Search found 35 matches
- Fri Jun 07, 2013 17:52
- Forum: Mod Releases
- Topic: [Mod] Airship [airship]
- Replies: 72
- Views: 38944
- Fri Jun 07, 2013 17:48
- Forum: Mod Releases
- Topic: [Mod] Simple helicopter [helicopter]
- Replies: 106
- Views: 75943
- Fri Jun 07, 2013 16:10
- Forum: Mod Releases
- Topic: [Mod] Airship [airship]
- Replies: 72
- Views: 38944
- Fri Jun 07, 2013 14:24
- Forum: Mod Releases
- Topic: [Mod] Simple helicopter [helicopter]
- Replies: 106
- Views: 75943
- Fri Jun 07, 2013 14:04
- Forum: Mod Releases
- Topic: [Mod] Airship [airship]
- Replies: 72
- Views: 38944
- Thu Jun 06, 2013 23:09
- Forum: General Discussion
- Topic: How Do I Install Mods?
- Replies: 1
- Views: 794
How Do I Install Mods?
As of Minetest 4.6, I'm having trouble installing mods. I don't know why, but when I put them in the "mods" folder, they don't show up in the game or the configure page. How do you add mods to the game, then?
Again, I have Minetest 4.6
Again, I have Minetest 4.6
- Sun Apr 14, 2013 21:10
- Forum: Mod Releases
- Topic: [Mod] Mount Meru, 2 km tower/mountain [0.3.1] [meru]
- Replies: 89
- Views: 33214
- Wed Feb 27, 2013 14:54
- Forum: Mod Releases
- Topic: [Mod] Inventory Plus [20120917.1] [inventory_plus]
- Replies: 40
- Views: 20440
- Wed Feb 27, 2013 02:36
- Forum: Mod Releases
- Topic: [Mod] Inventory Plus [20120917.1] [inventory_plus]
- Replies: 40
- Views: 20440
- Fri Feb 22, 2013 16:19
- Forum: Mod Releases
- Topic: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
- Replies: 239
- Views: 79946
- Thu Feb 14, 2013 18:24
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736703
- Sun Feb 10, 2013 14:55
- Forum: Old Mods
- Topic: [Mod] Nether Mod [0.1STABLE]
- Replies: 217
- Views: 103890
- Sat Feb 09, 2013 20:26
- Forum: Old Mods
- Topic: [Mod] Nether Mod [0.1STABLE]
- Replies: 217
- Views: 103890
14:21:59: ERROR[main]: ========== ERROR FROM LUA =========== 14:21:59: ERROR[main]: Failed to load and run script from 14:21:59: ERROR[main]: C:\Users\Jason\Documents\minetest-0.4.4-win32\minetest-0.4.4-win32\bin\..\mods\minetest\nether\init.lua: 14:21:59: ERROR[main]: cannot open C:\Users\Jason\Do...
- Sat Feb 09, 2013 16:48
- Forum: Old Mods
- Topic: [Mod] Nether Mod [0.1STABLE]
- Replies: 217
- Views: 103890
- Wed Jan 30, 2013 21:16
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736703
- Tue Jan 29, 2013 23:00
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736703
- Tue Jan 29, 2013 22:11
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736703
- Mon Dec 31, 2012 22:39
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736703
- Fri Dec 28, 2012 19:04
- Forum: Old Mods
- Topic: [Mod] Nyancat's heaven [nyanland]
- Replies: 80
- Views: 42725
All these bugs should actually only appear on older systems, that can't process the large amount of blocks that are generated (like Windows XP Systems, which are kind of old). Umm...that happens to me too, except it's the mese tree trunk instead of the leaves. I have Windows 7, and a pretty powerfu...
- Fri Dec 28, 2012 18:15
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736703
- Fri Dec 28, 2012 17:04
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736703
@J-Block please copy lines around the error line for 1.4.x too. Those might show whats really going on. 1.9.x is experimental atm I can't give any guarantee it's working correct until 2.x release. Nevertheless the more ppl testing 1.9.x the faster I'll be able to release a 2.x version. EDIT1: do no...
- Fri Dec 28, 2012 16:05
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736703
@J-Block 1.4.x series ain't compatible to 0.4.4 anymore if you wanna use 0.4.4 you'll have to use 1.9.x ... probably I should include inventory plus to modpack to avoid missing dependencys. EDIT1: sorry I'd been a little bit to fast to answer, can you check if the file wich is complained about is t...
- Fri Dec 28, 2012 04:34
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736703
@sapier Well, I did what you said with the new version. It worked well at first. Then it froze up, crashed, and the file acted weird. I think I spawned too many animals. I got rid of it. Looks like I'm still going with the old version. And by fire I mean the vombie fire when they die at day. I tried...
- Fri Dec 28, 2012 04:00
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736703
- Fri Dec 28, 2012 03:59
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 736703
Make the problem happen again? I'm not sure. I could try. I've noticed a few patterns but they are not solidified: *Almost always happens at night or when I fly underground. *I can hear the growling loudly, meaning the mob is close to me. *In the morning (as I said) I notice fire seemingly coming fr...