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Re: What kind of hardware are you running your server on?

TenPlus1 wrote:Xanadu is running on an old Pentium 4 - 3.4ghz Dual-core 64-bit processor with 6gb memory and SSD drive...



O_0
by Mgdie
Wed Jul 16, 2014 12:50
 
Forum: Servers
Topic: What kind of hardware are you running your server on?
Replies: 24
Views: 3406

Hand brightness ?

You can change overall game brightness with this but it doesn't affect the "hand" and the object it holds, how can i change boths light level at the same time? OpenGL_vertex.glsl color.r = rg; color.g = rg; color.b = b; color.a = gl_Color.a; gl_FrontColor = gl_BackColor = clamp(color,0,1.0...
by Mgdie
Tue Jul 15, 2014 02:38
 
Forum: General Discussion
Topic: Hand brightness ?
Replies: 0
Views: 215

Re: Morn76's Minetest OS X Mavericks builds

Toabi's old build probably. Unfortunately my build does not work right now with Xcode/xcodebuild because some assertion related to semaphores fails. So maybe I can figure out how to fix that assertion problem and then use xcodebuild again instead of make. Or maybe I can wrap everything in an NSAppl...
by Mgdie
Fri Jul 11, 2014 04:24
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Re: Morn76's Minetest OS X Mavericks builds

Apparently for the menu to work, MT would need to wrapped inside an NSApplication object which would load the NIB file. Xcode does this automatically via a template, but we use make to build, therefore the NIB file does not get loaded when the application starts. So getting the Mac menu to work is ...
by Mgdie
Thu Jul 10, 2014 17:48
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Re: Morn76's Minetest OS X Mavericks builds

ooo men it is so nice to play with efficient code, the macbook fans never turn on. In mine craft, it get real hot and sounds like it is about to take off
by Mgdie
Thu Jul 10, 2014 05:56
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Re: Morn76's Minetest OS X Mavericks builds

In principle it should be easy to add a menu with Apple+H for hiding the window: Get MainMenu.xib from Toabi's old tree, compile it to a .nib and copy it into minetest.app/Contents/Resources/. But unfortunately in practice this does not seem to work. The .nib file is there but still no menu. Very s...
by Mgdie
Thu Jul 10, 2014 02:45
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Re: Morn76's Minetest OS X Mavericks builds

Mgdie mean that there is no option to hide the window like in windows or in some linux distros there will be a button in the window that looks like a - that hides the window into the task bar. i have tried this on my grandma's computer and yep no - thing option. no what i mean is to be able to go t...
by Mgdie
Wed Jul 09, 2014 13:37
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Re: Morn76's Minetest OS X Mavericks builds

Mgdie mean that there is no option to hide the window like in windows or in some linux distros there will be a button in the window that looks like a - that hides the window into the task bar. i have tried this on my grandma's computer and yep no - thing option. no what i mean is to be able to go t...
by Mgdie
Tue Jul 08, 2014 22:03
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Re: Morn76's Minetest OS X Mavericks builds

Sokomine wrote:It ought to work if you press ESC. Then you can access the controls of the window containing Minetest; mouse movements will no longer be interpreted as looking around in the game.


still can't hide it
by Mgdie
Tue Jul 08, 2014 17:06
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Re: Morn76's Minetest OS X Mavericks builds

:(
Is there a way to exit full screen? and go to other app.
While playing mine test i want to answer Facebook messages but i haven't found a way to hide mine test, so i have to quit every time, if i want to see the desktop again
by Mgdie
Tue Jul 08, 2014 16:53
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Re: Morn76's Minetest OS X Mavericks builds

I cannot reproduce this problem. As long as I stay on a node with my cursor while digging, small mouse movements do not stop the digging process. Are you using the latest build? If not, upgrade to 0.4.10. P.S. Are you playing on a server or locally? If the former, could this be a lag issue? both se...
by Mgdie
Mon Jul 07, 2014 02:02
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Re: Morn76's Minetest OS X Mavericks builds

Morn76 wrote:
Mgdie wrote:
stormchaser3000 wrote:
use a mouse that did not come with your mac.


nope still the same


Decrease your mouse/trackpad speed in System Preferences.


it is not the expected behavior it should stop only if i move the mouse outside the block, not if i move it within
by Mgdie
Mon Jul 07, 2014 01:26
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Re: Morn76's Minetest OS X Mavericks builds

stormchaser3000 wrote:
use a mouse that did not come with your mac.


nope still the same
by Mgdie
Mon Jul 07, 2014 00:48
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Re: Morn76's Minetest OS X Mavericks builds

When i am mining (destroying a block) if i move the mouse slightly it stops, also stops even if i haven't stopped the click, it is really annoying any idea?
by Mgdie
Sun Jul 06, 2014 04:16
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 317
Views: 101002

Look up ubuntu touch it will be installable on most android devices plus is faster and i think easier to develop in (supports C++)
by Mgdie
Wed Mar 13, 2013 20:58
 
Forum: General Discussion
Topic: Pocket Edition
Replies: 49
Views: 9787

Only need the people to get around the code
by Mgdie
Sat Feb 09, 2013 02:30
 
Forum: Feature Discussion
Topic: Deterioration
Replies: 22
Views: 3975

soooo... any word?
by Mgdie
Sat Feb 02, 2013 03:20
 
Forum: Feature Discussion
Topic: GLSL Shaders
Replies: 56
Views: 13150

Moving to luajit ?
by Mgdie
Sat Feb 02, 2013 03:15
 
Forum: Partly official engine development
Topic: Client-Side Lua API - Animated mobs etc.
Replies: 23
Views: 8505

this could add so many levels of fun
by Mgdie
Sat Feb 02, 2013 02:59
 
Forum: Feature Discussion
Topic: more dynamic world with realistic liquids
Replies: 9
Views: 5674

Traxie21 wrote:To do this requires that the chunk be loaded, which means if the player does not live in a well-traveled area, then this will be ineffective. Also, the rate of decay will vary based on the amount of time chunks are loaded.


the amount of times a chunk is loaded in a certain time, can that be used?
by Mgdie
Sat Feb 02, 2013 02:29
 
Forum: Feature Discussion
Topic: Deterioration
Replies: 22
Views: 3975

Deterioration

I would like that nature reclaim its lands. Normally if a player builds a house but abandons it later the house will stay there forever and some other player will grief at it but it will never be gone, soon this buildings will flood zones near spawn becoming a bunch of ugly structures with holes(and...
by Mgdie
Sat Feb 02, 2013 02:15
 
Forum: Feature Discussion
Topic: Deterioration
Replies: 22
Views: 3975

respect
by Mgdie
Sun Dec 09, 2012 23:15
 
Forum: Partly official engine development
Topic: Ingame Mod Manager
Replies: 44
Views: 12688

Could it also show PING you know latency i live in south america and some servers seems russian so they are unplayable
by Mgdie
Sun Dec 09, 2012 23:13
 
Forum: Servers
Topic: Minetest servers monitoring service
Replies: 130
Views: 28634

GLSL Shaders

http://i.imgur.com/R2krS.jpg http://i.imgur.com/VhdPr.png https://www.youtube.com/watch?v=FlS6i4aJZ58 Minecraft looks really good with these stuff but it only works in 0.01 % of minecraft players because you need hellalot power. So i thought if this is possible on minetest the performance gain due ...
by Mgdie
Sun Dec 09, 2012 22:09
 
Forum: Feature Discussion
Topic: GLSL Shaders
Replies: 56
Views: 13150

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