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Re: [mod]Luscious[luscious]

^ Correct. We do intend to add 'get heat / humidity / biome at point', i started the PR but am stuck. With that perhaps you won't need to store heat / humidity data. Before people get their hopes up, engine issues aside, this won't be suitable for, and probably not possible in, MTG for various reaso...
by paramat
Fri Nov 24, 2017 01:06
 
Forum: WIP Mods
Topic: [Mod] Luscious [luscious]
Replies: 25
Views: 413

Re: Post your mapgen questions here (modding or engine)

Wuzzy if you don't rotate the schematic and the chest does not have a chance of placement, then you know where it is from it's position in the schematic, add relative position of chest from schematic minimum point, to placement position. However if rotated or if there is a chance of placement, 'find...
by paramat
Fri Nov 24, 2017 00:22
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 420
Views: 11686

Re: Worldgen LUA Memory Error?

If you're on Linux and you want to use mods, you're better off not using LuaJIT, due to this memory issue.
by paramat
Fri Nov 24, 2017 00:10
 
Forum: Bugs and Problems
Topic: Worldgen LUA Memory Error?
Replies: 6
Views: 154

Re: World size

> Decide that I don't want to change the mapgen

Ok. MT doesn't change the mapgen for a world, it's designed specifically to not do that, if it changed you did something wrong or caused it. The setting isn't ignored.
by paramat
Fri Nov 24, 2017 00:05
 
Forum: General Discussion
Topic: World size
Replies: 46
Views: 1009

Re: [Mod] Snow, rain, clouds (with sound) [0.5.1] [snowdrift

Also, the number of drops or flakes is set very low, i find these can be quadrupled without issues on a mid-power machine.
by paramat
Thu Nov 23, 2017 23:56
 
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [0.5.1] [snowdrift]
Replies: 81
Views: 20860

Re: Multicolor lighting

True coloured light is unlikely or very distant. Nevertheless it should be a goal to be working towards. It's not reallly something you 'work towards' over a long period of time, if it's decided on it will be done. It's doubtful whether we 'should'. It's been discussed deeply many times and never d...
by paramat
Tue Nov 21, 2017 00:20
 
Forum: Feature Discussion
Topic: Multicolor lighting
Replies: 6
Views: 311

Re: [0.4.12-dev] Mapgen news

Best discuss in https://forum.minetest.net/viewtopic.php?f=47&t=15272
I don't maintain this topic anymore.
by paramat
Tue Nov 21, 2017 00:09
 
Forum: News
Topic: [0.4.12-dev] Mapgen news
Replies: 30
Views: 3004

Re: World size

You can change mapgens by editing map_meta.txt, inevitably that will cause disconinuous terrain. You already had discontinuities in mgv6? Mgv6 has always been stable so perhaps a bug or you changed something n map_meta.txt. > Anyway, why does the game decide it for me? Decide what? > If I don't want...
by paramat
Tue Nov 21, 2017 00:07
 
Forum: General Discussion
Topic: World size
Replies: 46
Views: 1009

Re: [Mod] Snow, rain, clouds (with sound) [0.5.1] [snowdrift

No, but if necessary you can cause constant precipitation by altering parameters in the init.lua file.
By default it will not precipitate in deserts.
by paramat
Mon Nov 20, 2017 23:58
 
Forum: Mod Releases
Topic: [Mod] Snow, rain, clouds (with sound) [0.5.1] [snowdrift]
Replies: 81
Views: 20860

Re: World size

I've tried if first time somewhere aroud .14 and now at .16. Both times spawned in the rocky caverns and rivers nearby, nothing more. To be clear, you mean bare grey stone terrain and water only? Yes you need a version of MTG that matches the engine version, and make sure to select MTG for that mgv...
by paramat
Sat Nov 18, 2017 19:44
 
Forum: General Discussion
Topic: World size
Replies: 46
Views: 1009

Re: Post your mapgen questions here (modding or engine)

Maybe i should add the ability to have a fixed stratum thickness instead of requiring a noise for that, yes i think so.
by paramat
Sat Nov 18, 2017 19:39
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 420
Views: 11686

Re: Lua OOM errors

What Krock wrote, don't use LuaJIT and/or apply the memory use optimisations.
by paramat
Sat Nov 18, 2017 02:05
 
Forum: Modding Discussion
Topic: Lua OOM errors
Replies: 7
Views: 184

Re: Multicolor lighting

True coloured light is unlikely or very distant.
by paramat
Sat Nov 18, 2017 01:53
 
Forum: Feature Discussion
Topic: Multicolor lighting
Replies: 6
Views: 311

Re: World size

I've tried v7 a couple of times and it generated rocky and watery lands without a single tree in the view range What version of MT? Mgv7 has had a complete set of biomes for 2 years now and has far richer biomes and far more interesting terrain than Mgv6. If you're referring to recent Mgv7 then yes...
by paramat
Sat Nov 18, 2017 01:41
 
Forum: General Discussion
Topic: World size
Replies: 46
Views: 1009

Re: Post your mapgen questions here (modding or engine)

Here's an example: minetest.register_ore({ ore_type = "stratum", ore = "default:meselamp", wherein = {"default:stone"}, clust_scarcity = 1, y_min = -8, y_max = 72, noise_params = { offset = 32, scale = 16, spread = {x = 256, y = 256, z = 256}, seed = 90122, octaves = 3,...
by paramat
Sat Nov 18, 2017 01:26
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 420
Views: 11686

Re: [Mod] CUTE CUBIC MOBS 2 [ccmobs]

The mob design is good and suitable for MT, unlike most mob mods.

How did you discover that nodeboxes could be used to create mobs? The seeming need for models always put me off creating mobs other than stretched cubes.
by paramat
Sat Nov 18, 2017 00:59
 
Forum: WIP Mods
Topic: [Mod] CUTE CUBIC MOBS 2 [ccmobs]
Replies: 21
Views: 1110

Re: Announcing #minetest-mod-dev

> Since there was no open modding-related channel before

Not so, #minetest is already the channel used for MT modding discussion, and is logged, why not use that?
by paramat
Mon Nov 13, 2017 21:04
 
Forum: Modding Discussion
Topic: Announcing #minetest-mod-dev
Replies: 9
Views: 311

Re: [Mod] Advanced NPC (WIP) [advanced_npc]

Thanks, if used you will of course be credited.
I know that male1 and female1 come from another mod.
by paramat
Mon Nov 13, 2017 20:12
 
Forum: WIP Mods
Topic: [Mod] Advanced NPC (WIP) [advanced_npc]
Replies: 66
Views: 3562

Re: Post your mapgen questions here (modding or engine)

> Is it possible to disable water on floatlands? I don't want to have water because it is buggy Yes by clearing and reregistering the floatland biome registrations (they are in a separated function in default/mapgen.lua). We now have an API for clearing single biomes. Or in 0.4.16 stable clear all r...
by paramat
Mon Nov 13, 2017 20:03
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 420
Views: 11686

Re: World size

Beinion, use latest MT, there are 2 new mapgens with larger oceans (Valleys and Carpathian).
All other mapgens have oceans limited to around 500 nodes by default, but you can configure terrain to be of any scale you want.
by paramat
Mon Nov 13, 2017 19:44
 
Forum: General Discussion
Topic: World size
Replies: 46
Views: 1009

Re: [discussion]Technical notes on how to defeat(*) oredetec

Because the vast majority of MT users cannot break styrofoam. CSM flavours were added to 0.5.0dev (as it is called now) as a way to restrict CSM. Note that old clients can bypass flavour restrictions, so these will only be enforceable in 0.5.0 where all clients must be 0.5.0 also. Another good reaso...
by paramat
Mon Nov 13, 2017 19:36
 
Forum: Client-side modding
Topic: [discussion]Technical notes on how to defeat(*) oredetect
Replies: 81
Views: 2044

Re: Is it possible to blend biome Y borders?

If i could work out how i would, but there are difficulties. I'll keep it in mind though.
by paramat
Mon Nov 13, 2017 19:29
 
Forum: Modding Discussion
Topic: Is it possible to blend biome Y borders?
Replies: 12
Views: 360

Re: mgv6 - no silver sand?

Mgv6 is our oldest mapgen, it doesn't use the Biome API and has simple hardcoded biomes, we don't change it because we promise to support and not break old worlds.
All other mapgens use the same set of biomes.
by paramat
Mon Nov 13, 2017 19:26
 
Forum: Bugs and Problems
Topic: mgv6 - no silver sand?
Replies: 6
Views: 178

Re: [CHEAT] get meta from nodes [getmeta]

Some mods or subgames may not have hidden metadata. A cheat mod is not acceptable just because there is a way to protect yourself against one. Seems like a mod designed to try and get around forum rules, plus it's labelled 'cheat', which suggests a server use. Note: "... regardless of their cla...
by paramat
Mon Nov 13, 2017 19:18
 
Forum: Client-side modding
Topic: [closed] get info from nodes & items [V2] [getmeta]
Replies: 8
Views: 249
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