It is not Z buffer problem, but mipmaps problem.
Use only if you experience graphic glitches, it reduces video quality otherwise.
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Friend told me that these problems are caused by Z buffer (AKA depth buffer). You should increase its resolution, I don't know how to do this from xorg.conf (if it is possible outside the game...). Z buffer resolution can be chosen when requesting the GLX visual when initializing OpenGL - I don't kn...
On mine, the 4-5 blocks closest to the player in any direction render fine, but then some faces are missing from other blocks. I've not looked at the code, but perhaps it is to do with scaling the textures that are far from the camera. The same on my Intel 82865/855GM graphics chip and Debian sid.
- Sat May 07, 2011 18:17
- Forum: General Discussion
- Topic: Dev wants some Help with Game Ideas
- Replies: 87
- Views: 31928
If we are talking about ideas... there could exist new item, "robot", which would be crafted from something (we'll think about it later). It would be able to do everything human can do, but would be scriptable i.e. in Python. Programmable robots, something like Robocode or Colobot.