Search found 23 matches

by adversity
Fri Apr 19, 2013 20:08
Forum: Problems
Topic: 0.4.6 new ores
Replies: 8
Views: 1373

Does anyone else have any idea why I cannot find any gold or diamond ore? The ores (checked and found too) /games/common/mods/default/mapgen.lua: Gold: -64 and deeper Diamond -128 and deeper Cannot find gold/diamond - You're sure you installed 0.4.6? (left upper corner of your screen) - Create a ne...
by adversity
Wed Apr 17, 2013 15:15
Forum: Problems
Topic: 0.4.6 new ores
Replies: 8
Views: 1373

Traxie21 wrote:A: You don't have enough money

B: You don't have a nearby gold exchange station

C: Diamonds and gold are in shortage as the economy crashes

D: Someone stole them.

E: All of the above
Thanks for the laugh.

Does anyone else have any idea why I cannot find any gold or diamond ore?
by adversity
Mon Apr 15, 2013 18:08
Forum: Problems
Topic: 0.4.6 new ores
Replies: 8
Views: 1373

Hi Cashimir, I did what I have done so far in Minetest which is to download the new version from Minetest website and extract it into a new directory and copy the world over. In the case of 0.4.6, I download the 0.4.6 Zip package from http://minetest.net/download a few days after it was released. A...
by adversity
Mon Apr 15, 2013 16:10
Forum: Problems
Topic: 0.4.6 new ores
Replies: 8
Views: 1373

Hi Cashimir, I did what I have done so far in Minetest which is to download the new version from Minetest website and extract it into a new directory and copy the world over. In the case of 0.4.6, I download the 0.4.6 Zip package from http://minetest.net/download a few days after it was released. As...
by adversity
Fri Apr 12, 2013 16:10
Forum: Problems
Topic: 0.4.6 new ores
Replies: 8
Views: 1373

0.4.6 new ores

First of all, I would like to say how impressed I am with the new fervor for publishing updates and generally improving on the game. Kudos! I have a small problem. I have a minetest world that I have been using since about 0.4.2 and I am quite attached to it. As such, I copied it into the 0.4.6 inst...
by adversity
Tue Apr 02, 2013 03:14
Forum: Texture Packs
Topic: HDX Textures (64 - 512 px) [git rolling release]
Replies: 373
Views: 242619

Actually, it kinda would - I'm picky about image resolution and I can tell a 512px native from a 256->512px scaled version. No worries, I'll adapt the textures sooner or later. Not sure I'll be doing *anything* useful today though, given the date. :-) Sorry I couldn't be of more help. Yeah, good da...
by adversity
Mon Apr 01, 2013 14:16
Forum: Texture Packs
Topic: HDX Textures (64 - 512 px) [git rolling release]
Replies: 373
Views: 242619

VanessaE wrote:Sure, I'd be glad to. Just the 512px size will be enough (I have a script that scales them)
I did not think about the different sizes you offer and thus the images I used were the one I had on my PC which are 256px size. Will that cause you difficulties?
by adversity
Sun Mar 31, 2013 23:16
Forum: Texture Packs
Topic: HDX Textures (64 - 512 px) [git rolling release]
Replies: 373
Views: 242619

Thanks VanessaE.

Again, using your textures, I did adjust to the current scheme for the pistons in Mesecons if you are interested in me giving you a copy. And if not, no problem as they are not as good as what you will do.
by adversity
Sun Mar 31, 2013 23:14
Forum: Texture Packs
Topic: Sphax TP Porting
Replies: 35
Views: 8183

Hi ashken and Sphax, Wow - love the textures - they are gorgeous! I wonder if you plan on providing textures for the mesecon addon? Again, thanks for the hard work and the excellent textures! Way ahead of you man, I have mesecons already done and tested properly. It just hasn't been released yet. A...
by adversity
Sun Mar 31, 2013 00:10
Forum: Texture Packs
Topic: Sphax TP Porting
Replies: 35
Views: 8183

Hi ashken and Sphax,

Wow - love the textures - they are gorgeous!

I wonder if you plan on providing textures for the mesecon addon?

Again, thanks for the hard work and the excellent textures!
by adversity
Fri Mar 29, 2013 18:54
Forum: Texture Packs
Topic: HDX Textures (64 - 512 px) [git rolling release]
Replies: 373
Views: 242619

Hi VanessaE, First of all, I love your texture pack. It is awesome! I have the 0.4.5 version of Minetest and a very recent build of mesecons installed. I noticed the pistons are using their default low quality textures as it appears their name within the mesecons addon was changed. Have you or anyon...
by adversity
Fri Dec 07, 2012 03:27
Forum: General Discussion
Topic: Minetest 0.4.4 IS OUT!!
Replies: 28
Views: 6925

Awesome! Many thanks for the new version! This really keeps getting better and better!
by adversity
Wed Nov 28, 2012 20:57
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1890
Views: 560115

Hey all, I believe I have answered one of my own questions. In Scenario 4, I asked why the cobblestone stayed suspended after powering off the pistons. I tried adding a second microcontroller to the circuit to delay turning off the bottom piston by 1 second to allow the top piston time to fully retr...
by adversity
Mon Nov 19, 2012 18:34
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1890
Views: 560115

@0gb.us That's a good bit of information to digest. I never guessed this would affect block protection. I am toying around with your suggestions but I have not been able to access the minetest website for a day and a half for some reason. Not sure why. Also, I am still a novice with Lua and the inne...
by adversity
Fri Nov 16, 2012 16:33
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1890
Views: 560115

@0gb.us: Thanks for the reply and the info! I did a find and replace in the mesecons_pistons/init.lua as you suggested (even though you said it did not affect UP or DOWN pistons and all of my scenarios utilize UP pistons). I then re-ran all of my scenarios and noted the changes: Scenario 1: no chang...
by adversity
Thu Nov 15, 2012 21:26
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1890
Views: 560115

Hey all, In case my prior post was not detailed enough, I have conducted more tests in an effort to gain a better understanding of the mechanics. I also managed to find more questions. /Begin wall of text: Legend: cb = cobblestone mc = microcontroller sn = sand sp = sticky piston sw = switch Scenari...
by adversity
Tue Nov 13, 2012 16:39
Forum: WIP Mods
Topic: Mesecons: piston vs movestone
Replies: 6
Views: 2629

Awesome! Thanks Jeija!
by adversity
Tue Nov 13, 2012 16:36
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1890
Views: 560115

Hello everyone, I am loving the mesecons mod and the functionality it brings to Minetest! I do have a question to ask: I am working on stacking sticky pistons both vertically and horizontally. However, when I try to power the second piston it will sometimes not retract when the power is removed. I h...
by adversity
Mon Nov 12, 2012 20:47
Forum: WIP Mods
Topic: Mesecons: piston vs movestone
Replies: 6
Views: 2629

Hello Calinou,

Thanks for the info and I apologize as I thought I was in the right area.

Is this the correct area you referenced: http://minetest.net/forum/viewtopic.php?id=628

Thanks!
by adversity
Mon Nov 12, 2012 19:50
Forum: WIP Mods
Topic: Mesecons: piston vs movestone
Replies: 6
Views: 2629

Mesecons: piston vs movestone

Hey all! I am enjoying Minetest as well as the mesecons mod! I do have a question regarding pistons and movestones. Through my own experiments I noticed the following: Pistons can push up to 15 blocks (same as Minecraft I believe). Movestones can move at least 100 blocks (probably more, I just quit ...
by adversity
Mon Nov 12, 2012 04:25
Forum: WIP Mods
Topic: Up/down Piston
Replies: 5
Views: 1523

Thanks InfinityProject!

That was so simple I am embarrassed I did not even try that. LoL

Many thanks!

PS - thanks also to OdnetninI, I now see what you were saying. I was just daft there lol.
by adversity
Mon Nov 12, 2012 04:18
Forum: WIP Mods
Topic: Up/down Piston
Replies: 5
Views: 1523

Hi OdnetninI!

Thank you for your reply.

If I understand you correctly, there are separate recipes for up and down pistons. Can you tell me what the recipes are? I have tried varying the existing piston recipe and not had any luck.

Thanks!
by adversity
Sun Nov 11, 2012 01:15
Forum: WIP Mods
Topic: Up/down Piston
Replies: 5
Views: 1523

Up/down Piston

Hello all! First of all, awesome game and wonderful modding and support! I do have a question. I am using jeija's mesecons mod (which rocks) and I cannot figure out how to get up or down pistons. I see from the github that this feature appears to have been implemented some time ago. I do have the la...