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Maybe you can make the cost of iron increasingly higher. For example, the first bookmark (usually one's house) can be cheap...say, around 10 iron at worst. For the next couple bookmarks, the price could rise to 20, 30, 50, etc. until the 99 mark is reached. From there, the price will remain at 99 st...
by terminalerror
Mon Feb 18, 2013 06:18
 
Forum: Old Mods
Topic: [Mod] User-Settable Bookmarks [0.0] [bookmarks_0gb_us]
Replies: 24
Views: 5684

The texture is scary.
by terminalerror
Mon Nov 26, 2012 04:28
 
Forum: Mod Releases
Topic: [Mod] Superpickaxe [superpick]
Replies: 15
Views: 8503

Can you do anything with it? Maybe there could be a fertilizer mod made out of rotten papyrus?
by terminalerror
Mon Nov 26, 2012 04:27
 
Forum: Mod Releases
Topic: [Mod] Giant Mushroom/ Mushrooms [riesenpilz]
Replies: 51
Views: 19541

Nice textures. Are the tools crafted from desert stone or desert cobble?
by terminalerror
Fri Nov 16, 2012 18:07
 
Forum: Mod Releases
Topic: [Mod] More Useful Deserts [4] [desert_uses]
Replies: 22
Views: 13476

Nice! But why are there two cancel buttons? You should only need one forthe exchange to quit...
by terminalerror
Fri Nov 16, 2012 18:06
 
Forum: Mod Releases
Topic: [Mod] Exchange [0.1] [exchange]
Replies: 12
Views: 8231

Why does stone do the same damage as steel?
by terminalerror
Tue Nov 13, 2012 06:08
 
Forum: Mod Releases
Topic: [Mod] Armor and Weapons [armor]
Replies: 14
Views: 10781

prof-turbo wrote:why do you don't add sounds now?

That would result in burst eardrums.
by terminalerror
Sat Nov 10, 2012 19:35
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.2] [nuke]
Replies: 133
Views: 100305

sapier wrote:to disable mobs you need to restart game too!

Is it possible to disable mods ingame without restarting? It seems as if you could automatically do a /clearobjects after you disable a mob to get rid of those "unknown object" floating thingies.
by terminalerror
Sat Nov 10, 2012 19:33
 
Forum: Old Mods
Topic: [Mod] MOB Framework Settings [0.0.4] [mobf_settings]
Replies: 17
Views: 10707

Nice mod. Maybe you should make countertops (just an idea).
by terminalerror
Sat Nov 10, 2012 19:25
 
Forum: WIP Mods
Topic: [Mod]Igneous rocks Mod[0.2][Granite]
Replies: 15
Views: 4644

You really do mean "giant"! I don't think mushrooms bigger than trees are possible, but you might have convinced me.
by terminalerror
Sat Nov 10, 2012 19:24
 
Forum: WIP Mods
Topic: 
Replies: 6
Views: 1710

qwrwed wrote:What is cocoa used for? Neither the beans nor seeds are edible or plantable.

I think it's supposed to support rubenwardy's food mod.
by terminalerror
Thu Nov 08, 2012 04:35
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 211670

sky wrote:Why this is only a mod that adds two new blocks what you dont know how blocks look ???

If you add a mod, most people expect screenshots...
by terminalerror
Thu Nov 08, 2012 04:33
 
Forum: WIP Mods
Topic: [Mod] More Sandstone [sandstone] UPDATED TEXUTRE
Replies: 8
Views: 2038

Don't forget "/grant singleplayer all" if you're playing alone.
by terminalerror
Thu Nov 08, 2012 03:22
 
Forum: General Discussion
Topic: How to use commands?
Replies: 3
Views: 599

This sounds familiar.
by terminalerror
Thu Nov 08, 2012 03:21
 
Forum: WIP Mods
Topic: creeper mod
Replies: 2
Views: 1553

GloopMaster wrote:Gem setup changed to Ruby, Sapphire, Emerald, Amethyst, and Topaz. Listed in order of depth needed to dig.

The gem names sound like Pokemon games.
by terminalerror
Thu Nov 08, 2012 02:09
 
Forum: Mod Releases
Topic: [Mod] Encrustable Gems [gems]
Replies: 18
Views: 10556

nomohakon wrote:Trees with roots.

Like version 3.1's jungle trees?
by terminalerror
Wed Nov 07, 2012 17:59
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2053
Views: 266387

There should be a bazooka mod. Simply because bazookas are awesome.
by terminalerror
Sun Nov 04, 2012 22:29
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2053
Views: 266387

playzooki wrote:Thank you. FaBI was quite sympathetic about it.
SUGGESTION:
Instead of the current lava mod, why not have a lava privellige where you can only place lava if you have it?


That would be nice. Only admins would be able to place lava (or even have lava).
by terminalerror
Sat Nov 03, 2012 21:29
 
Forum: Servers
Topic: [0.4.3] LandMine's Server [Creative Mode] [OFFLINE] [DOWNLOAD MAP]
Replies: 79
Views: 17868

Methinks your links are broken...
by terminalerror
Sat Nov 03, 2012 21:26
 
Forum: WIP Mods
Topic: [RTMMP] Watermelon
Replies: 5
Views: 2319

Awesome. Could you make a letter passcode too?
by terminalerror
Sat Nov 03, 2012 21:24
 
Forum: Mod Releases
Topic: [Mod] Mesecon digicode [0.2] [digicode]
Replies: 18
Views: 8128

Maybe you should add a sniper.
by terminalerror
Sat Nov 03, 2012 21:19
 
Forum: WIP Mods
Topic: [MOD] Gun mod!
Replies: 43
Views: 27165

Can you make them any thicker, say like 5 pixels thick? You can change it yourself: --- 3d_player/init.lua 2012-11-03 14:09:51.542665223 +0100 +++ 3d_player_thick/init.lua 2012-11-03 14:09:18.406664423 +0100 @@ -40,7 +40,7 @@ for i=1,#pix do if pix[i][j] == 1 then local y = (i-16)*-1+1 local x = j-...
by terminalerror
Sat Nov 03, 2012 21:17
 
Forum: Old Mods
Topic: [Mod] 3D Players [3d_player]
Replies: 49
Views: 15819

Great, more fruit! Just apples were pretty darn boring, and apples were scarce in the default game, too. By the way, bananas grow in huge clumps (like this) ...I don't know how you would implement that...
by terminalerror
Sat Nov 03, 2012 21:13
 
Forum: Mod Releases
Topic: [Mod] Fruits on trees [fruitontrees]
Replies: 13
Views: 8553

sky wrote: I want a mod that allows upgrading tools

Have you checked out ashenk69's specialties mod?
by terminalerror
Sat Nov 03, 2012 21:06
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2053
Views: 266387

Are mirrors possible in minetest? Or perhaps cars? They would seem impossible to code in Lua...
by terminalerror
Fri Nov 02, 2012 17:17
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2053
Views: 266387
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