the MT engine's biome heat and/or humidiy noises. The comment is there in case you alter the MT engine's biome heat and/or humidity noises using .conf or advanced settings. By default, MT engine biome heat an...
by paramat
Thu May 25, 2017 18:45
 
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [0.5.1] [snowdrift]
Replies: 70
Views: 17807

Re: Attention those using glass nodes as liquid tanks

> paramat, is it possible to make connected tanks work vertically too, eventually? That would be quite complex as you need to search up and down and detect vertical dimensions. Horizontally naturally works with almost no effort. You could do this with Lua code in a mod setting param2 according to po...
by paramat
Thu May 25, 2017 18:27
 
Forum: News
Topic: Attention those using glass nodes as liquid tanks
Replies: 25
Views: 1022

Re: [Mod] Above sea level pools [0.1.1] [highlandpools]

This mod needs updating for new nodes and new biomes, the stuff it removes needs updating. This works by filling an already-existing depression with water using a flood-fill method (which is why it can be very slow). So a shallow depression still gets filled. Maybe it could be edited to only fill de...
by paramat
Thu May 25, 2017 18:21
 
Forum: Mod Releases
Topic: [Mod] Above sea level pools [0.1.1] [highlandpools]
Replies: 8
Views: 4925

Re: [Mod] Lakes above sealevel [bergsee]

https://forum.minetest.net/viewtopic.php?f=11&t=8400

I need to update this for latest MT but should work in mgv6.
by paramat
Tue May 23, 2017 18:59
 
Forum: Old Mods
Topic: [Mod] Lakes above sealevel [bergsee]
Replies: 9
Views: 1555

Re: [Mod] Mountain Climbing [handholds]

Yeah the author is aware of that issue. I suggest adding an 'on destruct' function to climb air so that if it is removed it also removes any surrounding handholds and returns them to normal stone/ice.
by paramat
Sat May 20, 2017 12:38
 
Forum: Mod Releases
Topic: [Mod] Mountain Climbing [handholds]
Replies: 27
Views: 1228

Re: Attention those using glass nodes as liquid tanks

Erm, there are questions in this thread that are all answered in the 3rd post.
Not a prank, it was a feature added by RealBadAngel years ago and never properly documented.
by paramat
Sat May 20, 2017 12:34
 
Forum: News
Topic: Attention those using glass nodes as liquid tanks
Replies: 25
Views: 1022

Re: [Help request] A few doubts about how things work on Min

Thanks. These trees are not 2 nodes tall, only the trunk and branches are. It seems from what you write the root is only extending 1 node into the ground as is normal. The tree tops are normal so the trunk seems to be reduced in height, weird, it's not intentional. Are you using MT Game or another s...
by paramat
Sat May 20, 2017 12:23
 
Forum: General Discussion
Topic: [Help request] A few doubts about how things work on Minetes
Replies: 5
Views: 169

Re: 6 blocks = 4 stairs? That's bad math.

Stairs redo may not use the improved recipe that is in MTGame.
by paramat
Thu May 18, 2017 08:26
 
Forum: Bugs and Problems
Topic: 6 blocks = 4 stairs? That's bad math.
Replies: 6
Views: 139

Re: [Help request] A few doubts about how things work on Min

If you got a sapling from a bush it will grow a bush. Get a sapling from a tree. Maybe post a screenshot of your 'midget trees'. The wait for trees or bushes to grow is normal, trees take roughy 2 MT days, bushes 1 MT day. Node highlighting can be changed in the basic settings menu, select 'box' ins...
by paramat
Thu May 18, 2017 08:21
 
Forum: General Discussion
Topic: [Help request] A few doubts about how things work on Minetes
Replies: 5
Views: 169

Re: [Modpack] Self Organizing Systems

Interesting work.
by paramat
Thu May 18, 2017 08:18
 
Forum: WIP Mods
Topic: [Modpack] Self Organizing Systems
Replies: 18
Views: 551

Re: skytest version 1.2 official release

Yes i know you came up with the name independently and i now see minermoder27 is fine with you using that name, so sorry, don't worry about changing the repo or mod filename, that would be disruptive for you anyway. However for the forum it is best to not give the impression yours is 'official' as t...
by paramat
Tue May 16, 2017 23:10
 
Forum: WIP Mods
Topic: skytest version 1.2
Replies: 27
Views: 575

Re: How to prevent players from building pillars?

Get some more considerate players.
by paramat
Tue May 16, 2017 22:45
 
Forum: General Discussion
Topic: How to prevent players from building pillars?
Replies: 17
Views: 373

Re: Post your videos!

You can trap using any low-height walkable nodebox, this will happen in stable MT too.
by paramat
Tue May 16, 2017 22:44
 
Forum: General Discussion
Topic: Post your videos!
Replies: 485
Views: 27548

Re: Extruded drawtypes

it should be optionnal for people with good computers. No. The look would be distinctively different for different rigs and subgame mkaers would have to have two looks in mind when creating. In this case it should be all or nothing I believe. Yes it would of course be optional, just as our shaders ...
by paramat
Tue May 16, 2017 22:35
 
Forum: Feature Discussion
Topic: Extruded drawtypes
Replies: 26
Views: 939

Re: skytest version 1.2 official release

RSLRedstonier please can you rename this thread to not state 'official release', because you both have the same name for your mods and that suggests yours is the original. It would also be considerate to rename or restart your repo too to remove 'official release'.
by paramat
Tue May 16, 2017 22:21
 
Forum: WIP Mods
Topic: skytest version 1.2
Replies: 27
Views: 575

Re: [mod] Miniclime [release][indev]

I use collision removal.
by paramat
Tue May 16, 2017 22:10
 
Forum: WIP Mods
Topic: [mod] Miniclime [release][indev]
Replies: 12
Views: 427

Re: Extruded drawtypes

I have seen many people say that terasology is almost unplayable with effects enabled. It tends to look 'good' in screenshots (and many enthuse over the screenshots alone) but playing it is very different. Maybe terasology is not a good example.
by paramat
Mon May 15, 2017 03:11
 
Forum: Feature Discussion
Topic: Extruded drawtypes
Replies: 26
Views: 939

Re: Post your mapgen questions here (modding or engine)

Maybe use 'gennotify'? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3580 Use that in an 'on generated' function to get a list of positions of all decorations placed. Maybe there is a way to get the decoration id for the decoration with the node timer so that you can select the c...
by paramat
Sat May 13, 2017 22:10
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 307
Views: 5820

Re: [Mod] Snow, rain, clouds (with sound) [0.5.1] [snowdrift

Mgv6 does not use the Biome API so uses a differerent set of noises for heat and humidity.
I could add mgv6 support but choose not to because i find it boring so i cannot be bothered.
by paramat
Sat May 13, 2017 21:58
 
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [0.5.1] [snowdrift]
Replies: 70
Views: 17807

Re: Extruded drawtypes

... a feature that seems to have been forgotten, which I'd really like to see revived under some form. It was one of the things RealBadAngel had been working on, before the unfortunate event of his death occurred. From what I understand, the problem was that this required new drawtype definitions, ...
by paramat
Sat May 13, 2017 21:48
 
Forum: Feature Discussion
Topic: Extruded drawtypes
Replies: 26
Views: 939

Re: Topic move requests

Hi, if possible i would like these mod threads deleted, all these mod repos have been deleted at Github. They were all old mods of mine which were very out of date, not maintained, not well-functioning in latest MT. https://forum.minetest.net/viewtopic.php?f=11&t=7701 https://forum.minetest.net/...
by paramat
Wed May 10, 2017 05:28
 
Forum: Mod Releases
Topic: Topic move requests
Replies: 9
Views: 16404
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