Search found 2116 matches
- Sun Jan 10, 2021 18:46
- Forum: General Discussion
- Topic: Import a 3D model as blocks
- Replies: 4
- Views: 444
- Sun Jan 10, 2021 17:39
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9919
- Views: 1303988
Re: Post your screenshots!
... I just see large termite hills LOL They look quite fascinating, I will say. I manually built these kinds of buildings a long time ago and thought that they look very different to common houses, so I decided to write code to create them automatically. It is possible to change the thickness: http...
- Sat Jan 09, 2021 18:50
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9919
- Views: 1303988
Re: Post your screenshots!
https://forum.minetest.net/download/file.php?mode=view&id=23593 https://forum.minetest.net/download/file.php?mode=view&id=23594 They are hollow in the inside and there is a bug somewhere in my code which causes some holes: https://forum.minetest.net/download/file.php?mode=view&id=23592
- Fri Nov 13, 2020 19:01
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9919
- Views: 1303988
Re: Post your screenshots!
- Sat Nov 07, 2020 19:43
- Forum: General Discussion
- Topic: minetest windows xp
- Replies: 10
- Views: 613
Re: minetest windows xp
Perhaps it is possible to run Minetest in a GNU/Linux based Operating System running in a Virtual Machine.
- Sat Nov 07, 2020 19:30
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9919
- Views: 1303988
Re: Post your screenshots!
The buildings are automatically generated since 2017. There is a bug which occasionally causes holes in the roof (see behind the text): https://forum.minetest.net/download/file.php?mode=view&id=23054 https://forum.minetest.net/download/file.php?mode=view&id=23055 The ruin hut does not yet ha...
- Tue Oct 13, 2020 14:29
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9919
- Views: 1303988
- Sun Sep 06, 2020 16:36
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2120
- Views: 302395
Re: Post your mod requests/ideas here
I haven't read the rest of this thread, but why doesn't minetest have wings? ... because it's a dog. 8^) I assume Jastiv means a wings mod. I think I have seen a wings mod for Minetest somewhere, but I'm not sure. I know that there exists an UFO, helicopter, plane, jet backpack and flying carpet mod.
- Wed Sep 02, 2020 10:21
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.2] [protector]
- Replies: 287
- Views: 55917
Re: [Mod] Protector Redo [3.2] [protector]
minetest.is_protected is called by mods, so the position argument may be invalid. A mod could, for example, pass coordinates which are outside the map to test if it should set a node there. In minetest.set_node the coordinates then overflow and are suddenly inside the map, as mentioned in that issue...
- Sun Aug 23, 2020 16:51
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9919
- Views: 1303988
Re: Post your screenshots!
Holy crud! That is just nasty! Somebody scrub my eyes out. :) Can we declare this to be a new, great, art-like game and be done with it? It certainly looks crazy enough and is most likely also intresting from the coding perspective (getting the textures properly aligned). At the same time it is ver...
- Fri Aug 21, 2020 18:48
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9919
- Views: 1303988
- Sat Aug 08, 2020 09:10
- Forum: Modding Discussion
- Topic: Threading Lua API
- Replies: 6
- Views: 338
Re: Threading Lua API
I have created the function_delayer mod: https://github.com/HybridDog/function_delayer It is some kind of scheduler which allows the modder to queue functions' executions so that the players do not notice a lag. For example, I use it for a TNT mod where, when a lot of TNT nodes should explode all at...
- Fri Aug 07, 2020 09:59
- Forum: Problems
- Topic: Are there some new Clients NOT sending playername ?
- Replies: 19
- Views: 725
Re: Are there some new Clients NOT sending playername ?
I assume the player existence check is missing in the function passed to minetest.after in hud.player_event:
http://gitea.minetest.one/Server_Asia_T ... ns.lua#L23
http://gitea.minetest.one/Server_Asia_T ... ns.lua#L23
- Mon Aug 03, 2020 16:04
- Forum: Problems
- Topic: Are there some new Clients NOT sending playername ?
- Replies: 19
- Views: 725
Re: Are there some new Clients NOT sending playername ?
As far as I know, the player name should always be a string.
Do you have longer backtraces of the crash messages?
Do you have longer backtraces of the crash messages?
- Mon Aug 03, 2020 15:55
- Forum: Modding Discussion
- Topic: Help needed for multiply mods/codes
- Replies: 5
- Views: 272
Re: Help needed for multiply mods/codes
Only multiplayer/when singleplayer shut down world with the msg or something like an error I don't understand this request. Could you write it in other words? I want that the game is only multiplayer and not singleplayer. So if you start a world with the game in singleplayer that it will shut it se...
- Sun Aug 02, 2020 09:01
- Forum: Problems
- Topic: Are there some new Clients NOT sending playername ?
- Replies: 19
- Views: 725
Re: please explain the reason getting in this (lua)if ...
Where can I find the better hud mod?
- Sun Aug 02, 2020 08:54
- Forum: Modding Discussion
- Topic: Disable/enable hotbar
- Replies: 1
- Views: 171
Re: Disable/enable hotbar
Maybe you can use player:hud_set_hotbar_itemcount(1)
- Sun Aug 02, 2020 08:46
- Forum: Modding Discussion
- Topic: Free/Libre art in the Creative Commons (including public domain)
- Replies: 3
- Views: 228
Re: Free/Libre art in the Creative Commons (including public domain)
Wikimedia Commons has many CC0 images (ca. 4 million): https://commons.wikimedia.org/wiki/Category:CC-Zero https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/%22%27Umar_Walks_around_Fulad_Castle%2C_Meets_a_Foot_Soldier_and_Kicks_Him_to_the_Ground%22%2C_Folio_from_a_Hamzanama_%28The_Adventures...
- Sun Aug 02, 2020 08:37
- Forum: Modding Discussion
- Topic: Show different skins to different clients
- Replies: 1
- Views: 156
Re: Show different skins to different clients
As far as I know, this is not possible with mods, but changing the source code of the server Minetest program could work.
- Sun Aug 02, 2020 08:28
- Forum: Modding Discussion
- Topic: Help needed for multiply mods/codes
- Replies: 5
- Views: 272
Re: Help needed for multiply mods/codes
Only multiplayer/when singleplayer shut down world with the msg or something like an error I don't understand this request. Could you write it in other words? a world generator which always makes the same type of world (mostly making the spawn) (Almost) all map generators always make the same map i...
- Fri Jul 31, 2020 21:07
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1556
- Views: 527387
Re: [Mod] Technic [0.4.16-dev] [technic]
The hv_nuclear_reactor_core_active does not have a on_blast, so maybe it is possible to remove it with TNT.
- Sat Jul 18, 2020 14:53
- Forum: WIP Mods
- Topic: [Mod] Doctor Who Mobs [0.0.1] [drwho_mobs]
- Replies: 4
- Views: 377
Re: [Mod] Doctor Who Mobs [0.0.1] [drwho_mobs]
There already exists a weeping angel mod: viewtopic.php?t=10766
- Thu Jul 09, 2020 18:38
- Forum: Feature Discussion
- Topic: Blurry shader/effect?
- Replies: 8
- Views: 1142
Re: Blurry shader/effect?
Instead of simply making the image blurry, Minetest could render in a lower resolution and then upscale it with a blurring filter. This would improve the performance as a side effect to the blurring.
- Thu Jul 09, 2020 18:32
- Forum: Feature Discussion
- Topic: Implementing shadows and light culling in the existing lightmap compilator
- Replies: 2
- Views: 430
Re: Implementing shadows and light culling in the existing lightmap compilator
I think the light calculation is in voxelalgorithms.cpp and is implemented as something like a Breadth First Search. First all light sources are added to the LightQueue. Then the loop repeatedly uses the LightQueue::next to get one of the brightest not-yet-walked lighting positions and adds neighbou...
- Sun Jul 05, 2020 18:49
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9919
- Views: 1303988
Re: Post your screenshots!
No oversampling (default minetest): https://user-images.githubusercontent.com/3192173/86519540-f0c4d200-be3b-11ea-830d-d70e2d946c46.png SSAA with linear downscaling: https://user-images.githubusercontent.com/3192173/86519539-ef93a500-be3b-11ea-959d-c2f1a232790f.png SSAA with my implementation of the...