Search found 18 matches

by tyo445
Wed Jun 05, 2013 20:02
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2121
Views: 307139

Hello to players in the Wazuclan server. I am currently working on a stock market for the game, and I am done, except that I need someone to make two blocks; a Stock block and an Investment block. Stock block: This needs to be able to change in price (like the stock market) and cannot be placed as ...
by tyo445
Wed Jun 05, 2013 20:00
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2121
Views: 307139

Hello to players in the Wazuclan server. I am currently working on a stock market for the game, and I am done, except that I need someone to make two blocks; a Stock block and an Investment block. Stock block: This needs to be able to change in price (like the stock market) and cannot be placed as ...
by tyo445
Wed Jun 05, 2013 19:45
Forum: WIP Mods
Topic: need Help with my stock mod for wazuclan server
Replies: 10
Views: 1813

Evergreen wrote:
tyo445 wrote:
tyo445 wrote:
O thanx!
It kindof works now
What do you mean kind of?
now it shows SOMETHING... but it's a dummy image though. Any ideas on this?
by tyo445
Tue Jun 04, 2013 22:54
Forum: WIP Mods
Topic: need Help with my stock mod for wazuclan server
Replies: 10
Views: 1813

[img]C:\Users\Will\Desktop\stock\textures\stock_stock.png.png[/img] I guess you have named all your textures ".png.png" at the end. AFAIK windows 7 doesnt show the file extention, so renaming the image to "something" will actually create the file "something.png". So re...
by tyo445
Mon Jun 03, 2013 15:17
Forum: WIP Mods
Topic: need Help with my stock mod for wazuclan server
Replies: 10
Views: 1813

need Help with my stock mod for wazuclan server

grisha's advice kindof fixed it. It shows at least something now but it's a dummy image. It can't load the image. any ideas anyone? minetest.register_craftitem("stock:stock1", { inventory_images = {"stock_stock.png"}, wield_image = "stock_stock", groups={level=1}, }) mi...
by tyo445
Sat Mar 23, 2013 17:32
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 340
Views: 259417

Calinou wrote:Thanks :)
Any suggestions? More ores to add, more uses for the ores, balance suggestions?
Emrald ore
by tyo445
Sat Mar 23, 2013 17:31
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 340
Views: 259417

Can you help me? I'm trying to make veins of my block(ore) spawn throughout the stone layers at any levels. I don't know how to do this. I also need to know how to make the ore block drop my ore instead of the ore block.
by tyo445
Sat Mar 23, 2013 15:54
Forum: Old Mods
Topic: [Mod] Flowers [flowers]
Replies: 48
Views: 26388

I don't know how to use mods in the .tar.gz format
.zip or instructions plz?
by tyo445
Sun Dec 02, 2012 17:41
Forum: WIP Mods
Topic: Modding tools
Replies: 1
Views: 441

Modding tools

I'm trying to add tools to my mod. Anyone got some links or codes?
by tyo445
Sun Dec 02, 2012 17:37
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 65699

I'm making an auto macerator. You click a button from mesecons to load it and he you hit the macerator. Then you hit the button.
by tyo445
Sun Dec 02, 2012 16:39
Forum: WIP Mods
Topic: Help
Replies: 8
Views: 976

ERROR What error? 09:29:31: ERROR[main]: ========== ERROR FROM LUA =========== 09:29:31: ERROR[main]: Failed to load and run script from 09:29:31: ERROR[main]: C:\Users\me\Desktop\minetest-0.4.3-win32\minetest-0.4.3-win32\bin\..\games\mygame\mods\mymod\init.lua: 09:29:31: ERROR[main]: ...0.4.3-win3...
by tyo445
Sun Dec 02, 2012 16:31
Forum: WIP Mods
Topic: Help
Replies: 8
Views: 976

>\mods\minetest\mymod\init.lua Go on "games" folder. create a new folder named "mygame" Copy the "games/minimal" content into "mygame" then put "mymod" folder into "mygame/mods" Delete "mymod" into "mods/minetest" Creat...
by tyo445
Sun Dec 02, 2012 15:56
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 65699

LorenzoVulcan wrote:0.2 Alpha released.

Features:

-Added Desert ores.
-Added more furnaces.
-Added obsidian and raw obsidian
-Added ABMs with Lava and Water
-And more!

Checkout the repository: https://github.com/BlockforgeProject/BlockForge-2-
How do I use macerator?
by tyo445
Sun Dec 02, 2012 15:35
Forum: WIP Mods
Topic: Help
Replies: 8
Views: 976

Can you give us the logs of the error? sure 08:06:04: ERROR[main]: ModError: Failed to load and run C:Users\me\Desktop\minetest-0.4.3-win32\minetest-0.4.3-win32\bin..\mods\minetest\mymod\init.lua Aren't there more ERROR lines in your debug.txt? Edit: do you have a file depends.txt in the folder of ...
by tyo445
Sun Dec 02, 2012 15:31
Forum: Mod Releases
Topic: [Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]
Replies: 216
Views: 65699

Kool. You should add engines to make the quarry work without having to hit it with the tip and pipes so you can pipe the spoils over to a chest. Also, how do I use the macerator?
by tyo445
Sun Dec 02, 2012 15:08
Forum: WIP Mods
Topic: Help
Replies: 8
Views: 976

LorenzoVulcan wrote:Can you give us the logs of the error?
sure
08:06:04: ERROR[main]: ModError: Failed to load and run C:Users\me\Desktop\minetest-0.4.3-win32\minetest-0.4.3-win32\bin..\mods\minetest\mymod\init.lua
by tyo445
Sun Dec 02, 2012 15:01
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 187
Views: 64216

Name:remote Size:any 64x64 best Drawtype:realistic Description:I'm learning to make mods and this is in the first one I'm making right now Name:circut Size:any 64x64 best Drawtype:realistic Description:I'm learning to make mods and this is in the first one I'm making right now Name:Transformer Size:...
by tyo445
Sun Dec 02, 2012 14:55
Forum: WIP Mods
Topic: Help
Replies: 8
Views: 976

Help

Computer got messed up and I lost a bunch of stuff including mymod. I am trying to rewrite it and I get this: 10:48:40: ERROR[main]: Failed to load and run script from 10:48:40: ERROR[main]: C:\Users\Will\Documents\minetest-0.4.3-win32 (1)\minetest-0.4.3-win32\bin\..\mods\minetest\decomod\init.lua: ...