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Re: Goodbye

I may barely post here anymore, but your mods were great and I enjoyed them.
by jojoa1997
Sat Feb 27, 2016 14:54
 
Forum: General Discussion
Topic: Goodbye
Replies: 41
Views: 6482

Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]

Just a small update. It is now using biome_lib instead of plants_lib.
by jojoa1997
Sun Aug 09, 2015 15:51
 
Forum: Mod Releases
Topic: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Replies: 239
Views: 64035

Re: What's Minetest still missing over Minecraft?

true... but the great thing about free open scource software is that it's alot easier to get trivial things like lighting done! Yeah but I have also seen people get pushed away because their code which fixed the problem was not added due to a dev wanting to do it their own way later. I still dont s...
by jojoa1997
Mon Aug 03, 2015 03:21
 
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 942
Views: 109066

Re: Xanadu Server

Would it be possible to get a password reset. I have forgotten mine from ages ago. My ingame name is jojoa1997
by jojoa1997
Fri May 22, 2015 14:04
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3618
Views: 322345

Re: Voxus (WIP)

Hmmmm..........scaffold is going to be useful. And could you consider adding trains as a future thing? jordan4ibanez is working on a train mod and he has gone far. Trains aren't planned yet, just minecarts. Update on progress: Started writing the CSV2LUA application, works really well and saves a l...
by jojoa1997
Wed May 20, 2015 10:27
 
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 41446

Re: Voxus (WIP)

Kenney this looks awesome. Nice job!
by jojoa1997
Tue May 19, 2015 11:29
 
Forum: WIP Games
Topic: [Game] Voxus (cancelled)
Replies: 222
Views: 41446

Re: [Game] Fractured [0.01] [WIP]

If you place all 4 markers in on top of each other, it will crash the game. We will DEFINITELY have to deal with that issue then. The result of those complex structures is mostly a longer generation time but it makes the world amazing. There is a cost for having cool things. :) BUT, since Hero has ...
by jojoa1997
Wed Mar 11, 2015 03:34
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 22495

Re: Reasons that Minetest is better than Minecraft

Ok so I do agree with most of it but... - No launcher, no logging in with your email. Well when I haven't logged in a server in forever I play the what is my password game ;) - not blocked at school not for me :P - servers aren't too crowded neither is my mc server. It is just me and a friend :D - b...
by jojoa1997
Tue Mar 10, 2015 20:12
 
Forum: General Discussion
Topic: Reasons that Minetest is better than Minecraft
Replies: 8
Views: 1137

Re: [Game] Fractured [0.01] [WIP]

What about simulating an explosion like TNT but way bigger. Side problems could be solved that way.
by jojoa1997
Mon Mar 09, 2015 14:25
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 22495

Re: Quickest way in and out of a mine?

Use a ladder system. If you play with the "fast" privilege then holding the action button and moving on a ladder is really quick but careful because you will get fall damage if you don't stop in time.
by jojoa1997
Sun Mar 08, 2015 22:48
 
Forum: General Discussion
Topic: Quickest way in and out of a mine?
Replies: 30
Views: 3221

Re: [Game] Fractured [0.01] [WIP]

Nice work on the tower. Though it is WAY bigger than what I was thinking. Good Job so far. Once this headache is fixed I wanted to start working on biomes a bit. Where you thinking of any specific biomes?
by jojoa1997
Thu Mar 05, 2015 00:36
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 22495

Re: [Game] Fractured [0.01] [WIP]

One note here though, in testing, I thought the on_generated function for the obsidian block in jojoa's code resulted in some strange behavior. It meant you could destroy the block, and it would remain gone, until you went into new territory, then it would be regenerated. I think I will need to bui...
by jojoa1997
Wed Mar 04, 2015 20:42
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 22495

Re: [Game] Fractured [0.01] [WIP]

The newspawn mod should find a spawn point after the rift has been generated. I was playing around with this game yesterday and on spawning I started falling down the rift because the modified worldgen removed the node I spawned on :P Take a look at the changes I made in the newspawn mod. This crea...
by jojoa1997
Wed Mar 04, 2015 17:08
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 22495

Re: [Game] Fractured [0.01] [WIP]

I want to mess around with a spawn mod that I would add So, what are you thinking of? I didn't know there was a way to set the spawn from a mod. That brings up a very interesting possibility. my newspawn mod has some serious drawbacks. A BIG improvement would a mod that allows you to specify an are...
by jojoa1997
Wed Mar 04, 2015 00:50
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 22495

Re: [Game] Fractured [0.01] [WIP]

rubenwardy wrote:
Code: Select all
minetest.setting_set("static_spawnpoint", "0, 1, 0")


lua_api.html for setting_set
minetest.conf.example line 342

Ah I see thanks.
by jojoa1997
Tue Mar 03, 2015 21:00
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 22495

Re: [Game] Fractured [0.01] [WIP]

Do you know how to set the static spawn. I want to mess around with a spawn mod that I would add but the api docs have me lost. Minetest. Set_setting("static spawn", {x=0, y=1,z=0}) doesn't work. Also I typed this from memory so it is probs wrong but I copied and pasyted in the code.
by jojoa1997
Tue Mar 03, 2015 17:05
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 22495

Re: [Game] Fractured [0.01] [WIP]

On crossing the chasm you could make the tower in the story be in the middle and have that be the only possible way to cross. Interesting, but I don't think I want to limit the way across to only one path. In a multiplayer game it could give one group of players complete control of the passage pret...
by jojoa1997
Sun Mar 01, 2015 23:37
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 22495

Re: [Game] Fractured [0.01] [WIP]

On crossing the chasm you could make the tower in the story be in the middle and have that be the only possible way to cross. Maybe since the special stone was near the world stone for so long, the special stone absorbed its power and got resistance. Or the wizard reinforced the tower to be able to ...
by jojoa1997
Sun Mar 01, 2015 17:11
 
Forum: WIP Games
Topic: [Game] Fractured [0.01] [WIP]
Replies: 148
Views: 22495

Re: What's Minetest still missing over Minecraft?

where items can briefly appear to disappear or be duplicated while transferring them to/from an inventory. This isn’t only limited to playing on servers (actually the local game is a server, too … but you know what I mean). Even when playing in singleplayer moving items around is EXTREMELY laggy. O...
by jojoa1997
Sun Mar 01, 2015 16:56
 
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 942
Views: 109066

Re: I hacked the Android build for a day - Feedback needed

Singleplayer I have the nexus 7 and am using android 5.0. I like the GUI and how it auto steps for you but the crouch and jump buttons are too small vertically. The inventory is all messed up with stuff in the wrong spots and upside down. I kinda like the double tap for placing but for about 5 minut...
by jojoa1997
Wed Jan 07, 2015 12:32
 
Forum: General Discussion
Topic: I hacked the Android build for a day - Feedback needed
Replies: 10
Views: 2836

Re: Fate of Mapgen V7

@hmmmm I thought v7 created a bare world (I see now with grass) to be edited with some nice mods. From that point of view, just leave it as it is, it's nice to have a world edible like that. Good luck with v8! From what i remember, biomes were meant to be defined in minetest_game and minetest_game ...
by jojoa1997
Mon Dec 29, 2014 01:48
 
Forum: Feature Discussion
Topic: Fate of Mapgen V7
Replies: 20
Views: 3826

Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

Hey, do you plan to integrate a nether mod? And zombies and creepers? Peaceful Mobs would be very nice. And I want also to propagate my railway-corridors mod: https://forum.minetest.net/viewtopic.php?f=11&t=10225 ;) I actually just saw your mod and am thinking about adding it when I start worki...
by jojoa1997
Mon Oct 27, 2014 11:22
 
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 38905

Re: [Game] Minecraft-like lightweight game v0.4.2[Minecraft]

So I've made a Mycraft logo which I'll post tomorrow. However since there is some division I'll let you decide: vote for a name and whichever name has the most votes I will choose. Deadline is Friday! I think these will be of your interest, they were going to be of a whole texture pack, but I cance...
by jojoa1997
Thu Oct 09, 2014 10:16
 
Forum: Game Releases
Topic: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]
Replies: 154
Views: 40934

Biome Definitions

Could someone please explain what each part of the biome definition does?
by jojoa1997
Mon Oct 06, 2014 09:56
 
Forum: Modding Discussion
Topic: Biome Definitions
Replies: 0
Views: 324

Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

SAMIAMNOT wrote:Good thanks.
Just one question. Why do less mods work in Overcraft than in Minetest?

That is because 1) I coded it ;-) and 2) it is mostly customized and most of the code was edited.
by jojoa1997
Mon Sep 29, 2014 14:23
 
Forum: Game Releases
Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
Replies: 92
Views: 38905
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