Use on_death instead.bikerchick wrote:
having problems with object:get_hp() in an on_punch event tied to an entity.
...
Code: Select all
on_punch = function(self, hitter) if self.object:get_hp() <= 0 then ..............
Search found 42 matches
- Wed Apr 15, 2020 03:39
- Forum: Problems
- Topic: [SOLVED] get_hp 4.16
- Replies: 11
- Views: 1760
Re: [SOLVED] get_hp 4.16
- Wed Oct 02, 2019 00:37
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42910
Re: [MOD] Fishing! [v0.2][fishing]
I'm back! This is just an informational update about this mod. I'm getting ready to work on it again, possibly merging in things that others have forked from it. Six years ago or so, I had the placed the original code under revision control in a repository at <https://github.com/hildigerr/minetest-m...
- Sun Jul 17, 2016 20:39
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42910
Re: [MOD] Fishing! [v0.2][fishing]
I haven't updated this since 0.4.4--I'm sure many things have changed since then, which make this mod obsolete. I have too many projects to work on this right now, but I'll add it to my queue. There is a fork of this mod, but I don't know if it has been kept up to date either.
- Tue Jun 02, 2015 16:26
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42910
Re: [MOD] Fishing! [v0.2][fishing]
This was made for Minetest 0.4.4 and I havn't been keeping up with versions after that. There is a fork of this mod which may work better for you: viewtopic.php?id=6480
- Tue Feb 12, 2013 16:21
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42910
- Fri Jan 11, 2013 15:59
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42910
- Fri Jan 11, 2013 00:56
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42910
PS: configurable = awesome! I agree. Customization is a cornerstone of good software, that's why I love this game and why I use Linux. I'm about to upload a new version with some small fixes. I forgot to check if other mods were installed before using them so they effectively become dependencies. I...
- Wed Jan 09, 2013 20:49
- Forum: Mod Releases
- Topic: [Mod] Sethome [sethome]
- Replies: 26
- Views: 31178
- Wed Jan 09, 2013 20:46
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 481490
- Wed Jan 09, 2013 19:26
- Forum: Texture Packs
- Topic: How do I add buckets and other mods to a texture pack?
- Replies: 2
- Views: 1263
- Wed Jan 09, 2013 00:57
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42910
- Tue Jan 08, 2013 23:36
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42910
Got a rod, got 99 worms, crafted rod with worm and pressed right mouse button on a water block. Ropes wasnt sufficient so I have both them and moreblocks. Could that be the reason? No, I have both ropes and moreblocks installed, so that's not the problem. When I right-clicked, I threw the rod into ...
- Tue Jan 08, 2013 23:07
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42910
I'll try to reproduce the error and find a solution. What did you do before getting that error?4aiman wrote::'(Code: Select all
01:27:32: VERBOSE[main]: error_message = ServerError: LuaError: error: ...ames/minimal (copy)/mods/addin_mods/fishing/init.lua:54: bad argument #1 to 'get_node' (table expected, got nil)
- Tue Jan 08, 2013 20:58
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42910
Ropes with my Code Modification: download. But, with original texture--not the one shown in screenshot above.
- Tue Jan 08, 2013 20:51
- Forum: Mod Releases
- Topic: [MOD] Fishing! [v0.2][fishing]
- Replies: 53
- Views: 42910
[MOD] Fishing! [v0.2][fishing]
http://i934.photobucket.com/albums/ad189/moonsdad/2013-01-08-121134_1600x900_scrot_zps0f399fc7.png Includes: a fish (can be cooked or eaten raw), fishing poles, worm (bait), sushi To get worms for bait you must dig in dirt (without grass) by hand. There is a default 30% chance that you will find on...
- Tue Jan 08, 2013 05:08
- Forum: Mod Releases
- Topic: [Mod] Additional Mobs, Rotten Meat and Pet Cages [0.4] [my_m
- Replies: 18
- Views: 18654
- Tue Jan 08, 2013 03:07
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 481490
- Sun Jan 06, 2013 22:22
- Forum: Texture Packs
- Topic: [Question] Default Ingots, thoughts?
- Replies: 5
- Views: 1703
- Sun Jan 06, 2013 01:14
- Forum: Old Mods
- Topic: [Modpack] Food [2.3] [food][food_basic]
- Replies: 123
- Views: 84828
- Sun Jan 06, 2013 00:43
- Forum: Feature Discussion
- Topic: [Poll] Buckets
- Replies: 10
- Views: 2625
- Fri Jan 04, 2013 11:30
- Forum: Mod Releases
- Topic: [Mod] Additional Mobs, Rotten Meat and Pet Cages [0.4] [my_m
- Replies: 18
- Views: 18654
RELEASE UPDATE: v0.3-->0.4: -Shortened cooking time for scorched stuff and meat NOTES:--cooktime with single coal outputs: nil == 13 1 == 40 2 == 20 3 == 13 --DEFAULT 4 == 10 5 == 8 -Decreased quantity of meat droped by cow -renamed texture files to conform with standards -only player who milks cow ...
- Tue Jan 01, 2013 00:58
- Forum: Mod Releases
- Topic: [Mod] Gates [1.8] [gates]
- Replies: 66
- Views: 35836
- Mon Dec 31, 2012 12:40
- Forum: Mod Releases
- Topic: [Mod] Gates [1.8] [gates]
- Replies: 66
- Views: 35836
Something in mesecons_gates is conflicting with this. I'm just getting around to trying out mesecons. After installing it, loading an old world, and punching a gate, I got an error message: ... \mods\minetest\gates-1.6\gates\init.lua:68: attempt to index field 'registered_nodes' (a nil value) Removi...
- Mon Dec 31, 2012 00:12
- Forum: WIP Mods
- Topic: Issues with Porting Rope Mod
- Replies: 9
- Views: 2597
I noticed that the remove_rope() function never removes the rope at pos.y, only above and below it. Also, when you dig a node it gets punched and so the function is never passed a true value for completely. I also wanted to support the vine-like rope from moreblocks , and use cotton from flowers or ...
- Sat Dec 29, 2012 09:25
- Forum: General Discussion
- Topic: I JUST GOT UBUNTU!!!
- Replies: 16
- Views: 2670
It may be better to compile it from source, because the version in the repositories is old. Or, if your using 64bit then I have a deb package from when I compiled it that I can provide.Ragnar wrote:thanks man
im installing minetest now