Search found 18 matches
- Wed Jun 05, 2013 20:02
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2121
- Views: 307139
Hello to players in the Wazuclan server. I am currently working on a stock market for the game, and I am done, except that I need someone to make two blocks; a Stock block and an Investment block. Stock block: This needs to be able to change in price (like the stock market) and cannot be placed as ...
- Wed Jun 05, 2013 20:00
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2121
- Views: 307139
Hello to players in the Wazuclan server. I am currently working on a stock market for the game, and I am done, except that I need someone to make two blocks; a Stock block and an Investment block. Stock block: This needs to be able to change in price (like the stock market) and cannot be placed as ...
- Wed Jun 05, 2013 19:45
- Forum: WIP Mods
- Topic: need Help with my stock mod for wazuclan server
- Replies: 10
- Views: 1813
- Tue Jun 04, 2013 22:54
- Forum: WIP Mods
- Topic: need Help with my stock mod for wazuclan server
- Replies: 10
- Views: 1813
- Mon Jun 03, 2013 15:17
- Forum: WIP Mods
- Topic: need Help with my stock mod for wazuclan server
- Replies: 10
- Views: 1813
need Help with my stock mod for wazuclan server
grisha's advice kindof fixed it. It shows at least something now but it's a dummy image. It can't load the image. any ideas anyone? minetest.register_craftitem("stock:stock1", { inventory_images = {"stock_stock.png"}, wield_image = "stock_stock", groups={level=1}, }) mi...
- Sat Mar 23, 2013 17:32
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 259417
- Sat Mar 23, 2013 17:31
- Forum: Mod Releases
- Topic: [Mod] More Ores [moreores]
- Replies: 340
- Views: 259417
- Sat Mar 23, 2013 15:54
- Forum: Old Mods
- Topic: [Mod] Flowers [flowers]
- Replies: 48
- Views: 26388
- Sun Dec 02, 2012 17:41
- Forum: WIP Mods
- Topic: Modding tools
- Replies: 1
- Views: 441
Modding tools
I'm trying to add tools to my mod. Anyone got some links or codes?
- Sun Dec 02, 2012 17:37
- Forum: Mod Releases
- Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
- Replies: 216
- Views: 65699
ERROR What error? 09:29:31: ERROR[main]: ========== ERROR FROM LUA =========== 09:29:31: ERROR[main]: Failed to load and run script from 09:29:31: ERROR[main]: C:\Users\me\Desktop\minetest-0.4.3-win32\minetest-0.4.3-win32\bin\..\games\mygame\mods\mymod\init.lua: 09:29:31: ERROR[main]: ...0.4.3-win3...
- Sun Dec 02, 2012 15:56
- Forum: Mod Releases
- Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
- Replies: 216
- Views: 65699
How do I use macerator?LorenzoVulcan wrote:0.2 Alpha released.
Features:
-Added Desert ores.
-Added more furnaces.
-Added obsidian and raw obsidian
-Added ABMs with Lava and Water
-And more!
Checkout the repository: https://github.com/BlockforgeProject/BlockForge-2-
Can you give us the logs of the error? sure 08:06:04: ERROR[main]: ModError: Failed to load and run C:Users\me\Desktop\minetest-0.4.3-win32\minetest-0.4.3-win32\bin..\mods\minetest\mymod\init.lua Aren't there more ERROR lines in your debug.txt? Edit: do you have a file depends.txt in the folder of ...
- Sun Dec 02, 2012 15:31
- Forum: Mod Releases
- Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
- Replies: 216
- Views: 65699
- Sun Dec 02, 2012 15:01
- Forum: Modding Discussion
- Topic: Post your mod texture requests here
- Replies: 187
- Views: 64216
Name:remote Size:any 64x64 best Drawtype:realistic Description:I'm learning to make mods and this is in the first one I'm making right now Name:circut Size:any 64x64 best Drawtype:realistic Description:I'm learning to make mods and this is in the first one I'm making right now Name:Transformer Size:...
Help
Computer got messed up and I lost a bunch of stuff including mymod. I am trying to rewrite it and I get this: 10:48:40: ERROR[main]: Failed to load and run script from 10:48:40: ERROR[main]: C:\Users\Will\Documents\minetest-0.4.3-win32 (1)\minetest-0.4.3-win32\bin\..\mods\minetest\decomod\init.lua: ...