V1.2.1 of the mod is now officially released! :D
See main post for changelog.
Search found 85 matches
- Mon Nov 02, 2015 12:22
- Forum: Mod Releases
- Topic: [Mod] Rainbow Ore [1.2.1] [rainbow_ore]
- Replies: 21
- Views: 13097
- Mon Nov 02, 2015 12:03
- Forum: Mod Releases
- Topic: [Mod] Rainbow Ore [1.2.1] [rainbow_ore]
- Replies: 21
- Views: 13097
Re: [Mod] Rainbow Ore [1.2] [rainbow_ore]
Also look what i just found :D
- Mon Nov 02, 2015 12:01
- Forum: Mod Releases
- Topic: [Mod] Rainbow Ore [1.2.1] [rainbow_ore]
- Replies: 21
- Views: 13097
Re: [Mod] Rainbow Ore [1.1] [rainbow_ore]
Alright folks it is gonna be added in v1.2.1 :)BBmine wrote:It would be nice if rainbow ore ingots could craft into a nyancat rainbow.
EDIT: ingots, not blocks
- Sun Nov 01, 2015 21:34
- Forum: Mod Releases
- Topic: [Mod] Rainbow Ore [1.2.1] [rainbow_ore]
- Replies: 21
- Views: 13097
Re: [Mod] Rainbow Ore [1.1] [rainbow_ore]
Anyone else interested in that feature?BBmine wrote:It would be nice if rainbow ore blocks could craft into a nyancat rainbow.
- Sun Nov 01, 2015 18:46
- Forum: Mod Releases
- Topic: [Mod] Rainbow Ore [1.2.1] [rainbow_ore]
- Replies: 21
- Views: 13097
Re: [Mod] Rainbow Ore [1.1] [rainbow_ore]
V1.1 of the mod is now officially released! :D
See main post for changelog.
See main post for changelog.
- Sun Nov 01, 2015 17:41
- Forum: Mod Releases
- Topic: [Mod] Rainbow Ore [1.2.1] [rainbow_ore]
- Replies: 21
- Views: 13097
Re: [Mod] Rainbow Ore [1.1] [rainbowore]
I already changed em. Also i updated the folder structure so the mod is now called "rainbow_ore" instead of "rainbowore"
- Sun Nov 01, 2015 17:25
- Forum: Mod Releases
- Topic: [Mod] Rainbow Ore [1.2.1] [rainbow_ore]
- Replies: 21
- Views: 13097
Re: [Mod] Rainbow Ore [1.0] [rainbowore]
Ohh so thats how u make soft dependencies. I didnt know that thx :)Napiophelios wrote: I think you also add
3d_armor?
to the depends text file.
Thx for the code aswell. Gonna implement it asap :D
- Sun Nov 01, 2015 16:37
- Forum: Mod Releases
- Topic: [Mod] Rainbow Ore [1.2.1] [rainbow_ore]
- Replies: 21
- Views: 13097
Re: [Mod] Rainbow Ore [1.0] [rainbowore]
How do I register an item only if a mod, 3d_armor for example, is enabled?Krock wrote:That's true. Add a soft-dependency on 3d_armor and add the items if the mod is enabled.
- Sun Nov 01, 2015 13:19
- Forum: Mod Releases
- Topic: [Mod] Rainbow Ore [1.2.1] [rainbow_ore]
- Replies: 21
- Views: 13097
Re: [Mod] Rainbow Ore [1.0] [rainbowore]
I don't think that Minetest supports soft dependencies till now, but i will add one for 3d_armor on the forum post.Krock wrote:That's true. Add a soft-dependency on 3d_armor and add the items if the mod is enabled.
So armor IS gonna be added!
- Sat Oct 31, 2015 22:47
- Forum: Mod Releases
- Topic: [Mod] Rainbow Ore [1.2.1] [rainbow_ore]
- Replies: 21
- Views: 13097
Re: [Mod] Rainbow Ore [1.0] [rainbowore]
The screenshot does not seem to work – calling the URL directly gives something of an "invalid cookie" error. Did you maybe link to a version that requires you to be logged in? Yeah i thought that that might be problematic.....At least i was right ;) Thx for telling me :) For some reason ...
- Sat Oct 31, 2015 15:39
- Forum: Mod Releases
- Topic: [Mod] Rainbow Ore [1.2.1] [rainbow_ore]
- Replies: 21
- Views: 13097
[Mod] Rainbow Ore [1.2.1] [rainbow_ore]
This mod features a new ore called "Rainbow Ore" (as if you guessed it :D) wich is pretty rare but also pretty powerful. Update 1.1: Added 3d_armor and shields support! Update 1.2: Nerfed armor and shield stats. Made ore a little bit more rare ;) Update 1.2.1: Added crafting recipe for Nya...
- Mon Dec 30, 2013 14:58
- Forum: Problems
- Topic: A serialization error occurred
- Replies: 4
- Views: 3648
- Sun Dec 29, 2013 21:51
- Forum: Problems
- Topic: A serialization error occurred
- Replies: 4
- Views: 3648
- Sun Dec 29, 2013 21:39
- Forum: Problems
- Topic: A serialization error occurred
- Replies: 4
- Views: 3648
A serialization error occurred
Wanted to load my world a little while ago but i'm getting this error: 22:33:44: ERROR[main]: minetest.deserialize(): ...rogram Files\Minetest 0.4.8\bin\..\builtin/serialize.lua:169: [string ""]:1: unexpected symbol 22:33:44: ERROR[main]: minetest.deserialize(): ...rogram Files\Minetest 0....
- Sun Dec 29, 2013 12:54
- Forum: Problems
- Topic: Can't create soil
- Replies: 3
- Views: 726
- Sun Dec 29, 2013 11:51
- Forum: Problems
- Topic: Can't create soil
- Replies: 3
- Views: 726
Can't create soil
I'm trying to create soil by punching a dirt node with a hoe. But it does not turn into soil also the hoe is not damaged.
What am i doing wrong?
What am i doing wrong?
- Thu Jul 04, 2013 18:15
- Forum: Texture Packs
- Topic: [64x64] Meine Kraft Texture Pack by Honeyballlp
- Replies: 41
- Views: 29907
- Fri May 31, 2013 00:29
- Forum: Maps
- Topic: [Map]True Skyblock [github]
- Replies: 35
- Views: 15570
- Thu May 30, 2013 23:21
- Forum: Maps
- Topic: [Map]True Skyblock [github]
- Replies: 35
- Views: 15570
- Thu May 30, 2013 20:31
- Forum: Maps
- Topic: [Map]True Skyblock [github]
- Replies: 35
- Views: 15570
- Sun May 26, 2013 22:50
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101333
- Mon Apr 15, 2013 17:24
- Forum: Problems
- Topic: Missing default mod?
- Replies: 7
- Views: 4985
games\common\mods ok i know but there is no more a default mod folder in ther /games/minetest_game directory. Where is it? minetest_game loads the default mod dynamically from the pseudo game common. But i can't use the mods wich depends on default mod. Or have i to change the dependencies to nothi...
- Mon Apr 15, 2013 14:25
- Forum: Problems
- Topic: Missing default mod?
- Replies: 7
- Views: 4985
- Sun Apr 14, 2013 20:28
- Forum: Problems
- Topic: Missing default mod?
- Replies: 7
- Views: 4985
Missing default mod?
As the title says where is the default mod? Because nearly all mods does depend on it.
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