Search found 1948 matches

Return to advanced search

Re: [Game] Fractured [0.01] [WIP]

Mapgen in lua is not slow, you can test that: https://github.com/HybridDog/fractured/tree/wsmapgen
by Hybrid Dog
Sat Jun 16, 2018 21:16
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 136
Views: 13593

Re: [Mod] Technic [0.4.16-dev] [technic]

I think you could fix this problem by making hydro generators work only for a specific amount of power. You could add a turbine inventory field where you need to put a hydro generator turbine, which can be crafted somehow. When the hydro generator produces power, the turbine item becomes worn until ...
by Hybrid Dog
Fri May 04, 2018 18:23
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1446
Views: 407370

[forum] I can no longer view unread posts

To view new posts on a topic where I commented something I usually click on "View your posts", then on "(New posts)" next to the topic link. After that I'm redirected to e.g. https://forum.minetest.net/viewtopic.php?f=47&t=2434&view=unread#unread, i.e. the unread hyperlin...
by Hybrid Dog
Fri May 04, 2018 18:09
 
Forum: Problems
Topic: [forum] I can no longer view unread posts
Replies: 0
Views: 82

Re: Post your mod requests/ideas here

Something like this?
Code: Select all
minetest.after(1, function()
   local t = {}
   for name in pairs(minetest.registered_nodes) do
      t[#t+1] = name
   end
   table.sort(t)
   print(table.concat(t, "\n"))
end)
by Hybrid Dog
Sun Apr 08, 2018 17:01
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1893
Views: 186573

Re: Help us review and merge PRs

I still think a slot for a temporary public dev-testing server might be useful. something like a server that is only started for certain tests - maybe something like an event on semiregular basis with the stats published and discussed with non dev players. might be a good place to get more people i...
by Hybrid Dog
Mon Apr 02, 2018 19:44
 
Forum: Partly official engine development
Topic: Help us review and merge PRs
Replies: 3
Views: 257

Re: [Map] Karsthafen - Diskussionsthread

Gegen das Ruckeln gibt es die cinematic Einstellung in minetest:
https://github.com/minetest/minetest/bl ... xample#L39
by Hybrid Dog
Sat Mar 31, 2018 15:19
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 217
Views: 20093

Re: [Request] Destruction blocks in creative mode

This can only be done in minetest core: https://github.com/minetest/minetest/issues/7177
sneak+LMB can't be used because it already has other purpose(s) defined by mods.
by Hybrid Dog
Wed Mar 28, 2018 17:50
 
Forum: Feature Discussion
Topic: [Request] Destruction blocks in creative mode
Replies: 7
Views: 439

Re: Post your screenshots!

Image
by Hybrid Dog
Wed Mar 28, 2018 17:37
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7633
Views: 764657

Re: Post your screenshots!

Image
by Hybrid Dog
Mon Mar 26, 2018 13:35
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7633
Views: 764657

Re: Rare biome in mgv6

Unfortunately this doesn't work because I also need to know the biome transitions, e.g. 5 nodes around the biome only the biome floor, a few small mushrooms and no giant mushrooms should appear. If I reduce the spread, the transitions would disappear. Here's testing code I tried: -- perlin noise tes...
by Hybrid Dog
Mon Mar 26, 2018 11:37
 
Forum: Modding Discussion
Topic: Rare biome in mgv6
Replies: 4
Views: 181

Re: [Request] Destruction blocks in creative mode

https://github.com/minetest/minetest_ga ... ffc7c36b8a
Mr. Xenon, how would you punch a node in creative mode?
by Hybrid Dog
Sat Mar 24, 2018 10:18
 
Forum: Feature Discussion
Topic: [Request] Destruction blocks in creative mode
Replies: 7
Views: 439

Re: Variable length param2 - concept of a new map format

https://github.com/minetest/minetest/blob/9293d8e2715f3e883fee4c0ed617636a785f20d1/src/mapnode.cpp#L736-L737 Currently the node ids, then the param1 values and after that the param2 values are saved. So if lots of contiguous param2 values are 0, the mapblock can be compressed efficiently. What is th...
by Hybrid Dog
Fri Mar 23, 2018 17:46
 
Forum: Partly official engine development
Topic: Variable length param2 - concept of a new map format
Replies: 1
Views: 320

Re: Post your screenshots!

Image
by Hybrid Dog
Fri Mar 23, 2018 10:54
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7633
Views: 764657

Re: open MT-Skin Database

The link in helpfiles/about.html is broken: https://project.king-arthur.eu/projects/minetest-skin-db should be http://project.king-arthur.eu/projects/minetest-skin-db, else firefox tells it's not secure. You could automatically detect duplicates: When a skin was uploaded, use pngtopnm to get a pnm i...
by Hybrid Dog
Thu Mar 22, 2018 15:17
 
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 219
Views: 37672

Re: [Request] Destruction blocks in creative mode

You still need to be able to punch nodes, e.g. a mesecons switch, in creative, so I think a tool fits better. You can use that tool: https://github.com/hybriddog/superpick It digs nodes "immediately" (like torch digging), i.e. you can click the node to dig it and a small delay after the de...
by Hybrid Dog
Thu Mar 22, 2018 11:45
 
Forum: Feature Discussion
Topic: [Request] Destruction blocks in creative mode
Replies: 7
Views: 439

Re: Improvement of nodes

You could make minetest have multiple nodes in the same position. This would allow making water flow through fences and leaves and seep into dirt, carpets could be placed into other nodes, e.g. a carped surrounding a fence pole, and fire could burn nodes without staying next to them. However, this w...
by Hybrid Dog
Wed Mar 21, 2018 17:07
 
Forum: Feature Discussion
Topic: Improvement of nodes
Replies: 12
Views: 865

Re: Post your screenshots!

Lava Flowing flowing on Lava Source doesn't look right, does it?
Image
This probably can be changed in source code.
by Hybrid Dog
Mon Mar 19, 2018 12:39
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 7633
Views: 764657

Re: Rare biome in mgv6

Indeed, I could create a picture belonging to the biome map to find fitting perlin noise parameters, however, I want to make the biome rarity configurable, empirically testing the results is imprecise and unreliable. Also, for smooth transitions, I'd like to additionally be able to get the approxima...
by Hybrid Dog
Mon Mar 19, 2018 11:46
 
Forum: Modding Discussion
Topic: Rare biome in mgv6
Replies: 4
Views: 181

Rare biome in mgv6

For the giant mushroom biome I need a way to calculate which position (x and z) belongs to the biome. Currently I'm using perlin noise (code originates from Splizard's snow mod), the rarity of the biome's appearance supposedly can be configured. However, the perlin noise values are not linearly dist...
by Hybrid Dog
Sun Mar 18, 2018 18:51
 
Forum: Modding Discussion
Topic: Rare biome in mgv6
Replies: 4
Views: 181

Re: Formspec scaling

Unfortunately formspec lacks proper text displaying. If you want to define a rectangle in which a set text is shown, you can either use "label" to manually do the alignment, this only works as long as the font size is small enough, or you can use the writeable "textarea" text fie...
by Hybrid Dog
Sun Mar 18, 2018 18:21
 
Forum: Modding Discussion
Topic: Formspec scaling
Replies: 6
Views: 185

Re: 3 Memory use optimisations for Lua mapgens

Thanks, I added it to the nether mod: https://github.com/HybridDog/nether-pack/commit/5925dc5606a09c4cf86ee1880eaeb37d1f8613c5 When using the buffers, their content is never garbage collected and kept in memory until shutdown, isn't it? Your description of the third optimization tells that Minetest ...
by Hybrid Dog
Sun Mar 18, 2018 17:42
 
Forum: News
Topic: 3 Memory use optimisations for Lua mapgens
Replies: 21
Views: 4044

Re: Is there way to combine several mods at GitHub..

You can use git subtree to add the mods. It allows you to add changes to the mods and updating them with git.
by Hybrid Dog
Fri Mar 16, 2018 17:10
 
Forum: Modding Discussion
Topic: Is there way to combine several mods at GitHub..
Replies: 3
Views: 108

Re: Saving a table to a file

The test.lua file could be in your home folder.
by Hybrid Dog
Tue Mar 13, 2018 18:50
 
Forum: Modding Discussion
Topic: Saving a table to a file
Replies: 6
Views: 120

Re: [Mod] Sunburn [sunburn]

Sorry, l accidentally didn't read the latest posts.
by Hybrid Dog
Mon Mar 12, 2018 11:45
 
Forum: Mod Releases
Topic: [Mod] Sunburn [sunburn]
Replies: 21
Views: 3911
Next

Return to advanced search