Search found 2109 matches

by Hybrid Dog
Sun Sep 06, 2020 16:36
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2106
Views: 289556

Re: Post your mod requests/ideas here

I haven't read the rest of this thread, but why doesn't minetest have wings? ... because it's a dog. 8^) I assume Jastiv means a wings mod. I think I have seen a wings mod for Minetest somewhere, but I'm not sure. I know that there exists an UFO, helicopter, plane, jet backpack and flying carpet mod.
by Hybrid Dog
Wed Sep 02, 2020 10:21
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.2] [protector]
Replies: 273
Views: 51648

Re: [Mod] Protector Redo [3.2] [protector]

minetest.is_protected is called by mods, so the position argument may be invalid. A mod could, for example, pass coordinates which are outside the map to test if it should set a node there. In minetest.set_node the coordinates then overflow and are suddenly inside the map, as mentioned in that issue...
by Hybrid Dog
Sun Aug 23, 2020 16:51
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9672
Views: 1239057

Re: Post your screenshots!

Holy crud! That is just nasty! Somebody scrub my eyes out. :) Can we declare this to be a new, great, art-like game and be done with it? It certainly looks crazy enough and is most likely also intresting from the coding perspective (getting the textures properly aligned). At the same time it is ver...
by Hybrid Dog
Fri Aug 21, 2020 18:48
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9672
Views: 1239057

Re: Post your screenshots!

Image
by Hybrid Dog
Sat Aug 08, 2020 09:10
Forum: Modding Discussion
Topic: Threading Lua API
Replies: 6
Views: 272

Re: Threading Lua API

I have created the function_delayer mod: https://github.com/HybridDog/function_delayer It is some kind of scheduler which allows the modder to queue functions' executions so that the players do not notice a lag. For example, I use it for a TNT mod where, when a lot of TNT nodes should explode all at...
by Hybrid Dog
Fri Aug 07, 2020 09:59
Forum: Problems
Topic: Are there some new Clients NOT sending playername ?
Replies: 19
Views: 471

Re: Are there some new Clients NOT sending playername ?

I assume the player existence check is missing in the function passed to minetest.after in hud.player_event:
http://gitea.minetest.one/Server_Asia_T ... ns.lua#L23
by Hybrid Dog
Mon Aug 03, 2020 16:04
Forum: Problems
Topic: Are there some new Clients NOT sending playername ?
Replies: 19
Views: 471

Re: Are there some new Clients NOT sending playername ?

As far as I know, the player name should always be a string.
Do you have longer backtraces of the crash messages?
by Hybrid Dog
Mon Aug 03, 2020 15:55
Forum: Modding Discussion
Topic: Help needed for multiply mods/codes
Replies: 5
Views: 189

Re: Help needed for multiply mods/codes

Only multiplayer/when singleplayer shut down world with the msg or something like an error I don't understand this request. Could you write it in other words? I want that the game is only multiplayer and not singleplayer. So if you start a world with the game in singleplayer that it will shut it se...
by Hybrid Dog
Sun Aug 02, 2020 09:01
Forum: Problems
Topic: Are there some new Clients NOT sending playername ?
Replies: 19
Views: 471

Re: please explain the reason getting in this (lua)if ...

Where can I find the better hud mod?
by Hybrid Dog
Sun Aug 02, 2020 08:54
Forum: Modding Discussion
Topic: Disable/enable hotbar
Replies: 1
Views: 143

Re: Disable/enable hotbar

Maybe you can use player:hud_set_hotbar_itemcount(1)
by Hybrid Dog
Sun Aug 02, 2020 08:46
Forum: Modding Discussion
Topic: Free/Libre art in the Creative Commons (including public domain)
Replies: 3
Views: 165

Re: Free/Libre art in the Creative Commons (including public domain)

Wikimedia Commons has many CC0 images (ca. 4 million): https://commons.wikimedia.org/wiki/Category:CC-Zero https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/%22%27Umar_Walks_around_Fulad_Castle%2C_Meets_a_Foot_Soldier_and_Kicks_Him_to_the_Ground%22%2C_Folio_from_a_Hamzanama_%28The_Adventures...
by Hybrid Dog
Sun Aug 02, 2020 08:37
Forum: Modding Discussion
Topic: Show different skins to different clients
Replies: 1
Views: 110

Re: Show different skins to different clients

As far as I know, this is not possible with mods, but changing the source code of the server Minetest program could work.
by Hybrid Dog
Sun Aug 02, 2020 08:28
Forum: Modding Discussion
Topic: Help needed for multiply mods/codes
Replies: 5
Views: 189

Re: Help needed for multiply mods/codes

Only multiplayer/when singleplayer shut down world with the msg or something like an error I don't understand this request. Could you write it in other words? a world generator which always makes the same type of world (mostly making the spawn) (Almost) all map generators always make the same map i...
by Hybrid Dog
Fri Jul 31, 2020 21:07
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1547
Views: 514235

Re: [Mod] Technic [0.4.16-dev] [technic]

The hv_nuclear_reactor_core_active does not have a on_blast, so maybe it is possible to remove it with TNT.
by Hybrid Dog
Sat Jul 18, 2020 14:53
Forum: WIP Mods
Topic: [Mod] Doctor Who Mobs [0.0.1] [drwho_mobs]
Replies: 4
Views: 277

Re: [Mod] Doctor Who Mobs [0.0.1] [drwho_mobs]

There already exists a weeping angel mod: viewtopic.php?t=10766
by Hybrid Dog
Thu Jul 09, 2020 18:38
Forum: Feature Discussion
Topic: Blurry shader/effect?
Replies: 8
Views: 872

Re: Blurry shader/effect?

Instead of simply making the image blurry, Minetest could render in a lower resolution and then upscale it with a blurring filter. This would improve the performance as a side effect to the blurring.
by Hybrid Dog
Thu Jul 09, 2020 18:32
Forum: Feature Discussion
Topic: Implementing shadows and light culling in the existing lightmap compilator
Replies: 2
Views: 299

Re: Implementing shadows and light culling in the existing lightmap compilator

I think the light calculation is in voxelalgorithms.cpp and is implemented as something like a Breadth First Search. First all light sources are added to the LightQueue. Then the loop repeatedly uses the LightQueue::next to get one of the brightest not-yet-walked lighting positions and adds neighbou...
by Hybrid Dog
Sun Jul 05, 2020 18:49
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9672
Views: 1239057

Re: Post your screenshots!

No oversampling (default minetest): https://user-images.githubusercontent.com/3192173/86519540-f0c4d200-be3b-11ea-830d-d70e2d946c46.png SSAA with linear downscaling: https://user-images.githubusercontent.com/3192173/86519539-ef93a500-be3b-11ea-959d-c2f1a232790f.png SSAA with my implementation of the...
by Hybrid Dog
Fri Jun 26, 2020 18:24
Forum: Mod Releases
Topic: [Mod] Titanium [titanium]
Replies: 49
Views: 23422

Re: [Mod] Titanium [titanium]

Did you add the function_delayer mod (the dependency)?
https://github.com/HybridDog/function_delayer
Are there any error messages?
by Hybrid Dog
Sun May 31, 2020 09:32
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9672
Views: 1239057

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=21681 https://forum.minetest.net/download/file.php?mode=view&id=21680 https://forum.minetest.net/download/file.php?mode=view&id=21679 How did you do this? I have changed the nodes vertex shader. First picture: rotated vertex positions; I ign...
by Hybrid Dog
Sun May 24, 2020 15:25
Forum: WIP Mods
Topic: [Mod] Aqua's titanium mod edited [titanium]
Replies: 5
Views: 945

Re: [Mod] Aqua's titanium mod edited [titanium]

After comparing the tools code with the default mod tools code, I noticed that damage_groups are missing. Those changes could fix the problem: https://github.com/HybridDog/titanium/c ... 36fa16eb74
by Hybrid Dog
Sun May 24, 2020 15:07
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 253
Views: 60709

Re: open MT-Skin Database

addi wrote:
Fri May 22, 2020 08:17
I think I found a (dirty?) way to disable aa within the x3dom renderer. And applied the crisp changes. Could you test if it works?
It works for me, thank you.
by Hybrid Dog
Thu May 21, 2020 17:17
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 253
Views: 60709

Re: open MT-Skin Database

I have noticed some pixel problems with the 3D view. Firstly, Multi-Sample Anti-Aliasing is enabled. The 3D view should show the skins as similar as possible to how they are displayed in Minetest, and MSAA is experimental in Minetest. The visible hair stripe and hole are probably the same MSAA probl...
by Hybrid Dog
Sun May 17, 2020 19:39
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 51
Views: 18723

Re: [Mod] Painting [0.8] [painting]

Hi, I tried your fork Thanks:..... the only problem is that the paints is not centred... see the video for details.... https://streamable.com/7lkqox Is possible to fix this? Yes, I've fixed it now. You need to disable client-side bobbing if you haven't done it yet, i.e. set the view_bobbing_amount ...
by Hybrid Dog
Sun May 17, 2020 18:56
Forum: Modding Discussion
Topic: Why is the nyancat so discrepant?
Replies: 5
Views: 119

Why is the nyancat so discrepant?

The nyancat is no longer in minetest_game, so I am no longer ashamed to write about this. Some years ago, I have edited the nyancat mapgen code so that it prints the nyancat position when a nyancat is generated on the map. I have then created a map with the same mapseed than some server's mapseed an...