Search found 6 matches
- Sun Nov 06, 2011 02:12
- Forum: General Discussion
- Topic: ~My review on MT~
- Replies: 7
- Views: 2457
- Mon Oct 31, 2011 01:05
- Forum: Partly official engine development
- Topic: Block updating
- Replies: 4
- Views: 2008
Oh, sure! Look at:
https://github.com/dodomorandi/minetest
https://github.com/dodomorandi/minetest
- Fri Oct 28, 2011 15:26
- Forum: Partly official engine development
- Topic: Block updating
- Replies: 4
- Views: 2008
Ok, there are some news. I implemented a new server to client command in my fork. I called simply TOCLIENT_UPDATENODE and it's been developed to update little portion of map. TOCLIENT_BLOCKDATA is useful when a block has to be completely passed ex-novo to the client. But with this command you can sp...
- Tue Oct 25, 2011 23:17
- Forum: Partly official engine development
- Topic: Reachability of code
- Replies: 2
- Views: 1527
- Tue Oct 25, 2011 21:19
- Forum: Partly official engine development
- Topic: Block updating
- Replies: 4
- Views: 2008
Block updating
I'm quite in trouble when updating a block. As you can see from my fork I'm trying to implement a "modular door", as suggested in a post. I need to use quite a lot the NodeMetadata class to define properties and let a single node handle every "child" (if a portion of a door is op...
- Fri Oct 14, 2011 19:56
- Forum: Partly official engine development
- Topic: Reachability of code
- Replies: 2
- Views: 1527
Reachability of code
I was trying to use some event-related pieces of code, but I have a problem. I'm not able to trigger anything that brings the code inside Client::clickObject. The problem is that inside function the_game, around line 1510 in the master branch, client.getSelectedObject always returns NULL for me. If ...