Search found 91 matches
- Wed Jan 28, 2015 16:57
- Forum: Partly official engine development
- Topic: C++11
- Replies: 31
- Views: 10000
Re: C++11
You haven't found the github discussion on this yet, have you? https://github.com/minetest/minetest/pull/596#issuecomment-15932423 I really doubt they'll ever upgrade, since they seem to have some rather strong opinions on the subject. However, Freeminer has been using C++11 for a while now: http://...
- Tue Sep 30, 2014 23:08
- Forum: Feature Discussion
- Topic: Bucket preservation when using lava buckets as fuel
- Replies: 13
- Views: 3876
Re: Bucket preservation when using lava buckets as fuel
If multiple buckets are used as fuel will all the empty buckets be returned? This was brought up in the pull request discussion too: https://github.com/minetest/minetest_game/pull/105 Basically, there's no correct behavior in that case since there's only one fuel slot and there's two different type...
- Mon Nov 11, 2013 21:14
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326935
I have a question about this mod. In the autoplace.lua file on lines 304 and 306, is it really supposed to be idef.tube.connect_side and idef.connect_sides instead of idef.tube.connect_sides? To make my machines in voltbuild look like they're connecting, I have to add connect_side=true under the tu...
- Sat Oct 19, 2013 22:13
- Forum: Old Mods
- Topic: [Mod] Money (or Economy) [201207] [money]
- Replies: 122
- Views: 60538
i cant get rid of the admin shop i placed. I sort of accidentally happened across an admin shop vending machine on a server once and wound up placing an indestructible admin shop as well… I believe that it is possible to dig admin shops if one has money admin privileges; otherwise, worldedit always...
- Sun Sep 22, 2013 00:53
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326935
- Mon Sep 16, 2013 14:51
- Forum: Old Mods
- Topic: [Mod] Money (or Economy) [201207] [money]
- Replies: 122
- Views: 60538
One thing that I've been meaning to code into this mod but never got around to is a way to specify merchandise by just dragging a sample of what is to be sold into the formspec rather than having to deduce it's item name; this would be particularly useful when selling stuff from mods like mesecons w...
- Tue Sep 03, 2013 12:44
- Forum: Partly official engine development
- Topic: Android Minetest
- Replies: 56
- Views: 20665
- Tue Sep 03, 2013 12:37
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245684
- Sat Aug 17, 2013 23:21
- Forum: Feature Discussion
- Topic: mirror
- Replies: 8
- Views: 2815
This has been brought up before, but without much success: https://forum.minetest.net/viewtopic.php?id=1743 Texture mirroring seems like a pretty plausible feature to me, though it would probably only work well for small mirrors and on more powerful machines. One would probably have to adjust the ca...
- Tue Aug 06, 2013 17:19
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326935
ERROR: 2 3:28:53: ERROR[main]: ========== ERROR FROM LUA =========== 23:28:53: ERROR[main]: Failed to load and run script from 23:28:53: ERROR[main]: E:\Jocuri\minetest-0.4.7\bin\..\games\minetest_game\mods\pipeworks\init.lua: 23:28:53: ERROR[main]: ....7\bin\..\games\minetest_game\mods\pipeworks/d...
- Mon Aug 05, 2013 21:53
- Forum: WIP Mods
- Topic: 6d Facedir
- Replies: 19
- Views: 8543
I just tried this with the following code snippet: minetest.dir_to_facedir(user:get_look_dir(), true) and still only got x and z coordinates. As far as I can tell from the pipeworks example you showed, I have the usage right. EDIT: Just tried it without the minetest. in front and it crashed so that...
- Mon Aug 05, 2013 02:32
- Forum: Minetest-related projects
- Topic: Minetest Periodic Table
- Replies: 20
- Views: 6371
- Mon Aug 05, 2013 00:10
- Forum: WIP Mods
- Topic: 6d Facedir
- Replies: 19
- Views: 8543
The command minetest.dir_to_facedir() needs to be updated. It only gives the x and z directions. It can't handle the y direction. I am using the latest PilzAdam, sfan5 and BlockMen builds on Windows XP and was trying to set up a mod that uses this function but couldn't get any y direction. I had to...
- Sun Aug 04, 2013 23:49
- Forum: WIP Mods
- Topic: [Mod] Digiterms [digiterm]
- Replies: 1
- Views: 8984
[Mod] Digiterms [digiterm]
This mod adds two nodes designed to greatly simplify interface with digilines networks: a regular digiterm (pictured left) and the secure version (pictured right): http://hdastwb.heliohost.org/digiterms.png Both types of digiterms use the same interface, with two text fields (a big one for output an...
- Sun Aug 04, 2013 05:22
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 187573
- Tue Jul 23, 2013 18:54
- Forum: WIP Mods
- Topic: Where is minetest in linux?
- Replies: 2
- Views: 1012
I'm running Ubuntu; minetest follows typical installation paths with the binary in /usr/bin and the content in /usr/share/minetest. The user content directory (where mods, extra games, textures, and worlds go) is ~/.minetest (that is, the hidden .minetest folder in your home folder) The minetest PPA...
- Sun Jul 21, 2013 17:16
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 187573
auto-fill: you are almost exactly describing worldedit—take a closer look; it's not that hard to learn. It would be rather difficult to select by punching air, though; try going underwater and collecting a certain block of water with a bucket. main-menu mod/texture switching: mod switching is implem...
- Wed Jul 17, 2013 16:35
- Forum: Servers
- Topic: multiplayer servers
- Replies: 3
- Views: 779
Not really; all Minetest mods are installed server-side, thus when connecting to servers it doesn't matter what mods you have installed locally (or even what games). However, you can probably find a server that has the mods that you want on it, and, if not, some server admins might be happy to insta...
- Mon Jul 15, 2013 17:21
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 187573
- Tue Jul 09, 2013 00:37
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326935
I think I could go with both of those (if you can do the secure teleporter channels, that'd be great too). Be sure that you add tube autorouting rules to autoplace.lua also, for the locked chests, somewhere after line 178 is good (that's where unlocked chests are routed). As for the lava pipes, I'l...
- Mon Jul 08, 2013 17:17
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326935
I have used this mod a bit and there are a couple of things that I think would greatly add to it if they were implemented: Locked chest integration : This mod gives locked chests the same tube-accepting texture that regular chests have, but does not actually provide integration for them; besides bei...
- Thu Jul 04, 2013 03:45
- Forum: Servers
- Topic: Menche's Freebuild Server
- Replies: 1179
- Views: 187573
How can you own or protect land because i'm so confused There's a teleport in the spawn room; in the building on the other side, there's a shop giving away free protectors. Just place one and everything around it (I believe within 8 nodes) will be protected. Actually, it protects blocks for five no...
- Sat Jun 29, 2013 15:29
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245684
In the absence of any response, I have gone ahead and implemented the plant group as an exception to the solid node soil reverting rule. Pull requests can be found here: https://github.com/minetest/minetest_game/pull/183 and here: https://github.com/PilzAdam/farming_plus/pull/1 The application of b...
- Thu Jun 27, 2013 18:21
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245684
In the absence of any response, I have gone ahead and implemented the plant group as an exception to the solid node soil reverting rule. Pull requests can be found here: https://github.com/minetest/minetest_game/pull/183 and here: https://github.com/PilzAdam/farming_plus/pull/1 The application of bo...