Search found 23 matches
- Fri Apr 19, 2013 20:08
- Forum: Problems
- Topic: 0.4.6 new ores
- Replies: 8
- Views: 1744
Does anyone else have any idea why I cannot find any gold or diamond ore? The ores (checked and found too) /games/common/mods/default/mapgen.lua: Gold: -64 and deeper Diamond -128 and deeper Cannot find gold/diamond - You're sure you installed 0.4.6? (left upper corner of your screen) - Create a ne...
- Wed Apr 17, 2013 15:15
- Forum: Problems
- Topic: 0.4.6 new ores
- Replies: 8
- Views: 1744
- Mon Apr 15, 2013 18:08
- Forum: Problems
- Topic: 0.4.6 new ores
- Replies: 8
- Views: 1744
Hi Cashimir, I did what I have done so far in Minetest which is to download the new version from Minetest website and extract it into a new directory and copy the world over. In the case of 0.4.6, I download the 0.4.6 Zip package from http://minetest.net/download a few days after it was released. A...
- Mon Apr 15, 2013 16:10
- Forum: Problems
- Topic: 0.4.6 new ores
- Replies: 8
- Views: 1744
Hi Cashimir, I did what I have done so far in Minetest which is to download the new version from Minetest website and extract it into a new directory and copy the world over. In the case of 0.4.6, I download the 0.4.6 Zip package from http://minetest.net/download a few days after it was released. As...
- Fri Apr 12, 2013 16:10
- Forum: Problems
- Topic: 0.4.6 new ores
- Replies: 8
- Views: 1744
0.4.6 new ores
First of all, I would like to say how impressed I am with the new fervor for publishing updates and generally improving on the game. Kudos! I have a small problem. I have a minetest world that I have been using since about 0.4.2 and I am quite attached to it. As such, I copied it into the 0.4.6 inst...
- Tue Apr 02, 2013 03:14
- Forum: Texture Packs
- Topic: HDX Textures (64 - 512 px) [git rolling release]
- Replies: 378
- Views: 277940
Actually, it kinda would - I'm picky about image resolution and I can tell a 512px native from a 256->512px scaled version. No worries, I'll adapt the textures sooner or later. Not sure I'll be doing *anything* useful today though, given the date. :-) Sorry I couldn't be of more help. Yeah, good da...
- Mon Apr 01, 2013 14:16
- Forum: Texture Packs
- Topic: HDX Textures (64 - 512 px) [git rolling release]
- Replies: 378
- Views: 277940
- Sun Mar 31, 2013 23:16
- Forum: Texture Packs
- Topic: HDX Textures (64 - 512 px) [git rolling release]
- Replies: 378
- Views: 277940
- Sun Mar 31, 2013 23:14
- Forum: Texture Packs
- Topic: Sphax TP Porting
- Replies: 35
- Views: 10057
Hi ashken and Sphax, Wow - love the textures - they are gorgeous! I wonder if you plan on providing textures for the mesecon addon? Again, thanks for the hard work and the excellent textures! Way ahead of you man, I have mesecons already done and tested properly. It just hasn't been released yet. A...
- Sun Mar 31, 2013 00:10
- Forum: Texture Packs
- Topic: Sphax TP Porting
- Replies: 35
- Views: 10057
- Fri Mar 29, 2013 18:54
- Forum: Texture Packs
- Topic: HDX Textures (64 - 512 px) [git rolling release]
- Replies: 378
- Views: 277940
Hi VanessaE, First of all, I love your texture pack. It is awesome! I have the 0.4.5 version of Minetest and a very recent build of mesecons installed. I noticed the pistons are using their default low quality textures as it appears their name within the mesecons addon was changed. Have you or anyon...
- Fri Dec 07, 2012 03:27
- Forum: General Discussion
- Topic: Minetest 0.4.4 IS OUT!!
- Replies: 28
- Views: 8091
- Wed Nov 28, 2012 20:57
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 687835
Hey all, I believe I have answered one of my own questions. In Scenario 4, I asked why the cobblestone stayed suspended after powering off the pistons. I tried adding a second microcontroller to the circuit to delay turning off the bottom piston by 1 second to allow the top piston time to fully retr...
- Mon Nov 19, 2012 18:34
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 687835
@0gb.us That's a good bit of information to digest. I never guessed this would affect block protection. I am toying around with your suggestions but I have not been able to access the minetest website for a day and a half for some reason. Not sure why. Also, I am still a novice with Lua and the inne...
- Fri Nov 16, 2012 16:33
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 687835
@0gb.us: Thanks for the reply and the info! I did a find and replace in the mesecons_pistons/init.lua as you suggested (even though you said it did not affect UP or DOWN pistons and all of my scenarios utilize UP pistons). I then re-ran all of my scenarios and noted the changes: Scenario 1: no chang...
- Thu Nov 15, 2012 21:26
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 687835
Hey all, In case my prior post was not detailed enough, I have conducted more tests in an effort to gain a better understanding of the mechanics. I also managed to find more questions. /Begin wall of text: Legend: cb = cobblestone mc = microcontroller sn = sand sp = sticky piston sw = switch Scenari...
- Tue Nov 13, 2012 16:39
- Forum: WIP Mods
- Topic: Mesecons: piston vs movestone
- Replies: 6
- Views: 3467
- Tue Nov 13, 2012 16:36
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 687835
Hello everyone, I am loving the mesecons mod and the functionality it brings to Minetest! I do have a question to ask: I am working on stacking sticky pistons both vertically and horizontally. However, when I try to power the second piston it will sometimes not retract when the power is removed. I h...
- Mon Nov 12, 2012 20:47
- Forum: WIP Mods
- Topic: Mesecons: piston vs movestone
- Replies: 6
- Views: 3467
Hello Calinou,
Thanks for the info and I apologize as I thought I was in the right area.
Is this the correct area you referenced: http://minetest.net/forum/viewtopic.php?id=628
Thanks!
Thanks for the info and I apologize as I thought I was in the right area.
Is this the correct area you referenced: http://minetest.net/forum/viewtopic.php?id=628
Thanks!
- Mon Nov 12, 2012 19:50
- Forum: WIP Mods
- Topic: Mesecons: piston vs movestone
- Replies: 6
- Views: 3467
Mesecons: piston vs movestone
Hey all! I am enjoying Minetest as well as the mesecons mod! I do have a question regarding pistons and movestones. Through my own experiments I noticed the following: Pistons can push up to 15 blocks (same as Minecraft I believe). Movestones can move at least 100 blocks (probably more, I just quit ...
- Mon Nov 12, 2012 04:25
- Forum: WIP Mods
- Topic: Up/down Piston
- Replies: 5
- Views: 2033
- Mon Nov 12, 2012 04:18
- Forum: WIP Mods
- Topic: Up/down Piston
- Replies: 5
- Views: 2033
- Sun Nov 11, 2012 01:15
- Forum: WIP Mods
- Topic: Up/down Piston
- Replies: 5
- Views: 2033
Up/down Piston
Hello all! First of all, awesome game and wonderful modding and support! I do have a question. I am using jeija's mesecons mod (which rocks) and I cannot figure out how to get up or down pistons. I see from the github that this feature appears to have been implemented some time ago. I do have the la...