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I have idea to add special device for automatic bucket filling. It should have src and dst inventories and when connected to pipe with water would change empty bucket into water filled one. should be possible to insert empty bucket via tube and remove full bucket with filter, so it would work nice w...
by placki
Sun Nov 17, 2013 20:17
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 665
Views: 212117

Yet another bug report... All MV furnaces and freshly added MV grinder have this code: -- The machine shuts down if we have nothing to grind and no tube is connected -- or if we have nothing to send with a tube connected. if (not output_tube_connected and inv:is_empty("src")) or ( output_tube_connec...
by placki
Sat Jul 20, 2013 15:56
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 477630

Yet another bug report: Curretly reactor is impossible to create as all concrete recipes create invalid items - possibly due to extra colon at start of output: output = ':technic:rebar 6', output = ':technic:concrete 5', also nuclear_reactor_hb.lus contains meta:set_int("HV_EU_supply", power_sypply)...
by placki
Sun Jul 14, 2013 06:18
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1501
Views: 477630

I have idea for feature: as there are clans, there should be "clan chat" - ability to send messages visible only by clan members.
by placki
Tue Nov 22, 2011 18:25
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

these are signed/unsigned mixing warnings like these (line numbers are bit off): In file included from cli-jachoo-minetest-jachoo-38e6a39/src/connection.h:28, from cli-jachoo-minetest-jachoo-38e6a39/src/server.h:23, from cli-jachoo-minetest-jachoo-38e6a39/src/server.cpp:20: cli-jachoo-minetest-jacho...
by placki
Sun Nov 20, 2011 12:43
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

It reports no errors in utility.h after removing "typename" from declarations of stof_ex, stod_ex and stoi_ex. But there are still other errors: MT/j005/jachoo-minetest-jachoo-38e6a39-SRV/src/map.cpp: In member function 'void Map::removeNodeAndUpdate(v3s16, irr::core::map<irr::core::vector3d<short i...
by placki
Sat Nov 19, 2011 12:03
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

In file included from MT/j004-g060/jachoo-minetest-jachoo-060888c-CLI/src/serverobject.h:25, from MT/j004-g060/jachoo-minetest-jachoo-060888c-CLI/src/content_sao.h:23, from MT/j004-g060/jachoo-minetest-jachoo-060888c-CLI/src/content_sao.cpp:20: MT/j004-g060/jachoo-minetest-jachoo-060888c-CLI/src/uti...
by placki
Thu Nov 17, 2011 14:10
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

*Second connect them mutually how is that ? how will it work ? I need more specific instructions so i can try it :/ for example: Build teleport A at 10,20,30 and teleport B at -23,-34,-45. To connect/pair them you need to type "-23,-34,-45" as target for teleport A and "10,20,30" as target for tele...
by placki
Fri Nov 11, 2011 20:10
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

I noticed wrong orientation bug too, it happens when you fall into horizontal teleport on a floor and leave through vertical teleport on a wall. I guess in that case player should always leave with his back to wall teleport. Example of this is in "long jump competition" on pyramid (near top, outside...
by placki
Fri Nov 11, 2011 19:44
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

Server updated to d7e859a.
by placki
Fri Nov 11, 2011 13:03
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

The simplest solution would be checking for old borderstones from deleted clan before adding new BS. Preventing deploying second BS and displaying error message would be enough and is simple to code. Player has choice then: either find and destroy old BS and build own or find and rename old BS. @WST...
by placki
Thu Nov 03, 2011 10:58
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

ok, my changes are done. my git repository is here: https://github.com/placki/minetest-jachoo Possible bug: When clan is removed what happen to its borderstones? They should all be removed or changed to rock or steelblock. Huge "foreach block" would be very slow. But how about adding check to "block...
by placki
Wed Nov 02, 2011 17:02
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

If player does not want anybody else to build too close, then (s)he should put more borderstones and do not build on edge... But preferences can differ... so how about turning this into server option, so server owner can disable/enable building on border? I guess same thing should be done for telepo...
by placki
Fri Oct 28, 2011 11:12
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

i can do 1,3,4 + bug1+bug2 if you haven't done that yet. REQUESTS: 4. [DONE] 8. [DONE] BUGS: 1. [DONE] (also fixed removing borderstone from inventory but not placing it on map if block already has owner) btw: my git repository is here: https://github.com/placki/minetest-jachoo
by placki
Wed Oct 26, 2011 20:07
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

1. Suspension until clan admin/officer removes it would be best solution, but very complex. Timed suspension would limit damage... but then malicious player can first suspend everybody else. Or if retaliatory suspension is allowed - everybody would end up suspended... 3. /die is good. Always spawnin...
by placki
Mon Oct 24, 2011 14:00
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

test server (seems to work): 89.167.22.131 port 30000 trying to connect with any other client version than jachoo will not work, so please do not try. btw. In my opinion allowing anybody from clan to kick/add anybody else (except creator) is mistake. 1. Ordinary members should be only allowed to bui...
by placki
Sun Oct 23, 2011 23:33
 
Forum: Partly official engine development
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 31557

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