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I just noticed that this hack wouldnt work as expected because it sets the whole world to a sandbox. Even the protected areas of other users. Another atempt: Restore the original mod (delete the changes I mentioned in the other post). Remove line 243 to 245 in default init.lua. These lines are: els...
by yohoho
Mon Dec 03, 2012 00:00
 
Forum: WIP Mods
Topic: Request to alter this mod slightly (no idea how to myself)
Replies: 5
Views: 1144

Is there a way to compile Windows daily on Linux?

As the title asks, is there a way to compile the daily unstable for Windows while on Linux? If so could someone give me the instructions? Thank you.
by yohoho
Sun Dec 02, 2012 22:42
 
Forum: General Discussion
Topic: Is there a way to compile Windows daily on Linux?
Replies: 4
Views: 985

Does this work with the bags mod?
by yohoho
Sun Dec 02, 2012 22:41
 
Forum: Old Mods
Topic: [Mod] Inventory Warp [0.0] [inventorywarp_0gb_us]
Replies: 16
Views: 7822

Too dark, can't see anything.
by yohoho
Sun Dec 02, 2012 21:55
 
Forum: General Discussion
Topic: ???
Replies: 13
Views: 1663

Apparently random crash in server.

EDIT: it seems the player file had position coordinates of some insane values (well into the 10s of thousands). Resetting to 0,0,0 fixed it. I find this odd since the players real coordinates were of reasonable numbers just the other day and the player was within 400 blocks of 0,0,0 anyway. 05:59:10...
by yohoho
Sun Dec 02, 2012 12:06
 
Forum: Problems
Topic: Apparently random crash in server.
Replies: 0
Views: 560

but it has a few issues. Are you kidding? This is the most buggy mod I can imagine! I've seen worse lol Another issue is I have mesecons installed and it seems the built in mesecons features of cart mod just don't work. As I said above the mesecon API changed a bit and I have to update it. Dunno wh...
by yohoho
Sun Dec 02, 2012 03:57
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 242113

Not sure where to post this (concerning daily builds for linux)

On this page: https://code.launchpad.net/~minetestdevs/+archive/daily-builds/ I have noticed that precise and oneiric are kept fairly up to date but natty maverick are not. Is there a known reason for this? I ask because a friend of mine runs a natty based server of minetest and I run a precise base...
by yohoho
Sat Dec 01, 2012 22:26
 
Forum: General Discussion
Topic: Not sure where to post this (concerning daily builds for linux)
Replies: 0
Views: 338

Not sure if its been discussed but it seems the cart "stops" at seeming random going up or down a "slope". I have been testing this mod and I like it but it has a few issues. One seems to be as mentioned above. I have a mine cart tunnel slope going down to my mines from the surface. The cart will co...
by yohoho
Sat Dec 01, 2012 22:18
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 242113

"Do you have Windows?" No on Linux Mint 13. "0.1.1 - Linux <-- Latest" 404ed Still don't know how to "prepare" the github master zip to get it working (not overly familiar with compiling of source code without some instructions). May I suggest adding to github a file on what is needed to compile the...
by yohoho
Sat Dec 01, 2012 21:53
 
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat [irc]
Replies: 116
Views: 36713

A "hack" would be: Under line 159 in init.lua function IsPlayerNodeOwner(pos, name) insert: if name == "Sandbox" then return true end This "hack" doesn't seem to work. With it the behavior of the mod is same. Players with interact cannot dig on unowned land (and I only want the protection on owned ...
by yohoho
Sat Dec 01, 2012 05:01
 
Forum: WIP Mods
Topic: Request to alter this mod slightly (no idea how to myself)
Replies: 5
Views: 1144

This may seem a little noobish but how to use this mod? I downloaded the master zip from github and I see no "irc" directory to copy over. Do I extract the master zip file and rename that folder irc and copy it? Or must this be compiled somehow first? The "outdated" link looks a lot different than t...
by yohoho
Sat Dec 01, 2012 04:52
 
Forum: Mod Releases
Topic: [Mod] Internet Relay Chat [irc]
Replies: 116
Views: 36713

This is an old topic I know but been browsing around the forum (nothing better to do right now). I think this would be a good idea. Now that Minetest is in 0.4 stable, any plans for this?
by yohoho
Tue Nov 27, 2012 18:14
 
Forum: Servers
Topic: Discussion: Dedicated high end community server with all working mods?
Replies: 14
Views: 2432

Request to alter this mod slightly (no idea how to myself)

I'm not exactly a new Minetest user but I still cannot grasp lua. There is a mod that I used to use a lot awhile back called node_ownership but someone had modded it for me. In the updated node_ownership mod I cannot figure out how to edit it to do as needed. The alteration should be simple enough. ...
by yohoho
Tue Nov 27, 2012 17:52
 
Forum: WIP Mods
Topic: Request to alter this mod slightly (no idea how to myself)
Replies: 5
Views: 1144

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