Search found 9 matches
- Sun Sep 07, 2014 22:47
- Forum: General Discussion
- Topic: autosmelter[mesecon+pipework]
- Replies: 0
- Views: 487
autosmelter[mesecon+pipework]
i don't know if this is the right section, but here my last working project. i wanted to automate the smelting process of multiple ore using only one furnace. Because multiple different ore was rejected from smelter, i had to give to it only one ore at time, using a repeater with some delay to be su...
- Sat Sep 06, 2014 22:54
- Forum: Italiano
- Topic: Creare un forum MineTest italiano ...
- Replies: 17
- Views: 6822
Re: Creare un forum MineTest italiano ...
scusate ma non capisco, già c'è poca presenza quì, che vantaggi avrebbe un altro forum se non disperdere ancora di più i pochi? questo è quello ufficiale e il primo posto dove uno cerca, discute di mod (con i cretori), chiede aiuto e quant'altro, non vedo invece il vantaggio di andare su un sub-forum
- Sat Sep 06, 2014 22:12
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 690285
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
also, can you please make Object Detector value modificable only by owner?
like a protect chest can be used only by owner. so i can build things that can be activate only by me or my friend (if only i had one in-game.. :) )
Thanks.
like a protect chest can be used only by owner. so i can build things that can be activate only by me or my friend (if only i had one in-game.. :) )
Thanks.
- Sat Sep 06, 2014 16:20
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 690285
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec
i was tryng to build a retracting bridge using stiky piston, where a row 4 stiky piston push eachother (bridge can be crossed walking over the pistons), andthen when i'm not nearby they shold retract leaving a unjumpable gap. Problem is stiky piston wount stay stiky over first line. images: bridge c...
- Sun Aug 31, 2014 10:02
- Forum: Servers
- Topic: what mod you want
- Replies: 5
- Views: 943
Re: what mod you want
oh, the irony i like the no_guests, it would also be nice a mod where grifier get reported (on a not-in-game medium, like mail or a file witch i can then parse to send me alerts on my smartphone.. i'm good programming this things but lua? not even once. xD i cant understand why mesecon and monorail ...
- Sat Aug 30, 2014 15:08
- Forum: Servers
- Topic: what mod you want
- Replies: 5
- Views: 943
what mod you want
i'm planning to make a little test server, actually i've selected the following mod:
ambience, compassgps, landrush, mesecon, monorail, unified_inventory
What do you think about it?
ambience, compassgps, landrush, mesecon, monorail, unified_inventory
What do you think about it?
- Mon Nov 26, 2012 22:44
- Forum: Servers
- Topic: glomie's server
- Replies: 314
- Views: 74874
- Sun Nov 25, 2012 20:15
- Forum: Servers
- Topic: glomie's server
- Replies: 314
- Views: 74874
- Sun Nov 25, 2012 20:15
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302245
hi, i have a request. Can you make the railchest locket, or better idea, make the railchest drop things in the nearest chest or locked chest (that way we can use bigger chest and/or from others mod)? edit: and switch! mesecon controlled switch! with lock! ri-edit: meseconrail stop doesn't seems to w...