I am pretty sure he is talking about the fan, not the hard disc.Calinou wrote:Are you sure it is your hard drive?Inocudom wrote:my hard drive spins real fast and makes me feel as if it will blow up if I continue to use OpenGL.
Search found 10 matches
- Sat Feb 16, 2013 19:24
- Forum: Problems
- Topic: Why does OpenGL cause my computer's hard drive to go crazy?
- Replies: 4
- Views: 1402
- Tue Feb 12, 2013 00:48
- Forum: Partly official engine development
- Topic: Questions about packet format
- Replies: 5
- Views: 1867
- Sun Feb 10, 2013 22:13
- Forum: Partly official engine development
- Topic: A few questions about serialization and data formats
- Replies: 1
- Views: 1008
Is v3f1000 3 32-bit integers, that when divided by 1000, yield a floating point value, such as a player position? yes. Is their endianness machine-specific? no. data is serialized in big-endian format. Where can I find annotated samples of the serialization formats for inventories, as well as node/...
- Sun Feb 03, 2013 17:46
- Forum: Problems
- Topic: Liquids not working
- Replies: 12
- Views: 2611
To make liquids work in stable you have to remove any/all dependencies from the mod defining them - dont ask me why, i just know it works lol The bug is an 8-bit overflow error. As long as your liquids get ID's assigned which are smaller than 256, everything works. Things break if you get liquids w...
- Sun Feb 03, 2013 12:26
- Forum: Problems
- Topic: Liquids not working
- Replies: 12
- Views: 2611
The point is: that bug is fixed in current upstream git. So do you still have this problem when using a fresh version from git?LorenzoVulcan wrote:That's the same error but this also happens without pipeworks.doserj wrote:I guess this is the following bug: https://github.com/celeron55/minetest/issues/414
- Sat Feb 02, 2013 19:25
- Forum: Problems
- Topic: Liquids not working
- Replies: 12
- Views: 2611
I guess this is the following bug: https://github.com/celeron55/minetest/issues/414
- Sat Feb 02, 2013 12:40
- Forum: Feature Discussion
- Topic: GLSL Shaders
- Replies: 59
- Views: 25243
- Mon Dec 10, 2012 15:17
- Forum: General Discussion
- Topic: Question about map file
- Replies: 4
- Views: 1006
Here is my understanding. Regarding map size: The data for a 16x16x16 block is stored zlib-compressed. So if every node in the block is the same, this should be substantially compressed. Regarding rendering complexity: this is basically proportional to the size of the mesh, which is (roughly) propor...