Search found 82 matches

by chase programer
Sun Jul 19, 2015 05:04
Forum: WIP Mods
Topic: [W.I.P] More Wood Plus ALPHA
Replies: 6
Views: 771

Re: [W.I.P] More Wood Plus ALPHA

Updated to 0.0.2
by chase programer
Sun Jul 19, 2015 04:39
Forum: Modding Discussion
Topic: Can someone explain?
Replies: 7
Views: 672

Re: Can someone explain?

Thanks for all your help but none of these fixed the problem i have found a working fix.
by chase programer
Fri Jul 17, 2015 23:41
Forum: WIP Mods
Topic: chatplus [V 0.01]
Replies: 1
Views: 205

chatplus [V 0.01]

Working on the mod still but its here it welcomes players the the server and shows a list of who is online good for faction and survival type servers.

File will be attached and it has no dependencies.
by chase programer
Fri Jul 17, 2015 23:31
Forum: Modding Discussion
Topic: Requesting a partner
Replies: 3
Views: 220

Re: Requesting a partner

jp wrote:

Code: Select all

minetest.register_on_joinplayer(function(player)
	local name = player:get_player_name()
	minetest.chat_send_player(name, "Welcome to the server "..name.."!")
end)
Have fun.
Thank you both.
by chase programer
Fri Jul 17, 2015 14:22
Forum: Modding Discussion
Topic: Requesting a partner
Replies: 3
Views: 220

Requesting a partner

I have this mod that i cannot figure out i spent a very low amount of time working on it but it is a mod that welcomes the player to the server then shows them a list of who is online I would like some help. minetest.register_on_joinplayer(function(player) minetest.chat_send_all(" Welcome to the ser...
by chase programer
Thu Jul 16, 2015 14:24
Forum: Modding Discussion
Topic: Can someone explain?
Replies: 7
Views: 672

Re: Can someone explain?

I have added dashes on line 5 but that takes away being able to break the light brown wood and without the dashes i cannot play with the mod.
by chase programer
Wed Jul 15, 2015 20:32
Forum: WIP Mods
Topic: Big Pine Tree!!
Replies: 4
Views: 984

Re: Big Pine Tree!!

This is quite cool i like it i might message you later regarding mod development.
by chase programer
Wed Jul 15, 2015 20:29
Forum: Modding Discussion
Topic: Can someone explain?
Replies: 7
Views: 672

Re: Can someone explain?

Now i am getting this any more help? ------------- Separator ------------- Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Microsoft Windows 7 Professional Edition Service Pack 1 (Build 7601) Irrlicht log: Using renderer: OpenGL 4.1.10750 Irrlicht log: AMD Radeon HD 6800 Series: ATI Techno...
by chase programer
Wed Jul 15, 2015 17:16
Forum: Modding Discussion
Topic: Can someone explain?
Replies: 7
Views: 672

Can someone explain?

I keep getting this issue when i run my modification. Error: Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Microsoft Windows 7 Professional Edition Service Pack 1 (Build 7601) Irrlicht log: Using renderer: OpenGL 4.1.10750 Irrlicht log: AMD Radeon HD 6800 Series: ATI Technologies Inc. Ir...
by chase programer
Wed Jul 15, 2015 17:04
Forum: WIP Mods
Topic: [W.I.P] More Wood Plus ALPHA
Replies: 6
Views: 771

Re: [W.I.P] More Wood Plus ALPHA

Thank you i was having some issues with that but thanks again for fixing it.
by chase programer
Wed Jul 15, 2015 04:59
Forum: WIP Mods
Topic: [W.I.P] More Wood Plus ALPHA
Replies: 6
Views: 771

[W.I.P] More Wood Plus ALPHA

- Closed -
by chase programer
Wed Jul 15, 2015 00:49
Forum: Modding Discussion
Topic: Mod Question
Replies: 2
Views: 246

Re: Mod Question

Thank you kind sir! i will use this information wisely.
by chase programer
Tue Jul 14, 2015 15:30
Forum: Modding Discussion
Topic: Mod Question
Replies: 2
Views: 246

Mod Question

Would i be able to code a mod in notepad++ or will i need eclipse?
by chase programer
Sun Dec 15, 2013 17:56
Forum: WIP Mods
Topic: [Mod] TECHNO-machines, farming, more stuff! [8.2] [techno]
Replies: 9
Views: 9159

Amazing man you have done wonderful with this mod it just needs one thing its own launcher! I Can help with it if you agree with me about it!
by chase programer
Sun Dec 15, 2013 17:49
Forum: WIP Mods
Topic: [Mod] Potions mod [0.1] [potions]
Replies: 9
Views: 2919

Idea #1Remove Arrows As some people cant use throwing mod
Idea #2Add More Potions Tahts all i got Sorry
by chase programer
Tue Oct 15, 2013 21:27
Forum: WIP Mods
Topic: HELP
Replies: 4
Views: 527

Topywo wrote:1. Did you try it. (hint: delete your debug.txt and open it after each error)

Did you see the answers on this question:
viewtopic.php?id=6298
I dont understand ("delete your debug.txt and open it ")
by chase programer
Mon Oct 14, 2013 21:24
Forum: WIP Mods
Topic: HELP
Replies: 4
Views: 527

HELP

Hey Can Someone help me with this code and dose it work for just a mod? minetest.register_tool("default:energy_pickaxe", { description = "superpickaxe", inventory_image = "default_tool_energypickaxe.png", tool_capabilities = { full_punch_interval = 0.7, max_drop_level=1, groupcaps={ snappy={times={[...
by chase programer
Mon Oct 14, 2013 21:18
Forum: WIP Mods
Topic: depends.txt?
Replies: 2
Views: 563

RealBadAngel wrote:you can leave it blank, it will mean then that your mod doesnt depend on any other
Thank you for the help kind Man XD
by chase programer
Mon Oct 14, 2013 21:11
Forum: WIP Mods
Topic: depends.txt?
Replies: 2
Views: 563

depends.txt?

Can i have some help with this im New with this kind of stuff but
can i leave this blank?
by chase programer
Mon Oct 14, 2013 20:31
Forum: WIP Mods
Topic: A Tiny bit of help Needed
Replies: 6
Views: 1250

Menche wrote:My favorite upload site is Ubuntu One. It has a good amount of free storage and offers direct links.
Sorry let me rephrase that what File type do i make it?
because i have it in a tools.lua file
by chase programer
Mon Oct 14, 2013 17:30
Forum: WIP Mods
Topic: A Tiny bit of help Needed
Replies: 6
Views: 1250

A Tiny bit of help Needed

How do i make my mod downloadable any help because my mod only
adds 1 new pickaxe to the game.

Any Help and Hello Everyone
by chase programer
Tue Jun 18, 2013 20:13
Forum: WIP Mods
Topic: Help please
Replies: 5
Views: 846

Help please

Im having trouble with this code should this work minetest.register_tool("default:useful_pickaxe", { description = "useful pickaxe", inventory_image = "default_tool_usefulpickaxe.png", tool_capabilities = { full_punch_interval = 1.3, max_drop_level=8, groupcaps={ cracky = {times={[1]=4.00, [2]=1.60,...
by chase programer
Wed May 15, 2013 21:11
Forum: WIP Mods
Topic: CODEING PROBLEM
Replies: 9
Views: 796

tinoesroho wrote:Looks like it SHOULD work, if only on 0.4.5 (or lower). What's broken? Damage? Craft-

... shouldn't it be default:coal_lump, not default:coallump? That might fix crafting.
Ok i have the newest update and i wanted it to work )=
by chase programer
Wed May 15, 2013 21:04
Forum: WIP Mods
Topic: CODEING PROBLEM
Replies: 9
Views: 796

CODEING PROBLEM

Is this right )= minetest.register_craft({ output = 'Deathpick:Death_pick', recipe = { {'default:coallump', 'default:coallump', 'default:coallump'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) -- Tool minetest.register_tool("Deathpick:Death_pick", { description = "Death Pickaxe", inve...
by chase programer
Wed May 15, 2013 20:51
Forum: WIP Mods
Topic: Deathpick MOD
Replies: 3
Views: 603

I just tested it and realized that sorry