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I disagree Calinou. IMHO the correct behaviour should be to have objects shaded according to light falloff whether they are nodeboxes or not. to me it looks strange/inconstent to have smooth light falloff on some nodes but not others. see screenshot: [img=Nodebox light strangeness]http://rm-rstar.co...
by sema4
Wed Jan 09, 2013 23:15
 
Forum: WIP Mods
Topic: nodebox with/without paramtype="light"
Replies: 3
Views: 1614

OK i was able to get some answers on the IRC channel Summary: 1) due to how the system processes light, it cannot properly illuminate the surfaces in a nodebox (ideally any plane within the box needs to be lit differently than the surfaces of the box) 2) paramtype="light" tells the engine to store a...
by sema4
Mon Dec 10, 2012 21:09
 
Forum: WIP Mods
Topic: nodebox with/without paramtype="light"
Replies: 3
Views: 1614

looks like a ZX spectrum with "tape drive" :>
by sema4
Mon Dec 10, 2012 18:27
 
Forum: Old Mods
Topic: [Mod] Computers [0.2.2] [computer]
Replies: 128
Views: 38091

nodebox with/without paramtype="light"

i have been scratching my head on this for a while now, maybe someone can enlighten me.... Why, if i want a node with nodetype="nodebox", is it necessary to use paramtype="light" in order for its texture to be visible? if i omit paramtype="light" the nodebox contents are rendered in black. (see node...
by sema4
Mon Dec 10, 2012 06:27
 
Forum: WIP Mods
Topic: nodebox with/without paramtype="light"
Replies: 3
Views: 1614

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