Search found 140 matches
- Sat Apr 23, 2022 22:01
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197335
Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
1. We can't figure out how to change races. 2. Also, as the wizard, everyone is always trying to kill him. Hi, both your issues are solved by the latest git. For (1), I just added a command that allow you to do so; /race <playername> <new_race> ^ Requires "privs" privilege. For (2), it ha...
- Sun Jan 30, 2022 10:34
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197335
Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Late replies to the various questions, but hopefully others looking for answers might find it useful. -snip- I've run into a dead end in my search for mithril and mese, and was hoping I might get some illumination. As a dwarf character, I mined down to close to -800 in my search for mithril, only to...
- Wed Aug 07, 2019 15:37
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197335
LOTT Version 1.2.0 - The End of the Road.. for now
The Road goes ever on and on Out from the door where it began. Now far ahead the Road has gone, Let others follow it who can! Let them a journey new begin, But I at last with weary feet Will turn towards the lighted inn, My evening-rest and sleep to meet. Message from the Developers - The road ahea...
- Fri Jul 20, 2018 15:11
- Forum: Servers
- Topic: [Server] Craig's Server
- Replies: 439
- Views: 101243
Re: [Server] Craig's Server
Hey all, we are having a build event on the 26th July.
The theme is Skyscraper.
Instructions for application, prizes and such are located at the Events Board just right behind new spawn.
Do come and join us, there are cool prizes and you get to participate in the building of new spawn city :D
The theme is Skyscraper.
Instructions for application, prizes and such are located at the Events Board just right behind new spawn.
Do come and join us, there are cool prizes and you get to participate in the building of new spawn city :D
- Mon Jun 11, 2018 03:07
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 822
- Views: 328381
Re: Minetest 0.5.0-90acb9b
Because I can't be bothered to keep separate builds running, all 64-bit builds now come with GC64-enabled LuaJIT There's an issue open for this now. As a workaround you can set TMPFolder in minetest.conf to C:\Windows\Temp Thank you. TMPfolder didn't work for me. But changing the affected code to t...
- Sun Jun 10, 2018 05:02
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 822
- Views: 328381
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
...csirolli wrote:You can find the latest dev version of MineTest on GitHub.
Let me repost my original post with some edits...
I'm requesting for a latest 0.5.0-dev 64-bit windows build with luajit LJ_GC64 mode enabled.
Hopefully this makes it actually clear enough...
- Fri Jun 08, 2018 03:36
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 822
- Views: 328381
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Yeah I know. I'm looking for a latest dev 0.5.0 version.christoferlevich wrote: Its not official yet but sfan has dev builds labeled 0.5.0 I think 0.5.0 is coming in July (?) according to other posts.
- Thu Jun 07, 2018 01:46
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 822
- Views: 328381
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Thanks but no. Looking for a 0.5.0 version with the new features.Krock wrote: In case you mean the 0.4.17 stable, see news thread: viewtopic.php?p=320846#p320846
-> https://kitsunemimi.pw/tmp/minetest-0.4 ... 4-win64.7z
- Wed Jun 06, 2018 18:54
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 822
- Views: 328381
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Can I request for a latest 64 bit build with luajit LJ_GC64 mode enabled?
The last version you built with luajit LJ_GC64 mode (0.4.16-dev), is the only recent version that I am able to use for anything that's mildly more intensive on windows. A newer version would be really nice.
The last version you built with luajit LJ_GC64 mode (0.4.16-dev), is the only recent version that I am able to use for anything that's mildly more intensive on windows. A newer version would be really nice.
- Tue Feb 06, 2018 23:42
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 197335
Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
Silvery steel actually refers to its properties.Chem871 wrote:Isn't mithril described as "silvered steel"? Maybe it should be an alloy, not an ore.
It is as hard as steel yet and shines and doesn't tarnish like silver, which was what made it so sought after
- Sat Dec 16, 2017 18:58
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11052
- Views: 2048499
Re: Post your screenshots!
The beauty of the generated terrain is seldom appreciated by builders.
Found this amazing naturally generated coastal cave and the server owner was nice enough to protect it for me.
So I added a fancy cabin to it.
Found this amazing naturally generated coastal cave and the server owner was nice enough to protect it for me.
So I added a fancy cabin to it.
- Mon Oct 30, 2017 17:57
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 570626
Re: Post your modding questions here
EDIT: managed to fix first two issues, was a sily goof, removed them.
Is it possible to stop a minetest.after timer rather than countering it with another minetest.after timer that gives the opposite value?
Or perhaps a different method that isn't so "hacky"?
Is it possible to stop a minetest.after timer rather than countering it with another minetest.after timer that gives the opposite value?
Or perhaps a different method that isn't so "hacky"?
- Fri Oct 13, 2017 17:01
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11052
- Views: 2048499
Re: Post your screenshots!
Spoiler
- Wed Oct 11, 2017 13:33
- Forum: WIP Mods
- Topic: [Mod] Guild / Party / Factions Mod [party]
- Replies: 14
- Views: 6532
Re: [Mod] Guild / Party / Factions Mod [party]
Re-read my message please. The mention of minecraft faction plugin is to let players who have heard of the feature to at least know something about this mod. Additionally i added a nod to "various other mmorpg/moba games." Please stop or continue the discussion elsewhere, it is controversi...
- Wed Oct 11, 2017 13:11
- Forum: WIP Mods
- Topic: [Mod] Guild / Party / Factions Mod [party]
- Replies: 14
- Views: 6532
Re: [Mod] Guild / Party / Factions Mod [party]
Minetest is not surely Minecraft. Really, is this post even necessary? The mention of minecraft faction plugin is to let players who have heard of the feature to at least know something about this mod. Plenty of mods here are very much inspired by minecraft mods even certain aspect of minetest_game...
- Wed Oct 11, 2017 10:51
- Forum: WIP Mods
- Topic: [Mod] Guild / Party / Factions Mod [party]
- Replies: 14
- Views: 6532
Re: [Mod] Guild / Party / Factions Mod [party]
Update: https://i.imgur.com/t67t7vb.png Couple of new features compared to the first release New squad mode! Sub-groups of parties and can hold up to 7 members. Players in squads can see each other health bars on the left corner! Also adds a separate chat channel Credits to lisacvuk for idea Couple ...
- Wed Oct 04, 2017 12:54
- Forum: WIP Mods
- Topic: [Mod] Guild / Party / Factions Mod [party]
- Replies: 14
- Views: 6532
[Mod] Guild / Party / Factions Mod [party]
A simple mod that allow players to create and maintain their own parties & squads. It functions much like factions plugin from minecraft, while also adding in some guild/party features from various other mmorpg/moba games. Squads are subgroups of parties and adds an HUD display which shows fello...
- Tue Feb 28, 2017 14:18
- Forum: Minetest-related projects
- Topic: [Tool] WorldPainter plugin
- Replies: 157
- Views: 59608
Re: WorldPainter support?
You guys sure have interesting crashes. ... Thanks :P I'm not sure what caused it, but it apparently caused malfunction for some of my java programs, including Worldpainter. But just to clarify, i believe it's a personal issue and not related to Worldpainter and I finally got it working after some ...
- Sun Feb 26, 2017 19:18
- Forum: Minetest-related projects
- Topic: [Tool] WorldPainter plugin
- Replies: 157
- Views: 59608
- Sat Feb 25, 2017 04:12
- Forum: Minetest-related projects
- Topic: [Tool] WorldPainter plugin
- Replies: 157
- Views: 59608
Re: WorldPainter support?
Downloading the latest 64 bit appears to fix that for me. (Not directly from java main download page)toby109tt wrote: i cant get it to install :/
-snap-
- Sat Dec 31, 2016 15:53
- Forum: Servers
- Topic: Enoch's Minetest Server (A LOTT server)
- Replies: 4
- Views: 998
Re: Enoch's Minetest Server (A LOTT server)
Had a visit today and, oh god, bones/graves everywhere >.> Consider building different spawns for different races or much a much larger walled spawn city so players can start peacefully before getting killed. Mobs do hit very hard for anyone who just started the game, especially since the location i...
- Sat Dec 31, 2016 15:43
- Forum: General Discussion
- Topic: LUA port of mg v7?
- Replies: 7
- Views: 990
- Sat Dec 31, 2016 15:30
- Forum: General Discussion
- Topic: My Opinions
- Replies: 3
- Views: 849
Re: My Opinions
the "v" mapgens were developed with the default game, so they never had names, but maybe they will get some in the future. "v" actually stands for "version", so v5 is version 5 and so on. With that, v5 is the actually the oldest mapgen minetest has, which as firefox st...
- Sat Dec 31, 2016 15:12
- Forum: General Discussion
- Topic: Post your Buildings(screenshots)
- Replies: 260
- Views: 77115
Re: Post your Buildings(screenshots)
EDIT: Those are some really nice buildings PEAK @.@, might be the best i have ever seen in minetest. cute little floating cities in the sunset :D http://i.imgur.com/RmJp4CE.png http://i.imgur.com/zkOeiE2.png http://i.imgur.com/FjLErbF.png http://i.imgur.com/PatFRaa.png http://i.imgur.com/EGCXBEp.png...
- Mon Feb 29, 2016 15:45
- Forum: WIP Mods
- Topic: [Mod] Moar Mushrooms [moremush]
- Replies: 1
- Views: 1235
[Mod] Moar Mushrooms [moremush]
MoreMush About A relatively simple mod that adds farmable mushrooms from flowers mod and a few additional mushrooms. Contrary to previous farming mods, the mushrooms can be grown on wall surfaces or ceiling surfaces and their product can also be placed on any surface. Refer to screenshots spoiler. ...