Search found 2618 matches
- Sat Feb 27, 2016 14:54
- Forum: General Discussion
- Topic: Goodbye
- Replies: 41
- Views: 10611
Re: Goodbye
I may barely post here anymore, but your mods were great and I enjoyed them.
- Sun Aug 09, 2015 15:51
- Forum: Mod Releases
- Topic: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
- Replies: 239
- Views: 79899
Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Just a small update. It is now using biome_lib instead of plants_lib.
- Mon Aug 03, 2015 03:21
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 224076
Re: What's Minetest still missing over Minecraft?
true... but the great thing about free open scource software is that it's alot easier to get trivial things like lighting done! Yeah but I have also seen people get pushed away because their code which fixed the problem was not added due to a dev wanting to do it their own way later. I still dont s...
- Fri May 22, 2015 14:04
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 636883
Re: Xanadu Server
Would it be possible to get a password reset. I have forgotten mine from ages ago. My ingame name is jojoa1997
- Wed May 20, 2015 10:27
- Forum: WIP Games
- Topic: [Game] Voxus (cancelled)
- Replies: 222
- Views: 63018
Re: Voxus (WIP)
Hmmmm..........scaffold is going to be useful. And could you consider adding trains as a future thing? jordan4ibanez is working on a train mod and he has gone far. Trains aren't planned yet, just minecarts. Update on progress: Started writing the CSV2LUA application, works really well and saves a l...
- Tue May 19, 2015 11:29
- Forum: WIP Games
- Topic: [Game] Voxus (cancelled)
- Replies: 222
- Views: 63018
Re: Voxus (WIP)
Kenney this looks awesome. Nice job!
- Wed Mar 11, 2015 03:34
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40258
Re: [Game] Fractured [0.01] [WIP]
If you place all 4 markers in on top of each other, it will crash the game. We will DEFINITELY have to deal with that issue then. The result of those complex structures is mostly a longer generation time but it makes the world amazing. There is a cost for having cool things. :) BUT, since Hero has ...
- Tue Mar 10, 2015 20:12
- Forum: General Discussion
- Topic: Reasons that Minetest is better than Minecraft
- Replies: 8
- Views: 2058
Re: Reasons that Minetest is better than Minecraft
Ok so I do agree with most of it but... - No launcher, no logging in with your email. Well when I haven't logged in a server in forever I play the what is my password game ;) - not blocked at school not for me :P - servers aren't too crowded neither is my mc server. It is just me and a friend :D - b...
- Mon Mar 09, 2015 14:25
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40258
Re: [Game] Fractured [0.01] [WIP]
What about simulating an explosion like TNT but way bigger. Side problems could be solved that way.
- Sun Mar 08, 2015 22:48
- Forum: General Discussion
- Topic: Quickest way in and out of a mine?
- Replies: 30
- Views: 6229
Re: Quickest way in and out of a mine?
Use a ladder system. If you play with the "fast" privilege then holding the action button and moving on a ladder is really quick but careful because you will get fall damage if you don't stop in time.
- Thu Mar 05, 2015 00:36
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40258
Re: [Game] Fractured [0.01] [WIP]
Nice work on the tower. Though it is WAY bigger than what I was thinking. Good Job so far. Once this headache is fixed I wanted to start working on biomes a bit. Where you thinking of any specific biomes?
- Wed Mar 04, 2015 20:42
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40258
Re: [Game] Fractured [0.01] [WIP]
One note here though, in testing, I thought the on_generated function for the obsidian block in jojoa's code resulted in some strange behavior. It meant you could destroy the block, and it would remain gone, until you went into new territory, then it would be regenerated. I think I will need to bui...
- Wed Mar 04, 2015 17:08
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40258
Re: [Game] Fractured [0.01] [WIP]
The newspawn mod should find a spawn point after the rift has been generated. I was playing around with this game yesterday and on spawning I started falling down the rift because the modified worldgen removed the node I spawned on :P Take a look at the changes I made in the newspawn mod. This crea...
- Wed Mar 04, 2015 00:50
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40258
Re: [Game] Fractured [0.01] [WIP]
I want to mess around with a spawn mod that I would add So, what are you thinking of? I didn't know there was a way to set the spawn from a mod. That brings up a very interesting possibility. my newspawn mod has some serious drawbacks. A BIG improvement would a mod that allows you to specify an are...
- Tue Mar 03, 2015 21:00
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40258
Re: [Game] Fractured [0.01] [WIP]
Ah I see thanks.rubenwardy wrote:lua_api.html for setting_setCode: Select all
minetest.setting_set("static_spawnpoint", "0, 1, 0")
minetest.conf.example line 342
- Tue Mar 03, 2015 17:05
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40258
Re: [Game] Fractured [0.01] [WIP]
Do you know how to set the static spawn. I want to mess around with a spawn mod that I would add but the api docs have me lost. Minetest. Set_setting("static spawn", {x=0, y=1,z=0}) doesn't work. Also I typed this from memory so it is probs wrong but I copied and pasyted in the code.
- Sun Mar 01, 2015 23:37
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40258
Re: [Game] Fractured [0.01] [WIP]
On crossing the chasm you could make the tower in the story be in the middle and have that be the only possible way to cross. Interesting, but I don't think I want to limit the way across to only one path. In a multiplayer game it could give one group of players complete control of the passage pret...
- Sun Mar 01, 2015 17:11
- Forum: WIP Games
- Topic: [Game] Fractured [0.01] [WIP]
- Replies: 148
- Views: 40258
Re: [Game] Fractured [0.01] [WIP]
On crossing the chasm you could make the tower in the story be in the middle and have that be the only possible way to cross. Maybe since the special stone was near the world stone for so long, the special stone absorbed its power and got resistance. Or the wizard reinforced the tower to be able to ...
- Sun Mar 01, 2015 16:56
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 224076
Re: What's Minetest still missing over Minecraft?
where items can briefly appear to disappear or be duplicated while transferring them to/from an inventory. This isn’t only limited to playing on servers (actually the local game is a server, too … but you know what I mean). Even when playing in singleplayer moving items around is EXTREMELY laggy. O...
- Wed Jan 07, 2015 12:32
- Forum: General Discussion
- Topic: I hacked the Android build for a day - Feedback needed
- Replies: 10
- Views: 5086
Re: I hacked the Android build for a day - Feedback needed
Singleplayer I have the nexus 7 and am using android 5.0. I like the GUI and how it auto steps for you but the crouch and jump buttons are too small vertically. The inventory is all messed up with stuff in the wrong spots and upside down. I kinda like the double tap for placing but for about 5 minut...
- Mon Dec 29, 2014 01:48
- Forum: Feature Discussion
- Topic: Fate of Mapgen V7
- Replies: 20
- Views: 6085
Re: Fate of Mapgen V7
@hmmmm I thought v7 created a bare world (I see now with grass) to be edited with some nice mods. From that point of view, just leave it as it is, it's nice to have a world edible like that. Good luck with v8! From what i remember, biomes were meant to be defined in minetest_game and minetest_game ...
- Mon Oct 27, 2014 11:22
- Forum: Game Releases
- Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
- Replies: 92
- Views: 50927
Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft
Hey, do you plan to integrate a nether mod? And zombies and creepers? Peaceful Mobs would be very nice. And I want also to propagate my railway-corridors mod: https://forum.minetest.net/viewtopic.php?f=11&t=10225 ;) I actually just saw your mod and am thinking about adding it when I start worki...
- Thu Oct 09, 2014 10:16
- Forum: Game Releases
- Topic: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]
- Replies: 154
- Views: 62135
Re: [Game] Minecraft-like lightweight game v0.4.2[Minecraft]
So I've made a Mycraft logo which I'll post tomorrow. However since there is some division I'll let you decide: vote for a name and whichever name has the most votes I will choose. Deadline is Friday! I think these will be of your interest, they were going to be of a whole texture pack, but I cance...
- Mon Oct 06, 2014 09:56
- Forum: Modding Discussion
- Topic: Biome Definitions
- Replies: 0
- Views: 774
Biome Definitions
Could someone please explain what each part of the biome definition does?
- Mon Sep 29, 2014 14:23
- Forum: Game Releases
- Topic: [Game] Overcraft Origins [overcraft_origins] – Minecraftlike
- Replies: 92
- Views: 50927
Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft
That is because 1) I coded it ;-) and 2) it is mostly customized and most of the code was edited.SAMIAMNOT wrote:Good thanks.
Just one question. Why do less mods work in Overcraft than in Minetest?