Search found 2116 matches

by Hybrid Dog
Sun Jan 10, 2021 17:39
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9919
Views: 1303988

Re: Post your screenshots!

... I just see large termite hills LOL They look quite fascinating, I will say. I manually built these kinds of buildings a long time ago and thought that they look very different to common houses, so I decided to write code to create them automatically. It is possible to change the thickness: http...
by Hybrid Dog
Sat Jan 09, 2021 18:50
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9919
Views: 1303988

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=23593 https://forum.minetest.net/download/file.php?mode=view&id=23594 They are hollow in the inside and there is a bug somewhere in my code which causes some holes: https://forum.minetest.net/download/file.php?mode=view&id=23592
by Hybrid Dog
Fri Nov 13, 2020 19:01
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9919
Views: 1303988

Re: Post your screenshots!

duane wrote:
Sat Nov 07, 2020 23:32
Hybrid Dog wrote:
Sat Nov 07, 2020 19:30
A grass hut with glass windows? Hmmm...
There is no rain in minetest (at least by default), but falling nodes exist (e.g. sand). A grass roof can protect against this.
by Hybrid Dog
Sat Nov 07, 2020 19:43
Forum: General Discussion
Topic: minetest windows xp
Replies: 10
Views: 613

Re: minetest windows xp

Perhaps it is possible to run Minetest in a GNU/Linux based Operating System running in a Virtual Machine.
by Hybrid Dog
Sat Nov 07, 2020 19:30
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9919
Views: 1303988

Re: Post your screenshots!

The buildings are automatically generated since 2017. There is a bug which occasionally causes holes in the roof (see behind the text): https://forum.minetest.net/download/file.php?mode=view&id=23054 https://forum.minetest.net/download/file.php?mode=view&id=23055 The ruin hut does not yet ha...
by Hybrid Dog
Tue Oct 13, 2020 14:29
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9919
Views: 1303988

Re: Post your screenshots!

Image
by Hybrid Dog
Sun Sep 06, 2020 16:36
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2120
Views: 302395

Re: Post your mod requests/ideas here

I haven't read the rest of this thread, but why doesn't minetest have wings? ... because it's a dog. 8^) I assume Jastiv means a wings mod. I think I have seen a wings mod for Minetest somewhere, but I'm not sure. I know that there exists an UFO, helicopter, plane, jet backpack and flying carpet mod.
by Hybrid Dog
Wed Sep 02, 2020 10:21
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.2] [protector]
Replies: 287
Views: 55917

Re: [Mod] Protector Redo [3.2] [protector]

minetest.is_protected is called by mods, so the position argument may be invalid. A mod could, for example, pass coordinates which are outside the map to test if it should set a node there. In minetest.set_node the coordinates then overflow and are suddenly inside the map, as mentioned in that issue...
by Hybrid Dog
Sun Aug 23, 2020 16:51
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9919
Views: 1303988

Re: Post your screenshots!

Holy crud! That is just nasty! Somebody scrub my eyes out. :) Can we declare this to be a new, great, art-like game and be done with it? It certainly looks crazy enough and is most likely also intresting from the coding perspective (getting the textures properly aligned). At the same time it is ver...
by Hybrid Dog
Fri Aug 21, 2020 18:48
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9919
Views: 1303988

Re: Post your screenshots!

Image
by Hybrid Dog
Sat Aug 08, 2020 09:10
Forum: Modding Discussion
Topic: Threading Lua API
Replies: 6
Views: 338

Re: Threading Lua API

I have created the function_delayer mod: https://github.com/HybridDog/function_delayer It is some kind of scheduler which allows the modder to queue functions' executions so that the players do not notice a lag. For example, I use it for a TNT mod where, when a lot of TNT nodes should explode all at...
by Hybrid Dog
Fri Aug 07, 2020 09:59
Forum: Problems
Topic: Are there some new Clients NOT sending playername ?
Replies: 19
Views: 725

Re: Are there some new Clients NOT sending playername ?

I assume the player existence check is missing in the function passed to minetest.after in hud.player_event:
http://gitea.minetest.one/Server_Asia_T ... ns.lua#L23
by Hybrid Dog
Mon Aug 03, 2020 16:04
Forum: Problems
Topic: Are there some new Clients NOT sending playername ?
Replies: 19
Views: 725

Re: Are there some new Clients NOT sending playername ?

As far as I know, the player name should always be a string.
Do you have longer backtraces of the crash messages?
by Hybrid Dog
Mon Aug 03, 2020 15:55
Forum: Modding Discussion
Topic: Help needed for multiply mods/codes
Replies: 5
Views: 272

Re: Help needed for multiply mods/codes

Only multiplayer/when singleplayer shut down world with the msg or something like an error I don't understand this request. Could you write it in other words? I want that the game is only multiplayer and not singleplayer. So if you start a world with the game in singleplayer that it will shut it se...
by Hybrid Dog
Sun Aug 02, 2020 09:01
Forum: Problems
Topic: Are there some new Clients NOT sending playername ?
Replies: 19
Views: 725

Re: please explain the reason getting in this (lua)if ...

Where can I find the better hud mod?
by Hybrid Dog
Sun Aug 02, 2020 08:54
Forum: Modding Discussion
Topic: Disable/enable hotbar
Replies: 1
Views: 171

Re: Disable/enable hotbar

Maybe you can use player:hud_set_hotbar_itemcount(1)
by Hybrid Dog
Sun Aug 02, 2020 08:46
Forum: Modding Discussion
Topic: Free/Libre art in the Creative Commons (including public domain)
Replies: 3
Views: 228

Re: Free/Libre art in the Creative Commons (including public domain)

Wikimedia Commons has many CC0 images (ca. 4 million): https://commons.wikimedia.org/wiki/Category:CC-Zero https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/%22%27Umar_Walks_around_Fulad_Castle%2C_Meets_a_Foot_Soldier_and_Kicks_Him_to_the_Ground%22%2C_Folio_from_a_Hamzanama_%28The_Adventures...
by Hybrid Dog
Sun Aug 02, 2020 08:37
Forum: Modding Discussion
Topic: Show different skins to different clients
Replies: 1
Views: 156

Re: Show different skins to different clients

As far as I know, this is not possible with mods, but changing the source code of the server Minetest program could work.
by Hybrid Dog
Sun Aug 02, 2020 08:28
Forum: Modding Discussion
Topic: Help needed for multiply mods/codes
Replies: 5
Views: 272

Re: Help needed for multiply mods/codes

Only multiplayer/when singleplayer shut down world with the msg or something like an error I don't understand this request. Could you write it in other words? a world generator which always makes the same type of world (mostly making the spawn) (Almost) all map generators always make the same map i...
by Hybrid Dog
Fri Jul 31, 2020 21:07
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1556
Views: 527387

Re: [Mod] Technic [0.4.16-dev] [technic]

The hv_nuclear_reactor_core_active does not have a on_blast, so maybe it is possible to remove it with TNT.
by Hybrid Dog
Sat Jul 18, 2020 14:53
Forum: WIP Mods
Topic: [Mod] Doctor Who Mobs [0.0.1] [drwho_mobs]
Replies: 4
Views: 377

Re: [Mod] Doctor Who Mobs [0.0.1] [drwho_mobs]

There already exists a weeping angel mod: viewtopic.php?t=10766
by Hybrid Dog
Thu Jul 09, 2020 18:38
Forum: Feature Discussion
Topic: Blurry shader/effect?
Replies: 8
Views: 1142

Re: Blurry shader/effect?

Instead of simply making the image blurry, Minetest could render in a lower resolution and then upscale it with a blurring filter. This would improve the performance as a side effect to the blurring.
by Hybrid Dog
Thu Jul 09, 2020 18:32
Forum: Feature Discussion
Topic: Implementing shadows and light culling in the existing lightmap compilator
Replies: 2
Views: 430

Re: Implementing shadows and light culling in the existing lightmap compilator

I think the light calculation is in voxelalgorithms.cpp and is implemented as something like a Breadth First Search. First all light sources are added to the LightQueue. Then the loop repeatedly uses the LightQueue::next to get one of the brightest not-yet-walked lighting positions and adds neighbou...
by Hybrid Dog
Sun Jul 05, 2020 18:49
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9919
Views: 1303988

Re: Post your screenshots!

No oversampling (default minetest): https://user-images.githubusercontent.com/3192173/86519540-f0c4d200-be3b-11ea-830d-d70e2d946c46.png SSAA with linear downscaling: https://user-images.githubusercontent.com/3192173/86519539-ef93a500-be3b-11ea-959d-c2f1a232790f.png SSAA with my implementation of the...