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Re: Post your screenshots!

Image
by Hybrid Dog
Mon Mar 30, 2020 20:52
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9352
Views: 1153653

Re: Post your code!

https://forum.minetest.net/download/file.php?mode=view&id=21419&sid=f7f369a6bcb15314023ceafda08bb74d ---------------------- Config -------------------------------------------------- -- rmin has to be >= zinz * 4 - 2 local rmin = 23 local rmax = 39 local zinz = 3 local roomheight = 5 -------...
by Hybrid Dog
Mon Mar 23, 2020 18:51
 
Forum: General Discussion
Topic: Post your code!
Replies: 47
Views: 4549

Re: [Mod] Item magnet and in-world node drops [item_drop]

The first parameter passed to minetest.inventorycube is nil. ("attempt to index local 'img1' (a nil value)") https://github.com/minetest/minetest/blob/0e88176db8ce9f3fb631feb56bdd29d4ada054f5/builtin/game/item.lua#L18-L25 img1 is top from there: https://github.com/minetest-mods/item_drop/b...
by Hybrid Dog
Sat Mar 07, 2020 18:17
 
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 56
Views: 18805

Re: Items stackable by 100 ?

Why not just create a mod to do it—something like this? init.lua: minetest.register_on_mods_loaded(function() for name,def in pairs(minetest.registered_nodes) do if def.stack_max == 99 then minetest.override_item(name, {stack_max = 100}) end end end) mod.conf: name = (name of mod) description = Cha...
by Hybrid Dog
Thu Feb 27, 2020 09:52
 
Forum: Feature Discussion
Topic: Items stackable by 100 ?
Replies: 117
Views: 11973

Re: Post your videos!

Without a CSM where the user controls the actual encryption, this isn't really giving the user much security. However, it is a killer way to grant other players access to a safe and share them. I didn't check if other players that know the code can change the combination, but, that's not a big deal...
by Hybrid Dog
Wed Feb 26, 2020 19:43
 
Forum: General Discussion
Topic: Post your videos!
Replies: 931
Views: 115530

Re: Post your screenshots!

Image
Image
by Hybrid Dog
Wed Feb 26, 2020 14:12
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9352
Views: 1153653

Re: [discussion] show your models

Does this count as models? modelsynth_v0 return {["num_labels"] = 9, ["nodeids"] = {[2] = "default:cobble", [126] = "air", [44] = "default:wood"}, ["labels"] = {{126, 44, 44}, {126, 2, 2}, {44, 44, 126}, {2, 2, 126}, {126, 126, 44}, {44, 12...
by Hybrid Dog
Tue Feb 25, 2020 14:20
 
Forum: General Discussion
Topic: [discussion] show your models
Replies: 67
Views: 5637

Re: [Map] Karsthafen - Diskussionsthread

Ich habe auf dem Zegaton Server unsichtbare Lichtblöcke verwendet. Wenn ich mich richtig erinnere, sind, nachdem das Mod zu dem diese Blöcke gehören aktualisiert wurde, meine platzierten Lichtblöcke verschwunden. Meiner Meinung nach ist es besser, Lichtblöcke, die zur Umgebung passen, statt unsicht...
by Hybrid Dog
Mon Feb 24, 2020 19:54
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 389
Views: 41926

Re: open MT-Skin Database

Miniontoby wrote:I saw that the 3d view now does work […]

The model disappears if I scroll on the touchpad.
by Hybrid Dog
Wed Feb 12, 2020 20:06
 
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 247
Views: 55831

Re: [Map] Karsthafen - Diskussionsthread

Ich wünschte man könnte die Berechnung der Lichtdurchlässigkeit der Bauteile ganz deaktivieren, dann wären große Räume kein Problem. Falls du shader verwendest, kannst du in shaders/nodes_shader/opengl_fragment.glsl einfach die Multiplikation mit dem Helligkeitswert gl_Color.rgb entfernen. Dann gib...
by Hybrid Dog
Wed Feb 12, 2020 20:02
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 389
Views: 41926

Re: Post your code!

joe7575 wrote:
v-rob wrote:Doesn't Lua have built-in bitwise operators?

Lua v5.3 has, Lua v5.1 not. Unfortunately, Minetest uses v5.1

Luajit has bit operators, too. http://luajit.org/extensions.html
by Hybrid Dog
Mon Feb 10, 2020 08:50
 
Forum: General Discussion
Topic: Post your code!
Replies: 47
Views: 4549

Re: [Map] Karsthafen - Diskussionsthread

Bei größeren Räumen habe ich immer wieder Probleme mit der Ausleuchtung. Deshalb überlege ich zurzeit ob ich nicht einen kleinen Mod mit unsichtbaren Lampen hinzufügen soll. Was meint Ihr dazu? Oder habt Ihr andere Ideen zur Lösung des Beleuchtungsproblems? Ich habe auf dem Zegaton Server unsichtba...
by Hybrid Dog
Tue Feb 04, 2020 07:50
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 389
Views: 41926

Re: Forum is now hosted by celeron55 (report issues here)

The markdown format could be useful on the forum because I could copy-paste comments with links and pictures from github issues.
Typing an url would also be easier (I use the qwertz keyboard mapping).
https://www.phpbb.com/community/viewtopic.php?t=2499776
by Hybrid Dog
Tue Feb 04, 2020 07:38
 
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 102
Views: 34047

Re: [Modpack] DevToys [devtoys]

Fyi, I've created/collected lots of mods for development and regular playing; maybe some of them could be of interest for you, too, e.g. the luacmd mod. The whole folder of cloned mods takes ca. 7 MB. I've called it "akomfort" modpack: If you want to get or update the modpack, you can use ...
by Hybrid Dog
Sun Jan 26, 2020 16:20
 
Forum: WIP Mods
Topic: [Modpack] DevToys [devtoys]
Replies: 9
Views: 654

Re: [Mod] Painting [0.8] [painting]

Linux Minti 19.02 Cinnamom, Minetest 5.1, Painting .8 Hi, I'd like to use this mod, but doesn't appear anything in the inventory (unified inventory).... And: is there one way to add this painting feature to a block? (with all the "dyes" background color) thanks EDIT: maybe there is a simi...
by Hybrid Dog
Sun Jan 12, 2020 10:29
 
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 47
Views: 17725

Re: Post your code!

orwell wrote:Hey, you didn't post the actual code...

It is there now (probably the post was edited).



There is code and documentation for a Priority Queue and more: https://github.com/minetest/minetest/pull/7683/files
Testing has shown that a Binary Heap is faster than the Pairing Heap in practice in lua(jit).
by Hybrid Dog
Fri Jan 10, 2020 21:28
 
Forum: General Discussion
Topic: Post your code!
Replies: 47
Views: 4549

Re: [DEV] The horrifying "rebase needed"

Rebases are required when conflicts happen, and by default conflicts are detected even when trivial changes happen at the same place, e.g. a comment is changed in the master branch. There exists software which can resolve conflicts based on the code semantic. It could reduce the number of manual reb...
by Hybrid Dog
Fri Nov 08, 2019 09:39
 
Forum: Partly official engine development
Topic: [DEV] The horrifying "rebase needed"
Replies: 18
Views: 2621

Re: [Mod] Item magnet and in-world node drops [item_drop]

Ore drops should work now.
https://github.com/minetest-mods/item_d ... c7b76c9add
Thanks for discovering this bug.
by Hybrid Dog
Thu May 16, 2019 09:37
 
Forum: Mod Releases
Topic: [Mod] Item magnet and in-world node drops [item_drop]
Replies: 56
Views: 18805

Re: how to update minetest to 0.4.17 in LXDE?

Have you looked at the downloads page yet? https://www.minetest.net/downloads/
That page should explain how to install or update minetest.
If you use apt, the PPA could work: https://code.launchpad.net/~minetestdev ... ly-builds/
by Hybrid Dog
Sat May 11, 2019 14:13
 
Forum: General Discussion
Topic: how to update minetest to 0.4.17 in LXDE?
Replies: 10
Views: 784

Re: Post your screenshots!

For the fractured game I implemented caves which use the Weierstraß function as fractal noise. https://forum.minetest.net/download/file.php?mode=view&id=18417&sid=0e26bf938a243a79565875553752a1cf https://forum.minetest.net/download/file.php?mode=view&id=18416&sid=0e26bf938a243a795658...
by Hybrid Dog
Sat Mar 09, 2019 17:00
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9352
Views: 1153653

Re: Suche programmierer für SubGame

> Riesenpilze sollen wachsen wie Bäume, also ein normaler Pilz wird auf Netherrack gepflanzt und wird dann zu einem Riesenpilz nach einer weile. Meine Mod heißt riesenpilz. https://github.com/HybridDog/riesenpilz Die Riesenpilze wachsen aber nicht wie Bäume, es gibt nur ein Werkzeug und Mapgen dafür...
by Hybrid Dog
Thu Feb 28, 2019 19:51
 
Forum: Deutsch
Topic: Suche programmierer für SubGame
Replies: 5
Views: 823

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=18220&sid=88539d4fe59a669d596f8739f7233fae https://forum.minetest.net/download/file.php?mode=view&id=18221&sid=88539d4fe59a669d596f8739f7233fae https://forum.minetest.net/download/file.php?mode=view&id=18222&sid=88539...
by Hybrid Dog
Sat Feb 16, 2019 14:44
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9352
Views: 1153653

Re: Post your screenshots!

Image
by Hybrid Dog
Tue Feb 12, 2019 18:21
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9352
Views: 1153653

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

You can make a mesecons transmitter node which sends a mesecons signal to three or more nodes in a specific direction. The default mesecons wire sends the signal only to the neighbouring nodes. Can you point to any documentation/tutorial on a transmitter? Doesn't seem to be in mesecons mod pack. I ...
by Hybrid Dog
Mon Feb 11, 2019 11:53
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1840
Views: 518242

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

You can make a mesecons transmitter node which sends a mesecons signal to three or more nodes in a specific direction. The default mesecons wire sends the signal only to the neighbouring nodes.
by Hybrid Dog
Sun Feb 10, 2019 20:09
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1840
Views: 518242
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