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Re: Upcoming changes to biomes

Larger swamps and more mushrooms - Cool, I like it!
by OmniStudent
Thu Nov 24, 2016 05:40
 
Forum: News
Topic: Upcoming changes to biomes
Replies: 3
Views: 1847

Re: Convert whole Minecraft maps

Neat!
by OmniStudent
Thu Jan 21, 2016 05:43
 
Forum: Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 90
Views: 18349

Re: Post your modding questions here

Ah, I suppose I should have written "node" instead of object. The purpose of the locked door is to prevent players from exiting or entering (new players) a dungeon until they've completed some sort of objective. You could set a locked steel door and then set its owner to some string which...
by OmniStudent
Thu Jan 21, 2016 05:39
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 293106

Re: Post your modding questions here

[quote= OmniStudent, in minetest an object is a spawned entity, e.g. a dropped item (http://dev.minetest.net/ObjectRef) What exactly should locking doors do (or how are they locked)?[/quote] Ah, I suppose I should have written "node" instead of object. The purpose of the locked door is to ...
by OmniStudent
Wed Jan 20, 2016 05:32
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 293106

Re: Post your modding questions here

Hello! Can anyone help me with this?

Topic: Need example code that "locks" doors when an object is rightpunched.
Reason: I want to make an "airlock" for entering dungeons.
More Info: I've only done the initial lua tutorial yet, but I am savvy in other languages.
by OmniStudent
Tue Jan 19, 2016 04:52
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 293106

Re: [OS X] Neoascetic's nightly builds and Morn76's builds

The cmake . / make package install went fine when after brew update / brew upgrade.
by OmniStudent
Thu Oct 15, 2015 15:25
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 292
Views: 82887

Re: [OS X] Neoascetic's nightly builds and Morn76's builds

Morn76 wrote:Where did you get your LevelDB from? Maybe Homebrew just has a different naming scheme for libraries…


I'm pretty sure I got it through brew. Did a brew update - brew upgrade now and got a new libleveldb.1.18.dylib and a libleveldb.dylib link.

Will see how this works tomorrow.
by OmniStudent
Wed Oct 14, 2015 18:55
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 292
Views: 82887

Re: Setting absurdly long view range

Worked as you said! Before: https://www.anony.ws/i/2015/10/11/ScreenShot2015-10-11at13.30.21.th.png After (couldn't figure out where to change the view distance for this one, but nevermind) : https://www.anony.ws/i/2015/10/11/ScreenShot2015-10-11at16.47.15.th.png
by OmniStudent
Sun Oct 11, 2015 14:51
 
Forum: General Discussion
Topic: Setting absurdly long view range
Replies: 22
Views: 1825

Re: [OS X] Neoascetic's nightly builds and Morn76's builds

Ha! For some reason (old version?), I didn't have the file /usr/local/opt/leveldb/lib/libleveldb.dylib.1 file, but it turned out the file I had, libleveldb.1.dylib, worked just as well. I did ln -s libleveldb.1.dylib libleveldb.dylib.1 and reran make package, and got a runnable minetest. Hopefully I...
by OmniStudent
Sun Oct 11, 2015 09:04
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 292
Views: 82887

Re: [OS X] Neoascetic's nightly builds and Morn76's builds

My first attempt to build with cmake . make package failed. A zip file is produced, but the unzipped game won't start. Seems like everything is compiled OK, but there's some problem with libraries. Here's the output from make package: -- The C compiler identification is Clang 5.1.0 -- The CXX compil...
by OmniStudent
Sun Oct 11, 2015 06:52
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 292
Views: 82887

Re: Setting absurdly long view range

Thankyou, will try this in the weekend.
by OmniStudent
Fri Oct 09, 2015 14:49
 
Forum: General Discussion
Topic: Setting absurdly long view range
Replies: 22
Views: 1825

Re: Setting absurdly long view range

kaadmy wrote:
OmniStudent wrote:But that light blue artifact in the water is really annoying. I get them all the time.

Is that just sky showing through un-generated ground?


Never thought of that, but ground is obviously generated very far in the xy-plane.
by OmniStudent
Fri Oct 09, 2015 05:13
 
Forum: General Discussion
Topic: Setting absurdly long view range
Replies: 22
Views: 1825

Re: Setting absurdly long view range

But that light blue artifact in the water is really annoying. I get them all the time.
by OmniStudent
Thu Oct 08, 2015 16:35
 
Forum: General Discussion
Topic: Setting absurdly long view range
Replies: 22
Views: 1825

Re: Setting absurdly long view range

Thanks!
Image
by OmniStudent
Thu Oct 08, 2015 11:08
 
Forum: General Discussion
Topic: Setting absurdly long view range
Replies: 22
Views: 1825

Re: Setting absurdly long view range

Thanks, will try when nobody at work is looking ;)
by OmniStudent
Thu Oct 08, 2015 08:06
 
Forum: General Discussion
Topic: Setting absurdly long view range
Replies: 22
Views: 1825

Setting absurdly long view range

Is there a way (changing of source code OK) to extend the viewing range? However I put the settings, it seems the game doesn't render nodes further than approximately half a kilometer. I've been standing in the same place for half an hour, hoping for the landscape further away to show. I am aware th...
by OmniStudent
Thu Oct 08, 2015 07:07
 
Forum: General Discussion
Topic: Setting absurdly long view range
Replies: 22
Views: 1825

Re: [Game] Dungeontest (very WIP)

I like it very much!
by OmniStudent
Tue Oct 06, 2015 05:12
 
Forum: WIP Games
Topic: [Game] Dungeontest (very WIP)
Replies: 99
Views: 14836

Re: Facebook?

Calinou wrote:I would rather use reddit.


Thanks, I didn't know about this!
by OmniStudent
Tue Oct 06, 2015 05:07
 
Forum: General Discussion
Topic: Facebook?
Replies: 11
Views: 961

Facebook?

There's a Minetest group on facebook. I'd love it if people posted some of their screens and discussions there, and it would also help spreading the Word about Minetest.
by OmniStudent
Mon Oct 05, 2015 05:36
 
Forum: General Discussion
Topic: Facebook?
Replies: 11
Views: 961

Re: 0.5.0

I haven't contributed much work myself so far, so I'm not going to tell other people what to work on,
but doesn't an increase in a "higher hiearchy" number (the 5) normally entail proofing and optimization rather than new features?
by OmniStudent
Mon Oct 05, 2015 05:31
 
Forum: General Discussion
Topic: 0.5.0
Replies: 52
Views: 4549

Re: [OS X] Neoascetic's nightly builds and Morn76's builds

Just dropped by to see how my favorite game was coming along. Glad to see the working OSX builds are still coming! Thankyou!
by OmniStudent
Tue Sep 08, 2015 05:29
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 292
Views: 82887

Re: [0.4.13/0.5] Beds added

Yaaaay!
Game is feeling more and more mature.
by OmniStudent
Thu May 21, 2015 10:16
 
Forum: News
Topic: [0.4.13/0.5] Beds added
Replies: 24
Views: 9157

Re: [OS X] Neoascetic's nightly builds and Morn76's builds

Morn76 wrote:What could be more fun than Minetest? :-)


Perhaps some kind of Minetest-charged Minetest with extra Minetest.
I was of course assuming it'd be a Minetest-related project :)
by OmniStudent
Mon May 18, 2015 04:28
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 292
Views: 82887

Re: [OS X] Neoascetic's nightly builds and Morn76's builds

Oh right, that makes sense. I'm still using the script as a "warmup" for doing my own compiles of slightly modified MTs, but I can normally figure small bugs like this out by myself, given time. Just figured I'd report do that others at my level know they're not alone when they run into a ...
by OmniStudent
Sat May 16, 2015 12:23
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 292
Views: 82887

Re: [OS X] Neoascetic's nightly builds and Morn76's builds

...not using the "stable" parameter on "make_mac.sh" produced a compile where everything worked though.
by OmniStudent
Sat May 16, 2015 08:13
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 292
Views: 82887
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