Search found 2180 matches
- Sat Apr 20, 2024 14:50
- Forum: Feature Discussion
- Topic: It's 2023 and the signs are still terrible
- Replies: 25
- Views: 3790
Re: It's 2023 and the signs are still terrible
And what if the players never even get there? What if the players see broken signs and say "Man, this game is so bad even the signs are broken" and go back to Minecraft or another mineclone? Deterring the superficial people sounds like an elaborate feature to me and not a problem. Nonethe...
- Thu Apr 18, 2024 19:12
- Forum: Minetest-related projects
- Topic: Minetest Live Backup Bash script
- Replies: 11
- Views: 1780
Re: Minetest Live Backup Bash script
It looks like a lot of quotes are missing in the script, for example rm $backup_dir/map.sqlite.tmp* 2> /dev/null can delete unexpected files if the backup_dir variable contains spaces. Furthermore, the [ tests in conditions are deprecated in Bash since they are more error-prone than the [[ condition...
- Mon Apr 15, 2024 15:09
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067490
Re: Post your screenshots!
I like the cat but I don't think it's realistic because it is two metres high.
Is it possible to add fur shells to make the cat look even more realistic?
- Fri Apr 12, 2024 19:11
- Forum: Minetest-related projects
- Topic: minetest-rust
- Replies: 1
- Views: 231
Re: minetest-rust
I assume that it is easier and it could be more interesting to implement the client. The lua API documentation, which belongs to the server, has ca. 954648 bits of information when compressed.
- Fri Apr 12, 2024 18:38
- Forum: Feature Discussion
- Topic: Minetest Code is inefficient (according to the White House)
- Replies: 23
- Views: 1195
Re: Minetest Code is inefficient (according to the White House)
But the modified Irrlicht is still a dependency of Minetest Incorrect, that distinction no longer exists. irrlichtMt was moved into the main repository in f638482 (5.9.0-dev), since the devs have been busy refactoring it, shrinking its size and scope in some areas, adding b3d, etc., such that it is...
- Fri Apr 12, 2024 18:31
- Forum: Feature Discussion
- Topic: Some weird ahh thought
- Replies: 5
- Views: 592
Re: Some weird ahh thought
There is "Iwaki" at the Tunnelers Abyss server, but it may not be what you are looking for. Iwaki_TA.jpg If I remember correctly, Rui made a Japanese mod a long time ago. Perhaps he/she deleted it: https://forum.minetest.net/search.php?st=0&sk=t&sd=d&sr=posts&author_id=1162...
- Thu Apr 11, 2024 18:24
- Forum: Feature Discussion
- Topic: Minetest Code is inefficient (according to the White House)
- Replies: 23
- Views: 1195
Re: Minetest Code is inefficient (according to the White House)
But there is already "minetest-rust" so if people want a rust port: help the minetest-rust project runs asks for a migration of Minetest's code to Rust but the modified Irrlicht is still a dependency of Minetest and thus not part of Minetest's code. After a migration of Minetest's code to...
- Thu Apr 04, 2024 16:10
- Forum: General Discussion
- Topic: Server Hardening?
- Replies: 12
- Views: 1327
Re: Server Hardening?
There exists another Topic about this topic: viewtopic.php?t=26452
- Sat Mar 09, 2024 11:12
- Forum: General Discussion
- Topic: On which device do you play minetest?
- Replies: 33
- Views: 2916
Re: On which device do you play minetest?
A phone CPU typically clocks much lower than a desktop. I look up the phone in question, it has only a 2.3 GHz processor. My desktop computer's CPU has a clock speed of 3.8 GHz up to a maximum boost clock of 5.1 Ghz. There are a lot more factors at play, like operating system and cooling, but I thi...
- Sat Mar 02, 2024 09:18
- Forum: Feature Discussion
- Topic: Minetest Code is inefficient (according to the White House)
- Replies: 23
- Views: 1195
Re: Minetest Code is inefficient (according to the White House)
I hate your president. He nurtures global warming by making companies switch to inherently slower programming languages. Companies likely choose Python3 over Rust since code can be written faster, so they can be earlier with their boasting about no longer using C and C++.
- Fri Feb 09, 2024 20:47
- Forum: General Discussion
- Topic: Minetest Iceberg meme
- Replies: 24
- Views: 5515
- Thu Feb 08, 2024 17:20
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067490
Re: Post your screenshots!
A few years ago, I began development of a command-line script to render the distribution of mapblocks in a map.sqlite database as part of my RocketLib Toolkit. As of last week, I finally resumed work on it, and so far the results are very promising. https://i.imgur.com/PYsUwvX.png In the rendering ...
- Thu Feb 08, 2024 16:57
- Forum: News
- Topic: Minetest will be at FOSDEM 2024!
- Replies: 17
- Views: 8988
Re: Minetest will be at FOSDEM 2024!
Why doesn't the banner show that Minetest works in a web browser, too? Is it hidden because the web version too experimental?
https://gitlab.com/rubenwardy/fosdem24/ ... type=heads
https://minetest.dustlabs.io/
https://gitlab.com/rubenwardy/fosdem24/ ... type=heads
https://minetest.dustlabs.io/
- Sat Jan 27, 2024 20:45
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 17
- Views: 3372
Re: New Feature Hype Thread
5.8 brings new high-quality shader-based antialiasing (after the old MSAA antialiasing being broken in 5.7), namely SSAA which dramatically improves the quality of distant graphics: Minetest's SSAA is low-quality in my opinion because the downscaling is not gamma-correct. In this example, the check...
- Sat Nov 25, 2023 16:11
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067490
- Sat Nov 25, 2023 11:24
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067490
Re: Post your screenshots!
Some time ago I've implemented texture-based heightmaps using a stochastic texture sampling algorithm. Perhaps it is possible to use the algorithm to add high-frequency detail to the mapgen. https://forum.minetest.net/viewtopic.php?p=424261#p424261 https://github.com/HybridDog/texture_noise But why...
- Thu Nov 23, 2023 19:50
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067490
Re: Post your screenshots!
current state of the mapgen Some time ago I've implemented texture-based heightmaps using a stochastic texture sampling algorithm. Perhaps it is possible to use the algorithm to add high-frequency detail to the mapgen. https://forum.minetest.net/viewtopic.php?p=424261#p424261 https://github.com/Hyb...
- Thu Nov 23, 2023 19:20
- Forum: Feature Discussion
- Topic: Idea: advertisements in ContentDB
- Replies: 20
- Views: 2805
Re: Idea: advertisements in ContentDB
I think Minetest mods have a higher quality than Minecraft mods except those which mimic Minecraft mods.AwesomeDragon97 wrote: ↑Sun Nov 19, 2023 21:03[…] Minetest mods are usually lower quality than Minecraft ones […]
- Mon Nov 06, 2023 19:19
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067490
Re: Post your screenshots!
Antialiasing methods No antialiasing: none.png New SSAA variant (scaling 8x8): ssaa_ssim.png SSAA in current Minetest (scaling 8x8): ssaa.png FXAA: https://github.com/minetest/minetest/assets/3192173/11454db6-d1c9-45ad-861d-4cee7944d4e3 "FSAA" did not work for me in current Minetest.
- Sat Aug 19, 2023 09:18
- Forum: General Discussion
- Topic: Proposal: Peer to Peer filesharing for Minetest Content
- Replies: 24
- Views: 3104
Re: Proposal: Peer to Peer filesharing for Minetest Content
But can you tell me more about these "free" CDNs? I'm not familiar with them. I suspect most of them are either not very reliable - and the point of this proposal is reliability - or severely limited and want you to upgrade to go beyond certain data quotas. I'm also not familiar with them...
- Mon Aug 14, 2023 18:57
- Forum: General Discussion
- Topic: Proposal: Peer to Peer filesharing for Minetest Content
- Replies: 24
- Views: 3104
Re: Proposal: Peer to Peer filesharing for Minetest Content
Instead of a file hosting service, could a free Content Delivery Network service be used to distribute large files?
And would using zsync to update already-downloaded mods, texture packs, etc. have a big impact on bandwidth saving?
And would using zsync to update already-downloaded mods, texture packs, etc. have a big impact on bandwidth saving?
- Sat Jun 17, 2023 12:38
- Forum: WIP Games
- Topic: [Game] PRANG! [prang]
- Replies: 11
- Views: 3486
Re: [Game] PRANG! [prang]
I've only played the browser version of this port and I like it. I also quit due to boredom when the difficulty has maxed out.
https://minetest.dustlabs.io/?gameid=prang
https://minetest.dustlabs.io/?gameid=prang
- Fri Jun 09, 2023 17:08
- Forum: General Discussion
- Topic: minetest supports VR ?
- Replies: 1
- Views: 447
- Sat May 13, 2023 09:54
- Forum: Problems
- Topic: colorize option for textures
- Replies: 3
- Views: 258
Re: colorize option for textures
For more details, see https://github.com/minetest/minetest/bl ... .cpp#L1614
- Sat May 13, 2023 09:02
- Forum: Problems
- Topic: Hacking - Security
- Replies: 5
- Views: 1446
Re: Hacking - Security
The Minetest wiki has documentation about this topic: https://wiki.minetest.net/Setting_up_a_server#Protecting_your_server I would additionally protect the Minetest server with firejail: https://github.com/netblue30/firejail In Minetest, a man in the middle (Dolev-Yao attacker) can control all playe...