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I'm working on doors, but they need to be finished. As soon as I can I will send the changes to celeron55 and I hope these new features will be inserted in the mainstream.
by dodomorandi
Sun Nov 06, 2011 02:12
 
Forum: General Discussion
Topic: ~My review on MT~
Replies: 7
Views: 1429

by dodomorandi
Mon Oct 31, 2011 01:05
 
Forum: Partly official engine development
Topic: Block updating
Replies: 4
Views: 1158

Ok, there are some news. I implemented a new server to client command in my fork. I called simply TOCLIENT_UPDATENODE and it's been developed to update little portion of map. TOCLIENT_BLOCKDATA is useful when a block has to be completely passed ex-novo to the client. But with this command you can sp...
by dodomorandi
Fri Oct 28, 2011 15:26
 
Forum: Partly official engine development
Topic: Block updating
Replies: 4
Views: 1158

Perfect! Thanks kahrl!
by dodomorandi
Tue Oct 25, 2011 23:17
 
Forum: Partly official engine development
Topic: Reachability of code
Replies: 2
Views: 1066

Block updating

I'm quite in trouble when updating a block. As you can see from my fork I'm trying to implement a "modular door", as suggested in a post. I need to use quite a lot the NodeMetadata class to define properties and let a single node handle every "child" (if a portion of a door is opened, for example, e...
by dodomorandi
Tue Oct 25, 2011 21:19
 
Forum: Partly official engine development
Topic: Block updating
Replies: 4
Views: 1158

Reachability of code

I was trying to use some event-related pieces of code, but I have a problem. I'm not able to trigger anything that brings the code inside Client::clickObject. The problem is that inside function the_game, around line 1510 in the master branch, client.getSelectedObject always returns NULL for me. If ...
by dodomorandi
Fri Oct 14, 2011 19:56
 
Forum: Partly official engine development
Topic: Reachability of code
Replies: 2
Views: 1066

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