Search found 2172 matches
- Sat Mar 09, 2024 11:12
- Forum: General Discussion
- Topic: On which device do you play minetest?
- Replies: 33
- Views: 2852
Re: On which device do you play minetest?
A phone CPU typically clocks much lower than a desktop. I look up the phone in question, it has only a 2.3 GHz processor. My desktop computer's CPU has a clock speed of 3.8 GHz up to a maximum boost clock of 5.1 Ghz. There are a lot more factors at play, like operating system and cooling, but I thi...
- Sat Mar 02, 2024 09:18
- Forum: Feature Discussion
- Topic: Minetest Code is inefficient (according to the White House)
- Replies: 18
- Views: 839
Re: Minetest Code is inefficient (according to the White House)
I hate your president. He nurtures global warming by making companies switch to inherently slower programming languages. Companies likely choose Python3 over Rust since code can be written faster, so they can be earlier with their boasting about no longer using C and C++.
- Fri Feb 09, 2024 20:47
- Forum: General Discussion
- Topic: Minetest Iceberg meme
- Replies: 24
- Views: 5428
- Thu Feb 08, 2024 17:20
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055150
Re: Post your screenshots!
A few years ago, I began development of a command-line script to render the distribution of mapblocks in a map.sqlite database as part of my RocketLib Toolkit. As of last week, I finally resumed work on it, and so far the results are very promising. https://i.imgur.com/PYsUwvX.png In the rendering ...
- Thu Feb 08, 2024 16:57
- Forum: News
- Topic: Minetest will be at FOSDEM 2024!
- Replies: 17
- Views: 8850
Re: Minetest will be at FOSDEM 2024!
Why doesn't the banner show that Minetest works in a web browser, too? Is it hidden because the web version too experimental?
https://gitlab.com/rubenwardy/fosdem24/ ... type=heads
https://minetest.dustlabs.io/
https://gitlab.com/rubenwardy/fosdem24/ ... type=heads
https://minetest.dustlabs.io/
- Sat Jan 27, 2024 20:45
- Forum: Feature Discussion
- Topic: New Feature Hype Thread
- Replies: 16
- Views: 3226
Re: New Feature Hype Thread
5.8 brings new high-quality shader-based antialiasing (after the old MSAA antialiasing being broken in 5.7), namely SSAA which dramatically improves the quality of distant graphics: Minetest's SSAA is low-quality in my opinion because the downscaling is not gamma-correct. In this example, the check...
- Sat Nov 25, 2023 16:11
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055150
- Sat Nov 25, 2023 11:24
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055150
Re: Post your screenshots!
Some time ago I've implemented texture-based heightmaps using a stochastic texture sampling algorithm. Perhaps it is possible to use the algorithm to add high-frequency detail to the mapgen. https://forum.minetest.net/viewtopic.php?p=424261#p424261 https://github.com/HybridDog/texture_noise But why...
- Thu Nov 23, 2023 19:50
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055150
Re: Post your screenshots!
current state of the mapgen Some time ago I've implemented texture-based heightmaps using a stochastic texture sampling algorithm. Perhaps it is possible to use the algorithm to add high-frequency detail to the mapgen. https://forum.minetest.net/viewtopic.php?p=424261#p424261 https://github.com/Hyb...
- Thu Nov 23, 2023 19:20
- Forum: Feature Discussion
- Topic: Idea: advertisements in ContentDB
- Replies: 20
- Views: 2749
Re: Idea: advertisements in ContentDB
I think Minetest mods have a higher quality than Minecraft mods except those which mimic Minecraft mods.AwesomeDragon97 wrote: ↑Sun Nov 19, 2023 21:03[…] Minetest mods are usually lower quality than Minecraft ones […]
- Mon Nov 06, 2023 19:19
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055150
Re: Post your screenshots!
Antialiasing methods No antialiasing: none.png New SSAA variant (scaling 8x8): ssaa_ssim.png SSAA in current Minetest (scaling 8x8): ssaa.png FXAA: https://github.com/minetest/minetest/assets/3192173/11454db6-d1c9-45ad-861d-4cee7944d4e3 "FSAA" did not work for me in current Minetest.
- Sat Aug 19, 2023 09:18
- Forum: General Discussion
- Topic: Proposal: Peer to Peer filesharing for Minetest Content
- Replies: 24
- Views: 3057
Re: Proposal: Peer to Peer filesharing for Minetest Content
But can you tell me more about these "free" CDNs? I'm not familiar with them. I suspect most of them are either not very reliable - and the point of this proposal is reliability - or severely limited and want you to upgrade to go beyond certain data quotas. I'm also not familiar with them...
- Mon Aug 14, 2023 18:57
- Forum: General Discussion
- Topic: Proposal: Peer to Peer filesharing for Minetest Content
- Replies: 24
- Views: 3057
Re: Proposal: Peer to Peer filesharing for Minetest Content
Instead of a file hosting service, could a free Content Delivery Network service be used to distribute large files?
And would using zsync to update already-downloaded mods, texture packs, etc. have a big impact on bandwidth saving?
And would using zsync to update already-downloaded mods, texture packs, etc. have a big impact on bandwidth saving?
- Sat Jun 17, 2023 12:38
- Forum: WIP Games
- Topic: [Game] PRANG! [prang]
- Replies: 11
- Views: 3391
Re: [Game] PRANG! [prang]
I've only played the browser version of this port and I like it. I also quit due to boredom when the difficulty has maxed out.
https://minetest.dustlabs.io/?gameid=prang
https://minetest.dustlabs.io/?gameid=prang
- Fri Jun 09, 2023 17:08
- Forum: General Discussion
- Topic: minetest supports VR ?
- Replies: 1
- Views: 414
- Sat May 13, 2023 09:54
- Forum: Problems
- Topic: colorize option for textures
- Replies: 3
- Views: 254
Re: colorize option for textures
For more details, see https://github.com/minetest/minetest/bl ... .cpp#L1614
- Sat May 13, 2023 09:02
- Forum: Problems
- Topic: Hacking - Security
- Replies: 5
- Views: 1398
Re: Hacking - Security
The Minetest wiki has documentation about this topic: https://wiki.minetest.net/Setting_up_a_server#Protecting_your_server I would additionally protect the Minetest server with firejail: https://github.com/netblue30/firejail In Minetest, a man in the middle (Dolev-Yao attacker) can control all playe...
- Sun Apr 30, 2023 09:57
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055150
Re: Post your screenshots!
Did I hear PNG decoder? Modlib has an excellent, full-fledged (as in: everything that's strictly needed to properly decode & convert any valid PNG to ARGB8), battle-tested PNG decoder: https://github.com/appgurueu/modlib/blob/master/minetest/png.lua. It has been tested against Java's ImageIO an...
- Sat Apr 29, 2023 19:50
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055150
Re: Post your screenshots!
@Hybrid Dog, Might this be used to generate a world with Earth as the heightmap? There is a grey scale Earth heightmap on wikipedia. I've been wanting an Earth map for MT for a while, as have others, I believe. The PNG decoder can be used to import PNG images, including heightmaps, for use in Minet...
- Thu Apr 27, 2023 18:31
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055150
Re: Post your screenshots!
Linear interpolation of the gaussianised texture works a lot better than I have anticipated for procedural texture-based noise. Perhaps I don't even need cubic interpolation for good results.
- Thu Apr 27, 2023 16:44
- Forum: General Discussion
- Topic: Post your code!
- Replies: 97
- Views: 32432
Re: Post your code!
I already created a Stopwatch mod for easily benchmarking sections of code: https://github.com/sorcerykid/stopwatch/blob/master/example.lua Running the example above with multiple iterations produces the following output: https://i.imgur.com/xbleErH.png What's particularly nice is how it shows a su...
- Tue Apr 25, 2023 17:08
- Forum: General Discussion
- Topic: Post your code!
- Replies: 97
- Views: 32432
Re: Post your code!
A very simple class to measure time differences: local Stopwatch = {} setmetatable(Stopwatch, {__call = function() local obj = { time = minetest.get_us_time() } setmetatable(obj, Stopwatch) return obj end}) Stopwatch.__index = { click = function(self, msg_prefix) local t = minetest.get_us_time() loc...
- Tue Apr 25, 2023 17:00
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055150
The posting of my screenshots
Loading PNG images in a Minetest mod works even without insecure environment since there is a PNG decoder implemented in Lua and files in the mod path can be read. example_heightmap.png generated.jpg generated2.jpg For completeness, and hidden in this spoiler, I try to answer some previous questions...
- Wed Apr 19, 2023 19:59
- Forum: General Discussion
- Topic: Post your code!
- Replies: 97
- Views: 32432
Re: Post your code!
I phound this code and highly doubt that it works. local my_shader_material = minetest.create_shader_material({ vertex_shader = my_vertex_shader, fragment_shader = my_fragment_shader, uniforms = { u_color = { 1.0, 0.0, 0.0 }, u_time = 0.0, }, }) local my_mesh = minetest.create_mesh({ geometry = my_g...
- Sat Apr 08, 2023 14:57
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11061
- Views: 2055150
Re: Post your screenshots!
This is great for textures such as planks, for bricks though you can’t really *solve it*. Extending this, I think you can make a proper tiling such that in a single row every e.g. even triangle would fall on a brick seam and every odd one would cover most of the middle of the brick. Then you just n...