Search found 39 matches

by kristovish
Sat Sep 16, 2023 05:21
Forum: WIP Mods
Topic: [ModPack] MultiDecor [1.3.0] [multidecor]
Replies: 47
Views: 9176

Re: [ModPack] MultiDecor [1.2.1] [multidecor]

Dear Aundrey01, I hope this message finds you well. My name is Kristovish, and I have been actively testing the MultiDecor mod [09.09.23] Release 1.2.1 on my online server, Moonlight Falls. During my testing, I have encountered several issues that I believe could contribute to improving the code. I ...
by kristovish
Sun Jul 16, 2023 09:32
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2066437

Re: Post your screenshots!

Moonlight Falls - PVP/PVE - Multilingual server **Minetest:** `148.251.42.186:30028` **Discord:** https://discord.gg/4KWYuEApYj https://cdn.discordapp.com/attachments/1002412172464365681/1114647544618819625/screenshot_20230519_033115.png https://cdn.discordapp.com/attachments/1002412172464365681/11...
by kristovish
Sat Jan 28, 2023 07:15
Forum: WIP Mods
Topic: [flower_bushes] Flower Bushes (Very WIP)
Replies: 8
Views: 1784

Re: [flower_bushes] Flower Bushes (Very WIP)

I have taken this Work In Progress mod that was initially created by LadyK. With her assistance in providing textures and ideas, I have rebuilt it from scratch to use on my Minetest server Moonlight Falls. The result is a mod that is entirely new and unique, fully compatible with hedges and saw, and...
by kristovish
Sun Dec 18, 2022 23:03
Forum: Servers
Topic: [SERVER] come to know! Moonlight Falls
Replies: 4
Views: 579

Re: [SERVER] come to know! Moonlight Falls

Due to many players celebrating Christmas and other holidays throughout this month we have many gifts spawning around our central pine tree decorated for the occasion.


Image
by kristovish
Sun Dec 18, 2022 23:00
Forum: Servers
Topic: [SERVER] come to know! Moonlight Falls
Replies: 4
Views: 579

[SERVER] come to know! Moonlight Falls

Server Info: Moonlight Falls a survival and magic world full of mysteries in every corner of the land. As a player you gonna start your journey as a citizen of Midnight Hollow. An illuminated town bathing everyday with rays of the pale moonlight. The town itself is inhabited for kind people. Just b...
by kristovish
Sun Oct 09, 2022 22:22
Forum: Mod Releases
Topic: [MOD] Commodities markets [0.3] [commoditymarket]
Replies: 82
Views: 10809

Re: [MOD] Commodities markets [0.3] [commoditymarket]

Hi there! I have this mod on my server but I have problems with the formspect. I have tried several ways to fix it but have not had any success other than breaking the mod. I don't know if the mod is still supported or if someone knows how to correct it so that it looks correctly like in the main im...
by kristovish
Mon Sep 19, 2022 05:28
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 339450

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

hey! how to get the gloves?
by kristovish
Fri Sep 16, 2022 19:42
Forum: WIP Mods
Topic: [WIP][Mod]Facade[facade]
Replies: 78
Views: 16699

Re: [WIP][Mod]Facade[facade]

hello me again someone can give me a hand with that Async error 2022-09-16 19:06:10: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'facade' in callback nodemeta_inventory_AllowMove(): ...iner/bin/../worlds/world/worldmods/facade/shaper.lua:215: attempt to index gl...
by kristovish
Thu Sep 15, 2022 03:00
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 1036
Views: 480873

Re: [Modpack] Home Decor [git] [homedecor_modpack]

I know that the mod was divided into parts a long time ago. but I did not find topic about the worshop mod and vending machine. I have the vending machines. but nobody can use them in protected areas. only the owner of the area. How can I modify the code so that the machine remains in a protected ar...
by kristovish
Sun Sep 11, 2022 07:50
Forum: Mod Releases
Topic: [Mod] invisibility Potion [0.5]
Replies: 24
Views: 7426

Re: [Mod] invisibility Potion [0.5]

@kristovish - What version of minetest are you using, and what mods are active ? the server is running on multicraft 2.0.2. but personally I play from 5.6 on minetest. and my server have a huge list of mods. I think it will be difficult to discover why it does not work at all. The whole server work...
by kristovish
Sun Sep 11, 2022 02:09
Forum: Mod Releases
Topic: [Mod] invisibility Potion [0.5]
Replies: 24
Views: 7426

Re: [Mod] invisibility Potion [0.5]

I am using this mod on my server. I kept it because it worked. but yesterday I used it to disappear for a while. But it does not work. the name tag did disappear but it didn't make me invisible. in fact it's weird since sometimes it works making me invisible but not the defined time only a few secon...
by kristovish
Sun Aug 28, 2022 22:40
Forum: WIP Mods
Topic: [Mod] Magicalities [WIP][magicalities]
Replies: 28
Views: 7700

Re: [Mod] Magicalities [WIP][magicalities]

if self.timer > 80 or self.struck then magic_remove(self) end local pos=self.object:get_pos() local no=minetest.registered_nodes[minetest.get_node(pos).name] Try adding a return right after 'magic_remove(self)' :O that fixed all the mod for now! thank you so much for you help :p I didn't hope to fi...
by kristovish
Sun Aug 28, 2022 08:23
Forum: WIP Mods
Topic: [Mod] Magicalities [WIP][magicalities]
Replies: 28
Views: 7700

Re: [Mod] Magicalities [WIP][magicalities]

someone can give me a hand with this error? AsyncErr: Lua: Runtime error from mod 'magicalities' in callback luaentity_Step(): Invalid vector (expected table got nil). stack traceback: [C]: in function 'get_node' /home/kristovish/.minetest/mods/magicalities/focuses.lua:455: in function </home/kristo...
by kristovish
Fri Aug 26, 2022 20:03
Forum: WIP Mods
Topic: [Mod] Thirsty [thirsty] (WIP)
Replies: 114
Views: 29614

Re: [Mod] Thirsty [thirsty] (WIP)

Is there any way for me to tell if somebody is using your fork of thirsty. I wouldn't want to change the drinks mod if that's going to break the functionality for anybody using the original code. I'm using sirrobzeroone's thristy mod along with your drinks mod on my public server. and both work wit...
by kristovish
Fri Aug 26, 2022 19:08
Forum: Mod Releases
Topic: [Mod] i3 [1.16] [i3]
Replies: 174
Views: 48077

Re: [Mod] i3 [1.9] [i3]

Update: i3 1.9 released. @ronoaldo: unfortunately, I won't maintain a version for <5.6, not for a hobby project. the update looks great and works great in my local game. I use i3 on my public server but unfortunately when including the new update it generated incompatibility with multicraft clients...
by kristovish
Fri Aug 26, 2022 17:14
Forum: Mod Releases
Topic: [Mod] Wine [1.99] [wine]
Replies: 93
Views: 28940

Re: [Mod] Wine [1.99] [wine]

Hint: Use Unified Inventory mod as it gives all recipes for barrel. Is there a possibility to add compatibility with i3 inventory? I use it on my public server and locally. and the only recipes it shows are glasses or cups turning into bottles. it does not show the ingredients as such. or maybe add...
by kristovish
Fri Aug 26, 2022 08:17
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64818

Re: [Mod] Goblins [goblins] [WIP]

[/quote] @kristovish, if you would be so kind as to open an issue on the tracker and paste the log where the crash occurs, I would be happy to investigate further. There is some advantage to keeping the goblins alive and I would like them to behave better on servers (I generally only test as a singl...
by kristovish
Thu Aug 25, 2022 20:37
Forum: Mod Releases
Topic: [Mod] Wine [1.99] [wine]
Replies: 93
Views: 28940

Re: [Mod] Wine [1.99] [wine]

TenPlus1 wrote:
Wed Aug 24, 2022 12:49
In the recipe slots (2x2) add empty drinking glasses and grapes = wine. Water is required and empty glasses for fermentation to work now.
Oh! thanks. I was a little lost with that :p btw theres a way to see all the recipes from all the drinks? all the recipes use empry drinking glasses?
by kristovish
Thu Aug 25, 2022 20:27
Forum: WIP Mods
Topic: [Mod] Thirsty [thirsty] (WIP)
Replies: 114
Views: 29614

Re: [Mod] Thirsty [thirsty] (WIP)

I don't know if this mod is still active at all but I leave it just in case. I personally don't know how to fix it. I'll see if I can fix it up Edit: Fixed it, null node issue - added a check for node data so bug should be gone now, also crushed a few other bugs and updates needed while I was at it...
by kristovish
Thu Aug 25, 2022 07:34
Forum: WIP Mods
Topic: [Mod] Thirsty [thirsty] (WIP)
Replies: 114
Views: 29614

Re: [Mod] Thirsty [thirsty] (WIP)

I feel a bit bad with all the spam but I have a bit of time to work on this and need thirsty for my game so it has my focus at the moment. Update, I've removed the rest of the player data from the thirsty global table and stored it in player(meta). This was a bigger/tougher change than the hydro va...
by kristovish
Wed Aug 24, 2022 08:30
Forum: Mod Releases
Topic: [Mod] Wine [1.99] [wine]
Replies: 93
Views: 28940

Re: Updated to Version 1.99:

- Now has 4x item recipes (including drinking glass by default) - Barrel now holds water to ferment recipe in (can be filled with water bucket slot) - Formspec updated with tooltips and water meter - Four new sparkling drinks for your refreshment - Mineclone2 compatibility tweaks - Punch an old bar...
by kristovish
Mon Aug 22, 2022 04:51
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64818

Re: [Mod] Goblins [goblins] [WIP]

is this project abandoned? It is not abandoned. I will maintain against bugs and such. Why do you ask? because I added goblins on my public server from day one and more than once it crashed because there were too many in the mines. I corrected the issue a bit by modifying the spawning of the goblin...
by kristovish
Wed Aug 17, 2022 04:09
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64818

Re: [Mod] Goblins [goblins] [WIP]

is this project abandoned?
by kristovish
Mon Aug 15, 2022 05:16
Forum: WIP Mods
Topic: [Mod] Natural Biomes
Replies: 52
Views: 5527

Re: [Mod] Natural Biomes

I love this mod I just start a public server with Natural biomes and other mods made by you on it!
by kristovish
Tue Jul 26, 2022 22:39
Forum: WIP Mods
Topic: [mod] Mystical Agriculture - Grow everything! V1.5
Replies: 17
Views: 7613

Re: Mystical Agriculture - Grow everything! V1.0

Pctec2012 wrote:
Sun Jun 26, 2022 19:19
Hello everyone ..

I am just restarting dev on this mod ..

Hope this is ok with RSLRedstonier

Many thanks
I'm interested in this too. welcome