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Re: [Map] Karsthafen - Diskussionsthread

Das sieht schön aus, vielleicht könnte wziard bei onomatopoeia helfen, das Problem, dass ein Teil der Karte ignoriert wird zu lösen. https://forum.minetest.net/viewtopic.php?f=21&t=9706&p=302481#p301779 Ersetzt wziards Code nicht den von onomatopoeia? Soweit ich es verstehe, ist die Funktio...
by Hybrid Dog
Mon Jan 21, 2019 19:02
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 359
Views: 31769

Re: Post your screenshots!

I think that shaders should add brightness to the textures. brighter (1.1): https://forum.minetest.net/download/file.php?mode=view&id=18011&sid=1e091ea35f536c8efd587ee13720b449 default (1.0), probably too dark: https://forum.minetest.net/download/file.php?mode=view&id=18012&sid=1e091...
by Hybrid Dog
Sat Jan 19, 2019 15:14
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8339
Views: 918105

Re: Post your code!

I've written code for nearly spherical lighting. Minetest default: https://user-images.githubusercontent.com/3192173/49882996-12153600-fe32-11e8-8226-7b8eeeeb7574.png Spherical: https://user-images.githubusercontent.com/3192173/49883057-2e18d780-fe32-11e8-982b-f98622a0be51.png I didn't make a 3d ver...
by Hybrid Dog
Sat Jan 19, 2019 14:19
 
Forum: General Discussion
Topic: Post your code!
Replies: 29
Views: 2023

Re: Post your mod requests/ideas here

The village generator nore wrote and which I used for mg_villages does work procedurally already. It can create very large villages. It's just that quite a lot of diffrent (pre-built) buildings are necessary in order to make it look good. Maybe you can add a function to register house generator fun...
by Hybrid Dog
Sat Jan 19, 2019 14:03
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1961
Views: 223200

Re: Post your mod requests/ideas here

I'm requesting a persian-cat mod.
Image
https://www.anyabozartist.com/persian-cat-gallery
by Hybrid Dog
Fri Jan 18, 2019 18:15
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1961
Views: 223200

Re: Post your screenshots!

The coloured thing is a nametag.
Image
by Hybrid Dog
Fri Jan 18, 2019 16:48
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8339
Views: 918105

Re: Post your screenshots!

This overhaul seems to have been a little precipitous. It still is an overhaul, the current algorithm generates the rooms within one big cuboid. https://github.com/HybridDog/recdiv/blob/master/init.lua By extending it with staircases, hallways, some fixed door positions, windows, lighting, a roof, ...
by Hybrid Dog
Wed Jan 16, 2019 17:46
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8339
Views: 918105

Re: [Map] Karsthafen - Diskussionsthread

Das sieht schön aus, vielleicht könnte wziard bei onomatopoeia helfen, das Problem, dass ein Teil der Karte ignoriert wird zu lösen.
viewtopic.php?f=21&t=9706&p=302481#p301779
by Hybrid Dog
Wed Jan 16, 2019 17:33
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 359
Views: 31769

Re: Post your screenshots!

Image
by Hybrid Dog
Sun Jan 13, 2019 14:16
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8339
Views: 918105

Re: Post your screenshots!

voxelproof wrote:Image

Image
by Hybrid Dog
Sat Jan 12, 2019 17:50
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8339
Views: 918105

Re: Doesn`t display opacity value from Gimp on the vase mode

To me it looks like you try to create vase nodes for many colours for many flowers. Maybe you add the flower texture to an invisible part of the vase texture and then colorize the result. https://github.com/minetest/minetest/blob/a122ba0ef4af865d225adbe22a55b8001af04c61/src/client/tile.cpp#L1573-L16...
by Hybrid Dog
Sun Jan 06, 2019 11:19
 
Forum: General Discussion
Topic: Doesn`t display opacity value from Gimp on the vase model.
Replies: 14
Views: 450

Re: [Mod] Item drops, pickups. Rewrite, new features [item_d

It's actually quite simple. local old_can_pickup = item_drop.can_pickup function item_drop.can_pickup(entity, player) -- example code if player:get_player_name() == "singleplayer" then return false end return old_can_pickup(entity, player) end https://github.com/HybridDog/item_drop/commit/...
by Hybrid Dog
Sat Jan 05, 2019 12:56
 
Forum: Mod Releases
Topic: [Mod] Item drops, pickups. Rewrite, new features [item_drop]
Replies: 43
Views: 11375

Re: [Map] Karsthafen - Diskussionsthread

solars wrote:Die map.sqlite ist inzwischen über 10 GB groß. Ich hoffe es gibt keine Probleme mit dem Spiel, wenn sie zu groß wird. Gibt es eine Obergrenze?

https://www.sqlite.org/limits.html
140 TB ist eine Obergrenze.
by Hybrid Dog
Sat Jan 05, 2019 11:08
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 359
Views: 31769

Re: Post your screenshots!

Nice one! I really like the circular placement pattern of village houses. I find them interesting, too. It makes me think about mushrooms. https://upload.wikimedia.org/wikipedia/commons/9/96/Fairy_ring_on_a_suburban_lawn_100_1851.jpg I'd like to know how the cobblestone buildings of fresh minetest ...
by Hybrid Dog
Fri Jan 04, 2019 18:09
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8339
Views: 918105

Re: [Mod] Item drops, pickups. Rewrite, new features [item_d

Interesting. If I got time I can implement it as an opt-in setting that enable a check for a matching priv. That way default mod behavior isn’t affected. But should it reverse key-triggered pickup action settings? If so I feel the mod would start to get a bit bloated. The mod is structured so that ...
by Hybrid Dog
Fri Jan 04, 2019 17:54
 
Forum: Mod Releases
Topic: [Mod] Item drops, pickups. Rewrite, new features [item_drop]
Replies: 43
Views: 11375

Re: Weird problems with TEXTURES!

The stone block node and the stone node use different textures. For stone block you need to change default_stone_block.png. https://github.com/minetest/minetest_game/blob/da10af919eddc8f7e73c14f802290a5ea8f7b5f0/mods/default/textures/default_stone_block.png To be honest, I am not sure what you mean ...
by Hybrid Dog
Mon Dec 31, 2018 21:39
 
Forum: Problems
Topic: [old] problems with TEXTURES!
Replies: 5
Views: 242

Re: Post your screenshots!

Christian_Soldier wrote:Where did you get the mod to make the world upside-down?

It's not a mod, I just played with camera.cpp.
You can set the aspect ratio to -m_aspect and the fov to -m_fov_y.
https://github.com/minetest/minetest/bl ... #L468-L469
by Hybrid Dog
Sat Dec 29, 2018 19:44
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8339
Views: 918105

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=17792&sid=83664c45267bb1fcee99f4f57490225d https://forum.minetest.net/download/file.php?mode=view&id=17793&sid=83664c45267bb1fcee99f4f57490225d https://forum.minetest.net/download/file.php?mode=view&id=17794&sid=83664...
by Hybrid Dog
Sat Dec 29, 2018 11:06
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8339
Views: 918105

Re: Post your blueprints!

Mese maze: https://forum.minetest.net/download/file.php?mode=view&id=17780&sid=7aa9c98dd1963e125ee161f62f3f2d21 It is easy to go from top left to bottom right: Move only east and south, you can use F5. Reaching top left from bottom right is very difficult if you don't have a map of the labyr...
by Hybrid Dog
Thu Dec 27, 2018 15:49
 
Forum: General Discussion
Topic: Post your blueprints!
Replies: 75
Views: 7783

Re: Random tricks and tips (Minetest Game)

If you play minetest with shaders, you can open client/shaders/nodes_shader/opengl_fragment.glsl in your shared minetest path and change vec4 col = vec4(color.rgb * gl_Color.rgb, 1.0); to vec4 col = vec4(color.rgb, 1.0); (line 198) to be able to see in the dark. https://github.com/minetest/minetest/...
by Hybrid Dog
Tue Dec 25, 2018 15:52
 
Forum: General Discussion
Topic: Random tricks and tips (Minetest Game)
Replies: 55
Views: 3551

Re: What is happening in falling.lua?

Piezo_ wrote:The effect was very nice-looking, but I can't find that exact mod any more.

viewtopic.php?f=11&t=20654
by Hybrid Dog
Fri Dec 21, 2018 19:07
 
Forum: Problems
Topic: What is happening in falling.lua?
Replies: 25
Views: 1092

Re: [Map] Karsthafen - Diskussionsthread

Ich finde auch die bebauten Felsnadeln sehr schön.
Image
by Hybrid Dog
Tue Dec 18, 2018 19:24
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 359
Views: 31769

Re: Question about writing server rules

There're not much mods with 18+ content.
Image

I think that you cannot simply add a 18+ confirmation because many young players do not speak English.
by Hybrid Dog
Sun Dec 16, 2018 19:16
 
Forum: General Discussion
Topic: Question about writing server rules
Replies: 18
Views: 554

Re: What is happening in falling.lua?

I was referring to nodes falling into protected areas. If a mesecons piston powered by a blinky plant pushes sand so that it falls into somebody's area, the player who is responsible for this falling node is not known. If the falling node turns into an item object instead of a node in protected area...
by Hybrid Dog
Fri Dec 14, 2018 15:58
 
Forum: Problems
Topic: What is happening in falling.lua?
Replies: 25
Views: 1092
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