then we could build slime traps (a puddle of water with mese in the middle) to keep the population in check.
they'd also make good 'mese sniffers' that way.

well, i still have the same image(all 6 faces smushed in to one image), but it's not self aligning to my view angle anymore.PilzAdam wrote:Useinstead ofCode: Select all
visual = "upright_sprite",
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visual = "sprite",
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some_entity.on_activate = function(self, staticdata)
self.object:setsprite({x=0,y=0}, 1, 1, true)
end
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noise = minetest.sound_play("grav_gen",{pos = pos, gain = 0.5, loop = true, max_hear_distance = 15})
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minetest.sound_stop(noise)
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minetest.sound_play("grav_gen",{object = noise.object, gain = 0.3, max_hear_distance = 1, loop = true})
He's got it. Replace:Casimir wrote:Code: Select all
tiles ={"default_cobble.png"},